# TEAMNAME NoTimeToDie # TEAMMEMBERS PigKeeper travel_delay = -1 explore_delay = -1 rest_delay = -1 view_delay = 3 show_travel_trail = true #use_animations = false # megazigging show_more = false # try to prevent autopick from being interrupted during zig cleanup? travel_key_stop = false # re-set travel_open_doors = false, this was set in my old rc but removed -.- travel_open_doors = avoid # try to reduce keyboard delay for realtime games # here we use 3 ms to try to stay inside of a 280hz redraw window tile_runrest_rate = 3 tile_key_repeat_delay = 3 # prevent autofight from changing behavior at arbitrary HP threshold autofight_stop = 0 # try to prevent movement key tapping deaths due to disabled mores # note: you need to force_more for this to work with show_more = false hp_warning = 60 # allow specific force_mores through show_more = false force_more_message = force_more_message += LOW HITPOINT WARNING # since we're clearing default force_mores, re-enable portal and zot clock announcements, as not to miss them ## Zot is coming! force_more_message += You have lingered too long force_more_message += Zot draws nearer force_more_message += Zot has nearly found you force_more_message += Zot already knows force_more_message += Zot's attention fixes on you # Announcements of timed portal vaults: force_more_message += interdimensional caravan force_more_message += distant snort force_more_message += roar of battle force_more_message += wave of frost force_more_message += hiss of flowing sand force_more_message += sound of rushing water force_more_message += oppressive heat about you force_more_message += crackle of arcane power force_more_message += hear a distant wind # tiles-specific options tile_show_threat_levels = tough, nasty cloud_status = true # does this have a bad interaction with view_delay ??? # tile_realtime_anim = true # player tile things tile_weapon_offsets = 0,0 tile_shield_offsets = 0,0