# interfejs gry # view_max_width = 70 # view_max_height = 25 show_more = false tile_map_scale = 1.0 always_show_zot = true allow_extended_colours = true # tile_cell_pixels = 48 # tile_display_mode = glyphs tile_viewport_scale = 1.5 # wyłączenie myszy tile_web_mouse_control = false # eksploracja travel_delay = -1 explore_delay = -1 rest_delay = -1 explore_greedy = true # safety options hp_warning = 80 autofight_stop = 80 travel_open_doors = false autofight_warning = 250 autofight_hunger_stop = 1 warn_hatches = true # un-safety options explore_auto_rest = false # sanity default_manual_training = true # morgue options user_note_prefix = :: note_hp_percent = 25 # autoexplore explore_stop = items,stairs,shops,altars,portals,branches,runed_doors,glowing_items explore_stop += greedy_pickup_smart,greedy_visited_item_stack,artefacts explore_stop += greedy_items # autopickup ae := autopickup_exceptions ae += display_char = stairs_up:< display_char = altar:π display_char = arch:∩ display_char = fountain:⌠ display_char = wavy:≈ display_char = invis_exposed:∆ display_char = item_detected:{ display_char = item_orb:⊛ display_char = item_rune:φ display_char = item_weapon:) display_char = item_armour:[ display_char = item_wand:/ display_char = item_food:% display_char = item_corpse:‰ display_char = item_scroll:? display_char = item_ring:= display_char = item_potion:! display_char = item_missile:( display_char = item_book:∞ display_char = item_staff:| display_char = item_miscellany:} display_char = item_gold:$ display_char = item_amulet:" display_char = fired_bolt:# display_char = fired_zap:* display_char = fired_burst:÷ display_char = fired_debug:X display_char = explosion:# # fancier feature declarations # Walls and floors feature += crystal wall {░} feature += Golubria {Ω} feature += collapsed entrance {∧,∧,lightgrey} feature += escape hatch in the ceiling {«} feature += escape hatch in the floor {»}