##### ##### ##### Reference ##### ##### ##### ae := autopickup_exceptions ##### ##### ##### My Settings ##### ##### ##### # wait until HP and MP recovered rest_wait_both = true # disable autoquiver fire_order = # numpad seems mostly fine now? bindkey = [\{-1005}] CMD_WAIT bindkey = [\{-1005}] CMD_TARGET_SELECT_ENDPOINT # Swap z and y for QWERTZ keyboards # Also colon key for notes bindkey = [z] CMD_MOVE_UP_LEFT bindkey = [z] CMD_TARGET_UP_LEFT bindkey = [z] CMD_MAP_MOVE_UP_LEFT bindkey = [Z] CMD_RUN_UP_LEFT bindkey = [Z] CMD_TARGET_DIR_UP_LEFT bindkey = [Z] CMD_MAP_JUMP_UP_LEFT bindkey = [^z] CMD_ATTACK_UP_LEFT bindkey = [y] CMD_CAST_SPELL bindkey = [Y] CMD_FORCE_CAST_SPELL bindkey = [:] CMD_MAKE_NOTE :if you.race() == "Ghoul" then ae += ring of poison resistance ae += ring of positive energy :end ##### ##### ##### copied and modified version of "Yermak's Crawl Init file" ##### ##### ##### travel_delay = -1 explore_delay = -1 rest_delay = -1 { local need_skills_opened = true function ready() if you.race() == "Gnoll" then return end if you.turns() == 0 and need_skills_opened == true then need_skills_opened = false crawl.sendkeys("m") end end } default_manual_training = true assign_item_slot = backward show_travel_trail = true show_god_gift = yes cloud_status = true tile_web_mouse_control = false runrest_ignore_message += Your icy armour runrest_ignore_message += Your skin is crawling a little less runrest_ignore_message += infusion is running out runrest_ignore_message += shroud begins to fray runrest_ignore_message += You feel.*sick autofight_stop = 80 easy_confirm = all ae += >scrolls? of (amn|vuln|noise) #ae += >wand of (dis|flame|poly|conf|rand|slow) ae += >wand of (rand|poly) ae += >ring of (protection from (mag|fire|cold)|mag|stealth|ice|fire|pos|wiz) ae ^= ring of (poi|resist cor|fli|see) ae += >amulet of ### EN0N's Mini-Map Color Scheme tile_upstairs_col = green tile_downstairs_col = red tile_branchstairs_col = #ffa500 tile_door_col = #c27149 tile_wall_col = #5a524c tile_explore_horizon_col = #aaaaaa tile_floor_col = #1e1b1a tile_item_col = #1e1b1a tile_feature_col = #d4be21 tile_plant_col = #4b6d39 tile_water_col = #0b5d79 tile_deep_water_col = #1212b3 tile_trap_col = #f447ff tile_transporter_col = #ff5656 tile_transporter_landing_col = #59ff89 tile_lava_col = #5f0a00