#General warnings runrest_stop_message += flickers and vanishes! runrest_stop_message += You fall through a shaft runrest_stop_message += An alarm trap emits a blaring wail runrest_stop_message += (blundered into a|invokes the power of) Zot runrest_stop_message += A huge blade swings out and slices into you! runrest_stop_message += sense of stasis runrest_stop_message += flesh start runrest_stop_message += (starving|devoid of blood) runrest_stop_message += wrath finds you runrest_stop_message += lose consciousness runrest_stop_message += watched by something flash_screen_message += You feel less protected from missiles flash_screen_message += You are slowing down flash_screen_message += You feel strangely unstable flash_screen_message += A Brimstone Fiend comes into view flash_screen_message += Something drains your vigour flash_screen_message += You feel yourself slow down flash_screen_message += Something hits you flash_screen_message += floating eye force_more_message += floating eye flash_screen_message += changes into a floating force_more_message += changes into a floating flash_screen_message += flickers and vanishes! force_more_message += flickers and vanishes! force_more_message += Something hits you force_more_message += You feel less protected from missiles force_more_message += You shrug off the repeated paralysis force_more_message += carrying a wand flash_screen_message += carrying a wand force_more_message += It is a wand of paralysis force_more_message += distortion force_more_message += chaos force_more_message += electrocution force_more_message += LOW HITPOINT WARNING force_more_message += Your transformation is almost over. runrest_stop_message += Your transformation is almost over. force_more_message += You revert to your normal fleshy form. force_more_message += You are lethally poisoned! force_more_message += The blast of calcifying dust hits you! force_more_message += You are engulfed in calcifying dust. force_more_message += Your surroundings flicker force_more_message += sense of stasis force_more_message += Your amulet of stasis force_more_message += You cannot teleport right now force_more_message += The writing blurs in front of your eyes force_more_message += You are (blasted|electrocuted)! force_more_message += You are.*(confused|poisoned) force_more_message += flesh start force_more_message += (starving|devoid of blood) force_more_message += You fall through a shaft force_more_message += A huge blade swings out and slices into you! force_more_message += (blundered into a|invokes the power of) Zot force_more_message += Ouch! That really hurt! force_more_message += dispelling energy hits you force_more_message += You convulse force_more_message += wrath finds you force_more_message += A Brimstone Fiend comes into view force_more_message += Something drains your vigour force_more_message += lose consciousness force_more_message += You are too injured to fight blindly force_more_message += calcifying dust hits force_more_message += watched by something force_more_message += A sentinel's mark forms upon you force_more_message += Space warps horribly around you force_more_message += hits you.*distortion force_more_message += Space bends around you force_more_message += You are feeling hungry. force_more_message += You are feeling very hungry. force_more_message += flay force_more_message += You are slowing down. force_more_message += _You are slowing down. force_more_message += You are slowing down force_more_message += zaps a wand force_more_message += You feel yourself slow down #Upgrade weapons & armor { local function armour_plus(it) local plus = string.gsub(it.name(), '+', '', 1) local s, _ = string.gsub(plus, '[^-%d]', '') return tonumber(s) end local function autopickup(it, name) if it.is_useless then return end local class = it.class(true) if class ~= 'armour' then return end st, _ = it.subtype() local good_slots = {cloak='Cloak', helmet='Helmet', gloves='Gloves', boots='Boots'} local cur if good_slots[st] ~= nil then if it.branded or it.artifact then return true end cur = items.equipped_at(good_slots[st]) if not cur then return true end if cur.branded or cur.artefact then return end elseif st == 'body' then cur = items.equipped_at('armour') if not (cur and cur.name('qual') == it.name('qual')) then return end if it.branded then return true end if cur.branded or cur.artefact then return end else return end if cur then local xi = armour_plus(it) local xc = armour_plus(cur) if xi and xi > xc or xc < 0 then return true end end end add_autopickup_func(autopickup) } #tile_player_tile = tile:mons_Tiamat auto_sacrifice = true #travel_delay = 20 (or -1 online) #explore_delay = -1 rest_delay = 0 (or -1 online) autofight_stop=10 hp_warning = 10 hp_colour = 100:yellow, 99:green, 50:yellow, 25:red force_more_message += into view force_more_message += Really walk into if items.equipped_at("Weapon") and string.find(items.equipped_at("Weapon").name(), "meat ration") then force_more_message += .*comes? into view else crawl.setopt("force_more_message -= .*comes? into view") end if items.equipped_at("Weapon") and string.find(items.equipped_at("Weapon").name(), "bread ration") then force_more_message += .*comes? into view else force_more_message += Shadows whirl crawl.setopt("force_more_message -= .*comes? into view") end use_animations -= hp, monster_in_sight force_more_message += Your transformation is almost auto_sacrifice = true auto_butcher = true force_more_message += Trog sends monsters to punish you use_animations -= hp, monster_in_sight force_more_message += Your transformation is almost over #force_more_message += Trog force_more_message += You cannot teleport #tile_cell_pixels = 48 note_chat_messages = false #travel_avoid_terrain = shallow water autoinscribe += throwing net:!f autoinscribe += scroll:!r autoinscribe += potion:!q warn_hatches = true tile_web_mouse_control = false