--- LUA BLOCK { add_autopickup_func(function(it, name) if it.is_useless then return end if it.class(true) == "armour" then local good_slots = {cloak="Cloak", helmet="Helmet", gloves="Gloves", boots="Boots"} st, _ = it.subtype() if good_slots[st] ~= nil and items.equipped_at(good_slots[st]) == nil then return true end end end) AUTOIDENT_SCROLL_MIN = 3 AUTOIDENT_POTION_MIN = 3 local function auto_identify() local inv = items.inventory() for _, it in ipairs(inv) do if not it.fully_identified then local letter = items.index_to_letter(it.slot) if it.class() == "Scrolls" and it.quantity >= AUTOIDENT_SCROLL_MIN then crawl.mpr("You have " .. AUTOIDENT_SCROLL_MIN .. " of an unidentified scroll. You should read one." elseif it.class() == "Potions" and it.quantity >= AUTOIDENT_POTION_MIN then crawl.mpr("You have " .. AUTOIDENT_POTION_MIN .. " of an unidentified potion. You should quaff one." end end end end local function ihaveunidentified() local inv = items.inventory() for _, it in ipairs(inv) do if not it.fully_identified then return true end end return false end local function ihaveidentify() local inv = items.inventory() for _, it in ipairs(inv) do if string.find(it.name(), "dentify") then return true end end return false end local function ihaveidentify_at() local inv = items.inventory() for _, it in ipairs(inv) do if string.find(it.name(), "dentify") then local letter = items.index_to_letter(it.slot) return letter end end end function ready() if you.feel_safe() then if not string.find(you.status(), "nable to read") then auto_identify() if ihaveunidentified() then if ihaveidentify() then crawl.mpr("You a scroll of identify and an unidentified item. Consider reading a scroll of identify at " .. ihaveidentify_at() .. ".") end end end end }