# TEAMCAPTAIN EnegeticOcto # 3-f : Travel and Exploration # ---------------------------- travel_delay = -1 rest_delay = -1 # Adjusts how much autoexplore favours attempting to discover room perimeters and corners. # At values higher than 0, autoexplore will more heavily favour visiting squares that are next to walls # reasonable values range from 0 to 10 maybe? explore_wall_bias = 0 travel_open_doors = approach autofight_stop = 65 # Don't stop for boring stacks and boring items # (doesn't work in 0.32?) explore_stop -= greedy_visited_item_stack,items # 3-h : Messages and Display Enhancements ----------------------------------------- msg_webtiles_height = 8 use_animations = beam, range, hp, monster_in_sight, pickup, monster, branch_entry always_show_gems = true fs := flash_screen_message fs += You feel strangely unstable fs += Strange energies course fs += carrying a wand fs += weirdly uncertain fs += Moon pie fs += Ashenzari invites you to partake fs += Ru believes you are ready to make a new sacrifice fs += wielding.*of distortion # 3-i : Colours (messages and menu) # --------------------------------- # black, blue, green, cyan, red, magenta, brown, lightgrey, # darkgrey, lightblue, lightgreen, lightcyan, lightred, # lightmagenta, yellow, white $decent := lightblue $mp := lightcyan $interface := cyan $danger := lightred $item_dmg := red $warning := yellow $boring := darkgrey $negative := brown $positive := green $good := lightgreen $verypositive := lightmagenta $awesome := white $takesaction := blue $godaction := magenta ## menu_colour options # Set Alias menu := menu_colour # Clear defaults # menu = # # General # menu += $boring:(melded) # menu += $boring:.*useless_item.* # menu += $item_dmg:.*evil_item.* # menu += $danger:[^n]cursed # menu += inventory:$danger:[^n]cursed # menu += inventory:$interface:.*equipped.* # menu += $decent:.*artefact.* # menu += $negative:shield of the gong # menu += $danger:.*artefact.* cursed # menu += $awesome:manual # menu += $warning:^unidentified .*(jewellery|potion|scroll|wand).* # menu += $good:^unidentified .*weapon.*(runed|glowing) # menu += $good:^unidentified .*armour.*(runed|glowing|embroidered) # menu += $good:^unidentified .*armour.*(shiny|dyed) # # Staves # menu += $mp:staff of energy # menu += $positive:[^r]staff of # # Wands # menu += $decent:wand of (flame|paralysis|polymorph|disintegration|enslavement|iceblast|mindburst) # menu += $good:wand of (acid|digging) # # Scrolls # menu += $danger:scrolls? of torment # menu += $boring:scrolls? of (noise|random) # menu += $decent:scrolls? of (amnesia|holy word|identify|immolation|remove curse) # menu += $good:scrolls? of (fear|fog|silence|summoning|vulnerability) # menu += $positive:scrolls? of (brand|enchant|magic mapping) # menu += $verypositive:scrolls? of acquirement # menu += $awesome:scrolls? of (blinking|teleportation) # # Potions # menu += $danger:potions? of berserk # menu += magenta:potions? of mutation # menu += $decent:potions? of (flight|lignification|ambrosia|enlightenment) # menu += $good:potions? of (stabbing|brilliance|cancellation|invisibility|might|resistance) # menu += $positive:potions? of curing # menu += $mp:potions? of magic # menu += $verypositive:potions? of (haste|heal wounds) # menu += $awesome:potions? of experience # # Amulets # menu += $boring:amulet of (inaccuracy|harm) # menu += $good:amulet of (guardian spirit|the acrobat) # menu += $positive:amulet of (faith|reflection|magic regeneration) # menu += $verypositive:amulet of (regeneration) # # Rings # menu += $negative:ring of (attention|teleportation) # menu += $negative:ring of \-.*(dexterity|evasion|intelligence|protection|slaying|strength) # menu += $warning:ring of (fire|ice|stealth) # menu += $decent:ring of flight # menu += $verypositive:ring of (.*slaying) # menu += $positive:ring of (poison resistance|protection from cold|protection from fire|protection from magic|see invisible|resist corrosion) # menu += $good:ring of (.*evasion|.*protection|magical power|wizardry) # #menu += $awesome: # # Misc items # menu += blue:inert # menu += $good:throwing net # menu += $good:fan of gales # menu += $good:tin of tremorstones # menu += $good:phial of floods # menu += $good:lightning rod # menu += $good:gravitambourine # menu += $good:phantom mirror # menu += $decent:box of beasts # menu += $decent:sack of spiders # menu += $decent:Horn of Geryon # menu += $mp:crystal ball of energy # menu += $mp:Staff of Wucad Mu # menu += $awesome:Figurine of a ziggurat # menu += $positive:good_item # menu += $positive:ego ## message_colour options #################### # Message coloring # #################### # Set Alias msc := message_colour # Clear defaults # 3-l Inscriptions # ---------------- #################### # Autoinscriptions # #################### # Set Alias ai := autoinscribe # Overwrite annoying inscriptions with your own # Inscribe distortion weapons if you are not worshipping Lugonu : if you.god() ~= "Lugonu" then ai += distortion:!w : end ai += (bad|dangerous)_item.*potion:!q ai += (bad|dangerous)_item.*scroll:!r ai += potion of berserk rage:!q ai += dispersal:=f ai += curare:=f ai += large rock:!d ai += throwing net:=f, !d # Consumables ai += curing:@q1, !d ai += potions? of heal wounds:@q2, !d ai += scrolls? of blinking:@r3, !r!d ai += scrolls? of teleportation:@r2, !d ai += scrolls? of identify: @r1 show_god_gift = unident # 3-m Macro related Options. # ------------------------------ macros += M Z Z* macros += M 3 *L! macros += M 7 *f.\{13} macros += M 0 yt macros += M 8 LJD1\{13}<\{13} # bindkey = [~] CMD_LUA_CONSOLE # 3-n Tiles Options # --------------------- tile_player_tile = mons: Wiglaf tile_runrest_rate = 25 tile_web_mouse_control = false # 4- Character Dump. # =================== # 4-a Saving. # --------------- dump_on_save = true # 4-b Items and Kills. # ------------------------ dump_kill_places = all dump_item_origins = all dump_item_origin_price = 100 dump_message_count = 500 dump_order += vaults, turns_by_place, kills_by_place # 4-c Notes. # -------------- user_note_prefix = NOTE: note_monsters += orb of fire,ancient lich note_hp_percent = 50 note_all_skill_levels = true note_xom_effects = true note_chat_messages = true tile_shield_offsets = 1, -5 tile_viewport_scale = 1.0 prompt_menu = false launcher_autoquiver = false autofight_stop = 75 # Tab will attempt to escape webs autofight_caught = true game_scale = 1 tile_window_ratio = 0 tile_map_scale = 0.8 ss := spell_slot is := item_slot ss ^= Apportation:a ss ^= Blink:b is ^= ring of protection from fire:f is ^= ring of protection from cold:c is ^= ring of slaying:j is ^= ring of poison resistance:o is ^= ring of protection:p is ^= ring of evasion:v is ^= ring of willpower:m is ^= ring of see invisible:i is ^= potions? of curing:q is ^= potions? of heal wounds:w is ^= potions? of haste:h is ^= potions? of might:d is ^= potions? of resistance:n is ^= scrolls? of identify:r is ^= scrolls? of teleportation:t is ^= scrolls? of blinking:z hp_warning = 30 hp_colour = 60:yellow, 30:red fm := force_more_message show_more = false : if (you.race() == "Poltergeist" or you.race() == "Revenant" or you.race() == "Mummy") then force_more_message += wielding.*of holy wrath unusual_monster_items += holy : end fm += watched by something fm += magical effects are unravelling fm += (fall into|sucked into) a shaft fm += interdimensional caravan fm += distant snort fm += roar of battle fm += wave of frost fm += hiss of flowing sand fm += sound of rushing water fm += oppressive heat about you fm += crackle of arcane power fm += make a new sacrifice fm += mollified fm += wrath finds you fm += sends forces fm += sends monsters fm += Vehumet offers fm += Okawaru crowns you victorious fm += transformation is almost over fm += hearing returns fm += is no longer charmed fm += You flicker fm += finished your manual fm += Moon pie fm += A sourceless malevolence fm += Ashenzari invites #fm += into view #################### # Dungeon Features # #################### # Pan lords fm += The mighty Pandemonium lord.*resides here # Portal timers fm += timed_portal:.* fm += Found .* leading deeper into the Abyss fm += Found .* of the Abyss. fm += Found .* leading .* of Pandemonium ############################# # Bad and Unexpected Things # ############################# # Bad things happening to you fm += corrodes you[^r] fm += dispelling energy hits you[^r] fm += infuriates you fm += lose consciousness fm += mark forms upon you fm += MASSIVE DAMAGE fm += Ouch! That really hurt! fm += silver sears you fm += Space bends around you[^r] fm += Space warps horribly around you[^r] fm += surroundings become eerily quiet fm += Terrible wounds (open|spread) all over you fm += The air around.*erupts in flames fm += The air twists around and violently strikes you in flight fm += You shudder from the earth-shattering force fm += barbed spikes (become|dig).*your body fm += The blast of calcifying dust hits you[^r] fm += You miscast # Speed run fm += The poison in your body grows stronger fm += The pull of.*song draws you forwards fm += The.*engulfs you in water fm += The.*grabs you[^r] fm += You (are|feel) drained fm += You are burned terribly fm += You are encased in ice fm += You are engulfed in calcifying dust fm += You are engulfed in dark miasma fm += You are engulfed in mutagenic fog fm += You are knocked back fm += You are blown fm += You are mesmerised fm += You are slowing down fm += You convulse fm += You feel a (horrible|terrible) chill fm += You feel haunted fm += You feel your attacks grow feeble fm += You feel your power drain away fm += You feel your power leaking away fm += You feel yourself grow fm vulnerable to poison fm += You (stumble|are shoved) backwards fm += You.*re (confused|fm confused|too confused) fm += Your body becomes as fragile as glass # Speed run, comment one, uncomment other fm += You.*re (poisoned|more poisoned|lethally poisoned) #fm += You.*re lethally poisoned fm += Your body is wracked with pain fm += Your limbs are stiffening fm += Your willpower is stripped away fm += Your?.*suddenly stops? moving fm += You turn into a (bat|filthy swine|insubstantial wisp|sentient fungus) # Unexpected situations fm += Your surroundings (flicker|seem|suddenly) fm += Done waiting fm += Mutagenic energies flood into your body fm += (The|Your).*falls away! fm += You feel a genetic drift fm += You feel monstrous fm += You feel your rage building fm += Your body shudders with the violent release of wild energies fm += Your guardian golem overheats fm += Your scales start # Exploration traps fm += You are suddenly yanked #################### # Expiring Effects # #################### # Death's Door fm += time is quickly running out fm += life is in your own # Sanctuary fm += The sanctuary disappears # Haste fm += Your extra speed is starting to run out fm += You feel yourself slow down # Invisibility fm += You flicker # Potion of Resistance fm += You start to feel less resistant. fm += Your resistance to elements expires ################ # Hell Effects # ################ fm += A gut-wrenching scream fills the air fm += Brimstone rains from above fm += Die\, mortal fm += Leave now\, before it is too late fm += Something frightening happens fm += Trespassers are not welcome here fm += We do not forgive those who trespass against us fm += We have you now fm += You do not belong in this place fm += You feel a terrible foreboding fm += You feel lost and a long\, long way from home fm += You hear diabolical laughter fm += You hear words spoken in a strange and terrible language fm += You sense a hostile presence fm += You sense an ancient evil watching you fm += You shiver with fear fm += You smell brimstone fm += You suddenly feel all small and vulnerable fm += You will not leave this place ############ # Monsters # ############ # Item Use fm += drinks a potion fm += evokes.*(amulet|ring) fm += reads a scroll fm += zaps a wand fm += steals # Invisibility (only for species without SInv) : if you.race() ~= "Naga" and you.race() ~= "Felid" and you.race() ~= "Spriggan" and you.race() ~= "Vampire" then fm += flickers (and vanishes|out) : end # golem about to explode fm += revealing its core # Early paralysis or petrification fm += (orc sorcerer|basilisk|fenstrider witch).*(comes? into view|opens the) # Dangerous monsters fm += (ghost|fiend|hellion|lich|tormentor|doom hound|tzitzi|hell sentinel|pandemonium lord|juggernaut|spark wasp|shrike|moth of wrath|curse toe|curse skull|orbs? of fire|serpent|elf sorcerer|elf demonologist|walking crystal tome|quicksilver elemental).*(comes? into view|opens the) # Sap Magic fm += warmonger.*(comes? into view|opens the) fm += Your magic feels tainted # Convokers fm += recite a word of recall # Malmutators fm += (shining eye|neqoxec|cacodemon).*(comes? into view|opens the) # Uniques fm += (?-i:[A-Z]).*(comes? into view|opens the) # Note: it won't trigger during targeting only in 0.23+. # Earlier versions require the "(comes? into view|opens the)" bit fm += carrying a wand # Don't miss items! fm += Your pack is full # Harpoon shot fm += You are yanked # Nemelex' cards fm += You have drawn ########## # Skills # ########## : if you.race() ~= "Gnoll" and stop_for_skills then fm += skill (increases|gained) : end fm += reached! fm += mastered fm += You have finished your manual # Item identification (a reminder to throw # away identify scrolls) fm += You have identified the last # Misc fm += Found.*of acquirement fm += seems mollified # fm += You riposte # Misc auto_hide_spells = true always_show_zot = false menu_arrow_control = true # force_spell_targeter = # force_ability_targeter = include = advanced_optioneering.txt include = dvorak_command_keys.txt # The damage announcement messages include += HDamage.rc