----------------------------------------------------------------------------------------------webtiles
--WIP rc file, no promises
--more uptodate at underhound
VERSION=tonumber(crawl.version("major"))
function utf8char(unicode)
-- mostly cited from https://github.com/Stepets/utf8.lua/blob/master/utf8.lua
if unicode <= 0x7F then return string.char(unicode) end
if (unicode <= 0x7FF) then
local Byte0 = 0xC0 + math.floor(unicode / 0x40);
local Byte1 = 0x80 + (unicode % 0x40);
return string.char(Byte0, Byte1);
end;
if (unicode <= 0xFFFF) then
local Byte0 = 0xE0 + math.floor(unicode / 0x1000);
local Byte1 = 0x80 + (math.floor(unicode / 0x40) % 0x40);
local Byte2 = 0x80 + (unicode % 0x40);
return string.char(Byte0, Byte1, Byte2);
end;
if (unicode <= 0x10FFFF) then
local code = unicode
local Byte3= 0x80 + (code % 0x40);
code = math.floor(code / 0x40)
local Byte2= 0x80 + (code % 0x40);
code = math.floor(code / 0x40)
local Byte1= 0x80 + (code % 0x40);
code = math.floor(code / 0x40)
local Byte0= 0xF0 + code;
return string.char(Byte0, Byte1, Byte2, Byte3);
end;
error 'Unicode cannot be greater than U+10FFFF!'
end
--echoall(crawl.getch())
--crawl.more()
local dummy_keys_made=0
function get_command(cmd,nodummy,bindkey)
--returns key combo of cmd, ready to be plugged into sendkeys
--makes dummy keys from U+10FFFF downward if it can't get the keycode, or that keycode can't be send with sendkeys
--because sendkeys is less buggy than do_commands
--use bindkey to plug into bindkey instead
local ok=true
local result=crawl.get_command(cmd)
result=result:gsub("Space",' ')
--theoretical To-Do: Reverse all special cases of keycode_to_name in https://github.com/crawl/crawl/blob/master/crawl-ref/source/macro.cc
--just add special cases in that line above as needed. Or accept adding dummy keys!
local modifier=""..(result:match("Ctrl.") and (bindkey and "^" or "\*") or "")..(result:match("Shift.") and "\/" or "")
if modifier=="\*\/" or modifier:match("\/") and bindkey then ok=false else
result=result:gsub("Ctrl.",""):gsub(".ppercase.",""):gsub("Shift.","")
--if result=="0" then
----crawl.setopt("bindkey [
--error 'error in rc function get_command, no bound key'
--end
--if result:match("Numpad") then result=result:gsub("Numpad ","100") end
if not(result==result:match("[%w%s%p]"))
and not pcall(function()
if #result==1 then
--pcall(function() result=utf8char(string.byte(result)) end)
result=utf8char(string.byte(result))
elseif result:match("%d") and not(result:match("F")) and not(result:match("%-")) then
result=utf8char(tonumber(result:match("%d+")))
else--if bindkey and result==result:match("F%d+") then --TD check if works
ok=false
end
end)
then ok=false end
end
if not ok then --make a dummy key instead
if nodummy then
error 'get_command can not get command.'
else
local number=1114111-dummy_keys_made
dummy_keys_made=dummy_keys_made+1
crawl.setopt("bindkey=[\\{"..tostring(number).."}] "..cmd)
return utf8char(number)
end
else
return modifier..result
end
end
----------------------------------------------------------------------------------------------------------------
local r_td={}
--table of functions to call in ready()
--table.insert(r_td,functionname) to run functionname() once in ready
--r_td[functionname]=1 to run only once at most, if the order doesn't matter
--functionname may add itself to r_td to be run next time again
--r_td is empty by the time the functions are running
function r_run_r_td()
if next(r_td) then
local td={}
for k in pairs(r_td) do
td[k]=r_td[k]
r_td[k]=nil
end
for k in pairs(td) do
if td[k]==1 then
k()
else
td[k]()
end
td[k]=nil
end
end
end
----------------------------------------------------------------------------------------------------------------
local r_funcs={}
function r_run_r_funcs()
for k in pairs(r_funcs) do
r_funcs[k]()
end
end----------------------------------------------------------------------------------------------------------------
local cmsg_funcs={}
function cmsg_run_cmsg_funcs(msg, ch)
for k in pairs(cmsg_funcs) do
cmsg_funcs[k](msg, ch)
end
end
----------------------------------------------------------------------------------------------------------------
local move_careful = false --mostly you.feel_safe, true if manual exploring is expected and enforced to be "careful" with --more--
local reset_more_message_options = false
--initialised by c_persist
local autopickup_is_on = true --the last known state of options.autopick_on
local td_start_deactivate_autopickup=true
local auto_wmm=true
local wmm_on = false
local monster_warning = false
local dma_table={}
function r_meta_move_careful()
--the only function actually called in ready(), to see the order here
--old functions
--r_tell_time()
--r_autopickup_is_on()
--echoall("mmc")--
r_warnings()
r_is_autopickup_on()
r_chk_vis_invis()
r_move_careful()
r_warn_more_monsters()
r_monster_warning()
--r_reset_cmsg_sending()
end
function toggle_move_careful_on()
if auto_wmm and wmm_on then toggle_warn_more_monsters(true) end
move_careful = true
--crawl.setopt("force_more_message -= into view")
--crawl.setopt("force_more_message += You are feeling hungry")
crawl.setopt("bindkey = [j] CMD_SAFE_MOVE_LEFT")
crawl.setopt("bindkey = [,] CMD_SAFE_MOVE_DOWN")
crawl.setopt("bindkey = [i] CMD_SAFE_MOVE_UP")
crawl.setopt("bindkey = [l] CMD_SAFE_MOVE_RIGHT")
crawl.setopt("bindkey = [u] CMD_SAFE_MOVE_UP_LEFT")
crawl.setopt("bindkey = [o] CMD_SAFE_MOVE_UP_RIGHT")
crawl.setopt("bindkey = [m] CMD_SAFE_MOVE_DOWN_LEFT")
crawl.setopt("bindkey = [.] CMD_SAFE_MOVE_DOWN_RIGHT")
for k in pairs(dma_table) do
dma_table[k]=nil
end
crawl.mpr("No danger in sight...")
end
function toggle_move_careful_off()
crawl.flush_input()
you.stop_activity()
--if not(wmm_on) then crawl.more() end
if not(monster_warning) then
monster_warning = true
crawl.mpr("!")
crawl.more()
end
--if auto_wmm and wmm_on==false then toggle_warn_more_monsters(true) end --already done in next line
toggle_move_careful_off_noprompt()
end
function toggle_move_careful_off_noprompt()
crawl.flush_input()
you.stop_activity()
if auto_wmm and wmm_on==false then toggle_warn_more_monsters(true) end
move_careful = false
--reset_more_message_options = true
crawl.setopt("bindkey = [j] CMD_MOVE_LEFT")
crawl.setopt("bindkey = [,] CMD_MOVE_DOWN")
crawl.setopt("bindkey = [i] CMD_MOVE_UP")
crawl.setopt("bindkey = [l] CMD_MOVE_RIGHT")
crawl.setopt("bindkey = [u] CMD_MOVE_UP_LEFT")
crawl.setopt("bindkey = [o] CMD_MOVE_UP_RIGHT")
crawl.setopt("bindkey = [m] CMD_MOVE_DOWN_LEFT")
crawl.setopt("bindkey = [.] CMD_MOVE_DOWN_RIGHT")
for k in pairs(dma_table) do
dma_table[k]=nil
end
end
function r_move_careful()
--force more if danger starts
--move careful, aka explore manually. Also used to decide whether it is safe to equip things
if move_careful then
if (not(you.feel_safe()) or you.silenced()) then
toggle_move_careful_off() --this also sends a --more--
else
if not(autopickup_is_on) then
toggle_move_careful_off()
end
end
else
if (you.feel_safe() and not(you.silenced())) then
if autopickup_is_on then
toggle_move_careful_on()
else
crawl.mpr("AP is off.",4)
end
end
end
--
--if not(move_careful) and reset_more_message_options then --reset to default: Here used when there is danger
--reset_more_message_options = false
--if not(auto_wmm) then crawl.setopt("force_more_message += into view") end
--crawl.setopt("force_more_message -= You are feeling hungry")
--end
end
local td_deactivate_autopickup=0
function r_chk_vis_invis()
--react to "indirectly" visible invisible monster
if autopickup_is_on then --TD: only check if you sInv
local detected=false
local LOS=you.los()
for x = -LOS,LOS do
for y = -LOS,LOS do
if view.invisible_monster(x,y) and view.cell_see_cell(0,0,x,y) then
crawl.mpr("There is something invisible around!")
deactivate_autopickup()
detected=true; break
end
end
if detected then break end
end
end
end
-------------------------------------------------------------------------------------------------------------
function deactivate_autopickup()
crawl.mpr("lua detected that AP should be OFF:")
--crawl.do_commands({"CMD_TOGGLE_AUTOPICKUP"})
crawl.sendkeys( get_command("CMD_TOGGLE_AUTOPICKUP") )
td_deactivate_autopickup=0
if autopickup_is_on then autopickup_turns_off() end
end
function r_is_autopickup_on()
if not(options.autopick_on==autopickup_is_on) then
if autopickup_is_on then
autopickup_turns_off()
else
autopickup_turns_on()
end
end
if td_deactivate_autopickup>1 then
td_deactivate_autopickup=td_deactivate_autopickup-1
else
if td_deactivate_autopickup==1 then
if autopickup_is_on then
deactivate_autopickup()
if not(move_careful) then
crawl.mpr("There is something invisible around!!")
crawl.more()
end
end
td_deactivate_autopickup=0
end end
end
local cmsg_sending = false
function cmsg_is_autopickup_on(msg) --goes in c_message(msg, ch)
--if not(msg:match("%-%-%-")) then crawl.mpr("---"..msg) end
if
msg:match(".omething.?.?.?.?.?.?.?.?.?.?.?.?.?.?.?.? misses you%p") or
msg:match(".omething enters a") or
msg:match(".omething sets off the alarm") or
msg:match(".omething launches a net") or
msg:match("web moves frantically as something is caught in it") or
msg:match("ou feel you are being watched by something")
then
if autopickup_is_on then
--deactivate_autopickup() --cmsg shouldn't send commands if you can avoid it, let ready() handle it
td_deactivate_autopickup=1
--if not(move_careful) then
--crawl.mpr("There is something invisible around!!")
--crawl.more()
--end
end
end
end
--function r_reset_cmsg_sending()
--cmsg pauses and calls itself if it sends a message
--always check cmsg_sending and set cmsg_sending=true before sending something in cmsg
--actually, because it pauses you can just reset it immediately
--unused, this can be deleted
--cmsg_sending = false
--end
local wmm_noap_on = false
function autopickup_turns_off()--called in cmsg, stay silent
autopickup_is_on=false
if wmm_on==false then
toggle_warn_more_monsters(true)
else
toggle_warn_more_monsters(true)
toggle_warn_more_monsters(true)
end
--crawl.setopt("force_more_message -= into view")
end
function autopickup_turns_on()--called in cmsg, stay silent
autopickup_is_on=true
if not(auto_wmm) and wmm_on then toggle_warn_more_monsters(true) end
--if not(move_careful) and not(auto_wmm) then crawl.setopt("force_more_message += into view") end
end
-------------------------------------------------------------------------------------------------------------
local wmm_just_on = false
local wmm_count = 0
local wmm_list = {}
local r_wmm_list = {}
function toggle_warn_more_monsters(silent) --silent means called by ap turning off, or auto_wmm. state of silent is noted in wmm_noap_on, but that is unused otherwise.
--must be silent if called from cmsg!
if wmm_on then
wmm_on = false
for n, k in pairs(wmm_list) do
wmm_list[n] = nil
end
if not(silent) then crawl.mpr("warn_more_monsters off") end
wmm_noap_on=false
else
wmm_on = true
wmm_just_on = true
if not(silent) then
crawl.mpr("warn_more_monsters on")
else
wmm_noap_on=true
end
end
end
crawl.setopt("runrest_ignore_monster ^= fire vortex:2")
crawl.setopt("runrest_ignore_monster ^= spatial vortex:2")
local wmm_options="of distortion, carrying a wand of"
if VERSION<.28 then
crawl.setopt("flash_screen_message +=".." is wielding.*distortion, there is a.*distortion, of distortion comes into view, carrying a wand of")
end
function r_warn_more_monsters()
--crawl.mpr("ready"..tostring(wmm_on)..tostring(wmm_noap_on))
if wmm_on then
local w_monster = nil
local new_monsters = ""
local element
local LOS=you.los()
for x = -LOS,LOS do
for y = -LOS,LOS do
local w_monster_obj = monster.get_monster_at(x, y)
if
not( w_monster_obj==nil )
and not( ( w_monster_obj:is_safe()
--and w_monster_obj:is_stationary() ) )
) )
and not(w_monster_obj:attitude()>1)
and not(w_monster_obj:status():match("summoned"))
--and not(w_monster_obj:name():match("fire vortex"))
--and not(w_monster_obj:name():match("spatial vortex"))
and view.cell_see_cell(0,0,x,y)
then
w_monster = w_monster_obj:name()
wmm_count = 1
while is_in_wlist(w_monster,wmm_count,r_wmm_list) do
wmm_count = wmm_count + 1
--crawl.mpr(tostring(wmm_count))
end
r_wmm_list[w_monster] = wmm_count
--crawl.mpr(w_monster.."w"..tostring(wmm_count))
if not(is_in_wlist(w_monster,wmm_count,wmm_list)) then
wmm_list[w_monster] = wmm_count
--crawl.mpr(w_monster.." "..tostring(wmm_count))
--new_monsters = true
if not(new_monsters=="") then new_monsters = new_monsters..", " end
if VERSION>.27 then
new_monsters = new_monsters..w_monster_obj:target_desc().." "..tostring(wmm_count)
else
new_monsters = new_monsters..w_monster.." "..tostring(wmm_count)
end
end
end
end
end
if not(new_monsters=="") and (VERSION>.27 or not(wmm_just_on)) then
if VERSION>.27 then crawl.setopt("flash_screen_message +="..wmm_options) end
crawl.mpr(new_monsters)
if VERSION>.27 then crawl.setopt("flash_screen_message -="..wmm_options) end
if not(monster_warning) and not(wmm_just_on) then
monster_warning = true
crawl.more()
end
end
wmm_just_on = false
for n, k in pairs(r_wmm_list) do
r_wmm_list[n] = nil
end
end
end
function is_in_wlist(name,id,wlist)
if not(wlist[name]==nil) and wlist[name]>=id then
return true
else
return false
end
end
------------------------------------------------------------------------------------------------------------
function start_deactivate_autopickup()
if c_persist.ap==nil then
c_persist.ap={}
end
if c_persist.ap[you.name()]==nil then
c_persist.ap[you.name()]=true
end
--autopickup_is_on = c_persist.ap[you.name()]
td_start_deactivate_autopickup=not(c_persist.ap[you.name()])
c_persist.ap[you.name()]=nil
--if csave_is_autopickup_off then autopickup_is_on=false td_start_deactivate_autopickup=true end
--if not(autopickup_is_on) then autopickup_turns_off() end
if td_start_deactivate_autopickup then
if not(you.turns()==0) then
crawl.mpr("Autopickup was off when saving.")
deactivate_autopickup()
end
--if not(autopickup_is_on) then td_start_deactivate_autopickup=false end
end
end
function csave_is_autopickup_on()
c_persist.ap[you.name()]=autopickup_is_on
end
-------------------------------------------------------------------------------------------------------------
function monster_warning_td()
if not(monster_warning) then
monster_warning = "td"
elseif monster_warning=="skip" then
monster_warning = "skipchk"
end
end
--crawl.setopt("message_color += yellow:out of view")
local last_msg, last_ch = "", ""
function cmsg_warnings(msg, ch)
--if not(msg:match("%-%-%-")) then
--crawl.mpr("---"..msg.."-"..last_msg)
--if last_ch=="monster_warning" and not(msg:match("out of view")) then
--if false and monster_warning=="skip" then
--monster_warning = "skipchk"
--else
--monster_warning=true
--crawl.more()
--end
--elseif
if last_msg:match("ou are slowing down") and you.status("petrifying") then
if not(cmsg_sending) then
cmsg_sending = true
--crawl.mpr("You are petrifying soon!")
while not(crawl.yesno("-- Do you realize you are petrifying? --",true,"n",true)) do end
crawl.mpr("...",2)
cmsg_sending = false
end
elseif last_msg:match("ou feel yourself slow down") then
if not(cmsg_sending) then
cmsg_sending = true
if you.slowed() then
while not(crawl.yesno("-- Do you realize you are slowed? --",true,"n",true)) do end
else
while not(crawl.yesno("-- Do you realize your haste has expired? --",true,"n",true)) do end
end
crawl.mpr("...",2)
cmsg_sending = false
end
--elseif last_msg:match("flickers and vanishes") and not(autopickup_is_on) then
--crawl.more()
elseif last_msg:match("finished your manual") then
if not(cmsg_sending) then
cmsg_sending = true
while not(crawl.yesno("-- press y --",true,"n",true)) do end
crawl.mpr("...",2)
cmsg_sending = false
end
end
--alternative to the last_ch handling, sometimes one less more, but sometimes slower at interrupting input, doesnt catch all out of view with the more
if
ch=="monster_warning"
then
mark_positions()
monster_warning_td()
end
--if msg:match("out of view") and not(msg:match("ortex")) then
--if not(cmsg_sending)then
--cmsg_sending=true
----crawl.mpr(msg:gsub("moves out of view.","is about to move out of view!"):gsub("lightgrey","yellow"),2)
--crawl.mpr(msg:gsub("moves out of view.","is about to move out of view!"):gsub("%a+>","yellow>"),2)
--monster_warning=true
--crawl.more()
--cmsg_sending = false
--end
--end
last_msg, last_ch = msg, ch
--end
end
local deltable={}
if VERSION>=.28 then deltable=nil end
function mark_positions()
local LOS=you.los()
for x = -LOS,LOS do
for y = -LOS,LOS do
if
not( monster.get_monster_at(x, y)==nil )
and not( ( monster.get_monster_at(x, y):is_safe()
and monster.get_monster_at(x, y):is_stationary() ) )
and not(monster.get_monster_at(x, y):attitude()>1)
and view.cell_see_cell(0,0,x,y)
then
if VERSION<.28 then
if not(you.branch()=="Abyss") then --no exclusions in Abyss
travel.set_exclude(x,y,0)
table.insert(deltable, { x, y })
end
else
--table.insert(deltable, { x, y })
--table.insert(deltable, true)
travel.set_travel_trail( x+( y==0 and (x==0 and 0 or math.abs(x)/x) or 0) , y+(y==0 and 0 or math.abs(y)/y) )
travel.set_travel_trail(x,y)
end
--table.insert(r_td, rtd_mark_positions)
r_td[rtd_mark_positions]=1
end
end
end
end
function rtd_mark_positions()
if VERSION<.28 then
for k in pairs(deltable) do
travel.del_exclude(deltable[k][1],deltable[k][2])
end
deltable={}
else
--if false and next(deltable) then --TD delete
----for k in pairs(deltable) do
----travel.set_travel_trail(deltable[k][1],deltable[k][2])
----end
--deltable={}
--table.insert(r_td, rtd_mark_positions)
--else
travel.clear_travel_trail()
--end
end
end
function r_warnings()
cmsg_warnings("","")
if monster_warning=="td" then
crawl.more()
elseif monster_warning=="skipchk" and you.feel_safe() then --something went into view, and out of view. would work with "out of view" handling above, but that's not needed since mark_positions is used
crawl.mpr("you immediately lose sight...")
crawl.more()
end
end
function r_monster_warning()
if monster_warning then
--if monster_warning=="td" then
--crawl.more()
--else
monster_warning=false
end
end
------------------------------------------------------------------------------------------------------------
local function delta_to_cmd(dx, dy)
local d2v = {
[-1] = { [-1] = "CMD_MOVE_UP_LEFT", [0] = "CMD_MOVE_LEFT", [1] = "CMD_MOVE_DOWN_LEFT"},
[0] = { [-1] = "CMD_MOVE_UP", [1] = "CMD_MOVE_DOWN"},
[1] = { [-1] = "CMD_MOVE_UP_RIGHT", [0] = "CMD_MOVE_RIGHT", [1] = "CMD_MOVE_DOWN_RIGHT"}, }
return d2v[dx][dy]
end
local function delta_to_safe_cmd(dx, dy)
local d2v = {
[-1] = { [-1] = "CMD_SAFE_MOVE_UP_LEFT", [0] = "CMD_SAFE_MOVE_LEFT", [1] = "CMD_SAFE_MOVE_DOWN_LEFT"},
[0] = { [-1] = "CMD_SAFE_MOVE_UP", [1] = "CMD_SAFE_MOVE_DOWN"},
[1] = { [-1] = "CMD_SAFE_MOVE_UP_RIGHT", [0] = "CMD_SAFE_MOVE_RIGHT", [1] = "CMD_SAFE_MOVE_DOWN_RIGHT"}, }
return d2v[dx][dy]
end
local movekeys={}
--local dma_table={}
function r_disable_move_attack()
--crawl.mpr("rdma")
local LOS=you.los()
for x = -1,1 do
for y = -1,1 do
local monster_obj = monster.get_monster_at(x, y)
local cmd=delta_to_cmd(x,y)
if
not( monster_obj==nil )
and not(monster_obj:attitude()>2)
or view.invisible_monster(x,y)
then
if not(dma_table[cmd]) then
if not movekeys[cmd] then movekeys[cmd]=get_command(cmd,true,true) end
local key=movekeys[cmd]
crawl.setopt("bindkey = ["..key.."] CMD_NO_CMD_DEFAULT")
--crawl.mpr("bindkey = ["..key.."] CMD_NO_CMD_DEFAULT")
dma_table[cmd]=true
end
else
if dma_table[cmd] then
local current_cmd
if not(move_careful) then
current_cmd=delta_to_cmd(x,y)
else
current_cmd=delta_to_safe_cmd(x,y)
end
local key=movekeys[cmd]
crawl.setopt("bindkey = ["..key.."] "..current_cmd)
--crawl.mpr("bindkey = ["..key.."] "..current_cmd)
dma_table[cmd]=false
end
end
end
end
end
table.insert(r_funcs, r_disable_move_attack)
------------------------------------------------------------------------------------------------------------
------------------------------------------------------------------------------------------------------------
------------------------------------------------------------------------------------------------------------
local path
function show_enemy_beam_path()
crawl.mpr("Select enemy:",2)
local x, y = crawl.get_target()
local x0=0
local y0=0
--echoall(x)
--echoall(y)
if x==nil and y==nil then return
--elseif x==0 and y==0 then
--crawl.mpr("Select start:",2)
--x0, y0 = crawl.get_target()
--crawl.mpr("Select enemy:",2)
--x, y = crawl.get_target()
elseif monster.get_monster_at(x, y)==nil or monster.get_monster_at(x, y):attitude()>3 then
x0, y0 = x, y
crawl.mpr("Selected Start. Select enemy:",2)
x, y = crawl.get_target()
end
path=spells.path("Magic Dart",x0,y0,x,y)
--path=spells.path("Lightning Bolt",x0,y0,x,y)
--dump(path)
if VERSION<.28 then
if not(you.branch()=="Abyss") then --no exclusions in Abyss
for k in pairs(path) do
travel.set_exclude(path[k][1],path[k][2],0)
end
end
table.insert(r_td, rtd_show_enemy_beam_path)
else
for k in pairs(path) do
travel.set_travel_trail(path[k][1],path[k][2])
end
end
end
function rtd_show_enemy_beam_path()
if not(you.branch()=="Abyss") then
for k in pairs(path) do
travel.del_exclude(path[k][1],path[k][2])
end
else
local found=false
crawl.mpr("Select tile:",2)
local x, y = crawl.get_target()
while x do
for k in pairs(path) do
if x==path[k][1] and y==path[k][2] then
crawl.mpr("Tile is in beam path.",2)
found=true
break;
end
end
if found then break end
crawl.mpr("Tile is not in beam path.",6)
x, y = crawl.get_target()
end
end
end
------------------------------------------------------------------------------------------------------------
local reminding = false
local remind_start=0
function remindMe()
reminding=true
remind_start=you.time()
crawl.mpr("reminder set!")
table.insert(r_td,rtd_remindMe)
end
function rtd_remindMe()
if reminding then
--if you.time()>remind_start+1500 then
if you.time()+10>remind_start+230 then
--crawl.mpr("time to eat!")
crawl.mpr("Reminder reminding you to do the thing!",4)
reminding = false
crawl.more()
else
table.insert(r_td,rtd_remindMe)
end
end
end
-------------------------------------------------------------------------------------------------------------
local cooldownstatus=0
function rested(minmpmult)
return ( (({you.hp()})[1]==({you.hp()})[2] or you.status("non-regenerating"))
and ( ({you.mp()})[1]==({you.mp()})[2]
or minmpmult and ({you.mp()})[1]>=({you.mp()})[2]*minmpmult )
and you.contaminated()==0 and you.swift()==0
and (you.corrosion()==0 or (you.branch()=="Dis" and you.corrosion()<=2))
and not( you.slowed() or you.confused() or you.breath_timeout() or you.on_fire() or you.poisoned()
or you.petrifying() or you.teleporting() or you.silencing() or you.exhausted()
or you.status("can't hop") or you.status("doom-hounded") or you.status("frozen")
or (you.status("weak-willed") and not you.branch()=="Tar")
or you.status("no potions") --only the killer clown effect
or you.status("sap magic")
or you.status("barbed spikes")
or you.transform()=="pig" or you.transform()=="fungus" or you.transform()=="wisp"
or you.status():match("vulnerable") --only fire vulnerable atm, I think
or you.status("berserk cooldown") or you.status("berserking")
--or you.status():match("weak") --needs testing
--or (you.status("glowing") and TD:notalwaysglowing)
-- -Recite, -Vortex -TD
-- -Dragoncall:
or cooldownstatus>0
))
end
function cmsg_cooldownstatus(msg, ch)
if msg:match("roar of the dragon horde subsides") then
cooldownstatus=cooldownstatus+1
elseif msg:match("ou can once more reach out to the dragon horde") then
cooldownstatus=math.max(cooldownstatus-1,0)
end
end
table.insert(cmsg_funcs,cmsg_cooldownstatus)
-------------------------------------------------------------------------------------------------------------
local restingf = false
local restingf_start=0
local restingf_end=0
local restingf_till_reminding=false
local restingf_useless_anyway=false
function rest_for(n)
restingf = true
restingf_start=you.time()
restingf_end=restingf_start+n
if reminding then restingf_till_reminding=true end
crawl.mpr("You start waiting...")
end
function r_rest_for()
local hp, mhp = you.hp()
local mp, mmp = you.mp()
if restingf then
if
not(move_careful) or (not(restingf_till_reminding) and you.time()+1>restingf_end)
--or rested() or you.hunger()<1 or (restingf_till_reminding and not(reminding)) then--HUNGER
or (rested() and not(restingf_useless_anyway)) or (restingf_till_reminding and not(reminding))
--or rested()
then
restingf = false
restingf_till_reminding=false
restingf_useless_anyway=false
crawl.mpr("You stop resting.")
if you.time()==restingf_start then
if crawl.yesno("Really wait?",true,"N") then
restingf_useless_anyway=true
restingf = true
rest_for_turn()
else
--crawl.mpr("Actually, you don't start resting.")
crawl.mpr("You don't start waiting.")
end
else
if (wait_x_equip_off and move_careful) then
rest_for_turn()
end
--wait_x_last="" --toggle for reset
end
else
rest_for_turn()
end
end
end
function rest_for_turn()
if wait_x_last=="" then
crawl.mpr("You wait.")
crawl.do_commands({"CMD_WAIT"})
else
_G[wait_x_last]()
end
end
function k_rest_for()
--rest_for(230)
rest_for(100)
end
-------------------------------------------------------------------------------------------------------------
function you_wait()
crawl.mpr("You wait.")
crawl.do_commands({"CMD_WAIT"})
wait_x_last=""
end
-------------------------------------------------------------------------------------------------------------
function rest_with_prompt()
if autopickup_is_on then
if
rested()
then
if crawl.yesno("Really wait for up to 100 decaAut?",true,"N") then
--crawl.do_commands({"CMD_REST"})
crawl.sendkeys(get_command("CMD_REST"))
else
crawl.mpr("You don't start waiting.")
end
else
--crawl.do_commands({"CMD_REST"}) --leads to a bug in an older version when you use the repeating command
crawl.sendkeys(get_command("CMD_REST"))
end
else
crawl.mpr("You don't start waiting.")
end
end
------------------------------------------------------------------------------------------------------------
local rest_wait_percent = 100
function toggle_rest_wait_percent()
if rest_wait_percent == 100 then
rest_wait_percent = 98
crawl.setopt("rest_wait_percent = 98")
crawl.mpr("rest_wait_percent = 98")
else
rest_wait_percent = 100
crawl.setopt("rest_wait_percent = 100")
crawl.mpr("rest_wait_percent = 100")
end
end
function start_rest_wait_percent()
--if you.xl()<14 then
if true then
rest_wait_percent = 100
crawl.setopt("rest_wait_percent = 100")
else
rest_wait_percent = 98
crawl.setopt("rest_wait_percent = 98")
end
end
-------------------------------------------------------------------------------------------------------------
--local super_resting = false
function super_rest()
--super_resting=true
--crawl.setopt("rest_wait_both = true")
--crawl.setopt("runrest_ignore_message ^= magic, HP, contam")
crawl.setopt("rest_wait_percent = 100")
--crawl.do_commands({"CMD_REST"})
rest_with_prompt()
table.insert(r_td,rtd_super_rest)
end
function rtd_super_rest()
--super resting
--if super_resting then
--crawl.setopt("rest_wait_both = false")
--crawl.setopt("runrest_ignore_message -= magic, HP, contam")
--crawl.setopt("rest_wait_percent = 98")
crawl.setopt("rest_wait_percent = "..tostring(rest_wait_percent))
--super_resting = false
--end
end
------------------------------------------------------------------------------------------------------------
local togglable_rest_is="normal"
function toggle_togglable_rest()
if togglable_rest_is=="normal" then
togglable_rest_is="until"
crawl.mpr("using equip rest")
else
togglable_rest_is="normal"
crawl.mpr("using regular rest")
end
end
function togglable_rest()
if togglable_rest_is=="normal" then
rest_with_prompt()
else
rest_until()
end
end
-------------------------------------------------------------------------------------------------------------
local avoidapproach="approach"
local travel_open_doors = avoidapproach
crawl.setopt("travel_open_doors = open") --it's only set to travel_open_doors in explore_simpler
function toggle_travel_open_doors()
if travel_open_doors == avoidapproach then
travel_open_doors = "open"
--crawl.setopt("travel_open_doors = open") --commeted out bc explore function sets it.
crawl.mpr("travel_open_doors = open")
else
travel_open_doors = avoidapproach
--crawl.setopt("travel_open_doors = "..avoidapproach)
crawl.mpr("travel_open_doors = "..avoidapproach)
end
end
function toggle_avoidapproach()
if avoidapproach == "avoid" then
avoidapproach = "approach"
if travel_open_doors == "avoid" then
travel_open_doors=avoidapproach
end
else
avoidapproach = "avoid"
if travel_open_doors == "approach" then
travel_open_doors=avoidapproach
end
end
crawl.mpr("travel_open_doors = "..(((travel_open_doors:match("open") or "")..", would be "):match("open, would be ") or "")..avoidapproach)
end
-------------------------------------------------------------------------------------------------------------
local just_exploring = false
local exploring = false
function r_meta_explore()
r_just_explore()
r_explore_simpler()
end
crawl.setopt("explore_auto_rest = true")
function just_explore()
just_exploring=true
crawl.setopt("explore_auto_rest = false")
explore_simpler()
end
function r_just_explore()
if just_exploring then
crawl.setopt("explore_auto_rest = true")
just_exploring=false
end
end
function explore_simpler() --TD merge with just_explore
exploring=true
monster_warning="skip" --skip it during next round, but only if monsters are in view
--toggle_move_careful_off_noprompt()
if travel_open_doors == avoidapproach then crawl.setopt("travel_open_doors = "..avoidapproach) end
if not(you.branch()=="Shoals" and you.flying()) or crawl.yesno("Really autoexplore?",true,"N") then crawl.sendkeys( get_command("CMD_EXPLORE") ) end
end
function r_explore_simpler()
if exploring then
crawl.setopt("travel_open_doors = open")
exploring=false
end
end
------------------------------------------------------------------------------------------------------------
local interrupt=false
--local interrupt_turn=-100
--local interrupt_was
function reset_interrupt()
--echoall("---"..tostring(interrupt))--
--if interrupt then interrupt_was=interrupt end
interrupt=false
--interrupt_turn=you.turns()
end
function do_interrupt(reason)
if reason then
interrupt=reason; table.insert(r_td, reset_interrupt)
end
end
------------------------------------------------------------------------------------------------------------
local ctrl_exploring=false --says whether it should run
local ctrl_explore_timestamp=-1 -- negatives tell you that the rtd isn't active and for what reason
function ctrl_explore()
ctrl_exploring=true
if ctrl_explore_timestamp<0 then
--table.insert(r_td,rtd_ctrl_explore)
rtd_ctrl_explore()
--ctrl_explore_timestamp=-1
--toggle_move_careful_off_noprompt()
crawl.setopt("message_color += mute:ove the cursor to view the level map")
crawl.setopt("message_color += mute:eturning to the game...")
end
end
function rtd_ctrl_explore()
--crawl.mpr("cx")--
if ctrl_exploring then
if not(interrupt) then
if ctrl_explore_timestamp=0) --wrong if already G running
--rtd_ctrl_explore()
--echoall("G")
crawl.sendkeys(get_command("CMD_INTERLEVEL_TRAVEL").."\13")
manual_explore=false --now works similar to just_explore, until at the target
xsummon_resume_ctrl_x=true
else
manual_explore=false
togglable_explore()
--if ctrl_explore_timestamp>0 then ctrl_explore_timestamp=ctrl_explore_timestamp+10 end
end
if autocall or resummons==1 then table.insert(r_td,rtd_explore_summon) end
elseif not(interrupt:match("miscast")) then
explore_summon_reset()
else
manual_explore=true
if autocall or resummons==1 then table.insert(r_td,rtd_explore_summon) end
end
else
explore_summon_reset(true)
end
end))
else
table.insert(r_td,rtd_explore_summon)
end
else
explore_summon_reset(true)
end
end
function rtd_explore_summon()
--echoall("xs")--
xsummon_interrupt_chk(true)
if not(xsummon) or you.where()~=xsummonfloor then
explore_summon_reset(xsummonfloor)
return
end
local restedv=( ({you.mp()})[1]==({you.mp()})[2] )
--rested()--TD ignore hp and low contamination... only mp?
--echoall("xs",move_careful, restedv, resummons)
if move_careful and ( not(restedv) or xsummon_delay_condition() ) then
--echoall("xsm")
manual_explore=not(ctrl_exploring or xsummon_resume_ctrl_x)
table.insert(r_td,rtd_explore_summon)
--echoall(xsummon_resume_ctrl_x)--
if xsummon_resume_ctrl_x then
xsummon_resume_ctrl_x=false
togglable_explore()
end
else --not movecarful or rested
--ctrl_expl is going to be interrupted this round
--if ctrl_exploring then manual_explore=false end--unn bc already done when starting cx
--if we just ended map mode, r fires, we aren't in this else block yet,
--but manual is set as false bc cx fires after this.
--If we take a step in the next round, it might go in this block, so we need to check that cx wasn't ended by interrupt, because otherwise manual=false is intended.
--echoall(ctrl_explore_timestamp)--
if togglable_explore_is=="ctrl_explore" and ctrl_explore_timestamp<0 and ctrl_explore_timestamp~=-3 then
--echoall(ctrl_explore_timestamp)--
manual_explore=true
end
--echoall(resummons,xsummonalt)
if restedv then
if resummons=xsummonsbeforedelay and you.time()0
and xsummon_delay_condition()
then
xsummon_interrupt=true
else
crawl.mpr("MP restored.")
result=true
end
end
end
--if iname=="full_mp" then echoall(xsummon, (ctrl_exploring or just_exploring)) end
if result then
--echoall("cia cx false")--
--echoall("---n "..tostring(iname))
--echoall("---c "..tostring(cause))--
--echoall("---e "..tostring(extra))
do_interrupt(iname..(iname=="message" and (" "..tostring(cause).." "..tostring(extra)) or ""))
end
return result
end
end
--echoall("m",chk_interrupt_activity.macro)
--local old_chk_interrupt_activity_macro = chk_interrupt_activity.macro
--chk_interrupt_activity.macro = function(iname,cause,extra)
--return chk_interrupt_activity.travel(iname,cause,extra)
--and move_careful
----and old_chk_interrupt_activity_macro(iname,cause,extra)
--or false --ensure that it never sends nil
--end
--chk_interrupt_activity.run = chk_interrupt_activity.travel
--chk_interrupt_activity.rest = chk_interrupt_activity.run
--local old_chk_interrupt_activities=chk_interrupt_activities
--function chk_interrupt_activities(iname, cause, extra)
--return chk_interrupt_activity.run(iname, cause, extra) and old_chk_interrupt_activities(iname, cause, extra) end
--local old_c_interrupt_activity= c_interrupt_activity
--function c_interrupt_activity(aname, iname, cause, extra)
--echoall(aname)
--return old_c_interrupt_activity(aname, iname, cause, extra)
--end --
function xsummon_interrupt_chk(nostop)
if xsummon_interrupt then
if not(xsummon_delay_condition()) then
if you.turn_is_over() and not(nostop) then you.stop_activity() end
--echoall("xsic")--
do_interrupt("xsummon_interrupt")
xsummon_interrupt=false
end
end
end
function ch_mon_is_safe(monster, is_safe, moving, dis) --hook
xsummon_interrupt_chk()
return is_safe
end
local function mod_rr_handle_message(mess,ch)
--local ch, mess = rr_split_channel(cause)
chnum=crawl.msgch_num(ch)
for _, x in ipairs(g_rr_ignored) do
if chnum and x.filter:matches(mess, chnum) then
return x.value
end
end
return false
end
local function ally_attacked_out_of_view_msg_test(msg, ch)
--TD what if ally is destroyed before identified? test
--assumes rr_handle_message found the message sus
--used to decide whether to send a monster warning more prompt
local LOS=you.los()
for x = -LOS,LOS do
for y = -LOS,LOS do
local monster_obj = monster.get_monster_at(x, y)
if
not( monster_obj==nil )
and monster_obj:attitude()>3
and view.cell_see_cell(0,0,x,y)
then
local name = monster_obj:name()
if msg:find("your "..name,0,true) then return true end
end
end
end
return false
end
function no_other_ally_in_view(msg)
--stationaries dont count
local LOS=you.los()
local found=false
for x = -LOS,LOS do
for y = -LOS,LOS do
local monster_obj = monster.get_monster_at(x, y)
if
not( monster_obj==nil )
and monster_obj:attitude()>3
and view.cell_see_cell(0,0,x,y)
then
local name = monster_obj:name()
--echoall("---"..name)
if msg:find(name,0,true) then
if not(found) then
found=true
else
return false --found two with that name
end
elseif not(monster_obj:is_stationary()) then
return false --found a different one that's mobile
end
end
end
end
return true
end
crawl.setopt("runrest_ignore_message ^= prompt:[Ww]here to\?")
function cmsg_xsummon(msg, ch)
--if msg:match("you miscast") then
if move_careful then
if
xsummon
and msg:match("our.* disappears in a puff of smoke")
and no_other_ally_in_view(msg)
--it still exists during the message
--when resummoning, for this brief moment both new and old exist
--so it's false in that case
--which is desired, but feels hacky to rely on that phenomon
--but otherwise it would be no_ally_in_view, and then it would also just work.
then
if you.turn_is_over() then you.stop_activity() end
--echoall("---cm xf")
table.insert(r_td, (function() crawl.mpr("No more allies in sight.") end))
do_interrupt("no allies")
xsummonalt=false
elseif mod_rr_handle_message(msg,ch)then
you.stop_activity() --so that you don't check again in chk_interrupt
--echoall("---cm xff"..msg)
do_interrupt("mod_rr "..ch..":"..msg)
if ally_attacked_out_of_view_msg_test(msg, ch) then
monster_warning_td()
end
end
end
end
table.insert(cmsg_funcs,cmsg_xsummon)
------------------------------------------------------------------------------------------------------------
function start_explore_summon()
if c_persist.xs==nil then
c_persist.xs={}
end
if c_persist.xs[you.name()]==nil then
c_persist.xs[you.name()]={ xsummon, xsummon2, xsummonalt }
end
xsummon=c_persist.xs[you.name()][1]
xsummon2=c_persist.xs[you.name()][2]
xsummonalt=c_persist.xs[you.name()][3]
c_persist.xs[you.name()]=nil
end
function csave_explore_summon()
c_persist.xs[you.name()]={ xsummon, xsummon2, xsummonalt }
end
-------------------------------------------------------------------------------------------------------------
function explore_chk_and_summon_toggle()
local function f()
crawl.setopt("message_color += mute:prompt:.*")
crawl.setopt("message_color += mute:[Ww]aypoint")
crawl.setopt("message_color += mute:ove the cursor to view")
crawl.setopt("message_color += mute:urning to the game")
crawl.setopt("message_color += mute:\\(")
crawl.sendkeys(get_command("CMD_DISPLAY_MAP")..get_command("CMD_MAP_EXPLORE")..get_command("CMD_MAP_ADD_WAYPOINT").."0\27")
table.insert(r_td, (function()
crawl.setopt("message_color -= mute:prompt:.*")
crawl.setopt("message_color -= mute:[Ww]aypoint")
crawl.setopt("message_color -= mute:ove the cursor to view")
crawl.setopt("message_color -= mute:urning to the game")
crawl.setopt("message_color -= mute:\\(")
if ({ travel.waypoint_delta(0) })[1]==0 and ({ travel.waypoint_delta(0) })[2]==0 then
just_explore()
else
crawl.mpr("not fully explored.")
end
end))
end
if xsummon and you.where()==xsummonfloor then
xsummonfloor=""
f()
else
crawl.mpr("starting explore_summon")
explore_summon_manual()
table.insert(r_td, 1, f)
end
end
-------------------------------------------------------------------------------------------------------------
local rest_until_normal_mp = {}
rest_until_normal_mp.a = false --if true, run rest_until again
rest_until_normal_mp.z = false --if true, the original equip should be reequipped when rested
local mp_buff=0
local original_equip={}
local old_original_equip={}
function rest_until()
----equips staff at p, rings at Y, and then Z, if those are of magical power, then regenerates as if these weren't equipped
-- then equips back to old stuff unless you were interrupted by a monster
-- basically calls itself in ready() by setting variables
---uses rest_with_prompt(), but could be crawl.sendkeys( get_command("CMD_REST") )
---inscribe mpp, mpY or mpZ repectively
---to do this with artefacts
---atm this is always necessary because !R autoinsciption is not considered
---to undo change the three conditions back
mp_buff=0 --will be increased according to your equip, so that the function knows how much to rest
------------if you have +mp equip that isn't at slots p, Y or Z, it will not be taken into account; this is a feature.
local turn_free=true --will be toggled to false if we equip something
local badletters=false --will be toggled to true if you named the ring on jour left hand Z or the ring on your right hand Y
--the next code blocks check the equip and slots, then equip something if necessary
if (not(items.inslot(items.letter_to_index("p"))==nil)) and (items.inslot(items.letter_to_index("p")):name():match("staff of powernever") or items.inslot(items.letter_to_index("p")).inscription:match("mpp")) then
crawl.mpr("mpp")
if (items.equipped_at(0)==nil) then
turn_free=false
crawl.process_keys("wp")
else
if not(items.equipped_at(0):name()=="staff of power" or items.equipped_at(0).inscription:match("mpp")=="mpp") then
original_equip.weapon=items.index_to_letter(items.equipped_at(0).slot)
turn_free=false
crawl.process_keys("wp")
crawl.mpr("test")
end
end
if items.inslot(items.letter_to_index("p")):name()=="staff of power" then
mp_buff=mp_buff+15
else
mp_buff=mp_buff+9
end
end
if turn_free and (not(items.inslot(items.letter_to_index("Y"))==nil)) and (items.inslot(items.letter_to_index("Y")):name():match("ring of magical powernever") or items.inslot(items.letter_to_index("Y")).inscription:match("mpY")) then
if not(items.equipped_at(8)==nil) and items.index_to_letter(items.equipped_at(8).slot)=="Y" then
crawl.mpr("Please assign correct letters for your rings and check your equip.")
rest_until_normal_mp.a=false
rest_until_normal_mp.z=false
badletters=true
original_equip={}
else
if (items.equipped_at(7)==nil) then
turn_free=false
crawl.process_keys("PY")
else
if not(items.equipped_at(7):name()=="ring of magical power" or items.equipped_at(7).inscription:match("mpY")) then
original_equip.lring=items.index_to_letter(items.equipped_at(7).slot)
turn_free=false
crawl.process_keys("R"..original_equip.lring.."PY")
end
end
mp_buff=mp_buff+9
end
end
if turn_free and (not(items.inslot(items.letter_to_index("Z"))==nil)) and (items.inslot(items.letter_to_index("Z")):name():match("ring of magical powernever") or items.inslot(items.letter_to_index("Z")).inscription:match("mpZ")) then
if not(items.equipped_at(7)==nil) and items.index_to_letter(items.equipped_at(7).slot)=="Z" then
crawl.mpr("Please assign correct letters for your rings and check your equip.")
rest_until_normal_mp.a=false
rest_until_normal_mp.z=false
badletters=true
original_equip={}
else
if (items.equipped_at(8)==nil) then
turn_free=false
crawl.process_keys("PZ")
else
if not(items.equipped_at(8):name()=="ring of magical power" or items.equipped_at(8).inscription:match("mpZ")=="mpZ") then
original_equip.rring=items.index_to_letter(items.equipped_at(8).slot)
turn_free=false
crawl.process_keys("R"..original_equip.rring.."PZ")
end
end
mp_buff=mp_buff+9
end
end
--now to use the variables we set, and set globals to call the function again in the next turn, if needed:
--local hp, mhp = you.hp()
local mp, mmp = you.mp()
if not(badletters) then
if mp_buff==0 then
rest_with_prompt()
else
if turn_free then
local percent = math.floor(100*(mmp-mp_buff)/mmp)
crawl.setopt("rest_wait_percent = "..percent)
rest_until_normal_mp.z=true
if not(mp>(mmp-mp_buff-2)) then
rest_with_prompt()
end
else
crawl.mpr("equipped something")
rest_until_normal_mp.a=true
end
end
end
end
function r_rest_until() --this runs in ready()
local hp, mhp = you.hp()
local mp, mmp = you.mp()
if rest_until_normal_mp.a then
rest_until_normal_mp.a=false
if move_careful then
rest_until()
end
else
if rest_until_normal_mp.z and ( mp>(mmp-mp_buff-2) or not(you.feel_safe()) or not(move_careful) ) then
--crawl.mpr("test2")
crawl.setopt("rest_wait_percent = "..rest_wait_percent)
if not(you.feel_safe()) or not(move_careful) then
rest_until_normal_mp.z=false
if
not(original_equip.weapon==nil)
and not(original_equip.lring==nil)
and not(original_equip.rring==nil)
then
old_original_equip=original_equip
original_equip={}
else
crawl.mpr("original_equip=={}")
end
crawl.mpr("Danger! Your equip may be inadequate!")
else
if not(original_equip.weapon==nil) then
crawl.process_keys("w"..original_equip.weapon)
original_equip.weapon=nil
elseif not(original_equip.lring==nil) then
crawl.process_keys("RYP"..original_equip.lring)
original_equip.lring=nil
elseif not(original_equip.rring==nil) then
crawl.process_keys("RZP"..original_equip.rring)
original_equip.rring=nil
rest_until_normal_mp.z=false
end
if original_equip.weapon==nil and original_equip.lring==nil and original_equip.rring==nil then
rest_until_normal_mp.z=false
end
end
end
end
end
function rest_until_restore_equip()
original_equip=old_original_equip
rest_until_normal_mp.z=true
if not(original_equip.weapon==nil) then
crawl.process_keys("w"..original_equip.weapon)
original_equip.weapon=nil
else
if not(original_equip.lring==nil) then
crawl.process_keys("RYP"..original_equip.lring)
original_equip.lring=nil
else
if not(original_equip.rring==nil) then
crawl.process_keys("RZP"..original_equip.rring)
original_equip.rring=nil
rest_until_normal_mp.z=false
end
end
end
if original_equip.weapon==nil and original_equip.lring==nil and original_equip.rring==nil then rest_until_normal_mp.z=false end
end
-------------------------------------------------------------------------------------------------------------
local crystal_ball_notified = false
function r_crystal_ball_notify()
if (not(items.inslot(items.letter_to_index("c"))==nil)) and items.inslot(items.letter_to_index("c")):name()=="crystal ball of energy" then
local mp, mmp = you.mp()
local evo = you.skill("evocations")
if ( (mp-9)/mmp<(76-2*math.floor(evo))/100 ) then
if not(crystal_ball_notified) then
crawl.mpr("You need to stay over "..tostring(math.floor(mmp*(76-2*math.floor(evo))/100)+1).." MP to use the crystal ball!",7)
crawl.more()
crystal_ball_notified = true
end
else
crystal_ball_notified = false
end
end
end
---------------------------------------------------
function use_ball()
if you.status("vitalised") or crawl.yesno("Really use the crystal ball?",true) then
crawl.process_keys("Vc")
else
crawl.mpr("ok then.",2)
end
end
-------------------------------------------------------------------------------------------------------------
wait_x_last=""--just for info, used in rest_for
wait_x_equip_off=false
wait_weapon_equip=""
function wait_weapon()
wait_x_last="wait_weapon"
r_move_careful()
if not(items.equipped_at(0)==nil) then
wait_weapon_equip=items.index_to_letter(items.equipped_at(0).slot)
crawl.sendkeys("w-")
wait_x_equip_off=true
else
crawl.sendkeys("w*"..wait_weapon_equip)
wait_x_equip_off=false
end
end
wait_ring_equip=""
function wait_ring()
wait_x_last="wait_ring"
r_move_careful()
if not(items.equipped_at(7)==nil) then
wait_ring_equip=items.index_to_letter(items.equipped_at(7).slot)
if (items.equipped_at(8)==nil) then
crawl.sendkeys("R")
else
crawl.sendkeys("R"..wait_ring_equip)
wait_x_equip_off=true
end
else
crawl.sendkeys("P"..wait_ring_equip)
wait_x_equip_off=false
end
end
wait_ring_equip2=""
function wait_ring2()
wait_x_last="wait_ring2"
r_move_careful()
if not(items.equipped_at(8)==nil) then
wait_ring_equip2=items.index_to_letter(items.equipped_at(8).slot)
if (items.equipped_at(7)==nil) then
crawl.sendkeys("R")
else
crawl.sendkeys("R"..wait_ring_equip2)
wait_x_equip_off=true
end
else
crawl.sendkeys("P"..wait_ring_equip2)
wait_x_equip_off=false
end
end
-------------------------------------------------------------------------------------------------------------
function bad_key()
crawl.mpr("this key doesn't do anything right now!")
crawl.more()
end
-------------------------------------------------------------------------------------------------------------
gourm_reminded=true
function r_chk_gourm_fullness()
if you.gourmand() then
if you.hunger()==6 and not(gourm_reminded) then
crawl.mpr("You are no longer engorged.")
crawl.more()
gourm_reminded=true
elseif you.hunger()==7 and gourm_reminded then
gourm_reminded=false
end
end
end
-------------------------------------------------------------------------------------------------------------
function wiz_spell_costs()
crawl.mpr("spc="..you.skill_cost("spellcasting").." spc*2="..(2*you.skill_cost("spellcasting")).." conj*3="..3*you.skill_cost("conjurations").." air="..you.skill_cost("air magic").." fire="..you.skill_cost("fire magic").." tl="..you.skill_cost("translocations").." hx="..you.skill_cost("hexes"))
--crawl.mpr("spc*4="..(4*you.skill_cost("spellcasting")).." conj*3="..(3*you.skill_cost("conjurations")).." air*3+fire*2="..(3*you.skill_cost("air magic")+2*you.skill_cost("fire magic")).. " 4*spc-tl-hx="..(4*you.skill_cost("spellcasting")-you.skill_cost("translocations")-you.skill_cost("hexes")))
crawl.mpr("spc*4="..(4*you.skill_cost("spellcasting")).." conj*2="..(2*you.skill_cost("conjurations")).." 2*tl="..(2*you.skill_cost("translocations")).." 2*hx="..(2*you.skill_cost("hexes")).." 2(tl+hx)="..(2*you.skill_cost("translocations")+2*you.skill_cost("hexes")))
end
-------------------------------------------------------------------------------------------------------------
local sstnum=0
local sstspls = {"Apportation",
"Confusing Touch",
"Magic Dart",
"Foxfire",
"Blink",
"Passwall",
"Slow",
"Swiftness",
"Ozocubu's Armour",
"Mephitic Cloud",
"Gell's Gravitas",
"Cause Fear",
"Leda's Liquefaction",
"Enfeeble",
"Fulminant Prism",
"Iskenderun's Mystic Blast",
"Fireball",
"Iskenderun's Battlesphere",
"Yara's Violent Unravelling",
"Deflect Missiles",
"Dispersal",
"Orb of Destruction",
"Discord",
"Disjunction",
"Fire Storm",
"Polar Vortex",
"Shatter",
"Chain Lightning",
"Lehudib's Crystal Spear",
"Summon Lightning Spire",
"Teleport Other",
"Airstrike",
"Spellforged Servitor",
"Summon Guardian Golem",
"Vile Clutch",
"Death's Door",
"Necromutation",
"Borgnjor's Revivification",
"Iron Shot",
"Ignition",
"Passage of Golubria",
"Summon Butterflies",
"Regeneration",
"Confuse",
"Force Lance",
"Agony",
"Aura of Abjuration",
"Bolt of Cold",
"Bolt of Fire",
"Ring of Flames",
"Glaciate",
"Tornado",
"Controlled Blink",
"Invisibility",
"Darkness",}
local sst_responses={}
function sif_spells_test()
sstnum=1
end
function r_sif_spells_test()
if sstnum>0 then --sstnum==0 means nothing should be done
if sstnum<=table.maxn(sstspls) then
if sstnum>1 then
table.insert(sst_responses,crawl.messages(1))
end
crawl.sendkeys("Ä\6")
crawl.sendkeys(sstspls[sstnum])
crawl.sendkeys("\13a")
sstnum=sstnum+1
else
table.insert(sst_responses,crawl.messages(1))
sstnum=0
local maxn=table.maxn(sstspls)
for i=1,maxn,1 do
if sst_responses[i]:match("Okay, then.")=="Okay, then." and not(spells.memorised(sstspls[i])) then
crawl.mpr(sstspls[i])
else if sst_responses[i]=="Memorise" then
table.remove(sst_responses,i+1)
end
end
end
sst_responses={}
end
end
end
function ans_sif_spells_test() --called in c_answer_prompt()
if sstnum>0 then
table.insert(sst_responses,"Memorise")
crawl.sendkeys("N")
end
end
-------------------------------------------------------------------------------------------------------------
function prompt_orb()
local mo=nil
local orb_near=false
for x=-1,1 do
for y=-1,1 do
mo=monster.get_monster_at(x,y)
if
not(mo==nil) and
(mo:name()=="orb of destruction"
or mo:name()=="battlesphere" and prompt_orb_battlesphere(x,y))
then
orb_near=true
break
end
end
end
if not(orb_near) or crawl.yesno("Really cast Orb of Destruction?",true,"n") then
crawl.sendkeys("YM")
else
crawl.mpr("ok then.",2)
end
end
function prompt_orb_battlesphere(x0,y0)
local mo=nil
local orb_near=false
for x=-1,1 do
for y=-1,1 do
mo=monster.get_monster_at(x0+x,y0+y)
if not(mo==nil) and mo:name()=="orb of destruction" then
orb_near=true
break
end
end
end
return orb_near
end
----------------------------------------------------------------------------------------------------------------
--unused, delete?
local autopickup_gold=true
crawl.setopt("autopickup = $?!+\"/")
--crawl.setopt("autopickup_exceptions += gold piece")
--crawl.setopt("autopickup_exceptions -= 1 then
--crawl.sendkeys("V"..items.index_to_letter(items.equipped_at(0).slot))
--crawl.do_commands({"CMD_EVOKE_WIELDED"})
--crawl.do_commands({"CMD_PRIMARY_ATTACK"})
attack_ignore_inscription()
elseif false then
--elseif items.fired_item() and items.fired_item().is_throwable then
crawl.sendkeys("F\13")
--crawl.do_commands({"CMD_EVOKE_WIELDED"})
--crawl.do_commands({"CMD_PRIMARY_ATTACK"})
else
attack_ignore_inscription()
end
end
end
local attack_ignore_inscription_undo = 0
function attack_ignore_inscription()
local direction = ""
if target_delta_to_cmd(d.x, d.y) then
direction=get_command(target_delta_to_cmd(d.x, d.y))
--echoall(direction)
end
local insc = get_command("CMD_INSCRIBE_ITEM")
local v = get_command("CMD_PRIMARY_ATTACK")
crawl.setopt("message_color += mute:inscri")
crawl.setopt('message_color += mute:'..util.trim(items.index_to_letter(items.equipped_at(0).slot))..'.-.')
if items.equipped_at(0).inscription:find("!a") then
if items.equipped_at(0).inscription:find("!a!a") then
crawl.sendkeys(insc..items.index_to_letter(items.equipped_at(0).slot).."\8\8\8\8\13"..v..direction..firemaybe)
else
crawl.sendkeys(insc..items.index_to_letter(items.equipped_at(0).slot).."\8\8\13"..v..direction..firemaybe)
end
else
crawl.sendkeys(v..direction..firemaybe)
end
attack_ignore_inscription_undo = 2
end
function r_attack_ignore_inscription()
if attack_ignore_inscription_undo==2 then
local insc = get_command("CMD_INSCRIBE_ITEM")
crawl.sendkeys(insc..items.index_to_letter(items.equipped_at(0).slot).."!a\13")
attack_ignore_inscription_undo = 3
elseif attack_ignore_inscription_undo==3 then
attack_ignore_inscription_undo = 0
crawl.setopt("message_color -= mute:inscri")
crawl.setopt('message_color -= mute:'..util.trim(items.index_to_letter(items.equipped_at(0).slot))..'.-.')
end
end
----------------------------------------------------------------------------------------------------------------
local last_thrown_letter --in the next function, is actually next thrown
function throw()
used_spell=false
used_throw=true
--crawl.sendkeys("F")
local last_thrown_exists=false
--echoall(last_thrown_letter)
for k,v in ipairs(items.inventory()) do
if items.inventory()[k].is_throwable then
--echoall(items.index_to_letter(items.inventory()[k].slot))
if items.index_to_letter(items.inventory()[k].slot)==last_thrown_letter then
crawl.mpr("+"..items.index_to_letter(items.inventory()[k].slot).."-"..items.inventory()[k]:name_coloured())
last_thrown_exists=true
else
crawl.mpr("-"..items.index_to_letter(items.inventory()[k].slot).."-"..items.inventory()[k]:name_coloured())
end
end
end
crawl.mpr("throw what?",2)
--local input=crawl.c_input_line()
local input=crawl.getch()
input=utf8char(input)
--if input and #input==1 and ( input:match("%l") or input:match("%u") ) then
if input:match("%l") or input:match("%u") then
last_thrown_letter=input
last_thrown_exists=true
--elseif input==nil or #input>0 or last_thrown_letter==nil then
elseif not(input=="\13") or last_thrown_letter==nil then
crawl.mpr("...",2)
return
end
if last_thrown_exists then
crawl.sendkeys("F"..last_thrown_letter)
else
crawl.mpr("ammunition not found.",2)
end
end
----------------------------------------------------------------------------------------------------------------
--Y.\{216}
local repeat_spellvar = {}
repeat_spellvar.a=false
function repeat_spell()
if used_spell then
crawl.setopt("message_colour -= mute:Casting:")
crawl.setopt("message_colour += mute:know that spell")
crawl.setopt("message_colour += mute:kay. then")
repeat_spellvar.a=true
--repeat_spellvar.m=crawl.messages(1)
crawl.sendkeys("Y\27")
elseif used_throw then
--crawl.sendkeys("F\13f")
if
last_thrown_letter
and items.inslot(items.letter_to_index(last_thrown_letter))
and items.inslot(items.letter_to_index(last_thrown_letter)).is_throwable
then
crawl.sendkeys("F"..last_thrown_letter.."f")
else
crawl.mpr("ammunition not found.",2)
crawl.more()
end
else
evoke_prompt()
crawl.sendkeys("f")
--crawl.process_keys("f")
end
end
function r_repeat_spell()
if repeat_spellvar.a then
local msg=crawl.messages(1)
--crawl.mpr("f"..msg)
--crawl.mpr("R"..crawl.trim(repeat_spellvar.m))
crawl.setopt("message_colour += mute:Casting:")
crawl.setopt("message_colour -= mute:know that spell")
crawl.setopt("message_colour -= mute:kay. then")
if msg:match("Casting:")=="Casting:" then
msg=msg:gsub("Casting: ","")
msg=msg:gsub(" %(.+","")
if spells.dir_or_target(msg) then
--crawl.mpr("f")
--if msg=="Searing Ray" then
--crawl.sendkeys(get_command("CMD_WAIT"))
--else
crawl.sendkeys("Y.!")
--end
else
--if utf8char(crawl.getch())=="d" then
if
msg=="Shatter"
or msg=="Foxfire"
or msg=="Starburst"
or utf8char(crawl.getch())=="f"
then
crawl.sendkeys("Y\13")
end
end
end
repeat_spellvar.a=false
end
end
----------------------------------------------------------------------------------------------------------------
function cmsg_attack_noprompt(msg, ch)
if
msg:match("eally attack near your battlesphere%?")
or msg:match("eally attack near your spellforged servitor%?")
or msg:match("eally attack near your spellforged servitor and battlesphere%?")
or msg:match("eally attack near your battlesphere and spellforged servitor%?")
then
if not(cmsg_sending) then
cmsg_sending=true
crawl.sendkeys("Y")
cmsg_sending=false
end
end
end
----------------------------------------------------------------------------------------------------------------
--if c_persist.branches==nil then
--c_persist.branches={}
--c_persist.branches[you.name()]={}
--else
--if c_persist.branches[you.name()]==nil then
--c_persist.branches[you.name()]={}
--end end
--local branches = c_persist.branches[you.name()]
local branches = {}
function r_annotate_branchend()
--except branches with just 2 floors
if
not(branches[you.branch()])
and you.depth()==travel.find_deepest_explored(you.branch())
then
if you.depth()==1 then
branches[you.branch()]=0 --just entered new branch
else
branches[you.branch()]=-1
--this value means, first time visiting the latest branch level since reload
--otherwise, it will be deepest explored depth of the branch before this turn
--or nil, if you haven't reached the latest branch level since reload
--if you reloaded while still on first lvl of branch, it will think you just entered it
--to fix that, you would need to assign branches[x]=deepest for all branches when loading, or use c_persist, or maybe just you.turns_on_level()
--not needed atm
end
end
if branches[you.branch()] and you.depth()>branches[you.branch()] then
--you just went down further than before
if you.depth()>1 and not(branches[you.branch()]==-1) then
--skip depth=1 because you cant calculate the branchend
--dont change annotations if you just reloaded
local branchend=(you.depth()-1)/you.depth_fraction()+1 --nan if you.depth()==1
if (you.depth()>branchend-1.5 and you.depth()!\13")--annotate next level
elseif you.depth()>branchend-0.5 then
crawl.sendkeys("!.\8\8\8\8\8\8\8\8\8\8\13")--delete annotation of this lvl
end
end
branches[you.branch()]=math.max(travel.find_deepest_explored(you.branch()), you.depth())--c_persist.branches[you.name()][you.branch()]=
end
end
----------------------------------------------------------------------------------------------------------------
function krepeat()
--crawl.sendkeys("`") --just repeats the macro instead of the previous action, looping forever
end
----------------------------------------------------------------------------------------------------------------
local safety_on = 0
local safety_time = 0
function r_safety_precaution()
local hp, mhp = you.hp()
if hpsafety_time then
crawl.mpr("calling crawl.delay for 15 seconds.")
if crawl.messages(1):match("crawl.delay") then
crawl.delay(15000)
crawl.mpr("...")
end
safety_time=you.time()
end
else
safety_on=0
end
end
---------------------------------------------------------------------------------------------------------------------------------------------------------
-- globals.lua
-- show all global variables
local seen={}
function dump(t,i,dontclear,start,limit)
seen[t]=true
local s={}
local n=0
for k in pairs(t) do
n=n+1 s[n]=k
end
table.sort(s)
for k,v in ipairs(s) do
if ( not(start) or k>=start ) and ( not(limit) or k
################################################################################################################
#############
#todo list:
#transfer most r_ functions to use r_td instead
#change td_autopickup to use r_td
#make a retreat_rest function? go to nearest upstair, but abort if halfway healed, or rest there until the way back would heal you, then go back.
#make 1-radius exclusions at the explore horizon?
#remove usage of attack_ignore_inscription eventually
#add a priority distinction for r_td?
#make everything independent of my bindkeys
#add a notrested(), which returns nil or a table of reasons
#interrupt ctrl_explore when miscast during xsummon
#exclude traps?
#button to check if exploration is done? might be explore+noninstantsetting+keyinterrupt
#document settings assumed/overwritten by lua
#modularize the functions and document dependencies
#ß\{223} ^H\{8} ^Ö \{150}\{246} ^J\{10} ^L\{12} ^K\{11} ^Ä \{132}\{228}error ^Ü \{156} ^s 19
macros += M \{19} ===macro_save_now
macros += M S ===macro_save
#macros += M \{11} ===toggle_move_careful_on
macros += M \{11} ===show_enemy_beam_path
#macros += M H ===rest_until
#macros += M \{8} ===rest_until_restore_equip
macros += M \{8} ===toggle_togglable_rest
macros += M H ===rest_until_restore_equip
#macros += M \{246} ===explore_simpler
macros += M \{246} ===explore_chk_and_summon_toggle
#macros += M \{246} ===togglable_explore
#just_explore
macros += M \{10} ===k_rest_for
#macros += M q ===debuggg
macros += M \{12} ===remindMe
macros += M \{223} ===wiz_spell_costs
macros += M ] ===sif_spells_test
macros += M v ===evoke_prompt
macros += M \{248} ===toggle_warn_more_monsters
#^B\{2}
macros += M B ===throw
#macros += M ¹
#^8
macros += M \{-40} ===wait_ring
#^9
macros += M \{-39} ===wait_ring2
#^7
macros += M \{-41} ===wait_weapon
#^8
macros += M 8 ===wait_ring
#^9
macros += M 9 ===wait_ring2
#^7
macros += M 7 ===wait_weapon
#macros += M 9 ===super_rest
#macros += M 8 ===super_rest
#"K:" default,
#"K1:" level-map,
#"K2:" targeting or
#"K3:" confirmation.
#ö 246 =x-61-74 => x-61=320
#ä 228 =x-61-92 => x-61=320
#ü x-61-68=252
#Ö 214
#Ä 196
#Ü 220
#W 23
#esc 27
#tab 9
#F8 - F9
macros += K \{-1073741889} =
macros += K \{-1073741890} =
macros += K \{-272} =
macros += K \{-273} =
macros += K - <
macros += K _ >
#macros += K - -
#macros += K _ _
#bindkey = [-] CMD_GO_UPSTAIRS
#bindkey = [_] CMD_GO_DOWNSTAIRS
#macros += K < -
#macros += K > _
#f11,12
macros += K \{-1073741892} -
macros += K \{-1073741893} _
macros += K \{-275} -
macros += K \{-276} _
#shaltgr-,altgr-
macros += K \{8212} -
macros += K \{8211} _
macros += K1 - <
macros += K1 _ >
#macros += K1 < -
#macros += K1 > _
macros += K1 < <
macros += K1 > >
macros += K1 n ]
macros += K1 y [
macros += K1 \{246} v
macros += K1 q \{23}
#why was this vvv commented out?
macros += K2 f !
#! dont't stop at target, @ stop, both ignore range
macros += K2 t @
#space as esc in targeting
macros += K2 \{32} \{27}
macros += K2 \{228} \{27}
macros += K2 \{246} +
macros += K2 x !\{1000}
#hopefully not actually a key at 1000
macros += M \{1000} ===remindMe
macros += K3 y Y
#doesnt seem to work -.-
macros += M # '
macros += M ' #
macros += M + =s!
#macros += M H 5
#macros += M H ===rest_with_prompt
#enter \{13}
#happens to be ^M as well
macros += M \{13} p
#macros += M p ===rest_with_prompt
macros += M p ===togglable_rest
#ä
#macros += M \{228} N!
macros += K \{228} `
macros += M z Y*!
macros += M a YH
macros += M s YJ
macros += M d YK
macros += M f YL
#macros += M x YX now M
macros += M x ===prompt_orb
macros += M A yh
macros += M S yj
macros += M D yk
macros += M F yl
macros += M X ym
#altgrF
macros += M \{273} F
macros += M E EA
#macros += M y Y*
#macros += M N D
macros += M y n
macros += M n Y*
macros += M Y D
macros += M N ===bad_key
#macros += M B A
#for nagas?^B\{2}, used to be B
macros += M \{2} ag
#macros += M Y a
#macros += M Y Vc
#place crystal ball at c
#no more ball
#macros += M Y ===use_ball
#macros += M b v
macros += M b a
#Ü
macros += M \{220} =i
#tab
#macros += M \{9} *
#no more hunger
#macros += M D e
#macros += M D n #see spellmacros
macros += M k k!
macros += M * N
#mouse
#ctrl u to altgr u
macros += M \{21} \{8595}
macros += M \{8595} ===rest_for_turn
#ctrl p to altgr p
macros += M \{16} \{254}
macros += M \{254} ===k_rest_for
#fixing mouse clearing more() not
#macros += M \{-9992} ===bad_key
#macros += K \{-9999} ==bad_key
#tab to shift-tab
#macros += M \{9} \{-233}
#macros += M \{-233} \{9}
macros += M \{9} h
macros += M \{-233} ===rest_for_turn
#macros += M e ===just_explore
#macros += M e ===explore_simpler
macros += M e ===togglable_explore
########left numbers p ü+ ä enter uoÖ 789ß
# 2 1 345
# F 4 3 12 5
# " Z §
#^1 ü
macros += M 1 \{252}
#macros += M \{-15} \{252}
macros += M 2 ===togglable_rest
macros += M " ===rest_until_restore_equip
#local
##^2
macros += M \{-46} ===rest_with_prompt
##^3
#macros += M \{-45} ===toggle_togglable_rest
macros += M \{-45} ===toggle_togglable_explore
##^4
macros += M \{-44} ===toggle_rest_wait_percent
##^5
macros += M \{-43} ===toggle_travel_open_doors
##^6
macros += M \{-42} ===toggle_avoidapproach
#tiles
#^2
macros += M \{-14} ===rest_with_prompt
#^3
#macros += M \{-13} ===toggle_togglable_rest
macros += M \{-13} ===toggle_togglable_explore
#^4
macros += M \{-12} ===toggle_rest_wait_percent
#^5
macros += M \{-11} ===toggle_travel_open_doors
#^6
macros += M \{-10} ===toggle_avoidapproach
#macros += M 3 ===wait_weapon
#macros += M 4 ===wait_ring
#macros += M 5 ===wait_ring2
macros += M 3 ===explore_summon
macros += M 4 tr
macros += M 5 tt
#§ to Ö
macros += M \{167} \{214}
macros += M Z =s
#^Z
macros += M \{26} N
#^v to Ö
macros += M \{22} '
#F1-7
macros += M \{-1073741882} \{8595}
macros += M \{-1073741883} \{15}
macros += M \{-1073741884} ===rest_for_turn
macros += M \{-1073741885} ===k_rest_for
macros += M \{-1073741886} p
macros += M \{-1073741887} \\
macros += M \{-1073741888} \\-
macros += M \{-265} \{8595}
macros += M \{-266} \{15}
macros += M \{-267} ===rest_for_turn
macros += M \{-268} ===k_rest_for
macros += M \{-269} p
macros += M \{-270} \\
macros += M \{-271} \\-
##^o
#macros += M 1 \{15}
##^u 21
#macros += M 2 \{21}
#macros += M " ===switch_autopickup_gold
#macros += M 3 ===toggle_rest_wait_percent
#macros += M § ===toggle_rest_wait_percent
#macros += M 4 ===rest_until_restore_equip
#macros += M 5 ===rest_with_prompt
#12345 F1234 "§%
#æ 230
#bindkey = [æ] CMD_QUAFF
#macros += M 1 \{230}
#macros += M 1 \{-233}
#macros += M x ===rest_until
#` repeat
#bindkey = [q] CMD_PREV_CMD_AGAIN
#recast last used spell
#macros += M z ===repeat_spell
#macros += M x ===repeat_spell
macros += M c ===repeat_spell
#macros += M x ===bad_key
#macros += M q
#ü inventory
#macros += M w \{252}
#exploreenter
#rest
#macros += M r ===rest_with_prompt
#macros += M t ===super_rest
########
#` repeat
#bindkey = [\{9}] CMD_PREV_CMD_AGAIN
##shifttab
#macros += M 1 \{-233}
##ü inventory
#macros += M 2 \{252}
##explore
#macros += M 3 ===just_explore
##rest
#macros += M 4 ===rest_with_prompt
#macros += M 5 ===super_rest
###########
#disabling swing-only keys when not overwritten by bindkey
bindkey = [^H] CMD_NO_CMD_DEFAULT
bindkey = [^J] CMD_NO_CMD_DEFAULT
#bindkey = [^K] CMD_NO_CMD_DEFAULT
bindkey = [^L] CMD_NO_CMD_DEFAULT
bindkey = [^Y] CMD_NO_CMD_DEFAULT
bindkey = [^U] CMD_NO_CMD_DEFAULT
#bindkey = [^B] CMD_NO_CMD_DEFAULT
#bindkey = [^N] CMD_NO_CMD_DEFAULT
bindkey = [1] CMD_NO_CMD_DEFAULT
bindkey = [2] CMD_NO_CMD_DEFAULT
bindkey = [3] CMD_NO_CMD_DEFAULT
bindkey = [4] CMD_NO_CMD_DEFAULT
bindkey = [6] CMD_NO_CMD_DEFAULT
bindkey = [7] CMD_NO_CMD_DEFAULT
bindkey = [8] CMD_NO_CMD_DEFAULT
bindkey = [9] CMD_NO_CMD_DEFAULT
bindkey = [Ø] CMD_TARGET_SELECT_FORCE
bindkey = [ł] CMD_MAP_ANNOTATE_LEVEL
bindkey = [n] CMD_TARGET_CANCEL
#https://github.com/crawl/crawl/blob/master/crawl-ref/source/command-type.h
bindkey = [h] CMD_WAIT
bindkey = [j] CMD_MOVE_LEFT
bindkey = [,] CMD_MOVE_DOWN
bindkey = [i] CMD_MOVE_UP
bindkey = [l] CMD_MOVE_RIGHT
bindkey = [u] CMD_MOVE_UP_LEFT
bindkey = [o] CMD_MOVE_UP_RIGHT
bindkey = [m] CMD_MOVE_DOWN_LEFT
bindkey = [.] CMD_MOVE_DOWN_RIGHT
bindkey = [J] CMD_RUN_LEFT
bindkey = [;] CMD_RUN_DOWN
bindkey = [I] CMD_RUN_UP
bindkey = [L] CMD_RUN_RIGHT
bindkey = [U] CMD_RUN_UP_LEFT
bindkey = [O] CMD_RUN_UP_RIGHT
bindkey = [M] CMD_RUN_DOWN_LEFT
bindkey = [:] CMD_RUN_DOWN_RIGHT
bindkey = [j] CMD_TARGET_LEFT
bindkey = [,] CMD_TARGET_DOWN
bindkey = [i] CMD_TARGET_UP
bindkey = [l] CMD_TARGET_RIGHT
bindkey = [u] CMD_TARGET_UP_LEFT
bindkey = [o] CMD_TARGET_UP_RIGHT
bindkey = [m] CMD_TARGET_DOWN_LEFT
bindkey = [.] CMD_TARGET_DOWN_RIGHT
bindkey = [J] CMD_TARGET_DIR_LEFT
bindkey = [;] CMD_TARGET_DIR_DOWN
bindkey = [I] CMD_TARGET_DIR_UP
bindkey = [L] CMD_TARGET_DIR_RIGHT
bindkey = [U] CMD_TARGET_DIR_UP_LEFT
bindkey = [O] CMD_TARGET_DIR_UP_RIGHT
bindkey = [M] CMD_TARGET_DIR_DOWN_LEFT
bindkey = [:] CMD_TARGET_DIR_DOWN_RIGHT
bindkey = [j] CMD_MAP_MOVE_LEFT
bindkey = [,] CMD_MAP_MOVE_DOWN
bindkey = [i] CMD_MAP_MOVE_UP
bindkey = [l] CMD_MAP_MOVE_RIGHT
bindkey = [u] CMD_MAP_MOVE_UP_LEFT
bindkey = [o] CMD_MAP_MOVE_UP_RIGHT
bindkey = [m] CMD_MAP_MOVE_DOWN_LEFT
bindkey = [.] CMD_MAP_MOVE_DOWN_RIGHT
bindkey = [J] CMD_MAP_JUMP_LEFT
bindkey = [;] CMD_MAP_JUMP_DOWN
bindkey = [I] CMD_MAP_JUMP_UP
bindkey = [L] CMD_MAP_JUMP_RIGHT
bindkey = [U] CMD_MAP_JUMP_UP_LEFT
bindkey = [O] CMD_MAP_JUMP_UP_RIGHT
bindkey = [M] CMD_MAP_JUMP_DOWN_LEFT
bindkey = [:] CMD_MAP_JUMP_DOWN_RIGHT
bindkey = [p] CMD_MAP_ADD_WAYPOINT
bindkey = [a] CMD_MAP_EXPLORE
bindkey = [k] CMD_MAP_FIND_YOU
bindkey = [s] CMD_MAP_FIND_YOU
bindkey = [w] CMD_MAP_GOTO_TARGET
bindkey = [3] CMD_MAP_GOTO_TARGET
macros += K1 3 w
#macros += K1 w e
bindkey = [r] CMD_MAP_EXCLUDE_AREA
bindkey = [q] CMD_MAP_EXIT_MAP
#bindkey = [b] CMD_EXPLORE
#bindkey = [B] CMD_OPEN_DOOR
#bindkey = [h] CMD_DISPLAY_INVENTORY
#bindkey = [h] CMD_MAP_FIND_STASH
#bindkey = [H] CMD_DISPLAY_SPELLS
#bindkey = [y] CMD_DISPLAY_RELIGION
#bindkey = [Y] CMD_MAKE_NOTE
#bindkey = [n] CMD_DISPLAY_SKILLS
#bindkey = [N] CMD_MEMORISE_SPELL
bindkey = [b] CMD_EXPLORE
bindkey = [B] CMD_OPEN_DOOR
bindkey = [ü] CMD_DISPLAY_INVENTORY
bindkey = [ü] CMD_MAP_FIND_STASH
bindkey = [N] CMD_DISPLAY_SPELLS
bindkey = [þ] CMD_DISPLAY_RELIGION
bindkey = [Ö] CMD_REPLAY_MESSAGES
bindkey = [^N] CMD_MAKE_NOTE
bindkey = [p] CMD_DISPLAY_SKILLS
bindkey = [Ä] CMD_MEMORISE_SPELL
bindkey = [^X] CMD_LOOK_AROUND
bindkey = [K] CMD_DISPLAY_MAP
#bindkey = [] CMD_INTERLEVEL_TRAVEL
bindkey = [g] CMD_PICKUP
bindkey = [n] CMD_DROP
#bindkey = [N] CMD_NO_CMD_DEFAULT to spells for makro
bindkey = [z] CMD_NO_CMD_DEFAULT
bindkey = [Z] CMD_NO_CMD_DEFAULT
bindkey = [y] CMD_CAST_SPELL
bindkey = [Y] CMD_FORCE_CAST_SPELL
#altgr u
bindkey = [↓] CMD_RESISTS_SCREEN
bindkey = [k] CMD_FULL_VIEW
bindkey = [^B] CMD_FIRE
#CMD_FIRE_ITEM_NO_QUIVER
bindkey = [k] CMD_TARGET_TOGGLE_BEAM
bindkey = [ł] CMD_LUA_CONSOLE
#small_more = true
more := force_more_message
stop := runrest_stop_message
ignore := runrest_ignore_message
stop += prompt:\?, danger:., warning:., monster_warning:.
#stop ^= sound:.
#done by lua now:
#force_more_message += into view, too close, being watched by
#force_more_message += into view, being watched by
#force_more_message += being watched by
#force_more_message += into view
#force_more_message += out of view
#force_more_message += deactivating autopickup
#force_more_message+=autopickup is now off
#timed portals
#more += timed_portal:^\W*(\b(\w\w\w\w\w\w+|\w\w?\w?\w?|([^H\W]..|H[^u\W].|Hu[^r\W])\w\w)\b\W*)+$, vibrate strangely
more += timed_portal:yellow, vibrate strangely
runrest_stop_message ^= timed_portal:., vibrate strangely
#force_more_message += increases to level, levels and is now at level
#flash_screen_message += increases to level, levels and is now at level
#done by c_msg now
#force_more_message += finished your manual
#flash_screen_message += finished your manual
# Dangerous weapons, handled by wmm_monsters()
#flash_screen_message += is wielding.*distortion
## dancing weapons require special handling...
#flash_screen_message += there is a.*distortion
#flash_screen_message += of distortion comes into view
#
#flash_screen_message += carrying a wand of
#flash_screen_message += wielding .* of distortion
##force_more_message += (?!.*(Here|Aim):)^.*wielding.*of distortion
#removing default made redundant by move_careful
force_more_message -= Marking area around .* as unsafe
more += [Yy]ou sense a monster nearby
more += magic feels tainted
more += lose access to your magic
more += [Yy]ou miscast
stop ^= [Yy]ou miscast
#more += [Nn]othing appears to happen
#stop ^= [Nn]othing appears to happen
force_more_message += You cannot blink
force_more_message += Your stasis prevents you from teleporting
# Interrupts from gammafunk.rc
more += You don't .* that spell
more += You fail to use your ability
more += You miscast.*(Blink|Borgnjor|Door|Invisibility)
more += You can't (read|drink|do)
more += You cannot .* while unable to breathe
more += You cannot .* in your current state
more += when .*silenced
more += too confused
more += There's something in the way
more += There's nothing to (close|open) nearby
more += not good enough to have a special ability
more += You are too berserk
more += no means to grasp
more += That item cannot be evoked
more += You are held in a net
more += You don't have any such object
more += You can't unwield
more += enough magic points
more += You don't have the energy to cast that spell
more += You are unable to access your magic
#debuffs
#force_more_message += contaminate
force_more_message += You become entangled
more += You are held in a net
more += calcifying dust hits you\W
more += floating eye.s view
more += floating eye seems to glare
more += floating eye gazes
#traps
force_more_message += ou hear a loud .Zot.
force_more_message += Your surroundings
# suddenly seem different.
force_more_message += wrath finds you
more += You are.*confused
# Bad things, gammafunk.rc
more += Your surroundings flicker
more += You cannot teleport right now
more += A sentinel's mark forms upon you
more += (blundered into a|invokes the power of) Zot
more += enter a teleport trap
more += Ouch! That really hurt!
#more += dispelling energy hits you
more += You are blasted by holy energy!
more += You are (blasted|electrocuted)!
#more += You are.*(confused|poisoned)
more += god:(sends|finds|silent|anger)
more += You feel a surge of divine spite
more += disloyal to dabble
more += lose consciousness
more += You are too injured to fight blindly
#more += calcifying dust hits
more += Space warps.*around you
more += Space bends around you
#more += watched by something #done by lua
#more += flickers and vanishes! #l
more += doesn't seem very happy
more += is no longer charmed
# Hell effects
more += hell_effect:
#buffs running out
more += finish channelling
force_more_message += Your divine stamina fades away.
force_more_message += Your ring of flames is guttering out
more += You feel less protected from missiles
#more += dispelling energy hits you
force_more_message += Your magical effects are unravelling
# Expiring effects, gammafunk
#more += You feel yourself slow down #l
more += You are starting to lose your buoyancy
more += Your hearing returns
more += Your transformation is almost over
more += You have a feeling this form
more += You feel yourself come back to life
more += time is quickly running out
more += life is in your own hands
more += You start to feel a little slower
force_more_message -= You have reached level
force_more_message += You have reached level 2
force_more_message += You have reached level 3
force_more_message += You have reached level 4
force_more_message += You have reached level 5
force_more_message += You have reached level 26
# Others, gfunk
#more += You have reached level
more += You rejoin the land of the living
#more += You have finished (your manual|forgetting about)
more += You have finished forgetting about
more += Your scales start
more += You feel monstrous
more += Jiyva alters your body
: if you.god() == "Xom" then
more += god:
: end
:if you.god() == "Xom" then
stop += god:
:else
ignore += god:
:end
# Bad things
stop ^= A huge blade swings out and slices into you
stop ^= starving
stop ^= wrath finds you
stop ^= lose consciousness
stop ^= hell_effect:
# Expiring effects
stop ^= You feel yourself slow down
stop ^= You are starting to lose your buoyancy
stop ^= Your hearing returns
stop ^= Your transformation is almost over
stop ^= back to life
stop ^= time is quickly running out
stop ^= life is in your own hands
stop ^= is no longer charmed
ability_slot += Fly|flight:lF
ability_slot += Stop Flying:L
ability_slot += Breathe:t
ability_slot += Invisibility:iv
# Abilities prone to miskeys.
ability_slot += Blink:IB
ability_slot += Berserk:k
ability_slot += Corrupt:C
ability_slot += Enter the Abyss:E
######################################
confirm_action += [Ss]ilence
force_spell_targeter += silence
force_more_message += eally cast .ilence
#force_more_message += magical contamination has completely faded away
#for vampire
runrest_ignore_message ^= very thirsty, almost devoid of blood, You feel devoid of blood, blood rots away, blood rot away
rest_wait_both = true
#runrest_ignore_message ^= HP
#runrest_ignore_message ^= magical contamination|(magic)
#runrest_ignore_message ^= magic(?!al contamination)
#runrest_ignore_message ^= magic
#flash_screen_message += (?!foo)^.*bar
#contam
#runrest_stop_message ^= magical contamination
flash_screen_message += There is something invisible around
message_colour += yellow:There is something invisible around
#done by c_msg
#more += You feel yourself slow down
#flash_screen_message += You feel yourself slow down
message_colour += magenta:You feel yourself slow down
flash_screen_message +=you feeling lethargic
message_colour += magenta:you feeling lethargic
runrest_stop_message ^= gateway leading out appears
runrest_stop_message ^= ound a gateway leading out
runrest_stop_message ^= pressed. stopping travel
message_colour += mute:Cast which spell
message_colour += mute:Press: . . help. Shift.Dir
message_colour += mute:Press: . . help. Dir . move target cursor
message_colour += mute:Casting:
message_colour += mute:Confirm with . or Enter. or press . or . to list all spells
message_colour += mute:Your battlesphere fires
message_colour += mute:fulminant prism comes into view
#^TD? make safer for future enemies conjuring prisms
message_colour += mute:Press: . . help. Dir . move target
message_colour += mute:^Aiming\:
message_colour += mute:^Reach\:
message_colour += mute:^Shoot\:
message_colour += mute:^Attack\:
message_colour += mute:^Hit\:
message_color += mute:t -\s[A-Z][a-z]+!
message_color += mute:.rders for allies
message_color += mute:r...Retreat.*s...Stop.attacking
message_color += mute:g...Guard the area.*f...Follow.me
message_color += mute:(a|A)nything.else...Cancel
channel.sound = lightgreen
message_colour += lightgreen:You feel a bit more experienced
message_colour += cyan:battlesphere wa, cyan:battlesphere expends
#rest_wait_percent = 98
#set by lua
cloud_status = true
#confirm_action += ^Blink,
#auto_butcher = true
#confirm_butcher = never
#auto_eat_chunks = true
#explore_auto_rest = true
default_manual_training = true
#clear_messages = true
show_more = false
dump_message_count = 100
note_all_skill_levels = true
#online defaults
travel_delay = -1
rest_delay = -1
show_travel_trail = true
#travel_delay = 1
#show_travel_trail = false
runrest_stop_message ^= .omething.?.?.?.?.?.?.?.?.?.?.?.?.?.?.?.? misses you\.
runrest_stop_message ^= .omething enters a
runrest_stop_message ^= .omething sets off the alarm
runrest_stop_message ^= .omething launches a net
runrest_stop_message ^= You feel you are being watched by something
runrest_stop_message ^= .omething ?\w* \w+ your
runrest_stop_message ^= appears from out of your range of vision
runrest_stop_message ^= [Yy]our .+ resists
runrest_stop_message ^= reminder
#runrest_stop_message ^= your.* disappears in a puff of smoke
message_colour ^= cyan:your.* disappears in a puff of smoke
runrest_stop_message ^= battlesphere wavers
#tile_layout_priority = abilities, commands, inventory, memorisation, minimap, monsters, navigation, skills, spells, system commands
tile_layout_priority = monsters, minimap
#item_slot ^= (weapon|staff|ring|missle):-abcdefghijklmnopqrstuvwxyz
#item_slot += (weapon|staff|ring):-abcdefghijklmnopqrstuvwxyz
item_slot += potions? of lig:t
item_slot += potions? of cur:C
item_slot += potions? of magic:G
item_slot += potions? of ambros:A
item_slot += potions? of brill:B
item_slot += potions? of cancel:X
item_slot += potions? of hast:Q
item_slot += potions? of heal w:W
item_slot += potions? of invis:V
item_slot += potions? of resis:R
item_slot += scrolls? of blinking:K
item_slot += scrolls? of fear:J
item_slot += scrolls? of fog:O
item_slot += scrolls? of id:y
item_slot += scrolls? of pois:P
item_slot += scrolls? of torm:H
item_slot += scrolls? of magic map:M
item_slot += scrolls? of sil:I
item_slot += scrolls? of sum:U
item_slot += scrolls? of butter:U
item_slot += scrolls? of tel:N
#defglstyz
#abcdefghijklmnopqrsuvwxz
item_slot += wand of acid:j
item_slot += wand of quicks:j
item_slot += wand of light:j
item_slot += wand of charm:s
item_slot += wand of para:s
item_slot += wand of dig:d
item_slot += wand of flame:p
item_slot += wand of mindb:w
item_slot += wand of poly:r
item_slot += wand of iceb:o
#defstyz
#abquv
item_slot += scrolls? of vuln:L
#item_slot += scrolls? of amn:x
#item_slot += scrolls? of enchant arm:e
#item_slot += scrolls? of acqu:c
#item_slot += scrolls? of brand:g
#item_slot += scrolls? of enchant weap:z
item_slot += scrolls? of immo:f
#item_slot += scrolls? of noise:s
#item_slot += potions? of degen:d
item_slot += potions? of att:i
item_slot += potions? of flight:l
item_slot += potions? of might:m
item_slot += potions? of beserk:k
#item_slot += potions? of mut:n
#item_slot += potions? of exp:h
#TD no looksmth
item_slot += ((?potions? of might
#autopickup_exceptions ^= >potions? of degeneration
#autopickup_exceptions ^= >useless
ai := autoinscribe
autoinscribe += datura:!f
#autoinscribe += magical power:!R
autoinscribe += MP\+:!R!T!w
autoinscribe += potions? of resis:rElec rC+ rF+ rCorr rPois
autoinscribe += weapon:!a
ai += potions? of berserk rage:!q
ai += scrolls? of silence:!r
tile_tooltip_ms = 0
## Pickup aux armour you haven't found yet.
## Also picks up ego/artefact aux armour if you can wear it.
## Doesn't pick up shields or body armour.
{
local function autopickup(it, name)
if it.is_useless then return false end
local class = it.class(true)
if class == "armour" then
local good_slots = {cloak="Cloak", helmet="Helmet",
gloves="Gloves", boots="Boots"}
st, _ = it.subtype()
if good_slots[st] ~= nil and items.equipped_at(good_slots[st]) == nil then
return true
--elseif st ~= "body" and st ~= "shield" and (it.artefact or it.branded) then return true
end
end
--crawl.mpr(it:class().." "..(it:subtype() or ""))
--crawl.mpr("<"..it:name_coloured())
return nil
end
add_autopickup_func(autopickup)
}
#tile_full_screen = true
#buggy?
tile_window_width = -90
tile_window_height = -90
tile_full_screen = false
tile_skip_title = true
#msg_min_height = 6
monster_item_view_coordinates = true
action_panel_filter -= attraction
explore_greedy_visit = artefacts
#,glowing_items
#explore_greedy_visit = asdf
#explore_greedy_visit -= asdf
#explore_greedy_visit -= glowing_items
explore_greedy_visit -= stacks
explore_stop += greedy_pickup
explore_stop -= greedy_pickup_smart
#explore_greedy=false
#show_more = true
:if tonumber(crawl.version("major"))>.26 then
#default 3
#fail_severity_to_confirm = 3
:crawl.setopt("fail_severity_to_confirm = 4")
:end
tile_viewport_scale = 1.0
#tile_map_scale = 0.5
tile_map_scale = 0.75
tile_level_map_hide_messages = false
tile_level_map_hide_sidebar = false
#explore_wall_bias = -1000
{
local turn_of_last_climb=0
function climbprompt(cmd)
if
turn_of_last_climb=({you.hp()})[2]*.5 )
and ( cmd=="<" or rested(0.6) )
or crawl.yesno("really climb?",true)
then
crawl.sendkeys(cmd)
turn_of_last_climb=you.turns()+2 --processed before sendkeys, which takes 2 turns
else
crawl.mpr("ok, then.",2)
turn_of_last_climb=0
end
end
function climbup()
climbprompt("<")
end
function climbdown()
climbprompt(">")
end
}
macros += M < ===climbup
macros += M > ===climbdown
#interrupt_travel += full_mp
##tile_lava_col = #552211
#tile_lava_col = #440000
##tile_trap_col = #aa6644
#tile_trap_col = #aacc00
##tile_explore_horizon_col = #6b301b
##tile_explore_horizon_col = #6b301b
##feature += explore horizon {,,red,red,red,red,red}
#tile_display_mode=hybrid
#defaults
#tile_player_col = white
#tile_monster_col = #660000
#tile_neutral_col = #660000
#tile_peaceful_col = #664400
#tile_friendly_col = #664400
#tile_plant_col = #446633
#tile_item_col = #005544
#tile_floor_col = #333333
#tile_wall_col = #666666
#tile_door_col = #775544
#tile_explore_horizon_col = #6b301b
#tile_unseen_col = black
#tile_mapped_floor_col = #222266
#tile_mapped_wall_col = #444499
#tile_upstairs_col = cyan
#tile_downstairs_col = #ff00ff
#tile_branchstairs_col = #ff7788
#tile_portal_col = #ffdd00
#tile_transporter_col = #0000ff
#tile_transporter_landing_col = #5200aa
#tile_feature_col = #997700
#tile_trap_col = #aa6644
#tile_water_col = #114455
#tile_deep_water_col = #001122
#tile_lava_col = #552211
#tile_excluded_col = #552266
#tile_excl_centre_col = #552266
#tile_window_col = #558855
#
#0f 1f 3f 7f ff double the last category... delta of 1f*2^n
# 16 2d 5a b4 between those for shift
#r down branch
#m tla excl trap
#my
#ryy lava door mon
# floor wall transp player
# mfl mwl horizon
#gy
#cy sea wat portal
#c friend
#g feat plant up
#no items
#almost invis: feat, tland
tile_player_col = white
tile_monster_col = #ffb400
tile_neutral_col = #ffb400
tile_peaceful_col = #1f3f3f
tile_friendly_col = #1f3f3f
tile_plant_col = #007f00
tile_item_col = #1f1f1f
tile_floor_col = #1f1f1f
tile_wall_col = #3f3f3f
tile_door_col = #7f5a00
tile_explore_horizon_col = #b4b4ff
tile_unseen_col = black
tile_mapped_floor_col = #5a5aff
tile_mapped_wall_col = #7f7fff
tile_upstairs_col = #1fff1f
tile_downstairs_col = #7f0000
tile_branchstairs_col = #7f1f1f
tile_transporter_col = #7f7f7f
tile_transporter_landing_col = #2d002d
tile_portal_col = #7fffff
tile_feature_col = #002d2d
tile_trap_col = #ff00ff
tile_water_col = #3f7fff
tile_deep_water_col = #2d5aff
tile_lava_col = #3f2d00
tile_excluded_col = #3f003f
tile_excl_centre_col = #3f003f
tile_window_col = #558855
#https://github.com/crawl/crawl/blob/master/crawl-ref/source/rltiles/dc-mon.txt
#https://github.com/crawl/crawl/blob/master/crawl-ref/source/rltiles/dc-player.txt
#tile_player_tile = tile:MONS_SALAMANDER_MYSTIC
#tile_shield_offsets = 0,-8
:if not(you.race()=="Felid") then
#tile_player_tile = playermons
tile_player_tile = tile:MONS_SERVANT_OF_WHISPERS
#tile_player_tile = tile:MONS_WIZARD
#tile_player_tile = tile:MONS_SPRIGGAN_DEFENDER
:else
#tile_player_tile = playermons
:if tonumber(crawl.version("major"))<.31 then
tile_player_tile = tile:FELID_2
:else
:crawl.setopt("tile_player_tile = tile:FELID_SILLY")
:end
:end