# If set, that's the name all your Crawl characters will get. name = Camille # When set to true, new characters will start with skill training # set to manual mode instead of automatic mode. This will also set the # [!] selection on the skill (m) menu to "cost" by default, instead of # "training". default_manual_training = true # How long travel waits after each move (milliseconds), and also # how long auto-explore waits after each move unless explore_delay # is set. Depends on platform. Setting to -1 will jump to end of # travel - you will not see the individual moves. travel_delay = -1 # When set to true, the path taken during autoexplore or travel # will be highlighted. The console colour and glyph of the travel trail # can be further configured using the feature option to override the # "travel trail" feature. If a travel trail is currently being displayed, # the Clear Map command (Ctrl-C) clears the trail instead of the map # (pressing it a second time then clears the map as usual). show_travel_trail = false # How long resting waits after each move (milliseconds). Depends on # platform. Setting rest_delay = -1 will prevent the display updating # during resting. rest_delay = -1 # A set of regexes that force matching items to be picked up (if # prefixed with <), or never picked up (if prefixed with >). # The list is order sensitive: the first matching rule will be applied to # an item. ae := autopickup_exceptions ae += message_turn then while current_turn > message_turn do message_turn = message_turn + math.random(1000, 5000) end crawl.mpr("Remind yourself that overconfidence is a slow and insidious killer.") end end } { local need_skills_opened = true function skills_startup() if you.turns() == 0 and need_skills_opened then need_skills_opened = false crawl.sendkeys("m") end end } { function ready() skills_startup() psa() end }