# TEAMNAME The Supreme Gentleman and the incels # TEAMMEMBERS player1 player2 player3 player4 player5 ##### Crawl Init file ############################################### # For descriptions of all options, as well as some more in-depth information # on setting them, consult the file # options_guide.txt # in your /docs directory. If you can't find it, the file is also available # online at: # https://github.com/crawl/crawl/blob/master/crawl-ref/docs/options_guide.txt # # Crawl uses the first file of the following list as its option file: # * init.txt in the -rcdir directory (if specified) # * .crawlrc in the -rcdir directory (if specified) # * init.txt (in the Crawl directory) # * ~/.crawl/init.txt (Unix only) # * ~/.crawlrc (Unix only) # * ~/init.txt (Unix only) # * settings/init.txt (in the Crawl directory) ##### Some basic explanation of option syntax ####################### # Lines beginning with '#' are comments. The basic syntax is: # # field = value or field.subfield = value # # Only one specification is allowed per line. # # The terms are typically case-insensitive except in the fairly obvious # cases (the character's name and specifying files or directories when # on a system that has case-sensitive filenames). # # White space is stripped from the beginning and end of the line, as # well as immediately before and after the '='. If the option allows # multiple comma/semicolon-separated terms (such as # autopickup_exceptions), all whitespace around the separator is also # trimmed. All other whitespace is left intact. # # There are three broad types of Crawl options: true/false values (booleans), # arbitrary values, and lists of values. The first two types use only the # simple =, with later options - which includes your options that are different # from the defaults - overriding earlier ones. List options allow using +=, ^=, # -=, and = to append, prepend, remove, and reset, respectively. Usually you will # want to use += to add to a list option. Lastly, there is := which you can use # to create an alias, like so: # ae := autopickup_exceptions # From there on, 'ae' will be treated as if it you typed autopickup_exceptions, # so you can save time typing it. # ##### Other files ################################################### # You can include other files from your options file using the 'include' # option. Crawl will treat it as if you copied the whole text of that file # into your options file in that spot. You can uncomment some of the following # lines by removing the beginning '#' to include some of the other files in # this folder. # Some useful, more advanced options, implemented in LUA. # include = advanced_optioneering.txt # Alternative vi bindings for Dvorak users. # include = dvorak_command_keys.txt # Alternative vi bindings for Colemak users. # include = colemak_command_keys.txt # TEAMNAME The Supreme Gentleman and the wincels # TEAMMEMBERS player1 player2 player3 player4 player5 # Alternative vi bindings for Neo users. # include = neo_command_keys.txt # Override the vi movement keys with a non-command. # include = no_vi_command_keys.txt # Turn the shift-vi keys into safe move, instead of run. # include = safe_move_shift.txt ##### Ancient versions ############################################## # If you're used to the interface of ancient versions of Crawl, you may # get back parts of it by uncommenting the following options: # include = 034_command_keys.txt # And to revert monster glyph and colouring changes: # include = 052_monster_glyphs.txt # include = 060_monster_glyphs.txt # include = 071_monster_glyphs.txt # include = 080_monster_glyphs.txt # include = 0.9_monster_glyphs.txt # include = 0.12_monster_glyphs.txt # include = 0.13_monster_glyphs.txt # include = 0.14_monster_glyphs.txt { local function armour_plus(it) local plus = string.gsub(it.name(), '+', '', 1) local s, _ = string.gsub(plus, '[^-%d]', '') return tonumber(s) end local function autopickup(it, name) if it.is_useless then return end local class = it.class(true) if class ~= 'armour' then return end st, _ = it.subtype() local good_slots = {cloak='Cloak', helmet='Helmet', gloves='Gloves', boots='Boots'} local cur if good_slots[st] ~= nil then if it.branded or it.artifact then return true end cur = items.equipped_at(good_slots[st]) if not cur then return true end if cur.branded or cur.artefact then return end elseif st == 'body' then cur = items.equipped_at('armour') if not (cur and cur.name('qual') == it.name('qual')) then return end if it.branded then return true end if cur.branded or cur.artefact then return end else return end if cur then local xi = armour_plus(it) local xc = armour_plus(cur) if xi and xi > xc or xc < 0 then return true end end end add_autopickup_func(autopickup) } #tile_player_tile = tile:mons_merfolk auto_sacrifice = true #travel_delay = 20 (or -1 online) #explore_delay = -1 rest_delay = 0 (or -1 online) hp_warning = 80 hp_colour = 100:magenta, 99:green, 50:yellow, 25:red force_more_message += into view force_more_message += Really walk into if items.equipped_at("Weapon") and string.find(items.equipped_at("Weapon").name(), "meat ration") then force_more_message += .*comes? into view else crawl.setopt("force_more_message -= .*comes? into view") end if items.equipped_at("Weapon") and string.find(items.equipped_at("Weapon").name(), "bread ration") then force_more_message += .*comes? into view else force_more_message += Shadows whirl crawl.setopt("force_more_message -= .*comes? into view") end use_animations -= hp, monster_in_sight force_more_message += Your transformation is almost auto_sacrifice = true auto_butcher = true force_more_message += Trog sends monsters to punish you use_animations -= hp, monster_in_sight force_more_message += Your transformation is almost over #force_more_message += Trog force_more_message += You cannot teleport #tile_cell_pixels = 48 note_chat_messages = true #auto_butcher = hungry auto_butcher = very full #travel_avoid_terrain = shallow water autoinscribe += throwing net:!f autoinscribe += scroll:!r autoinscribe += potion:!q warn_hatches = true runrest_stop_message += flickers and vanishes! runrest_stop_message += You fall through a shaft runrest_stop_message += An alarm trap emits a blaring wail runrest_stop_message += (blundered into a|invokes the power of) Zot runrest_stop_message += A huge blade swings out and slices into you! runrest_stop_message += sense of stasis runrest_stop_message += flesh start runrest_stop_message += (starving|devoid of blood) runrest_stop_message += wrath finds you runrest_stop_message += lose consciousness runrest_stop_message += watched by something flash_screen_message += You feel less protected from missiles flash_screen_message += You are slowing down flash_screen_message += You feel strangely unstable flash_screen_message += A Brimstone Fiend comes into view flash_screen_message += Something drains your vigour flash_screen_message += You feel yourself slow down flash_screen_message += Something hits you flash_screen_message += floating eye force_more_message += floating eye flash_screen_message += changes into a floating force_more_message += changes into a floating flash_screen_message += flickers and vanishes! force_more_message += flickers and vanishes! force_more_message += Something hits you force_more_message += You feel less protected from missiles force_more_message += You shrug off the repeated paralysis force_more_message += carrying a wand flash_screen_message += carrying a wand force_more_message += It is a wand of paralysis force_more_message += distortion force_more_message += chaos force_more_message += electrocution force_more_message += LOW HITPOINT WARNING force_more_message += Your transformation is almost over. runrest_stop_message += Your transformation is almost over. force_more_message += You revert to your normal fleshy form. force_more_message += You are lethally poisoned! force_more_message += The blast of calcifying dust hits you! force_more_message += You are engulfed in calcifying dust. force_more_message += Your surroundings flicker force_more_message += sense of stasis force_more_message += Your amulet of stasis force_more_message += You cannot teleport right now force_more_message += The writing blurs in front of your eyes force_more_message += You are (blasted|electrocuted)! force_more_message += You are.*(confused|poisoned) force_more_message += flesh start force_more_message += (starving|devoid of blood) force_more_message += You fall through a shaft force_more_message += A huge blade swings out and slices into you! force_more_message += (blundered into a|invokes the power of) Zot force_more_message += Ouch! That really hurt! force_more_message += dispelling energy hits you force_more_message += You convulse #autofight_throw = true hp_warning=65 autofight_stop=75 force_more_message += wrath finds you force_more_message += A Brimstone Fiend comes into view force_more_message += Something drains your vigour force_more_message += lose consciousness force_more_message += You are too injured to fight blindly force_more_message += calcifying dust hits force_more_message += watched by something force_more_message += A sentinel's mark forms upon you force_more_message += Space warps horribly around you force_more_message += hits you.*distortion force_more_message += Space bends around you force_more_message += You are feeling hungry. force_more_message += You are feeling very hungry. force_more_message += flay force_more_message += You are slowing down. force_more_message += _You are slowing down. force_more_message += You are slowing down force_more_message += zaps a wand force_more_message += You feel yourself slow down