##### Crawl Init file ############################################### # For descriptions of all options, as well as some more in-depth information # on setting them, consult the file # options_guide.txt # in your /docs directory. If you can't find it, the file is also available # online at: # https://github.com/crawl/crawl/blob/master/crawl-ref/docs/options_guide.txt # # Crawl uses the first file of the following list as its option file: # * init.txt in the -rcdir directory (if specified) # * .crawlrc in the -rcdir directory (if specified) # * init.txt (in the Crawl directory) # * ~/.crawl/init.txt (Unix only) # * ~/.crawlrc (Unix only) # * ~/init.txt (Unix only) # * settings/init.txt (in the Crawl directory) ##### Some basic explanation of option syntax ####################### # Lines beginning with '#' are comments. The basic syntax is: # # field = value or field.subfield = value # # Only one specification is allowed per line. # # The terms are typically case-insensitive except in the fairly obvious # cases (the character's name and specifying files or directories when # on a system that has case-sensitive filenames). # # White space is stripped from the beginning and end of the line, as # well as immediately before and after the '='. If the option allows # multiple comma/semicolon-separated terms (such as # autopickup_exceptions), all whitespace around the separator is also # trimmed. All other whitespace is left intact. # # There are three broad types of Crawl options: true/false values (booleans), # arbitrary values, and lists of values. The first two types use only the # simple =, with later options - which includes your options that are different # from the defaults - overriding earlier ones. List options allow using +=, ^=, # -=, and = to append, prepend, remove, and reset, respectively. Usually you will # want to use += to add to a list option. Lastly, there is := which you can use # to create an alias, like so: # ae := autopickup_exceptions # From there on, 'ae' will be treated as if it you typed autopickup_exceptions, # so you can save time typing it. # ##### Other files ################################################### # You can include other files from your options file using the 'include' # option. Crawl will treat it as if you copied the whole text of that file # into your options file in that spot. You can uncomment some of the following # lines by removing the beginning '#' to include some of the other files in # this folder. # Some useful, more advanced options, implemented in LUA. # include = advanced_optioneering.txt # Alternative vi bindings for Dvorak users. # include = dvorak_command_keys.txt # Alternative vi bindings for Colemak users. # include = colemak_command_keys.txt # Alternative vi bindings for Neo users. # include = neo_command_keys.txt # Override the vi movement keys with a non-command. # include = no_vi_command_keys.txt # Turn the shift-vi keys into safe move, instead of run. # include = safe_move_shift.txt ##### Ancient versions ############################################## # If you're used to the interface of ancient versions of Crawl, you may # get back parts of it by uncommenting the following options: # include = 034_command_keys.txt # And to revert monster glyph and colouring changes: # include = 052_monster_glyphs.txt # include = 060_monster_glyphs.txt # include = 071_monster_glyphs.txt # include = 080_monster_glyphs.txt # include = 0.9_monster_glyphs.txt # include = 0.12_monster_glyphs.txt # include = 0.13_monster_glyphs.txt # include = 0.14_monster_glyphs.txt #tile_player_tile = playermons #tile_player_tile = mons:Antaeus #tile_player_tile = mons:The Royal Jelly #tile_player_tile = mons:Jory #tile_player_tile = mons:Cerebov #tile_player_tile = mons:Test spawner #tile_player_tile = mons:banana.png #tile_player_tile = mons:banana #tile_player_tile = mons:ghost #tile_player_tile = mons:MONS_HYDRA_7 #tile_player_tile = tile:MONS_GASTRONAUT #tile_player_tile = tile:MONS_JACK_O_LANTERN #tile_player_tile = tile:MONS_PANDEMONIUM_LORD #tile_player_tile = tile:MONS_MEATLORD #tile_player_tile = tile:MONS_GIAGGOSTUONO #tile_player_tile = tile:MONS_UNKNOWN #tile_player_tile = tile:MONS_PROGRAM_BUG #tile_player_tile = tile:TRAP_NET #tile_player_tile = tile:MONS_SENSED_TOUGH #tile_player_tile = tile:TOWER_SHIELD_TEAL #tile_player_tile = tile:BOTTLE #tile_player_tile = tile:OLGREB #tile_player_tile = tile:CURSOR #tile_player_tile = mons:Khufu tile_player_tile = mons:deep troll tile_shield_offsets = 1,-3 tile_weapon_offsets = -4,1 show_game_time = false #autofight_throw = true rest_wait_percent = 80 --- LUA BLOCK { add_autopickup_func(function(it, name) if it.is_useless then return end if it.class(true) == "armour" then local good_slots = {cloak="Cloak", helmet="Helmet", gloves="Gloves", boots="Boots"} st, _ = it.subtype() if good_slots[st] ~= nil and items.equipped_at(good_slots[st]) == nil then return true end end end) AUTOIDENT_SCROLL_MIN = 3 AUTOIDENT_POTION_MIN = 3 local function auto_identify() local inv = items.inventory() for _, it in ipairs(inv) do if not it.fully_identified then local letter = items.index_to_letter(it.slot) if it.class() == "Scrolls" and it.quantity >= AUTOIDENT_SCROLL_MIN then crawl.mpr("You have " .. AUTOIDENT_SCROLL_MIN .. " of an unidentified scroll. You should read one.") elseif it.class() == "Potions" and it.quantity >= AUTOIDENT_POTION_MIN then crawl.mpr("You have " .. AUTOIDENT_POTION_MIN .. " of an unidentified potion. You should quaff one.") end end end end local function ihaveunidentified() local inv = items.inventory() for _, it in ipairs(inv) do if not it.fully_identified then return true end end return false end local function ihaveidentify() local inv = items.inventory() for _, it in ipairs(inv) do if string.find(it.name(), "dentify") then return true end end return false end local function ihaveidentify_at() local inv = items.inventory() for _, it in ipairs(inv) do if string.find(it.name(), "dentify") then local letter = items.index_to_letter(it.slot) return letter end end end function ready() if you.feel_safe() then if not string.find(you.status(), "nable to read") then auto_identify() if ihaveunidentified() then if ihaveidentify() then crawl.mpr("You a scroll of identify and an unidentified item. Consider reading a scroll of identify at " .. ihaveidentify_at() .. ".") end end end end end }