cset = cloud : 0 #automagic_enable = true #automagic_fight = true autofight_stop = 0 autofight_caught = true show_travel_trail = false ############## # Autopickup # ############## autopickup = $/"|?!:%\} pickup_mode = multi default_friendly_pickup = none ae := autopickup_exceptions ae = ae += useless_item ae += amulet of (inaccuracy|the gourmand|controlled flight|warding|stasis) ae += amulet of (resist .*|clarity|rage|guardian spirit|faith) ae += ring of (see invisible|flight|poison resistance|teleportation) ae += ring of (invisibility|teleport control) ae += ring of (sustain abilities|sustenance|wizardry|negative energy) ae += staff of .* #elliptics autopickup script { add_autopickup_func(function(it, name) if it.is_useless then return end if it.artefact then return true end local class = it.class(true) if class == "armour" then local good_slots = {cloak="Cloak", helmet="Helmet", gloves="Gloves", boots="Boots"} st, _ = it.subtype() if good_slots[st] ~= nil and items.equipped_at(good_slots[st]) == nil then return true end if name:find("dragon") or name:find("crystal") then return true end end if class == "weapon" then if name:find("demon") or name:find("quick") or name:find("double") or name:find("eveningstar") or name:find("lajatang") or name:find("triple") or name:find("executioner") or name:find("distortion") then return true end end if class == "missile" then if name:find("throwing") or name:find("curare") then return true end end end) } #: if you.god() == "Nemelex Xobeh" then #ae += Cast which spell?') crawl.flush_prev_message() crawl.process_keys(cmd) end function cast_spell() generic_cast_spell('z') end function force_cast_spell() generic_cast_spell('Z') end } ################### # Message colours # ################### $inedible := darkgrey $evil := red $preferred := yellow $rot-inducing := lightred $mutagenic := magenta $dangerous := magenta $poisonous := lightgreen $contaminated := brown ### standard colours to be used for message highlighting $danger := lightred $warning := yellow $boring := darkgrey $item_dmg := $danger msc := message_colour msc = menu := menu_colour menu = # Multi-turn channel.multiturn = mute # Allies msc += mute:returns to your side msc += mute:A demon appears msc += mute:puff of smoke msc += mute:carefully avoids msc += mute:is recalled msc += mute:wall.*burn.*your msc += mute:dissolves? into (sparkling lights|shadows) msc += mute:You swap places msc += mute:Your.*(looks stronger|shudders|resist) msc += mute:(stumbles backwards|holds.*ground) msc += mute:(Something|Your).*(misses|does no damage) msc += mute:Your.*(blinks|safely over|gestures) msc += mute:(phases out.*|misses) (your|something).* msc += mute:your.*but does no damage msc += mute:Your.*(picks up|drops) # Prayer channel.pray = mute # Jiyva : if you.god() == "Jiyva" then msc += mute:slurping|squelching msc += mute:a little less hungry msc += mute:splits in two : end # Interface msc += mute:Cast which spell\? \( msc += mute:Casting.* msc += mute:Confirm with \. or Enter, or press \? or \* to list all spells\. msc += mute:Press\: \? - help, Shift-Dir - straight line, f - you msc += mute:for a list of commands and other information # Other msc += mute:This raw flesh tastes terrible msc += mute:There is something wrong with this meat msc += mute:melds into your body msc += mute:begins to bleed from.*wounds msc += mute:writhes in agony as.*flesh msc += mute:An air elemental.*itself.*the air # Item colouring # Default colours msc += $danger:drains you msc += $danger:feel drained msc += $danger:strangely unstable msc += $danger:curare-tipped.*hits you msc += $danger:Space warps.* around you msc += $danger:Space bends around you msc += $danger:sense of stasis msc += $danger:clumsily bash msc += $danger:goes berserk msc += $danger:Forgetting.* will destroy the book msc += $danger:The blast of calcifying dust hits you msc += $danger:You are engulfed in calcifying dust msc += $danger:is moving more slowly msc += $danger:^It .* you msc += $danger:You block its attack msc += $danger:constricts you msc += $danger:you convulse msc += $item_dmg:acid corrodes msc += $item_dmg:catch(es)? fire msc += $item_dmg:freezes? and shatters? msc += $item_dmg:covered with spores msc += $item_dmg:devours some of your food msc += $item_dmg:rots? away msc += $warning:ticking.*clock msc += $warning:dying ticks msc += $warning:distant snort msc += $warning:odd grinding sound msc += $warning:creaking of ancient gears msc += $warning:floor suddenly vibrates msc += $warning:a sudden draft msc += $warning:coins.*counted msc += $warning:tolling.*bell msc += $warning:fails to return msc += $warning:no longer ripe msc += $boring:You start (resting|waiting) msc += $boring:Unknown command msc += $boring:but (do no|doesn't do any) damage msc += $boring:(prevent|prevents) you from hitting menu += inventory:white:\w \+\s menu += inventory:white:\w \#\s menu += darkgrey:(melded) menu += darkgrey:.*useless_item.* menu += red:.*evil_item.* menu += lightred: cursed menu += inventory:lightgreen:.*equipped.* menu += lightmagenta:.*misc.*rune( of Zot)? menu += lightmagenta:.*orb.*Zot menu += white:.*artefact.* menu += lightblue:^unidentified .*(potion|scroll|wand|jewellery).* menu += lightblue:^unidentified .*weapon.*(runed|glowing) menu += lightblue:^unidentified .*armour.*(runed|glowing) menu += lightblue:^unidentified .*armour.*(embroidered|shiny|dyed) menu += yellow:heal wounds # Food menu += $inedible:.*inedible.* menu += $evil:.*evil_eating.* menu += $rot-inducing:.*rot-inducing.* menu += $mutagenic:.*mutagenic.* menu += $poisonous:.*poisonous.* menu += $contaminated:.*contaminated.* #################### # Autoinscriptions # #################### autoinscribe += (distortion):!w autoinscribe += (bad|dangerous)_item.*potion:!q autoinscribe += (bad|dangerous)_item.*scroll:!r autoinscribe += of faith:!P autoinscribe += rod of:!a autoinscribe += chunks? of:@w1 : if you.god() == "Fedhas" then autoinscribe += fruit:!e : end ######### # Notes # ######### dump_message_count = 40 dump_order += turns_by_place,kills_by_place,vaults dump_order += action_counts note_all_skill_levels = true note_hp_percent = 10 note_messages += protects you from harm note_messages += You fall through a shaft ################# # Miscellaneous # ################# char_set = ascii show_player_species = true skill_focus = toggle feature = explore horizon {.,,green}