##### Crawl Init file ############################################### # For descriptions of all options, as well as some more in-depth information # on setting them, consult the file # options_guide.txt # in your /docs directory. If you can't find it, the file is also available # online at: # https://github.com/crawl/crawl/blob/master/crawl-ref/docs/options_guide.txt # # Crawl uses the first file of the following list as its option file: # * init.txt in the -rcdir directory (if specified) # * .crawlrc in the -rcdir directory (if specified) # * init.txt (in the Crawl directory) # * ~/.crawl/init.txt (Unix only) # * ~/.crawlrc (Unix only) # * ~/init.txt (Unix only) # * settings/init.txt (in the Crawl directory) ##### Some basic explanation of option syntax ####################### # Lines beginning with '#' are comments. The basic syntax is: # # field = value or field.subfield = value # # Only one specification is allowed per line. # # The terms are typically case-insensitive except in the fairly obvious # cases (the character's name and specifying files or directories when # on a system that has case-sensitive filenames). # # White space is stripped from the beginning and end of the line, as # well as immediately before and after the '='. If the option allows # multiple comma/semicolon-separated terms (such as # autopickup_exceptions), all whitespace around the separator is also # trimmed. All other whitespace is left intact. # # There are three broad types of Crawl options: true/false values (booleans), # arbitrary values, and lists of values. The first two types use only the # simple =, with later options - which includes your options that are different # from the defaults - overriding earlier ones. List options allow using +=, ^=, # -=, and = to append, prepend, remove, and reset, respectively. Usually you will # want to use += to add to a list option. Lastly, there is := which you can use # to create an alias, like so: # ae := autopickup_exceptions # From there on, 'ae' will be treated as if it you typed autopickup_exceptions, # so you can save time typing it. # ##### Other files ################################################### # You can include other files from your options file using the 'include' # option. Crawl will treat it as if you copied the whole text of that file # into your options file in that spot. You can uncomment some of the following # lines by removing the beginning '#' to include some of the other files in # this folder. # Some useful, more advanced options, implemented in LUA. # include = advanced_optioneering.txt # Set travel delay to -1 for instant-travel, set to 1 to see travel paths show_travel_trail=true travel_key_stop = true default_manual_training = true travel_delay = 5 #include = macros_offline.txt prefer_safe_chunks=true easy_eat_chunks = true # streamline food auto_butcher = true easy_eat_chunks = true # just keep exploring explore_stop -= stairs, items explore_stop += glowing_items, artefacts, runes { function xx() end } ##################################################### # Ready Function - gets called when action required # ##################################################### { itemcount = 0 AUTO_MAGIC_NONE = 0 -- No auto magic at all AUTO_MAGIC_PERSIST = 1 -- Only magic which persists across stairs -- like deflect missiles AUTO_MAGIC_ALL = 2 -- All auto magic, including that which does -- not persists across stairs like summons automagic = AUTO_MAGIC_NONE auto_resting = false auto_exploring = false function ready() --crawl.mpr("ready()") if auto_spell_maybe() then return end if auto_butcher_maybe() then return end if auto_exploring then if (string.find(crawl.messages(10), escape("Done exploring"))~=nil) or (string.find(crawl.messages(10), escape("Partly explored"))~=nil) then auto_exploring = false --crawl.mpr("Done exploring jjj") if auto_resting then auto_rest() end else if floor_has_items() then --crawl.mpr("Stop travel because items in floor") auto_exploring = false if auto_resting then auto_rest() end else --crawl.mpr("Continue travel") LuthTravel() -- Includes resting before end end elseif auto_resting then --crawl.mpr("continue rest time=" .. tostring(you.time())) auto_rest() end end } { -- Requirements which apply to all auto spells function general_allow_auto_spell() local near_starving_or_worse = you_are_starving() or you_are_near_starving() local res = ( you.feel_safe() and automagic>AUTO_MAGIC_NONE and not near_starving_or_worse and you.contaminated()==0 ) --crawl.mpr ("general_allow_auto_spell()="..tostring(res)) return res end } ############## # Auto magic # ############## { -- Returns true if a spell was cast function auto_spell_maybe() if general_allow_auto_spell() then --crawl.mpr("ready check spells;"); if cast_battlesphere_maybe() then return true end if cast_deflect_missiles_maybe() then return true end if cast_shroud_of_g_maybe() then return true end else --crawl.mpr("ready NOT check spells;"); end return false end } ###################### # Control auto magic # ###################### { function enable_automagic() if automagic>=AUTO_MAGIC_ALL then crawl.mpr("All automagic is already enabled") else automagic = automagic+1 if automagic == AUTO_MAGIC_ALL then crawl.mpr("Enabled all automagic") else crawl.mpr("Enabled persistent across stairs automagic") end end end function disable_automagic() if automagic<=AUTO_MAGIC_NONE then crawl.mpr("All automagic is already disabled") else automagic = automagic-1 if automagic == AUTO_MAGIC_NONE then crawl.mpr("Disabled all automagic") else crawl.mpr("Disabled some automagic but across stairs is still enabled") end end end } ################################### # Max cost of pending auto spells # ################################### { function max_cost_auto_spell() if not general_allow_auto_spell() then --crawl.mpr("not allow general") return 0 end local cost = 0 if need_cast_battlesphere() then cost = math.max( cost, 5 ) end if need_cast_deflect_missiles() then cost = math.max( cost, 6 ) end if need_cast_shroud_of_golubria() then cost = math.max( cost, 2 ) end -- crawl.mpr("need_cast_battlesphere()="..tostring(need_cast_battlesphere())) -- crawl.mpr("need_cast_shroud_of_golubria()="..tostring(need_cast_shroud_of_golubria())) return cost end } ################################## # Auto Iskenderun's Battlesphere # ################################## { lastTime = you.time() function cast_battlesphere_maybe() local mp, max_mp = you.mp() --crawl.mpr( "need_cast_battlesphere()=" .. tostring(need_cast_battlesphere())) --crawl.mpr( "should_rest_magic_after_cast(mp, max_mp, 5)=" .. tostring(should_rest_magic_after_cast(mp, max_mp, 5))) if need_cast_battlesphere() and not should_rest_magic_after_cast(mp, max_mp, 5) then crawl.mpr("Casting Iskenderun's Battlesphere.") c=spells.letter("Iskenderun's Battlesphere") sendkeys("z"..c) return true end if ( you.time()-lastTime > 200 ) then crawl.mpr( "shouldbattlesphere()=[" .. tostring(need_cast_battlesphere()) .. "," .. tostring(should_rest_magic_after_cast(mp, max_mp, 5)) .. "]" ) lastTime = you.time() end return false end } { function battlesphere_is_active() local monsters = {} for x = -7,7 do for y = -7,7 do m = monster.get_monster_at(x, y) local attitude_friendly = 4 if m and (m:attitude() == attitude_friendly) then name = m:name() if name == "battlesphere" then return true end end end end return false end } { function need_cast_battlesphere() --crawl.mpr("automagic>=AUTO_MAGIC_ALL=" .. tostring(automagic>=AUTO_MAGIC_ALL)) --crawl.mpr("known_spells[Iskenderun's Battlesphere]~=nil = " .. tostring(known_spells["Iskenderun's Battlesphere"]~=nil) ) --crawl.mpr("spells.fail(Iskenderun's Battlesphere) < 20 = " .. tostring(spells.fail("Iskenderun's Battlesphere") < 20)) --crawl.mpr("battlesphere_is_active() = " .. tostring(battlesphere_is_active())) return ( automagic>=AUTO_MAGIC_ALL and known_spells["Iskenderun's Battlesphere"]~=nil and (spells.fail("Iskenderun's Battlesphere") < 20) and not battlesphere_is_active() ) end } ######################### # Auto Deflect Missiles # ######################### { function cast_deflect_missiles_maybe() local mp, max_mp = you.mp() if need_cast_deflect_missiles() and not should_rest_magic_after_cast(mp, max_mp, 6) then crawl.mpr("Casting Deflect Missiles.") c=spells.letter("Deflect Missiles") sendkeys("z"..c) return true end return false end function need_cast_deflect_missiles() --crawl.mpr("automagic>=AUTO_MAGIC_PERSIST=" .. tostring(automagic>=AUTO_MAGIC_PERSIST)) --crawl.mpr("you.status(\"deflect missiles\")="..tostring(you.status("deflect missiles"))) --crawl.mpr("known_spells[Deflect Missiles]="..tostring(known_spells["Deflect Missiles"])) --crawl.mpr("spells.fail(Deflect Missiles)="..tostring(spells.fail("Deflect Missiles"))) local res = ( automagic>=AUTO_MAGIC_PERSIST and known_spells["Deflect Missiles"]~=nil and (spells.fail("Deflect Missiles") < 20) and not you.status("deflect missiles") ) --crawl.mpr("need_cast_deflect_missiles()="..tostring(res)) return res end } ########################### # Auto Shroud of Golubria # ########################### { function cast_shroud_of_g_maybe() local mp, max_mp = you.mp() if need_cast_shroud_of_golubria() and not should_rest_magic_after_cast(mp, max_mp, 2) then crawl.mpr("Casting Shroud of Golubria.") c=spells.letter("Shroud of Golubria") sendkeys("z"..c) return true; end return false end } { function need_cast_shroud_of_golubria() --crawl.mpr ( "known_spells[Shroud of Golubria]="..tostring(known_spells["Shroud of Golubria"]~=nil)) --crawl.mpr ( "spells.fail(Shroud of Golubria) < 20 = " .. tostring(spells.fail("Shroud of Golubria") < 20) ) --crawl.mpr ( "should_rest_magic(mp-2, max_mp)=" .. tostring(should_rest_magic(mp-2, max_mp)) ) --crawl.mpr ( "you.status(shrouded)=" .. tostring( you.status("shrouded") ) ) return ( known_spells["Shroud of Golubria"]~=nil and (spells.fail("Shroud of Golubria") < 20) and not you.status("shrouded") ) end } ############# # Auto rest # ############# { function StartLuthTravel() crawl.mpr("StartLuthTravel;") num_rests = 0 LuthTravel() end function LuthTravel() local stop_explore = auto_rest() local near_starving_or_worse = you_are_starving() or you_are_near_starving() if stop_explore or near_starving_or_worse then auto_exploring = false return end auto_exploring = true if auto_resting then return end --crawl.mpr("LuthTravel go auto exploring with no rest") if auto_spell_maybe() then return end autoexplore() end num_rests = 0 function auto_rest_start() num_rests = 0 auto_rest() end -- Returns true if autexplore was done because danger function auto_rest() local rested = rest_maybe() if rested then num_rests=num_rests + 1 else --crawl.mpr("Rested "..tostring(num_rests).." time(s)") end if (not you.feel_safe()) then --This will provide the "foo is nearby" message autoexplore() auto_exploring = false auto_resting = false return true else auto_resting = rested return false end end function at_feet() return iter.invent_iterator:new(you.floor_items()) end function floor_has_items() for it in at_feet() do --crawl.mpr("name=\""..it:name().."\"") if it.is_corpse then return true elseif it.is_skeleton then else return true end end return false end } ######### # Aux # ######### { function should_rest_magic(mp, max_mp) return (mp < (max_mp*0.8)) or ((max_mp-mp) > 10) end } { function should_rest_magic_after_cast(mp, max_mp, cost) if mp==max_mp then return false end return should_rest_magic(mp-cost, max_mp) end } ############### # Autobutcher # ############### { function auto_butcher_maybe() if options.autopick_on and you.feel_safe() then if can_eat_chunks() and ( over_edible_chunk() or have_edible_chunks() ) then crawl.mpr("auto eating;") sendkeys("e") return true end if not asked_butcher() and over_edible_corpse() then crawl.mpr("auto chopping;") sendkeys("c") return true end end return false end function asked_butcher() local res = string.find(crawl.messages(10), escape("Butcher.*es.*o.*uit")) return res end function m_asked_butcher() local res = string.find(crawl.messages(10), escape("Butcher.*es.*o.*uit")) crawl.mpr("asked=\""..tostring(res).."\"") return false end function can_eat_chunks() if you.race()=="Spriggan" then return false end if you.gourmand() or you.race()=="Kobold" or you.race()=="Felid" then return you.hunger()<7 end return you.hunger()<4 end function edible_corpse(item) if you.race()=="Spriggan" then return false end if food.dangerous(item) then return false end return string.find(item.name(),"corpse") end function edible_chunk(item) if food.dangerous(item) or item.is_useless then return false end return string.find(item.name(),"chunk") end function over_edible_corpse() for item_under_you in floor_items() do if edible_corpse(item_under_you) then return true end end return false end function over_edible_chunk() for item_under_you in floor_items() do if edible_chunk(item_under_you) then return true end end return false end function have_edible_chunks() for it in inventory() do if edible_chunk(it) then return true end end return false end } ################################## # Auxiliary Function Definitions # ################################## { function debug(name,what) if what == nil then crawl.mpr(string.format("%s: nil",name)) elseif type(what) == "boolean" then crawl.mpr(string.format("%s: %s",name,what and "true" or "false")) else crawl.mpr(string.format("%s: %s",name,what)) end end } { function you_are_starving() return you.hunger() == 0 end } { function you_are_near_starving() return you.hunger() == 1 end } { function you_are_very_hungry() return you.hunger() == 2 end } { function you_are_hungry() return you.hunger() == 3 end } { function you_are_not_hungry() return you.hunger() == 4 end } { function you_are_full() return you.hunger() == 5 end } { function you_are_very_full() return you.hunger() == 6 end } { function you_are_engorged() return you.hunger() == 7 end } { last_time_autoexplore = 0.0 times_not_advance = 0 function autoexplore() if (last_time_autoexplore==you.time() and times_not_advance>2 ) then auto_exploring = false times_not_advance = 0 crawl.mpr("Not exploring because time did not advance") return end if (last_time_autoexplore==you.time() ) then times_not_advance = times_not_advance + 1 else times_not_advance = 0 end sendkeys('o') end } { function rest_once() sendkeys('.') end } { function is_in_inventory(str) for it in inventory() do if string.find(it.name(), str) then return true end end return false end } { function inventory() return iter.invent_iterator:new(items.inventory()) end } { function floor_items() return iter.invent_iterator:new(you.floor_items()) end } { function is_equipped(where,str) local eq = items.equipped_at(where) if weapon then return string.find(eq.name(), str) else return false end end } { local function init_spells() local spell_list = {} for _, spell_name in ipairs(you.spells()) do spell_list[spell_name] = true end return spell_list end known_spells = init_spells() } { function sendkeys(command) crawl.flush_input() crawl.sendkeys(command) crawl.process_command() crawl.flush_input() end } { function should_rest(hp, mp, max_hp, max_mp) local you_are_mummy = string.find(you.race(), "Mummy") ~= nil local you_are_deep_dwarf = string.find(you.race(), "Deep Dwarf") ~= nil local need_mp = should_rest_magic_after_cast(mp, max_mp, max_cost_auto_spell() ) local need_mummy = ((hp < max_hp) or (mp < max_mp)) and you_are_mummy local need_hp = ((hp < (max_hp*0.90)) or ((max_hp-hp) > 10) and not you_are_deep_dwarf) --crawl.mpr("max_cost_auto_spell()="..tostring(max_cost_auto_spell())) --crawl.mpr("should_rest_magic_after_cast(mp, mp, max_cost_auto_spell() )="..tostring(should_rest_magic_after_cast(mp, max_mp, max_cost_auto_spell() ))) return ( need_mp or need_hp or need_mummy or you.slowed() or you.poisoned() or you.confused() or you.exhausted() ) end } { function have_barbs() return string.find(crawl.messages(10), escape("The barbed spikes become lodged in your body")) or string.find(crawl.messages(10), escape("The barbed spikes dig painfully into your body as you move")) end } { function already_animated() return string.find(crawl.messages(20), escape("Autocasting Animate Dead")) end } { function removed_barbs() return string.find(crawl.messages(10), escape("You carefully extract the manticore spikes from your body")) or string.find(crawl.messages(10), escape("The manticore spikes snap loose")) end } { function no_results() return string.find(crawl.messages(10), escape("Can't find anything matching that")) or string.find(crawl.messages(10), escape("You may need something to eat soon")) end } { function dont_know_how_to_get_there() return string.find(crawl.messages(10), escape("know how to get there")) or string.find(crawl.messages(10), escape("Have to go through")) end } { function can_not_animate() return string.find(crawl.messages(10), escape("There is nothing here that can be animated")) end } { function can_not_bottle() return string.find(crawl.messages(10), escape("There isn't anything to bottle here")) end } { function recently_mass_animated() return string.find(crawl.messages(10), escape("Autocasting Mass Animate Remains")) end } { function can_not_butcher() return string.find(crawl.messages(10), escape("anything suitable to butcher here")) or string.find(crawl.messages(10), escape("isn't edible")) end } { function can_not_eat_that() return string.find(crawl.messages(10), escape("You can't eat that")) --These strings don't seem to show up in messages --or string.find(crawl.messages(10), escape("Not only inedible but also greatly harmful")) --or string.find(crawl.messages(10), escape("It is caustic")) end } { function you_are_gourmand() return you.gourmand() or (not you_are_not_ghoul()) or (not you_are_not_felid()) or (not you_are_not_troll()) or (string.find(you.race(), "Kobold")) end } { function have_no_chunks() for it in inventory() do if string.find(it.name(), "chunk") then return false end end return true end } { function have_rotten_chunks() for it in inventory() do if string.find(it.name(), "chunk") and string.find(it.name(), "rott") then return false end end return true end } { function number_of_chunks() for it in inventory() do --if string.find(it.name(), "chunk") then --crawl.mpr(it.name() .." is edible: " .. (food.can_eat(it) and "True" or "False") .. " and dangerous: " .. (food.dangerous(it) and "True" or "False")) --end if string.find(it.name(), "chunk") and (not string.find(it.name(), "book")) and food.can_eat(it) and not food.dangerous(it) then return it.quantity end end return 0 end } { function weapon_in_inventory() for it in inventory() do if string.find(it.class(true), "weapon") then return true end end return false end } { function weapon_in_slot_a() local it = items.inslot(0) if it then return string.find(it.class(true), "weapon") else return false end end } { function find_item_letter(str) for i = 0,51 do it = items.inslot(i) if it then if string.find(it.name(), str) then return items.index_to_letter(i) end end end return false end } { function you_worship_sacrifice_god() return string.find(you.god(), "Trog") --or string.find(you.god(), "Oka") --or string.find(you.god(), "Makhleb") or string.find(you.god(), "Beogh") or string.find(you.god(), "Lugonu") --or string.find(you.god(), "Nemelex") end } { function on_corpses() local fl = you.floor_items() for it in iter.invent_iterator:new(fl) do if string.find(it.name(), "corpse") and not string.find(it.name(), "rotting") and not string.find(it.name(), "plague") then return true end end return false end } { function on_chunks() for it in floor_items() do if string.find(it.name(), "chunk") then return true else return false end end end } { function you_are_carnivore() return you.saprovorous() end } { function you_are_not_ghoul() return not (string.find(you.race(), "Ghoul")) end } { function you_are_not_troll() return not (string.find(you.race(), "Troll")) end } { function you_are_not_felid() return not (string.find(you.race(), "Felid")) end } { function you_are_not_octopode() return not (string.find(you.race(), "Octopode")) end } { function find_corpses() local race = you.race() local god = you.god() local exclude_this = "" if string.find(god, "Shining") then exlude_this = race end sendkeys(string.char(6) .. "@corpse&&!!rott&&!!skel&&!!sky&&!!necrop&&!!ugly&&!!vampire&&!!corpse rot&&!!&&!!botono" .. exclude_this .. "\ra\r") end } { function no_weapon() return (items.equipped_at("Weapon") == nil) and not uses_unarmed() end } { function uses_unarmed() return not you_are_not_ghoul() or not you_are_not_troll() or not you_are_not_felid() or (you.skill("Unarmed Combat") >= 3) end } { function is_weapon(str) local weapon = items.equipped_at("Weapon") if weapon then return string.find(weapon.name(), str) else return false end end } { function is_ring(str) local ring1 = items.equipped_at("Left Ring") local ring2 = items.equipped_at("Right Ring") if ring1 and ring2 then return string.find(ring1.name(), str) or string.find(ring2.name(), str) elseif ring1 then return string.find(ring1.name(), str) elseif ring2 then return string.find(ring2.name(), str) else return false end end } { function item_in_view(str) local x,y for x = -8,8 do for y = -8,8 do if not (x == 0 and y == 0) then local pile = items.get_items_at(x,y) if pile ~= nil then for it in iter.invent_iterator:new(pile) do if string.find(it.name(), str) and you.see_cell_no_trans(x,y) then return true end end end end end end return false end } { -- Returns a table where the key is the monster description and value is the total number of that mob in your vision function getMonsterList() local monsters = {} for x = -7,7 do for y = -7,7 do m = monster.get_monster_at(x, y) local attitude_hostile = 0 if m and (m:attitude() == attitude_hostile) and not (m:is_firewood()) then desc = m:desc() if (monsters[desc] == nil) then monsters[desc] = 1 else monsters[desc] = monsters[desc] + 1 end end end end return monsters end } { --Escapes the special characters in a string for pattern matching function escape(str) --Escapes parens and dash "()-" local escaped = str:gsub('[%(%)%-]','%\%1') --Removes any coloration parts of the string return (escaped:gsub('<[^<]*>','')) end } { function rest_maybe() if (not you.feel_safe()) then return false end local mp, max_mp = you.mp() local hp, max_hp = you.hp() local first_monster = next(getMonsterList()) local already_checked = (no_results() or dont_know_how_to_get_there()) local you_are_barbed = (have_barbs() and not removed_barbs()) local is_safe = (first_monster == nil) local missing_mp = (mp < max_mp) local missing_hp = (hp < max_hp) local need_to_recover = should_rest(hp, mp, max_hp, max_mp) local have_no_chunks = have_no_chunks() local you_are_sif = string.find(you.god(), "Sif") local you_are_yred = string.find(you.god(), "Yred") local you_are_zin = string.find(you.god(), "Zin") local you_are_good = string.find(you.god(), "Shining") or string.find(you.god(), "Elyvilon") or you_are_zin local sacrifice_god = you_worship_sacrifice_god() local you_are_mummy = string.find(you.race(), "Mummy") local you_are_vampire = string.find(you.race(), "Vampire") local you_are_bloodless = you.hunger_name() == "bloodless" local you_are_ghoul = string.find(you.race(), "Ghoul") local you_are_bloodless = you.hunger_name() == "bloodless" local you_do_not_eat = string.find(you.race(), "Spriggan") or you_are_mummy local lichform = string.find(you.transform(), "lich") local bladehands = string.find(you.transform(), "blade") local dragonform = string.find(you.transform(), "dragon") local melded_weapon = (bladehands or dragonform) local you_are_regen = you.regenerating() local you_know_sublimation = known_spells["Sublimation of Blood"] and (spells.fail("Sublimation of Blood") < 20) and (mp>3) local you_know_animate_skeleton = known_spells["Animate Skeleton"] and (spells.fail("Animate Skeleton") < 20) and (mp>1) local you_know_animate_dead = known_spells["Animate Dead"] and (spells.fail("Animate Dead") < 20) and (mp>4) local chunks_are_equipped = is_weapon("chunk") local distort_weapon = is_weapon("distort") local vamp_weapon = is_weapon("vamp") and not chunks_are_equipped local have_a_weapon = weapon_in_inventory() local gourmand_and_hungry = you_are_gourmand() and not (you_are_very_full() or you_are_engorged() or you_are_ghoul) local ghoul_missing_hp = you_are_ghoul and ((hp < (max_hp - 5)) or you.rot() > 0) local want_to_eat = (you_are_hungry() or gourmand_and_hungry or ghoul_missing_hp) and not you_do_not_eat local have_spare_chunks = not have_no_chunks and not you_are_hungry() local you_have_staff_of_energy = is_in_inventory("staff of energy") local have_potion_of_blood = is_in_inventory("potion of blood") or is_in_inventory("potions of blood") local staff_of_energy_is_equipped = is_weapon("staff of energy") local staff_of_power_is_equipped = is_weapon("staff of power") local staff_of_energy_letter = find_item_letter("staff of energy") local chunks_letter = find_item_letter("chunk") local you_are_hungerless = you_are_mummy or lichform local near_starving_or_worse = you_are_starving() or you_are_near_starving() local no_food_issues = (you_are_hungerless or have_spare_chunks) local should_channel_mp = (need_to_recover and (max_mp>mp) ) and no_food_issues local can_cast_regen = known_spells["Regeneration"] and (mp>3) and (spells.fail("Regeneration") < 20) local you_have_regen_ring = is_in_inventory("regeneration") local regen_ring_letter = find_item_letter("regeneration") local regen_ring_is_equipped = is_ring("regeneration") local should_regen_hp = (not (you_are_good or you_are_regen or lichform)) and ((hp/max_hp) < 0.80) and (you_have_regen_ring or can_cast_regen) and not you_are_bloodless local should_sublimate = (not (you_are_good or lichform)) and ((mp/max_mp) < 0.60) and you_know_sublimation and mp>2 and ((hp/max_hp) > 0.95) local should_animate_skeleton = (not you_are_good) and you_know_animate_skeleton and mp>1 and (not can_not_animate()) local should_animate_dead = (not you_are_good) and you_know_animate_dead and mp>4 and (not can_not_animate()) local you_want_spare_chunks = (not (have_spare_chunks or you_do_not_eat)) and (can_cast_regen or you_have_staff_of_energy or you_are_sif) local you_want_chunks = (not you_are_hungerless and (number_of_chunks() == 0) and (want_to_eat or you_want_spare_chunks)) or you_are_vampire or (you_are_ghoul and number_of_chunks() < 4) -- (not melded_weapon) and --crawl.mpr("(should_channel_mp and you_have_staff_of_energy and no_food_issues) = " .. tostring(should_channel_mp and you_have_staff_of_energy and no_food_issues)) --crawl.mpr("should_channel_mp="..tostring(should_channel_mp)) --crawl.mpr("you_have_staff_of_energy="..tostring(you_have_staff_of_energy)) --crawl.mpr("no_food_issues="..tostring(no_food_issues)) --crawl.mpr("need_to_recover="..tostring(need_to_recover)) --crawl.mpr("(max_mp>mp)="..tostring(max_mp>mp)) -- and (not (distort_weapon or vamp_weapon)) and you_are_not_felid() then if you_are_barbed then rest_once() elseif should_sublimate and not (you_are_vampire or lichform) then crawl.mpr("Autocasting Sublimation of Blood.") sendkeys('zm') elseif should_channel_mp and you_are_sif and (you.piety_rank() > 0) then crawl.mpr("Autochanneling using Sif.") sendkeys('aa') elseif should_regen_hp and can_cast_regen then crawl.mpr("Autocasting Regen.") --This assumes casting regen is bound to zr sendkeys('zr') elseif (not melded_weapon) and (should_channel_mp and you_have_staff_of_energy and no_food_issues) and (not (distort_weapon or vamp_weapon)) and you_are_not_felid() then if not staff_of_energy_is_equipped then crawl.mpr("Switching to staff of energy.") auto_resting = true sendkeys('w' .. staff_of_energy_letter ) else crawl.mpr("Autochanneling using staff of energy.") auto_resting = true sendkeys('v') end elseif (weapon_in_slot_a() or uses_unarmed()) and (no_weapon() and have_a_weapon) or (staff_of_energy_is_equipped and (not (staff_of_energy_letter == 'a')) or (chunks_are_equipped and (not (chunks_letter == 'a')))) then if uses_unarmed() then crawl.mpr("Switching to unarmed.") sendkeys('w-') else crawl.mpr("Switching to main weapon.") sendkeys('wa') end elseif want_to_eat and number_of_chunks() > 0 then crawl.mpr("Autoeating chunks.") sendkeys('e') elseif you_want_chunks and on_corpses() and not on_chunks() and (not can_not_butcher()) then if should_animate_skeleton then crawl.mpr("Autocasting Animate Skeleton for chunks.") sendkeys('zA') else crawl.mpr("Autochopping corpse.") sendkeys('c') end --elseif you_want_chunks and (not (you_are_zin or need_to_recover or on_chunks() or on_corpses() or already_checked)) then -- crawl.mpr("You may need something to eat soon, looking for food.") -- find_corpses() --elseif (you_are_starving() or you_are_near_starving()) and (number_of_chunks == 0) and (not (on_chunks() or on_corpses())) then -- local have_bread = is_in_inventory("bread ration") -- local have_meat = is_in_inventory("meat ration") -- if have_bread or have_meat then -- local result = crawl.yesnoquit("Eat a ration?", true, 'e') -- if result == 1 and have_bread then -- sendkeys('e1') -- elseif result == 1 then -- sendkeys('e2') -- elseif result == 0 then -- autoexplore() -- end -- if not (is_in_inventory("bread ration") or is_in_inventory("meat ration")) then -- crawl.mpr("That was your last ration! You should go get more.") -- end -- else -- crawl.mpr("No rations left! You should look for food.") -- end elseif need_to_recover and not you_are_starving() then -- if you_are_bloodless and have_potion_of_blood then -- crawl.mpr("Autoquaffing potion of blood.") -- sendkeys('q1') -- else -- crawl.mpr("DEBUG: Doing normal rest") rest_once() -- end --elseif you_are_yred and (you.piety_rank() >= 3) and (item_in_view("corpse") or item_in_view("skeleton") or on_corpses()) and not recently_mass_animated() then -- crawl.mpr("Autocasting Mass Animate Remains.") -- sendkeys('aa') --elseif (not sacrifice_god) and (item_in_view("corpse") or item_in_view("skeleton") or on_corpses()) and should_animate_dead and not already_animated() then -- crawl.mpr("Autocasting Animate Dead.") -- sendkeys('zA') --elseif (not sacrifice_god) and on_corpses() and should_animate_skeleton then -- crawl.mpr("Autocasting Animate Skeleton.") -- sendkeys('zA') --elseif you_are_yred and (you.piety_rank() >= 1) and on_corpses() then -- crawl.mpr("Autocasting Animate Remains.") -- sendkeys('aa') else --crawl.mpr("DEBUG: return false - no rest") return false -- No resting to be done end --crawl.mpr("DEBUG: return true - something done") return true -- Rest was performed end } # Other config explore_wall_bias = 10 ################# # Online macros # ################# bindkey = [^D] CMD_DISPLAY_RELIGION #spell_slot += mystic blast:b #spell_slot += conjure flame:c #spell_slot += dazzling spray:d #spell_slog += regeneration:g #spell_slot += haste:h #spell_slot += deflect missiles:i spell_slot += conjure ball lightning:L # Key Mappings: # +: auto rest macros += K + ===auto_rest_start # o: auto explore macros += M \{-1013} ===StartLuthTravel #F1 Enable automagic macros += M \{-1011} ===enable_automagic #F2 Disable automagic macros += M \{-1012} ===disable_automagic #F3 Show status #macros += M \{-1013} ===xx spell_slot ^= magic dart:a macros += M - zaf macros += K2 - . spell_slot += searing ray:b macros += M / zb macros += K2 / . #Numpad insert macros += K \{-250} . macros += K2 \{-250} . #F9 spell_slot += Iskenderun's Mystic Blast:i macros += M \{-1019} zi macros += K2 \{-1019} . #F8 spell_slot += fulminant prism:p macros += M \{-1018} zp macros += K2 \{-1018} . #F8 crystal spear macros += M \{-1017} zG macros += K2 \{-1017} . #F5 spell_slot += fireball:F macros += M \{-1015} zF macros += K2 \{-1015} . #F10 Conjure Ball Lighning macros += M \{-1020} zL #F11 Iskenderun's Battlesfere macros += M \{-1021} zz #F12 Orb of Destruction macros += M \{-1022} zC macros += K2 \{-1022} . #F4 Dazzling Flash macros += M \{-1014} zB spell_slot += .*:ABCDEFGHIJKLMNOPQRSTUVWXYZ