# interfejs i konfiguracja gry tile_menu_icons = false view_max_width = 70 view_max_height = 25 travel_delay = -1 explore_delay = -1 rest_delay = -1 ## zrzut postaci / log po zakończeniu gry ## user_note_prefix = :: # nie wymusza naciśnięcia klawisza, jak lista komunikatów przekracza dostępne miejsce show_more = false # włącza ręczne trenowanie umiejętności default_manual_training = true # ostrzeżenie na poziomie 75% zdrowia hp_warning = 75 # bez skalowania mapy przy Shift-x tile_map_scale = 1.0 # to na potrzeby konsoli do korzystania z rozszerzonej palety barw allow_extended_colours = true # zatrzymanie autoeksploracji explore_stop = stairs,shops,altars,portals,branches,runed_doors,glowing_items explore_stop += greedy_pickup_smart,greedy_visited_item_stack,artefacts # auto-opisanie przedmiotów # nie wiem, chyba jestem do tego przyzwyczajony autoinscribe += throwing net:!f autoinscribe += of identify:@r1 autoinscribe += .*scroll:!r autoinscribe += of might:@q3 # kolory menu_colour += inventory:lightgreen:of identify autofight_warning = 250 autofight_hunger_stop = 1 autofight_stop = 80 note_hp_percent = 25 # Stops more := force_more_message more += finished your manual, skill (increases|gained) more += You convulse more += You have finished your manual of more += Space .* around you more += .*orbs? of fire.* comes? into view more += .*caustic shrikes?.* comes? into view more += .*pandemonium* comes? into view more += .*lich.* comes? into view more += .*Fiend.* comes? into view more += .*tormentor.* comes? into view more += wielding.*of distortion more += You have finished your manual more += Found .* abyssal rune of Zot more += You are(?!.*longer).*(confused|poisoned) more += (blundered into a|invokes the power of) Zot more += Deactivating autopickup more += .*phantasmal warriors?.* comes? into view more += your magical defenses more += .*killer bees?.* comes? into view more += enormous slime creature more += titanic slime creature more += drinks a potion more += reads a scroll more += (shining eye|neqoxec|cacodemon).*(comes? into view|opens the) more += you enter a teleport trap! more += Found a gateway leading out of the Abyss more += Found a gateway leading deeper into the Abyss more += You become entangled in the net more += you add the spells more += begins to recite a word of recall more += you miscast more += your transformation is almost over more += is carrying wand more += you feel less protected more += you add the spells more += The mighty Pandemonium lord .* resides here more += Ouch! That really hurt! more += (starving|devoid of blood) more += lose consciousness more += A sentinel's mark forms upon you more += calcifying dust hits more += watched by something more += vehumet offers you :if you.god() == "Xom" then more += god: :end # Force all movements to be deliberate while enemies are in LOS. # jeśli wróg jest w polu widzenia, to ruszanie się możliwe jest tylko # poprzez naciśnięcie Shift-klawisz kierunku bindkey = [B] CMD_MOVE_DOWN_LEFT bindkey = [H] CMD_MOVE_LEFT bindkey = [J] CMD_MOVE_DOWN bindkey = [K] CMD_MOVE_UP bindkey = [L] CMD_MOVE_RIGHT bindkey = [N] CMD_MOVE_DOWN_RIGHT bindkey = [U] CMD_MOVE_UP_RIGHT bindkey = [Y] CMD_MOVE_UP_LEFT bindkey = [b] CMD_SAFE_MOVE_DOWN_LEFT bindkey = [h] CMD_SAFE_MOVE_LEFT bindkey = [j] CMD_SAFE_MOVE_DOWN bindkey = [k] CMD_SAFE_MOVE_UP bindkey = [l] CMD_SAFE_MOVE_RIGHT bindkey = [n] CMD_SAFE_MOVE_DOWN_RIGHT bindkey = [u] CMD_SAFE_MOVE_UP_RIGHT bindkey = [y] CMD_SAFE_MOVE_UP_LEFT # ostrzeżenie przed wejściem w zapadnię / na drabinę warn_hatches = true # pokazuj zegar Zot always_show_zot = true macros += M \{-1016} f. macros += M 1 Xo\{13} macros += M 2 af. macros += M \{13} \{9} # przekopiowane z # https://crawl.kelbi.org/crawl/rcfiles/crawl-git/ebering.rc ## Glyphs # mild interpolation of the alternate glyph sets for features display_char = wall:▒ display_char = permawall:█ display_char = wall_magic:░ display_char = floor:· display_char = trap:^ display_char = stairs_down:> display_char = stairs_up:< display_char = altar:π display_char = arch:∩ display_char = fountain:⌠ display_char = wavy:≈ display_char = invis_exposed:∆ display_char = item_detected:{ display_char = item_orb:⊛ display_char = item_rune:φ display_char = item_weapon:) display_char = item_armour:[ display_char = item_wand:/ display_char = item_food:% display_char = item_corpse:‰ display_char = item_scroll:? display_char = item_ring:= display_char = item_potion:! display_char = item_missile:( display_char = item_book:∞ display_char = item_staff:| display_char = item_miscellany:} display_char = item_gold:$ display_char = item_amulet:" display_char = fired_bolt:# display_char = fired_zap:* display_char = fired_burst:÷ display_char = fired_debug:X display_char = explosion:# # fancier feature declarations # Walls and floors feature += crystal wall {░} feature += Golubria {Ω} feature += collapsed entrance {∧,∧,lightgrey} feature += escape hatch in the ceiling {«} feature += escape hatch in the floor {»}