# TEAMNAME Stubbed my Curse Toes # TEAMMEMBERS ##### Crawl Init file ############################################### # For descriptions of all options, as well as some more in-depth information # on setting them, consult the file # options_guide.txt # in your /docs directory. If you can't find it, the file is also available # online at: # https://github.com/crawl/crawl/blob/master/crawl-ref/docs/options_guide.txt # # Crawl uses the first file of the following list as its option file: # * init.txt in the -rcdir directory (if specified) # * .crawlrc in the -rcdir directory (if specified) # * init.txt (in the Crawl directory) # * ~/.crawl/init.txt (Unix only) # * ~/.crawlrc (Unix only) # * ~/init.txt (Unix only) # * settings/init.txt (in the Crawl directory) ##### Some basic explanation of option syntax ####################### # Lines beginning with '#' are comments. The basic syntax is: # # field = value or field.subfield = value # # Only one specification is allowed per line. # # The terms are typically case-insensitive except in the fairly obvious # cases (the character's name and specifying files or directories when # on a system that has case-sensitive filenames). # # White space is stripped from the beginning and end of the line, as # well as immediately before and after the '='. If the option allows # multiple comma/semicolon-separated terms (such as # autopickup_exceptions), all whitespace around the separator is also # trimmed. All other whitespace is left intact. # # There are three broad types of Crawl options: true/false values (booleans), # arbitrary values, and lists of values. The first two types use only the # simple =, with later options - which includes your options that are different # from the defaults - overriding earlier ones. List options allow using +=, ^=, # -=, and = to append, prepend, remove, and reset, respectively. Usually you will # want to use += to add to a list option. Lastly, there is := which you can use # to create an alias, like so: # ae := autopickup_exceptions # From there on, 'ae' will be treated as if it you typed autopickup_exceptions, # so you can save time typing it. # ##### Other files ################################################### # You can include other files from your options file using the 'include' # option. Crawl will treat it as if you copied the whole text of that file # into your options file in that spot. You can uncomment some of the following # lines by removing the beginning '#' to include some of the other files in # this folder. # Some useful, more advanced options, implemented in LUA. # include = advanced_optioneering.txt # Alternative vi bindings for Dvorak users. # include = dvorak_command_keys.txt # Alternative vi bindings for Colemak users. # include = colemak_command_keys.txt # Alternative vi bindings for Neo users. # include = neo_command_keys.txt # Override the vi movement keys with a non-command. # include = no_vi_command_keys.txt # Turn the shift-vi keys into safe move, instead of run. # include = safe_move_shift.txt #### Custom options ################################################# # Travels to artefacts eligible for autopickup in addition to exploring the level. explore_greedy_visit = artefacts # Displays a warning message once down to a certain hp percentage. hp_warning = 30 # Stops autofighting with TAB once down to a certain hp percentage. autofight_stop = 50 # Turns on manual training by default. default_manual_training = true # Turns off warnings for casting spells with a chance of failure. fail_severity_to_confirm = 0 # Stops asking uppercase letter confirmation for things. (safe | all) easy_confirm = all # Disables instant autotravel. explore_delay = -1 travel_delay = 20 # Changes UI font sizes. tile_font_crt_size = 18 tile_font_stat_size = 16 tile_font_msg_size = 14 tile_font_tip_size = 15 tile_font_lbl_size = 14 # Changes minimap size. tile_map_pixels = 3 # Enables the optional more messages. more := force_more_message # Brings attention to important events happening. # Gods more += may now remember your ancestor more += grants you a gift more += grants you knowledge of more += you are ready to make a new sacrifice # Bad things more += A sentinel's mark forms upon you more += Ouch! That really hurt! more += lethally poison more += You are mesmerised more += cast banishment more += cast paralyse more += begins to recite a word of recall # Opportunity attack notifier flash_screen_message += attacks as you move away # Exploration more += Found a gateway leading out of the Abyss more += and feel its power # Dangerous monsters more += .*Shining Eye.*(comes? into view|opens the|appears? from) more += .*Cacodemon.*(comes? into view|opens the|appears? from) more += .*Orbs? of Fire.*(comes? into view|opens the|appears? from) more += .*Neqoxec.*(comes? into view|opens the|appears? from) more += .*wretched star.*comes? into view more += .*Tormentor.*(comes? into view|opens the|appears? from) more += .*Fiend.*(comes? into view|opens the|appears? from) more += .*Tzitzim.*(comes? into view|opens the|appears? from) more += .*Greater Mumm.*(comes? into view|opens the|appears? from) more += .*Mummy Priest.*(comes? into view|opens the|appears? from) more += .*Curse Toe.*(comes? into view|opens the|appears? from) more += .*Curse Skull.*(comes? into view|opens the|appears? from) more += .*Dread Lich.*(comes? into view|opens the|appears? from) more += .*Lich.*(comes? into view|opens the|appears? from) more += .*Ogre Mage.*(comes? into view|opens the|appears? from) more += .*a Wizard.*(comes? into view|opens the|appears? from) more += .*orc sorcerer.*(comes? into view|opens the|appears? from) more += .*sphinx.*(comes? into view|opens the|appears? from) more += .*Great orbs? of eyes.*(comes? into view|opens the|appears? from) more += .*Vampire knight.*(comes? into view|opens the|appears? from) more += .*boggart.*(comes? into view|opens the|appears? from) ##### Ancient versions ############################################## # If you're used to the interface of ancient versions of Crawl, you may # get back parts of it by uncommenting the following options: # include = 034_command_keys.txt # And to revert monster glyph and colouring changes: # include = 052_monster_glyphs.txt # include = 060_monster_glyphs.txt # include = 071_monster_glyphs.txt # include = 080_monster_glyphs.txt # include = 0.9_monster_glyphs.txt # include = 0.12_monster_glyphs.txt # include = 0.13_monster_glyphs.txt # include = 0.14_monster_glyphs.txt