macros += M 1 ' macros += M 2 . macros += M 3 za macros += M 4 zb macros += M ` o macros += M z z? macros += M Z Z* cloud_status = true simple_targeting = false skill_focus = false tile_show_threat_levels = trivial, easy, tough, nasty tile_filter_scaling = true default_show_all_skills = true default_manual_training = true show_more = false bold_brightens_foreground = true autofight_caught = true item_slot += weapon: ab explore_delay = -1 travel_delay = -1 rest_delay = -1 show_travel_trail = false travel_key_stop = false easy_confirm = all force_more_message -= vehumet offers you knowledge use_animations -= hp tile_show_demon_tier = true hp_colour = 0:green mp_colour = 0:blue ability_slot ^=Heroism:b ability_slot ^=Finesse:d item_slot ^= potion of curing:q item_slot ^= potion of heal wounds:w item_slot ^= potion of haste:h item_slot ^= potion of might:d item_slot ^= potion of resistance:n item_slot ^= scroll of identify:r item_slot ^= scroll of remove curse:x item_slot ^= scroll of teleportation:t item_slot ^= scroll of blinking:z item_slot ^= wand of digging:d item_slot ^= condenser vane:v item_slot ^= box of beasts:B item_slot ^= ring of protection: p item_slot ^= ring of protection from cold: k item_slot ^= ring of resist corrosion: k item_slot ^= ring of evasion: l item_slot ^= ring of protection from fire: f item_slot ^= ring of see invisible: i item_slot ^= ring of protection from magic: m item_slot ^= ring of poison resistance: o item_slot ^= ring of slaying: j autopickup_exceptions -= dangerous_item menu_colour += cyan:brand weapon menu_colour += cyan:enchant weapon menu_colour += cyan:enchant armour menu_colour += cyan:magic mapping menu_colour += green:potions? of might menu_colour += green:potions? of agility menu_colour += green:potions? of brilliance menu_colour += green:potions? of haste menu_colour += green:potions? of resistance menu_colour += green:potions? of berserk menu_colour += cyan:wand of para menu_colour += cyan:wand of conf menu_colour += cyan:wand of poly menu_colour += cyan:wand of ensl menu_colour += cyan:wand of dis { add_autopickup_func(function(it, name) if it.is_useless then return end if it.class(true) == "armour" then local good_slots = {cloak="Cloak", helmet="Helmet", gloves="Gloves", boots="Boots"} st, _ = it.subtype() if good_slots[st] ~= nil and items.equipped_at(good_slots[st]) == nil then return true end end end) } autopickup_exceptions += >mulet of the acrobat autopickup_exceptions += >mulet of faith autopickup_exceptions += >mulet of guardian spirit autopickup_exceptions += >mulet of magic regeneration autopickup_exceptions += >mulet of reflection autopickup_exceptions += >mulet of regeneration autopickup_exceptions += >ing of willpower autopickup_exceptions += >ing of dexterity autopickup_exceptions += >ing of evasion autopickup_exceptions += >ing of fire autopickup_exceptions += >ing of flight autopickup_exceptions += >ing of ice autopickup_exceptions += >ing of intelligence autopickup_exceptions += >ing of magical power autopickup_exceptions += >ing of poison resistance autopickup_exceptions += >ing of positive energy autopickup_exceptions += >ing of protection autopickup_exceptions += >ing of protection from cold autopickup_exceptions += >ing of protection from fire autopickup_exceptions += >ing of resist corrosion autopickup_exceptions += >ing of see invisible autopickup_exceptions += >ing of slaying autopickup_exceptions += >ing of stealth autopickup_exceptions += >ing of strength autopickup_exceptions += >ing of wizardry autopickup_exceptions +=