explore_mode = never tile_use_small_layout = false tile_show_threat_levels = tough,nasty,unusual default_manual_training = true autofight_stop = 95 explore_auto_rest = true explore_delay = 20 show_travel_trail = true explore_wall_bias = 3 travel_open_doors = true explore_stop += greedy_pickup,stairs,shops,altars,portals,branches,runed_doors tc_reachable = blue tc_dangerous = cyan tc_disconnected = darkgrey tc_excluded = lightmagenta tc_exclude_circle = red tc_forbidden = lightcyan # tile_excluded_col = lightmagenta # tile_excl_centre_col = red # auto_exclude += , , auto_exclude += ^[A-Z]{1}[a-z]+(([[:blank:]]{1}[A-Z]{1}[a-z]+)+)?$ more := force_more_message more += (comes? into view|opens the) more += is.*carrying a wand of more += breathes a plume of calcifying more += fades away more += timed_portal: more += portcullis more += tolling more += whistling more += melting archway more += avalanche of more += rusting more += magical portal more += beating ae := autopickup_exceptions ae +=