# interfejs gry view_max_width = 70 view_max_height = 25 show_more = false tile_map_scale = 1.0 always_show_zot = true allow_extended_colours = true # eksploracja travel_delay = -1 explore_delay = -1 rest_delay = -1 explore_greedy = true # safety options hp_warning = 80 autofight_stop = 80 travel_open_doors = false autofight_warning = 250 autofight_hunger_stop = 1 warn_hatches = true # un-safety options explore_auto_rest = false # sanity default_manual_training = true # morgue options user_note_prefix = :: note_hp_percent = 25 # autoexplore explore_stop = items,stairs,shops,altars,portals,branches,runed_doors,glowing_items explore_stop += greedy_pickup_smart,greedy_visited_item_stack,artefacts explore_stop += greedy_items # autopickup ae := autopickup_exceptions ae +=