##### Gargoyle 15 rune real time ##### ############ GENERAL SETTINGS ############ # # #autofight_fires = false # If your quiver contains contains a fireable action that does direct # damage to the enemy, regular CMD_AUTOFIGHT (tab on the default # binding) will trigger it at enemies out of melee range. Without this # option, only a wielded launcher (a bow, crossbow or sling) will be # triggered by CMD_AUTOFIGHT. If an action that does direct damage is # quivered but out of range, you will move towards the enemy. If an # action is quivered that does not do direct damage, CMD_AUTOFIGHT will # ignore it entirely. To prevent moving altogether, rebind with # CMD_AUTOFIGHT_NOMOVE instead of CMD_AUTOFIGHT. (Legacy name: # `autofight_throw`.) # # # default_manual_training = true show_more = true #use_animations = false #ralse' wrong osmth.. this option changed prolly, should check man tile_misc_anim = false tile_realtime_anim = true rest_wait_both = true explore_greedy travel_one_unsafe_move = true ### EN0N's Mini-Map Color Scheme tile_upstairs_col = green tile_downstairs_col = red tile_branchstairs_col = #ffa500 tile_door_col = #c27149 tile_wall_col = #5a524c tile_explore_horizon_col = #aaaaaa tile_floor_col = #1e1b1a tile_item_col = #1e1b1a tile_feature_col = #d4be21 tile_plant_col = #4b6d39 tile_water_col = #0b5d79 tile_deep_water_col = #1212b3 tile_trap_col = #f447ff tile_transporter_col = #ff5656 tile_transporter_landing_col = #59ff89 tile_lava_col = #5f0a00 ############ AUTO INSCRIBES ############ ai := autoinscribe ai += scrolls? of identify:@r1 ai += scrolls? of fog:@r2 ai += scrolls? of teleportation:@r3 ai += scrolls? of blinking:@r4 ai += scrolls? of magic mapping:@r5 ai += potions? of heal wounds:@q1 ai += potions? of curing:@q2 ai += potions? of might:@q3 ai += potions? of haste:@q5 ai += potions? of berserker rage:@q6 ai += javelin:+f ai += wand of acid:+f ai += throwing net:=F ai += curare tipped dart:=F ### item slots is := item_slot #taken: cfglmoqrstuvwxyzABDEFGHIJMNOPQRSTUVWXYZ is ^= (^|[0-9] )boomerang:t is ^= silver boomerang:u is ^= (^|[0-9] )javelin:v is ^= large rock:w is ^= silver javelin:x is ^= curare:F is ^= datura:G is ^= atropa:J is ^= dispersal:K is ^= ring of protection from fire:f is ^= ring of protection from cold:c is ^= ring of protection from magic:m is ^= ring of willpower:m is ^= ring of poison resistance:o is ^= ring of see invisible:s is ^= ring of slaying:y is ^= of resist corrosion:g is ^= amulet of regeneration:r is ^= blowgun:q is ^= throwing net:Z is ^= scroll of remove curse:W is ^= scroll of identify:R is ^= scroll of teleportation:T is ^= scroll of blinking:B is ^= scroll of magic map:M is ^= potion of flight:l is ^= potion of curing:Q is ^= potion of haste:H is ^= wand of acid:A is ^= wand of digg:D is ^= wand of ensl:E is ^= wand of iceb:I is ^= wand of clou:O is ^= wand of para:P is ^= wand of scat:S is ^= wand of flam:V is ^= food:z is ^= vane:O is ^= box:X is ^= sack:N is ^= phial:U is ^= lamp:Y is ^= tin of t:Y ###################### #ability_slot ^= invisibility:i #ability_slot ^= rage:r ability_slot ^= blink:e as := ability_slot as ^= End Transfo: t as ^= Evoke Invis: i as ^= Turn Visibl: j as ^= Evoke Fligh: l as ^= Fly: l as ^= Stop Flying: m as ^= Spit: q as ^= Breath: q as ^= Rolling: r ss := spell_slot ss ^= stone arrow: z ss ^= Apportation: g ss ^= Blink: B ss ^= Lesser Beck: e ss ^= Portal Proj: J ss ^= Teleport Ot: t ss ^= Warp Weapon: W ss ^= Passage of: z ss ^= Phase Shift: p ss ^= Summon Fore: F ss ^= ontrolled B: C ss ^= Control Tel: k ss ^= Song of Sla: y ss ^= Missiles: f ss ^= Flight: l ss ^= Regeneratio: R ss ^= Shroud of G: h ss ^= Spectral We: W ss ^= Ozocubu: h ss ^= Haste: H ss ^= Confus: x ss ^= Tukima's Da: t ss ^= Invisibilit: i ss ^= Enslavement: v ss ^= Dazzling Sp: q ss ^= Animate Ske: b ss ^= Sublimation: Z ss ^= Corpse Rot: r ss ^= Vampiric Dr: v ss ^= Control Und: U ss ^= Dispel Unde: u ss ^= Animate Dea: E ss ^= Borgnjor's : w ss ^= Sticks to S: s ss ^= Spider Form: O ss ^= Ice Form: I ss ^= Blade Hands: u ss ^= Statue Form: Y ss ^= Dragon Form: T ss ^= Irradiate: Q ss ^= Stone Skin: s ss ^= Passwall: s ss ^= Lee's Rapid: l #ss ^= Summon Butt: B ss ^= Aura of Abj: A ss ^= Summon Ligh: L ss ^= Conjure Fla: j ss ^= Mephitic Cl: m ss ^= Olgreb's To: t ss ^= Cure Poison: w ss ^= Bolt: w ss ^= Fireball: e ######AUTOPICKUP###### ae := autopickup_exceptions ae += ring of stealth ae += >ring of positive energy ae += >ring of fire ae += >ring of flight ae += >ring of ice ae += >ring of magical power ae += >ring of strength ae += >ring of intelligence ae += >ring of dexterity ae += >ring of wizardry ae += >ring of see invisible ae ^= >boomerangs? of dispersal ae ^= >atropa-tipped darts? ae += >amulet of magic regeneration ae += >wand of flame ae += >wand of polymorph ae += >scrolls? of amnesia ae += >potions? of brilliance ae += macros += M B zB macros += M 7 zjf macros += M 8 X<\{13} macros += M 9 G\{13} ### Macros macros += K2 \{-1014} + macros += K2 \{-1013} \{32} macros += K2 \{-1012} + macros += K2 \{-1011} . macros += K4 . , macros += M \{-1020} ===toggle_cheiwalk macros += M \{-1019} ===toggle_autothrow macros += M \{-1018} ===toggle_more_mores macros += M \{-1000} zs macros += M \{-1014} Za+ macros += M \{-1013} za\{32} macros += M \{-1012} f+ macros += M \{-1011} f. macros += M \{-250} zb\{32} macros += M \{25} ===toggle_autorest dos_use_background_intensity = true view_max_width = 80 view_max_height = 70 # Add the following to your options file to automatically pick up # armour for non-body armour slots (gloves, boots, etc.), if you don't # already have an item equipped there. { local need_skills_opened = true function ready() if you.turns() == 0 and need_skills_opened then need_skills_opened = false crawl.sendkeys("m") end if crawl.messages(5):find("You enter a gauntlet") and (you.god()=="Lugonu" or you.god()=="Fedhas") then crawl.mpr("Remember to use Corruption!") end fmore_early_threats() end local fmet = true function fmore_early_threats() if you.xl() > 13 and fmet then crawl.setopt("force_more_message -= centaur.* comes? into view") crawl.setopt("force_more_message -= hydra.* comes? into view") crawl.setopt("force_more_message -= killer bee.* comes? into view") crawl.setopt("force_more_message -= electric eel.* comes? into view") fmet = false end end add_autopickup_func(function(it, name) if it.is_useless then return end if it.class(true) == "armour" then local good_slots = {cloak="Cloak", helmet="Helmet", gloves="Gloves", boots="Boots"} st, _ = it.subtype() if good_slots[st] ~= nil and items.equipped_at(good_slots[st]) == nil then return true end end end) }