# TEAMCAPTAIN enegeticocto ##### Crawl Init file ############################################### # For descriptions of all options, as well as some more in-depth information # on setting them, consult the file # options_guide.txt # in your /docs directory. If you can't find it, the file is also available # online at: # https://github.com/crawl/crawl/blob/master/crawl-ref/docs/options_guide.txt # # Crawl uses the first file of the following list as its option file: # * init.txt in the -rcdir directory (if specified) # * .crawlrc in the -rcdir directory (if specified) # * init.txt (in the Crawl directory) # * ~/.crawl/init.txt (Unix only) # * ~/.crawlrc (Unix only) # * ~/init.txt (Unix only) # * settings/init.txt (in the Crawl directory) ##### Some basic explanation of option syntax ####################### # Lines beginning with '#' are comments. The basic syntax is: # # field = value or field.subfield = value # # Only one specification is allowed per line. # # The terms are typically case-insensitive except in the fairly obvious # cases (the character's name and specifying files or directories when # on a system that has case-sensitive filenames). # # White space is stripped from the beginning and end of the line, as # well as immediately before and after the '='. If the option allows # multiple comma/semicolon-separated terms (such as # autopickup_exceptions), all whitespace around the separator is also # trimmed. All other whitespace is left intact. # # There are three broad types of Crawl options: true/false values (booleans), # arbitrary values, and lists of values. The first two types use only the # simple =, with later options - which includes your options that are different # from the defaults - overriding earlier ones. List options allow using +=, ^=, # -=, and = to append, prepend, remove, and reset, respectively. Usually you will # want to use += to add to a list option. Lastly, there is := which you can use # to create an alias, like so: # ae := autopickup_exceptions # From there on, 'ae' will be treated as if it you typed autopickup_exceptions, # so you can save time typing it. # ##### Other files ################################################### # You can include other files from your options file using the 'include' # option. Crawl will treat it as if you copied the whole text of that file # into your options file in that spot. You can uncomment some of the following # lines by removing the beginning '#' to include some of the other files in # this folder. # Some useful, more advanced options, implemented in LUA. # include = advanced_optioneering.txt # Alternative vi bindings for Dvorak users. # include = dvorak_command_keys.txt # Alternative vi bindings for Colemak users. # include = colemak_command_keys.txt # Override the vi movement keys with a non-command. # include = no_vi_command_keys.txt # Turn the shift-vi keys into safe move, instead of run. # include = safe_move_shift.txt ##### Ancient versions ############################################## # If you're used to the interface of ancient versions of Crawl, you may # get back parts of it by uncommenting the following options: # include = 034_command_keys.txt # And to revert monster glyph and colouring changes: # include = 052_monster_glyphs.txt # include = 060_monster_glyphs.txt # include = 071_monster_glyphs.txt # include = 080_monster_glyphs.txt # include = 0.9_monster_glyphs.txt # include = 0.12_monster_glyphs.txt # include = 0.13_monster_glyphs.txt # include = 0.14_monster_glyphs.txt # Auto butchers when hungry or worse. If set to true, always auto butchers # (hungry only on 0.20+) auto_butcher = true # Eat chunks while traveling or waiting auto_eat_chunks = true # use magic with Tab #automagic_enable = true # fire slot a with Tab #automagic_slot = a # percentage of MP to stop automagic #automagic_stop = 75 # Throw missiles with 'f.' when using tab autofight_fire_stop = true # Stops tab fighting at 65% health autofight_stop = 50 # Doesn't throw throwables when using tab autofight_throw = false # Try it. Clears messages between player actions clear_messages = false # You will automatically butcher the first available corpse, even if there are # multiple corpses on the square confirm_butcher = never # Sets skill training to manual default_manual_training = true # Force uppercase Y on dangerous questions easy_confirm = safe # Always eat chunks first easy_eat_chunks = true # 'W'ear will also allow you to 'T'ake off worn armour, and vice versa, and the # same is true for 'P'utting on / 'R'emoving jewellery equip_unequip = true # Auto rest before auto explore explore_auto_rest = false # How long auto-explore waits after each move (milliseconds) # explore_delay = 0 hp_colour = 100:green, 99:lightgrey, 75:yellow, 50:lightred, 25:red # Gives warning when HP under 50% hp_warning = 50 mp_colour = 100:green, 99:lightgrey, 75:yellow, 50:lightred, 25:red # Gives warning when MP under 40% mp_warning = 40 # Logs chat messages into the notes note_chat_messages = true # How long resting waits after each move (milliseconds) # rest_delay = -1 # If true, only stop resting when both HP/MP are full rest_wait_both = false # Try it. Shows 'more' prompts when outputting more than one screen of messages show_more = false # Highlights the path taking during autoexplore or travel show_travel_trail = true # If true, disables smart targeting for explosion and bouncing bolt spells simple_targeting = false # Items are sorted according to: equipped, basename, qualname, curse, qty sort_menus = true stat_colour = 3:red, 7:lightred # How long travel waits after each move (milliseconds) # travel_delay = 1 # Prefixes manually added notes with the -- string, to make them easier to find user_note_prefix = -- # Controls the speed of animations # view_delay = 100 # Disables mouse control tile_web_mouse_control = false # Adjusts how much autoexplore favours attempting to discover room perimeters # and corners. # At values higher than 0, autoexplore will more heavily favour visiting squares # that are next to walls # reasonable values range from 0 to 10 maybe? # Try it. explore_wall_bias = 3 # Safe HP for walking onto traps trapwalk_safe_hp = dart:15,needle:25,arrow:25,bolt:30,spear:20,axe:40,blade:50 # Fire order fire_order = launcher, return fire_order += rock, javelin, tomahawk, stone, net fire_order += inscribed more += Your transformation is almost over more += You have a feeling this form more += Your skin feels tender more += You feel yourself come back to life # game_seed = 15304678458288108872 # pregen_dungeon = true