# =================== # Crawl Init Settings # =================== # General Settings autopickup = $!?/({*+%}: autopickup_exceptions += manual autopickup_exceptions += glowing autopickup_exceptions += runed autopickup_exceptions += artefact autopickup_exceptions += wand autopickup_exceptions += scroll autopickup_exceptions += potion autopickup_exceptions += ring autopickup_exceptions += amulet autopickup_exceptions += book confirm_butcher = never easy_butcher = true confirm_action += explore confirm_action += travel easy_confirm = all show_travel_trail = true travel_delay = -1 rest_delay = -1 center_delay = -1 scroll_margin = 0 # Display Settings view_delay = 300 hp_colour = 100:green, 99:lightgray, 75:yellow, 50:lightred, 25:red mp_colour = 100:green, 99:lightgray, 75:yellow, 50:lightred, 25:red hp_warning = 50 # Enhanced ASCII Display feature += crystal wall {░} feature += stone wall {▒} feature += metal wall {▓} feature += unnaturally hard rock wall {█} feature += altar {⚑} mons ^= * : ✱ mons ^= dancing weapon : cyan # Interface Settings equip_bar = true item_stack_summary = true show_god_gift = unident tile_web_mouse_control = true tile_show_player_species = true tile_show_items = true tile_show_equip_slot = true tile_font_monospace = Consolas 14 tile_font_crt = false tile_filter_scaling = true tile_cursor_style = block tile_opaque_scrollbars = true tile_skip_title = true tile_tooltip = detailed nice_panels = true display_charname = true tile_player_coloured = true # Map and Display map_mode = explored map_stat_scale = 1 map = relative show_game_time = true show_gold_turns = true statue_hunt = false flash_screen_message += You feel threatened flash_screen_message += You are about to die flash_screen_message += You fall through a shaft # Combat and Autofight autofight = true autofight_stop = 25 autofight_fight_wait = 2 runrest_ignore_poison = true runrest_ignore_monster = demonspawn runrest_ignore_above = 1 force_targeter = true # Autoplay Function - PRESS THE 'a' KEY TO ACTIVATE { function autoplay() if you.feel_safe() then -- If area is safe, auto-explore crawl.sendkeys("o") else -- If enemies are visible, auto-fight crawl.sendkeys("\t") -- Tab key for auto-fight end end function force_fight() -- Continue fighting regardless of HP crawl.sendkeys("\t") end -- Cleaner spell casting prompts local function generic_cast_spell(cmd) crawl.mpr('Cast which spell?') crawl.flush_prev_message() crawl.process_keys(cmd) end function cast_spell() generic_cast_spell('z') end function force_cast_spell() generic_cast_spell('Z') end -- Auto-pickup useful equipment local function pickup_equipment(it, name) if it.is_useless then return false end local class = it.class(true) if class == "armour" then local st = it.subtype() local aux = { cloak=true, helmet=true, gloves=true, boots=true, barding=true } if aux[st] then if st == "gloves" and you.has_claws() > 0 then return false end if it.artefact then return true end local cur = items.equipped_at(st) return not cur or (not cur.branded and not cur.artefact and it.branded) end end return nil end add_autopickup_func(pickup_equipment) } macros += M a ===autoplay macros += M f ===force_fight macros += M z ===cast_spell macros += M Z ===force_cast_spell # Magic and Spellcasting automagic_enable = true automagic_auto_fire = true automagic_auto_cast = true safe_cast = true default_manual_training = true default_manual_training_skills = Spellcasting, Fighting, Dodging default_manual_training_pray = true spell_slot_colours = 5:lightred spell_slot_colours = 6:lightmagenta spell_slot_colours = 7:lightgreen spell_noise_warning = 15 show_god_likes = true # Common spell hotkeys spell_slot += Fireball:flbr spell_slot += Fire storm:fsmt spell_slot += Shatter:STH spell_slot += Dispel undead:ndp spell_slot += Magic dart:mdtc spell_slot += Iskenderun's battlesphere:ibne spell_slot += Summon mana viper:vms spell_slot += Summon lightning spire:lst spell_slot += Freezing cloud:fcgd spell_slot += Ozocubu's refrigeration:cbz spell_slot += Dispersal:iea spell_slot += Silence:SLC # Travel travel_avoid_terrain += shallow water travel_avoid_terrain += lava travel_avoid_terrain += deep water travel_avoid_terrain += dangerous terrain # Auto-Explore explore_auto_rest = true explore_auto_rest_perc = 95 rest_wait_both = true explore_greedy = true explore_stop = stairs, altars, shops, branches explore_stop += items, shops, god, glyphs explore_stop += greedy_items explore_stop_unequip = true explore_stop_interesting = true # Monster and Item Display item_slot_colours += jewellery:red item_slot_colours += weapons:cyan item_slot_colours += armour:lightgrey item_slot_colours += unrand:lightmagenta item_slot_colours += artefact:lightblue item_slot_colours += rune:gold monster_item_view_defaults = :!Cursed items menu_colour = {randart}:green menu_colour = artefact:lightcyan menu_colour = +Blink:lightmagenta menu_colour = (distortion|chaos):lightred # Item slots - rings item_slot += ring of dexterity:Dd item_slot += ring of evasion:Ee item_slot += ring of fire:Ff item_slot += ring of ice:Cc item_slot += ring of intelligence:Ii item_slot += ring of magical power:Mm item_slot += ring of positive energy:Nn item_slot += ring of willpower:Ww item_slot += \+[0-9]+ ring of protection:Tt # Force More Important Events force_more_message += You are about to teleport! force_more_message += You fall through a shaft! force_more_message += You feel yourself yanked force_more_message += Found a gateway force_more_message += Found a transporter force_more_message += Your skin hardens force_more_message += Your fur grows force_more_message += Your scales thicken force_more_message += Divine energy floods through you force_more_message += Your god is mollified force_more_message += You feel a surge of divine power force_more_message += You feel a powerful force drawing you in # Additional Message Alerts more += enough magic points more += You fail to use your ability more += You are too berserk more += too confused more += A sentinel's mark forms upon you more += watched by something more += life is in your own hands more += Your hearing returns more += is no longer charmed more += Ouch! That really hurt! more += dispelling energy hits you # Ignore spammy messages ignore += contamination has completely ignore += your breath back ignore += talk: ignore += sound: # Messages and Highlighting message_colour += /found.*runed.*door/:lightred message_colour += /The.*air.*warps/:lightred message_colour += /welcomes you back/:lightcyan message_colour += /You enter a transporter portal/:lightmagenta message_colour += /You feel a wave of retribution/:lightred # Autoinscribe ai := autoinscribe ai += distortion:!w ai += vampiric:!w ai += chaotic:!w ai += potion of experience:!q ai += scroll of acquirement:!r ai += scroll of brand weapon:!r ai += potions? of curing:@q1 ai += potions? of heal wounds:@q2 ai += scrolls? of teleportation:@r2 ai += scrolls? of identify:@r1 ai += magical staff:!a ai += (large rock|throwing net|curare|of dispersal):=f # Autopickup exceptions for special items ae := autopickup_exceptions ae +=