# TEAMCAPTAIN DevastatorOne ##### Crawl Init file ############################################### # For descriptions of all options, as well as some more in-depth information # on setting them, consult the file # options_guide.txt # in your /docs directory. If you can't find it, the file is also available # online at: # https://github.com/crawl/crawl/blob/master/crawl-ref/docs/options_guide.txt # # Crawl uses the first file of the following list as its option file: # * init.txt in the -rcdir directory (if specified) # * .crawlrc in the -rcdir directory (if specified) # * init.txt (in the Crawl directory) # * ~/.crawl/init.txt (Unix only) # * ~/.crawlrc (Unix only) # * ~/init.txt (Unix only) # * settings/init.txt (in the Crawl directory) ##### Some basic explanation of option syntax ####################### # Lines beginning with '#' are comments. The basic syntax is: # # field = value or field.subfield = value # # Only one specification is allowed per line. # # The terms are typically case-insensitive except in the fairly obvious # cases (the character's name and specifying files or directories when # on a system that has case-sensitive filenames). # # White space is stripped from the beginning and end of the line, as # well as immediately before and after the '='. If the option allows # multiple comma/semicolon-separated terms (such as # autopickup_exceptions), all whitespace around the separator is also # trimmed. All other whitespace is left intact. # # There are three broad types of Crawl options: true/false values (booleans), # arbitrary values, and lists of values. The first two types use only the # simple =, with later options - which includes your options that are different # from the defaults - overriding earlier ones. List options allow using +=, ^=, # -=, and = to append, prepend, remove, and reset, respectively. Usually you will # want to use += to add to a list option. Lastly, there is := which you can use # to create an alias, like so: # ae := autopickup_exceptions # From there on, 'ae' will be treated as if it you typed autopickup_exceptions, # so you can save time typing it. # ##### Other files ################################################### # You can include other files from your options file using the 'include' # option. Crawl will treat it as if you copied the whole text of that file # into your options file in that spot. You can uncomment some of the following # lines by removing the beginning '#' to include some of the other files in # this folder. # Some useful, more advanced options, implemented in LUA. # include = advanced_optioneering.txt # Alternative vi bindings for Dvorak users. # include = dvorak_command_keys.txt # Alternative vi bindings for Colemak users. # include = colemak_command_keys.txt # Alternative vi bindings for Neo users. # include = neo_command_keys.txt # Override the vi movement keys with a non-command. # include = no_vi_command_keys.txt # Turn the shift-vi keys into safe move, instead of run. # include = safe_move_shift.txt show_more = false rest_wait_both = true explore_stop = portals,branches,stairs default_manual_training = true # ASCII settings view_max_width = 81 view_max_height = 71 tile_web_mouse_control = false tile_realtime_anim = true tile_show_threat_levels = tough, nasty tile_layout_priority = inventory tile_map_pixels = 4 sort_menus = true force_more_message += you miscast autofight_stop = 75 { if you.intelligence() > 4 then crawl.mpr("Hey " .. you.name() .. " your brain is dangerously large!", "warning") elseif you.intelligence() == 4 then crawl.mpr("FOUR INT GANG!!!", "warning") else crawl.mpr("АЫАЫАЫАЫАЫАЫАЫАЫ", "warning") end local function autopickup_missing_armour(it, name) -- We don't want to consider useless items and this filter is meant for armour, so skip anything else if it.is_useless then return false end -- We don't want to return false here as this item might be picked up by other filters if it.class(true) ~= "armour" then return nil end -- Now walk through all the slots and see if we already have this item local slots_to_examine = { cloak="Cloak", helmet="Helmet", gloves="Gloves", boots="Boots", body="Body" } item_subtype, _ = it.subtype() -- Don't do anything to "excluded" slots if slots_to_examine[item_subtype] == nil then return end local currently_wearing = items.equipped_at(slots_to_examine[item_subtype]) if currently_wearing == nil then return true end end add_autopickup_func(autopickup_missing_armour) }