default_manual_training = true show_more = false tile_display_mode = glyphs ## Glyphs # mild interpolation of the alternate glyph sets for features display_char = wall:▒ display_char = permawall:█ display_char = wall_magic:░ display_char = floor:· display_char = floor_magic:◦ display_char = door_open:⸬ display_char = door_closed:◼ display_char = trap:^ display_char = stairs_down:> display_char = stairs_up:< display_char = grate:⊞ display_char = altar:π display_char = arch:∩ display_char = fountain:⌠ display_char = wavy:≈ display_char = statue:⁑ display_char = invis_exposed:∆ display_char = item_detected:{ display_char = item_orb:⊛ display_char = item_rune:φ display_char = item_weapon:) display_char = item_armour:[ display_char = item_wand:/ display_char = item_food:% display_char = item_corpse:‰ display_char = item_skeleton:‱ display_char = item_scroll:? display_char = item_ring:= display_char = item_potion:! display_char = item_missile:( display_char = item_book:∞ display_char = item_staff:| display_char = item_miscellany:} display_char = item_gold:$ display_char = item_amulet:" display_char = cloud:§ display_char = tree:♣ display_char = transporter:∈ display_char = transporter_landing:∋ display_char = fired_bolt:# display_char = fired_zap:* display_char = fired_burst:÷ display_char = fired_debug:X display_char = fired_missile:⋆ display_char = explosion:# display_char = frame_horiz:═ display_char = frame_vert:║ display_char = frame_top_left:╔ display_char = frame_top_right:╗ display_char = frame_bottom_left:╚ display_char = frame_bottom_right:╝ # fancier feature declarations # Walls and floors feature += crystal wall {░} feature += stone wall {≣} feature += metal wall {▓} feature += Golubria {Ω} feature += collapsed entrance {∩,∩,lightgrey} feature += escape hatch in the ceiling {«} feature += escape hatch in the floor {»} feature += web {✳} # Fancy god altars # "shattered" feature += Ashenzari {※} # "rough hewn" feature += Beogh {⁂} feature += Cheibriados {◴} feature += Dithmenos {ᚤ} # staff of aesculapius for the healer feature += Elyvilon {⚕} feature += Fedhas {❀} feature += Gozag {₪} # funeral urn of the ancestor feature += Hepliaklqana {⚱} feature += Jiyva {☣} feature += Kikubaaqudgha {☠} # "corrupted" feature += Lugonu {▚} # just because lowercase omega looks like flames feature += Makhleb {ω} feature += Nemelex Xobeh {⚜} feature += Okawaru {⚔} # meteorological symbol for thunderstorm feature += Qazlal {☈} feature += Ru {⚖} # mimic the tile feature += Sif Muna {♟} feature += Trog {†} feature += Uskayaw {♪} # 16 pointed star. "radiant" feature += Vehumet {✺} feature += Wu Jian {ॻ} feature += Xom {⸘} # a plain basalt altar sticks out in this flashy crowd feature += Yredelemnul {☗} # a quarter moon is the alchemical symbol for silver feature += Zin {☽} # alchemical gold feature += Shining One {☉} # Monsters mons := mon_glyph # Monsters that can be easy to miss (from gammafunk.rc) mons += * : ✱ mons += dancing weapon : cyan { mons += spectral weapon : lightcyan { # Fancy Demons mons += 1 : ➊ mons += 2 : ➋ mons += 3 : ➌ mons += 4 : ➍ mons += 5 : ➎ mons += 6 : ➏ mons += blood saint: ➅ mons += warmonger: ➅ mons += corrupter: ➅ mons += black sun: ➅ mons += & : ᚱ # Terrible horrors mons += x : ᛣ mons += X : ᚸ mons += tentacled monstrosity : ᛤ mons += G : ಠ mons += glowing orange brain : ದ mons += u : ᛟ # Mummies and friends mons += M : 𓀾 # Monsters that are really features mons += statue : ⁑ mons += P : ❦ # Except those that are not mons += wandering mushroom : ❡ mons += deathcap : ❡ mons += oklob plant : ❡ # Vortices mons += v : ¤ ##### Crawl Init file ############################################### # For descriptions of all options, as well as some more in-depth information # on setting them, consult the file # options_guide.txt # in your /docs directory. If you can't find it, the file is also available # online at: # https://github.com/crawl/crawl/blob/master/crawl-ref/docs/options_guide.txt # # Crawl uses the first file of the following list as its option file: # * init.txt in the -rcdir directory (if specified) # * .crawlrc in the -rcdir directory (if specified) # * init.txt (in the Crawl directory) # * ~/.crawl/init.txt (Unix only) # * ~/.crawlrc (Unix only) # * ~/init.txt (Unix only) # * settings/init.txt (in the Crawl directory) ##### Some basic explanation of option syntax ####################### # Lines beginning with '#' are comments. The basic syntax is: # # field = value or field.subfield = value # # Only one specification is allowed per line. # # The terms are typically case-insensitive except in the fairly obvious # cases (the character's name and specifying files or directories when # on a system that has case-sensitive filenames). # # White space is stripped from the beginning and end of the line, as # well as immediately before and after the '='. If the option allows # multiple comma/semicolon-separated terms (such as # autopickup_exceptions), all whitespace around the separator is also # trimmed. All other whitespace is left intact. # # There are three broad types of Crawl options: true/false values (booleans), # arbitrary values, and lists of values. The first two types use only the # simple =, with later options - which includes your options that are different # from the defaults - overriding earlier ones. List options allow using +=, ^=, # -=, and = to append, prepend, remove, and reset, respectively. Usually you will # want to use += to add to a list option. Lastly, there is := which you can use # to create an alias, like so: # ae := autopickup_exceptions # From there on, 'ae' will be treated as if it you typed autopickup_exceptions, # so you can save time typing it. # ##### Other files ################################################### # You can include other files from your options file using the 'include' # option. Crawl will treat it as if you copied the whole text of that file # into your options file in that spot. You can uncomment some of the following # lines by removing the beginning '#' to include some of the other files in # this folder. # Some useful, more advanced options, implemented in LUA. # include = advanced_optioneering.txt # Alternative vi bindings for Dvorak users. # include = dvorak_command_keys.txt # Alternative vi bindings for Colemak users. # include = colemak_command_keys.txt # Alternative vi bindings for Neo users. # include = neo_command_keys.txt # Override the vi movement keys with a non-command. # include = no_vi_command_keys.txt # Turn the shift-vi keys into safe move, instead of run. # include = safe_move_shift.txt ##### Ancient versions ############################################## # If you're used to the interface of ancient versions of Crawl, you may # get back parts of it by uncommenting the following options: # include = 034_command_keys.txt # And to revert monster glyph and colouring changes: # include = 052_monster_glyphs.txt # include = 060_monster_glyphs.txt # include = 071_monster_glyphs.txt # include = 080_monster_glyphs.txt # include = 0.9_monster_glyphs.txt # include = 0.12_monster_glyphs.txt # include = 0.13_monster_glyphs.txt # include = 0.14_monster_glyphs.txt