# Crawl Init file # # On Unix systems (such as Mac OS X, Linux and the BSDs), you must copy # init.txt to ~/.crawlrc or ~/.crawl/init.txt as: # cp init.txt ~/.crawlrc # # Lines beginning with '#' are comments. The basic syntax is: # # field = value or field.subfield = value # # Only one specification is allowed per line. # # The terms are typically case-insensitive except in the fairly obvious # cases (the character's name and specifying files or directories when # on a system that has case-sensitive filenames). # # White space is stripped from the beginning and end of the line, as # well as immediately before and after the '='. If the option allows # multiple comma/semicolon-separated terms (such as # autopickup_exceptions), all whitespace around the separator is also # trimmed. All other whitespace is left intact. # # For descriptions concerning an option consult the file # options_guide.txt # in your /docs directory. Also note that the ordering of the options # is taken from that file; this is for presentational reasons only. # # Note that all boolean options (i.e. values of 'true' or 'false') have # their non-default value commented out. You can toggle these by just # uncommenting. # Options with several values, e.g. drop_mode = (multi | single), # usually have the first value as default. # # The options for monster glyphs and item colours don't matter for Tiles. # Similarily, tile options are ignored in console games. ##### Automatically open the skill menu when starting a new game #### { local need_skills_opened = true function ready() if you.turns() == 0 and need_skills_opened then need_skills_opened = false crawl.sendkeys("m") end end } ##### Ancient versions ############################################## # If you're used to the interface of ancient versions of Crawl, you may # get back parts of it by uncommenting the following options: # include = 034_command_keys.txt # target_unshifted_dirs = true # clear_messages = true # # And to revert monster glyph and colouring changes: # include = 034_monster_glyphs.txt # include = 052_monster_glyphs.txt # include = 060_monster_glyphs.txt # include = 071_monster_glyphs.txt # include = 080_monster_glyphs.txt # include = 0.9_monster_glyphs.txt ##### 1- Starting Screen ############################################ # # name = Delilah # remember_name = false # weapon = (short sword | falchion | quarterstaff | hand axe | spear | mace # | trident | unarmed | random) # species = (Human |...| Vampire | random) # job = (Fighter |...| Wanderer | random) # random_pick = true # good_random = false # restart_after_game = true default_manual_training = true ##### 2- File System ############################################### # # crawl_dir = # morgue_dir = morgue # save_dir = saves # macro_dir = settings/ # sound = : ##### 3- Interface ################################################# # ##### 3-a Picking up and Dropping ############### # # Rods are \ here. autopickup = $?!:"/%\| # drop_filter += useless_item # default_autopickup = false # autopickup_no_burden = false # pickup_thrown = false # chunks_autopickup = false # assign_item_slot = (forward | backward) # # drop_mode = (multi | single) pickup_mode = auto:2 # drop_filter += skeleton, corpse, useless_item # default_friendly_pickup = (none | friend | player | all) : if you.race() ~= "Vampire" then autopickup_exclusions += potions? of.*blood : end ##### 3-b Targetting ############################ # # default_target = false # target_unshifted_dirs = true # darken_beyond_range = false ##### 3-c Passive Sightings ##################### # # detected_monster_colour = lightred # detected_item_colour = green # remembered_monster_colour = darkgrey # clean_map = true ##### 3-d Branding ############################## # # friend_brand = hi:green # neutral_brand = hi:lightgrey # stab_brand = hi:blue # may_stab_brand = hi:yellow # heap_brand = reverse # feature_item_brand = reverse # trap_item_brand = reverse ##### 3-e Level Map Functions ################### # # level_map_cursor_step = 7 # level_map_title = false # show_waypoints = false ##### 3-f Viewport Options ################### # # view_max_width = 33 # view_max_height = 21 # view_lock_x = false # view_lock_y = false # view_lock = false # center_on_scroll = true # symmetric_scroll = false # scroll_margin_x = 2 # scroll_margin_y = 2 # scroll_margin = 2 ##### 3-g Travel and Exploration ################# # # travel_delay = 20 explore_delay = -1 # travel_avoid_terrain = shallow water # explore_item_greed = 50 explore_greedy = true # explore_stop = items,stairs,shops,altars,portals,branches # explore_stop += greedy_pickup_smart,greedy_visited_item_stack # sacrifice_before_explore = true # explore_improved = true explore_wall_bias = 50 # travel_key_stop = false auto_sacrifice = prompt # # explore_stop_pickup_ignore += curare # auto_exclude += oklob,statue,curse skull,roxanne,hyperactive,lightning spire # auto_exclude += mimic # tc_reachable = blue # tc_dangerous = cyan # tc_disconnected = darkgrey # tc_excluded = lightmagenta # tc_exclude_circle = red # Interrupting run and rest compound commands: runrest_ignore_poison = 5:10 # runrest_ignore_monster ^= butterfly:1 # runrest_ignore_monster ^= swamp worm:3 runrest_stop_message += You hear a.* slurping noise # runrest_ignore_message += Jiyva's power touches on your attributes runrest_stop_message += Your icy.*melt runrest_stop_message += Your icy.*evaporates runrest_stop_message += Your.*is about to expire runrest_stop_message += You feel less protected from missiles runrest_stop_message += You.*slower runrest_stop_message += You.*sluggish runrest_stop_message += Your skin feels tender # A good number of runrest_messages are defined by default; you may want to # clear them or override some. # trapwalk_safe_hp = dart:20,needle:15,arrow:35,bolt:45,spear:40,blade:95 #rest_wait_both = true ##### 3-h Command Enhancements ################## # # auto_list = false # auto_switch = true # easy_open = false # easy_unequip = false equip_unequip = true # easy_confirm = (none | safe | all) # allow_self_target = (yes | no | prompt) # confirm_butcher = (auto | always | never) # prefer_safe_chunks = false # easy_eat_chunks = true # easy_eat_gourmand = true # easy_eat_contaminated = true auto_eat_chunks = true auto_drop_chunks = yes # prompt_for_swap = false # easy_quit_item_prompts = false # easy_exit_menu = true # sort_menus = pickup: true : art, ego, basename, qualname, curse, qty # sort_menus = inv: true : equipped, freshness, charged autofight_stop = 60 ##### 3-i Messages and Display Enhancements ##### # hp_warning = 50 mp_warning = 33 hp_colour = 75:yellow, 50:red mp_colour = 66:yellow, 33:red stat_colour = 3:red, 7: lightred # status_caption_colour = yellow # mlist_min_height = 4 # msg_min_height = 7 # msg_max_height = 10 # mlist_allow_alternate_layout = true # messages_at_top = true # mlist_targetting = true # show_gold_turns = false # show_game_turns = false # show_newturn_mark = false # clear_messages = true small_more = true # show_more = false # show_inventory_weights = true # item_stack_summary_minimum = 5 # msg_condense_repeats = false # msg_condense_short = false # skill_focus = false # show_travel_trail = true more := force_more_message # Important features : if you.god() == "Ashenzari" then more += You have a vision of.*gates? : else more += interdimensional caravan more += Found a gateway leading out of the Abyss : end more += Found .* abyssal rune of Zot # Interrupts more += You don't.* that spell more += You miscast (Controlled Blink|Blink|Death's|Borg|Necromutation) more += You can't (read|drink) that more += That item cannot be evoked more += This wand has no charges more += You have disarmed more += Something interferes with your magic more += You enter a teleport trap # Bad things more += Your surroundings flicker more += sense of stasis more += Your amulet of stasis more += You cannot teleport right now more += The writing blurs in front of your eyes more += You fall through a shaft more += A huge blade swings out and slices into you! more += (blundered into a|invokes the power of) Zot more += Ouch! That really hurt! more += dispelling energy hits you more += You convulse more += You are (blasted|electrocuted)! more += You are.*(confused|poisoned) more += flesh start more += (starving|devoid of blood) more += wrath finds you more += lose consciousness more += You are too injured to fight blindly more += calcifying dust hits more += Space warps horribly around you more += hits you.*distortion more += Space bends around you\. more += watched by something # Hell effects # Re-enabled more += "You will not leave this place." more += "Die, mortal!" more += "We do not forgive those who trespass against us!" more += "Trespassers are not welcome here!" more += "You do not belong in this place!" more += "Leave now, before it is too late!" more += "We have you now!" more += You smell brimstone. more += Brimstone rains from above. more += You feel lost and a long, long way from home... more += You shiver with fear. more += You feel a terrible foreboding... more += Something frightening happens. more += You sense an ancient evil watching you... more += You suddenly feel all small and vulnerable. more += You sense a hostile presence. more += A gut-wrenching scream fills the air! more += You hear words spoken in a strange and terrible language... more += You hear diabolical laughter! # Expiring effects more += You feel yourself slow down more += less insulated more += You are starting to lose your buoyancy more += You lose control over your flight more += Your hearing returns more += Your transformation is almost over more += You have a feeling this form more += You feel yourself come back to life more += uncertain more += time is quickly running out more += life is in your own hands more += is no longer charmed more += shroud falls apart more += You start to feel a little slower more += You feel sluggish more += Your icy.*melt more += Your.*is about to expire more += Your icy.*evaporates more += You feel less protected from missiles more += Your skin feels tender # Others more += You have reached level more += Your scales start more += You feel monstrous more += Jiyva alters your body : if you.god() == "Xom" then more += god: : end ##### 3-j Colours (messages and menus) ########## # # Food is colour coded by default as follows: # # yellow = preferred food ($preferred) # darkgrey = cannot be eaten at all ($inedible) # lightred = causes rot ($rot-inducing) # magenta = dangerous to use, mutagenic ($dangerous, $mutagenic) # red = considered "evil" by your deity ($evil) # lightgreen = poisonous ($poisonous) # brown = contaminated, may cause nausea ($contaminated) # # You can change colours by using something like # $contaminated := magenta # You can redefine inventory items like this: # menu_colour ^= inventory:magenta:shillelagh # or ones in pick-up dialogs: # menu_colour ^= pickup:green:god gift # Colouring of messages # Messages are colour coded as follows: # # lightred = really important messages ($danger) # yellow = significant messages ($warning) # lightred = item damaged/destroyed ($item_dmg [same as $danger]) # darkgrey = boring, message clutter ($boring) # # Notes also use, quite misnamed, menu_colour: # menu_colour ^= notes:white:Reached XP level # These lines will suppress extra feedback messages from travel/shift-running. # # message_colour ^= mute:warning:comes into view # message_colour ^= mute:You start (searching|resting) # message_colour ^= mute:Done searching # message_colour ^= mute:(HP|Magic) restored # message_colour ^= mute:warning:Not with.*(in view|monsters around) # You can also enforce a --more-- prompt for messages ## Avoid wasting turns with aborted actions: # force_more_message += There are no visible monsters within range # force_more_message += This wand has no charges #The most important setting clear_messages = true msc := message_colour menu := menu_colour # Swap darkgrey and magenta so I can have magenta out-of-LOS ################## colour.darkgrey = magenta colour.magenta = darkgrey # Fix enemy_hp_colour: enemy_hp_colour = green green brown brown darkgrey red lightgrey # Make remembered things darkgrey again: # except this doesnt work???? remembered_monster_colour ^= magenta # Clear defaults ############################################################## msc = channel.plain = plain channel.prompt = cyan channel.god = plain channel.pray = mute channel.duration = plain channel.danger = plain channel.food = plain channel.warning = plain channel.recovery = plain channel.talk = mute channel.talk_visual = mute channel.intrinsic_gain = lightcyan channel.mutation = darkgrey channel.monster_spell = plain channel.monster_enchant = plain channel.friend_spell = plain channel.friend_enchant = plain channel.monster_damage = plain channel.rotten_meat = plain channel.equipment = plain channel.floor = plain channel.multiturn = mute channel.examine = plain channel.examine_filter = plain channel.error = red channel.tutorial = white # God colours ################################################################# : if you.god() == "Xom" then msc += brown:god: : end msc += lightred:Ashenzari warns you msc += lightblue:Vehumet offers msc += brown:protects you from harm # Duration channel stuff ###################################################### msc += lightblue:break out of your daze msc += red:you feel yourself slow down msc += green:your transformation is almost over msc += lightblue:you.*no longer entranced msc += lightblue:your icy armour.*melt msc += lightmagenta:your divine protection fades away msc += lightgreen:You .*less confused # Notes ####################################################################### msc += white:enter note msc += yellow:level annotation # Allies ###################################################################### msc += mute:returns to your side msc += mute:a demon appears msc += mute:puff of smoke msc += mute:carefully avoids msc += mute:is recalled msc += mute:wall.*burn.*your msc += mute:dissolves? into (sparkling lights|shadows) msc += mute:you swap places msc += mute:your.*(looks stronger|shudders) msc += mute:(stumbles backwards|holds.*ground) msc += mute:(something|your).*(misses|does no damage) msc += mute:your.*(blinks|safely over|gestures) msc += mute:(phases out.*|misses) (your|something).* msc += mute:your.*but does no damage msc += mute:your.*(picks up|drops) msc += mute:your.*basks in the mutagenic energy # Things to note in combat #################################################### # Don't use lightmagenta for anything else msc += lightmagenta:LOW HITPOINT WARNING # White is kind of interesting but not important msc += white:reels? from the noise # Yellow is usually important msc += yellow:looks slightly unstable msc += yellow:you feel.*nervous msc += yellow:you feel.*better # Lightred to go with other warnings msc += lightred:you convulse msc += lightred:you miscast # Red for definitely bad things msc += red:hellfire engulfs you\! msc += red:flesh.*rotting msc += red:you are slowing down msc += red:delaying this translocation # Cyan for things I want to note but might be ignorable msc += cyan:comes? into view msc += cyan:you are engulfed # Magenta for bad things that aren't red msc += darkgrey:your body is wracked with pain msc += darkgrey:You are cast.*Abyss # Enemy HP # msc += green:is (moderately|heavily) (wounded|damaged) msc += lightgreen:is severely (wounded|damaged) msc += lightgreen:is almost (dead|destroyed) msc += white:you (kill|destroy) msc += white:turns neutral # Cantrips #################################################################### msc += magenta:you feel troubled # Enemy spells ################################################################ # White msc += white:you feel haunted # Yellow msc += yellow:something smites you # Lightred msc += lightred:bolt of dispelling energy hits you # Red msc += red:the hellfire explodes # Magenta msc += darkgrey:calls on the powers of darkness msc += darkgrey:kneels in prayer.*energy # Gods ######################################################################## # Jiyva # : if you.god() == "Jiyva" then msc += mute:slurping|squelching msc += mute:splits in two : end # Gong messages # $gong := brown msc += $gong:SHORANNG msc += $gong:BONNNG msc += $gong:PANG msc += $gong:PTOANNNG msc += $gong:GONNNNG msc += $gong:BOUMMMMG # All default colourings ###################################################### $danger := lightred $warning := yellow $boring := magenta $item_dmg := lightmagenta # DANGER # msc += $danger:drains you msc += $danger:feel drained msc += $danger:strangely unstable msc += $danger:curare-tipped.*hits you msc += $danger:Space warps.* around you msc += $danger:Space bends around you msc += $danger:sense of stasis msc += $danger:clumsily bash msc += $danger:goes berserk! msc += $danger:The blast of calcifying dust hits you! msc += $danger:You are engulfed in calcifying dust #msc += $danger:is moving more slowly msc += $danger:^It .* you msc += $danger:You block its attack msc += $danger:constricts you msc += $danger:visions of slaying.*flood into your mind # Item destruction # msc += $item_dmg:acid corrodes msc += $item_dmg:catch(es)? fire msc += $item_dmg:freezes? and shatters? msc += $item_dmg:covered with spores msc += $item_dmg:devours some of your food msc += $item_dmg:rots? away # Warnings # msc += $warning:Forgetting.* will destroy the book msc += $warning:coins.*counted msc += $warning:tolling.*bell msc += $warning:fails to return msc += $warning:no longer ripe msc += lightcyan:LOW MAGIC WARNING # Boring # msc += $boring:You start (resting|searching) msc += $boring:Unknown command msc += $boring:disappears? in a puff of smoke msc += $boring:dissolves? into (sparkling lights|shadows) msc += $boring:plain:miss(es)? (the|you|it) msc += $boring:but (do no|doesn't do any) damage msc += $boring:(prevent|prevents) you from hitting ##### 3-k Firing Commands ####################### # # fire_items_start = a # fire_order = launcher, return # fire_order += javelin / dart / stone / rock / spear / net / handaxe / dagger / club # fire_order += inscribed ##### 3-l Channels ############################## # # channel.multiturn = mute ##### 3-m Inscriptions ########################## # # autoinscribe += bad_item.*potion:!q # autoinscribe += potion.*mutation:!q # autoinscribe_cursed = false # autoinscribe += fruit:!e # show_god_gift = yes|unident|no ##### 3-n Macro related Options ################# # # flush.failure = false # flush.command = true # flush.message = true ##### 3-o Tile related Options ################## # # tile_show_items = !?/%=([)x}:|\ # tile_skip_title = true # tile_menu_icons = false ### The following lines define the colours of various objects within the ### tiles minimap. See options_guide.txt for more details. # tile_player_col = white # tile_monster_col = red # tile_neutral_col = red # tile_peaceful_col = lightred # tile_friendly_col = lightred # tile_plant_col = darkgreen # tile_item_col = green # tile_unseen_col = black # tile_floor_col = lightgrey # tile_wall_col = darkgrey # tile_mapped_wall_col = blue # tile_door_col = brown # tile_downstairs_col = magenta # tile_upstairs_col = blue # tile_feature_col = cyan # tile_trap_col = yellow # tile_water_col = grey # tile_lava_col = grey # tile_excluded_col = darkcyan # tile_excl_centre = darkblue # tile_window_col = yellow # If Crawl's response rate is too slow, try increasing the update rate. # tile_update_rate = 1000 # If Crawl is lagging when running or resting, try increasing this number. # tile_runrest_rate = 100 # tile_key_repeat_delay = 200 # tile_tooltip_ms = 500 # tile_tag_pref = enemy ### Note: setting window, map or font sizes to '0' implies auto-sizing. # tile_full_screen = true # tile_window_width = 1024 # tile_window_height = 768 # tile_use_small_layout = true # tile_map_pixels = 3 # tile_cell_pixels = 32 # tile_filter_scaling = true # tile_force_overlay = true # tile_layout_priority = minimap, inventory, gold_turn, command, spell # tile_layout_priority += ability, monster # tile_font_crt_file = VeraMono.ttf # tile_font_crt_size = 15 # tile_font_stat_file = VeraMono.ttf # tile_font_stat_size = 16 # tile_font_msg_file = VeraMono.ttf # tile_font_msg_size = 14 # tile_font_tip_file = VeraMono.ttf # tile_font_tip_size = 15 # tile_font_lbl_file = Vera.ttf # tile_font_lbl_size = 14 # tile_font_ft_light = false # tile_show_minihealthbar = false # tile_show_minimagicbar = false ##### 4- Dump File ################################################# # ##### 4-a Saving ################################ # # dump_on_save = false ##### 4-b Items and Kill List ################### # # kill_map = friend:you, other:you # dump_kill_places = (single | all | none) # dump_kill_breakdowns = true # dump_item_origins = all,artifacts,ego_arm,ego_weap,jewellery,runes # dump_item_origin_price = -1 # dump_message_count = 20 # dump_order = header, hiscore, stats, misc, notes, inventory, # dump_order += turns_by_place, skills, spells, overview, mutations, # dump_order += messages, screenshot, monlist, kills_by_place, kills # dump_order += action_counts # dump_book_spells = false ##### 4-c Notes ################################# # # user_note_prefix=@@@ # note_hp_percent = 5 # note_skill_levels = 1,5,10,15,27 # note_all_skill_levels = true # note_skill_max = false # note_xom_effects = false # note_chat_messages = false # note_items += rod of, acquirement, preservation, running, of Zot # note_monsters += orb of fire, ancient lich, Sigmund ##### 5- Miscellaneous ############################################# # ##### 5-a All OS ################################ # # mouse_input = true # wiz_mode = no # char_set = ascii # use_fake_player_cursor = false # # Translation to use (in 0.11, only badly incomplete descriptions; Polish # has god messages and a few misc, Greek has sheep). # language = pl|fr|zh|ko|fi|ru|el|da|li|pt|de|lv|cs|hu # # Joke translations (complete!). # language = dwarven|jagerkin|kraut|runes|wide # # colour.lightgray = black # colour.lightcyan = cyan # colour.yellow = brown # # show_player_species = true # See options_guide.txt for the options # cset, feature, mon_glyph, item_glyph ## Highlight the edge of unexplored terrain. # feature = explore horizon {',,green} ##### 5-b Windows console ####################### # # dos_use_background_intensity = true # background = black ##### 5-c Unix console ########################## # # use_fake_cursor = false ##### 5-d Alternative keybinding files ########## # # Alternative vi bindings for Dvorak users. # include = dvorak_command_keys.txt # # Override the vi movement keys with a non-command. # include = no_vi_command_keys.txt