# TEAMNAME Babushka_ZINa # TEAMMEMBERS bl3nd3r Arum dakkaduck 7tar4e more := force_more_message more += suddenly seem different tile_viewport_scale = 1.2 tile_map_scale = 0.9 interrupt_travel -= sense_monster item_slot ^= identify:r item_slot ^= teleportation:T item_slot ^= curing:q item_slot ^= heal wounds:w item_slot ^= blinking:W item_slot ^= revelation:M menu_colour ^= lightmagenta:ambrosia autoinscribe += identify:@r1 autofight_warning = 0 #autofight_stop = 70 monster_list_colour = friendly:green, neutral:brown, good_neutral:brown, tough:yellow, nasty:lightred, unusual:lightmagenta tile_show_threat_levels += tough, nasty, unusual unusual_monster_items = wand, distor, chaos more_gem_info = true view_delay = 0 travel_delay = -1 rest_delay = -1 use_animations = autopickup_exceptions ^= amnesia, >wizardry, >faith, >guardian spirit, >magic regeneration, >of intelligence, >of magical power interrupt_travel -= sense_monster runrest_ignore_message += Your primal bloodlust, Your protection from, You feel less protected, Your transformation, Your horns, Your unholy, Your reaping, Your icy, yourself speed up, berserk rage, Trog's Hand, Your toxic aura, no longer corroded, it creaks loudly show_more = false explore_auto_rest = false rest_wait_both = true rest_wait_ancestor = true explore_stop = portals,branches,stairs # Some Lua Scripting { if you.intelligence() > 4 then crawl.mpr("Hey " .. you.name() .. " your brain is dangerously large!", "warning") elseif you.intelligence() == 4 then crawl.mpr("FOUR INT GANG!!!", "warning") else crawl.mpr("АЫАЫАЫАЫАЫАЫАЫАЫ", "warning") end } # Add the following to your options file to automatically pick up # armour for non-body armour slots (gloves, boots, etc.), if you don't # already have an item equipped there. { add_autopickup_func(function(it, name) if it.is_useless then return end if it.class(true) == "armour" then local good_slots = {cloak="Cloak", helmet="Helmet", gloves="Gloves", boots="Boots"} st, _ = it.subtype() if good_slots[st] ~= nil and items.equipped_at(good_slots[st]) == nil then return true end end end) }