#include = meatsprint.rc message_colour = menu_colour = always_show_exclusions = false use_animations -= hp, monster_in_sight, monster, player, branch_entry show_god_gift = yes show_travel_trail = false default_manual_training = true autofight_stop = 0 skill_focus = false clear_messages = true show_gold_turns = true show_inventory_weights = true pickup_mode = multi hp_colour = 100:green, 75:yellow, 50:lightred, 25:red mp_colour = 100:green, 75:yellow, 50:lightred, 25:red dump_order = header,hiscore,stats,misc,skills,spells,overview,mutations dump_order += inventory,messages,screenshot dump_order += monlist,action_counts,vaults,kills,notes auto_switch = false macro_dir = settings/ friend_brand = hi:darkgrey explore_delay = -1 travel_delay = -1 runrest_ignore_poison = 2:30 runrest_ignore_monster += butterfly:1 trapwalk_safe_hp = dart:20,needle:15,arrow:35,bolt:45,spear:40,axe:45,blade:95 sort_menus = inv: true : equipped, qualname, freshness, charged hp_warning = 30 delay_message_clear = false explore_stop = items,greedy_pickup,stairs,shops,altars,gates auto_exclude += oklob plant,silver statue,orange crystal statue,ice statue auto_exclude += curse skull,roxanne ood_interesting = 8 note_hp_percent = 20 note_all_spells = true note_all_skill_levels = true note_items += rod of, acquirement, preservation, running, of Zot note_messages += You pass through the gate note_messages += cast .* Abyss note_messages += Your scales start note_messages += protects you from harm note_messages += You fall through a shaft note_monsters += orb of fire, ancient lich, Sigmund note_monsters += angel, daeva ae := autopickup_exceptions autopickup = $?!+"/% drop_filter += useless_item autopickup_no_burden = true #ae += chunk ae += curare ae += scrolls? of (detect|holy|silence|torment|vorpal|vuln) ae += scrolls? of (random|immolation|amnesia|noise) ae += potions? of (flight|blood|conf|degen|gain|cure mutation) ae += potions? of (mutation|para|pois|slow) ae += wand of (confusion|enslavement|flame|frost) ae += wand of (magic darts|random effects|slowing) ae += amulet of ae += ring of ## Messages # msc := message_colour ignore := runrest_ignore_message more := force_more_message #msc = $danger := lightred $warning := yellow $boring := darkgrey $item_dmg := $danger channel.talk = mute channel.talk_visual = mute channel.friend_spell = mute channel.friend_enchant = mute channel.multiturn = mute msc += lightred:LOW HITPOINT WARNING msc += mute:Your .* misses .* msc += mute:The .*ugly thing basks msc += mute:Before your eyes, flesh is ripped msc += mute:You attempt to give life to the dead msc += mute:begins to bleed from.*wounds msc += mute:writhes in agony as.*flash msc += mute:found.*web msc += mute:your .* disappears .* msc += mute:your butterfly .* msc += mute:You hear a grinding .* msc += mute:your.*(bites|punches|shocks|stings) msc += mute:your.*(misses|hits|pecks|gores|claws) msc += mute:your.*(tentacle.*|freezes) msc += mute:your.*(trunk|slaps|tramples) msc += mute:(phases out.*|misses) (your|something).* msc += mute:(bites|punches|shocks|stings).*your msc += mute:(misses|hits|pecks|gores|claws).*your msc += mute:(trunk|slaps|tramples).*your msc += mute:(freezes|electrocutes).*your msc += mute:Your.* is engulfed msc += mute:Your.* disappears in a.* msc += mute:helpless,the.*fails to dodge your attack. msc += mute:the.*fails to defend.* msc += mute:melds.* msc += mute:Switching to.* msc += mute:Switching back.* msc += mute:Press .*list of commands and other information. msc += mute:comes into view msc += mute:come into view msc += mute:an air elemental forms msc += mute:an air elemental merg msc += mute:Confirm with \. or Enter, or press \? or \* to list all msc += mute:Press\: \? - help, Shift-Dir - straight line, f - you msc += mute:you are.*steam msc += mute:you're standing in a cloud of steam msc += mute:you feel entranced by its movement. msc += mute:the butterfly flaps its wings in an oddly mesmeric msc += mute:your.*recalled msc += mute:nearby toadstool msc += mute:Your orc .*(speeds|slows) : if you.god() == "Ashenzari" and : you.race() == "Ghoul" then msc += mute:You finish (taking off|putting on) your.* (glov|gaunt) : end # Default message colourings msc += $danger:drains you msc += $danger:feel drained msc += $danger:strangely unstable msc += $danger:curare-tipped.*hits you msc += $danger:Space warps.* around you msc += $danger:Space bends around you msc += $danger:sense of stasis msc += $danger:clumsily bash msc += $danger:goes berserk! msc += $danger:Forgetting.* will destroy the book msc += $danger:The blast of calcifying dust hits you! msc += $danger:you are engulfed in calcifying dust msc += $danger:is moving more slowly msc += $danger:^It .* you msc += $danger:you block its attack msc += $danger:constricts you msc += $danger:you convulse msc += $item_dmg:acid corrodes msc += $item_dmg:catch(es)? fire msc += $item_dmg:freezes? and shatters? msc += $item_dmg:covered with spores msc += $item_dmg:devours some of your food msc += $item_dmg:rots? away msc += $warning:ticking.*clock msc += $warning:dying ticks msc += $warning:distant snort msc += $warning:odd grinding sound msc += $warning:creaking of ancient gears msc += $warning:floor suddenly vibrates msc += $warning:a sudden draft msc += $warning:coins.*counted msc += $warning:tolling.*bell msc += lightcyan:LOW MAGIC WARNING msc += $warning:fails to return msc += $warning:no longer ripe msc += $boring:You start (resting|waiting) msc += $boring:Unknown command msc += $boring:dissolves? into (sparkling lights|shadows) msc += $boring:plain:(You|The) .*miss(es)? (the|you|it) msc += $boring:misses you msc += $boring:but does no damage msc += $boring:but (do no|doesn't do any) damage msc += $boring:(prevent|prevents) you from hitting # Xom stuff more += Tag, you're it! more += Xom's power touches on a nearby weapon. more += You swap places with the more += The.*is filled with an inner flame more += The.*goes berserk more += The area is suffused with divine lightning! more += Xom decides to rearrange the pieces. # more += Marking area around the more += Deactivating autopickup more += Reactivating autopickup more += Your transformation is almost over more += Your time is quickly running out! more += Your life is in your own hands again! more += Nemelex Xobeh makes you draw from the Deck of Punishment. more += feel.*guilty. more += .*divine spite more += .*wrath finds you more += You lose control over your flight. more += Ouch! That really hurt more += hits you from afar more += speeds up more += seems to speed up more += malice more += blurs more += Something interferes with your magic! more += Deactivating auto-pickup.* more += You are starting to lose your buoyancy more += You fall through a shaft more += Careful! more += You have reached a level more += Your scales start more += You fall through a shaft more += interdimensional caravan more += distant snort more += Found a gateway leading out of the Abyss more += Found .* abyssal rune of Zot more += You enter a teleport trap more += Your amulet of stasis more += You cannot teleport right now more += The writing blurs in front of your eyes more += Space warps horribly around you more += hits you.*distortion more += Space bends around you\. more += watched by something more += dispelling energy hits you more += Sentinel's Mark more += word of recall runrest_stop_message += Your life is in your own hands again! runrest_stop_message += Your time is quickly running out! runrest_stop_message += Your transformation is almost over runrest_stop_message += You are starting to lose your buoyancy runrest_stop_message += .*wrath finds you runrest_stop_message += .*divine spite runrest_stop_message += You lose control over your flight. runrest_stop_message += Deactivating autopickup runrest_stop_message += Reactivating autopickup runrest_stop_message += You now have .*gold pieces runrest_ignore_message += pray: runrest_ignore_message += You feel.*sick runrest_ignore_message += disappears in a puff of smoke runrest_ignore_message += engulfed in a cloud of smoke runrest_ignore_message += safely over a trap runrest_ignore_message += You feel.*sick runrest_ignore_message += engulfed runrest_ignore_message += steam runrest_ignore_message += You're standing in a cloud of steam runrest_ignore_message += You open the door. : if you.god() == "Jiyva" then ignore += Jiyva gurgles merrily ignore += Jiyva appreciates your sacrifice ignore += Jiyva says: Divide and consume ignore += You hear.*splatter ignore += You feel a little msc += mute:You hear.*splatter msc += mute:You feel a little msc += mute:slurping : end ## Colours # #menu_colour = menu_colour += inventory:white:\w \+\s menu_colour += inventory:white:\w \#\s menu_colour += inventory:red: cursed menu_colour += darkgrey:useless_item menu_colour += cyan:identified.*artefact menu_colour += red:evil_item $inedible := darkgrey $evil := red $preferred := yellow $rot-inducing := lightred $mutagenic := magenta $dangerous := magenta $poisonous := lightgreen $contaminated := brown inv := menu_colour inv += $inedible:.*inedible.* inv += $evil:.*evil_eating.* inv += $preferred:.*preferred.* inv += $rot-inducing:.*rot-inducing.* inv += $mutagenic:.*mutagenic.* inv ^= $poisonous:.*poisonous.* inv += $contaminated:.*contaminated.* ## Glyph changes # char_set = ascii mon_glyph += sensed monster : ~ cset_ascii = wavy:{, invis_exposed:~, item_detected:~ cset_ascii = sensed_monster:~ cset_ascii = item_orb : 0 use_fake_player_cursor = false show_player_species = true use_fake_cursor = true # Features feature = stone staircase leading up {,,,,green} feature = stone staircase leading down {,,,,red} #cset = cloud:xa4 cset = cloud:# #feature = escape hatch {,,brown,,brown} #feature = rock wall {#,*,red,,} #feature = translucent rock wall {#,*,red,,} #feature = unnaturally hard rock wall {#,*,red,,} #feature = stone wall {#,*,lightgrey,,} #feature = translucent stone wall {#,*,lightgrey,,} #feature = metal wall {#,*,cyan,,} #feature = door {,,lightgrey,,} #feature = translucent {,*,cyan,,cyan} #feature = wall {xa4,xa4,,,} #feature = a floor {#,%,,,} #feature = .* {,,,,disco} # Item item := item_glyph item = axe : darkgrey item = toma : darkgrey item = helm : darkgrey item = throwing net : darkgrey ## Monsters # ## !! old glyphs !! see bottom of file !! mon := mon_glyph # Player race glyphs #mon += demigod : white @ mon += felid : f mon += octopode : cyan ; mon += octopode crusher : yellow ; # Merfolk mon += merfolk : blue m mon += merfolk impaler : lightblue m mon += merfolk javelineer : lightgrey m # Nagas mon += naga : green N mon += naga warrior : blue N mon += naga mage : red N mon += guardian serpent : lightgreen N mon += Aizul : lightblue N mon += greater naga : lightred N mon += salamander : yellow N # y mon += moth of wrath : brown y mon += vampire mosquito : lightgrey y # Undead mon += Murray : lightred z mon += curse skull : lightcyan z mon += curse toe : yellow z mon += flying skull : white z mon += skeletal warrior : cyan z mon += wight : blue z mon += ancient champion : magenta z mon += small skeleton : lightgrey Z mon += large skeleton : white Z mon += small zombie : brown Z mon += large zombie : yellow Z mon += small simulacrum : blue Z mon += large simulacrum : lightblue Z mon += greater mummy : lightred M mon += Khufu : lightmagenta M mon += wraith : lightgrey W mon += eidolon : yellow W mon += phantom : W mon += flayed ghost : W mon += hungry ghost : W mon += player ghost : lightmagenta W mon += shadow : darkgrey W mon += silent spectre : W mon += drowned soul : W mon += ghost : W mon += ancient lich : lightcyan L # Demons mon += cacodemon : cyan 2 mon += hellion : lightred 2 mon += tormentor : lightcyan 2 mon += sun demon : red 3 # People (not uniques) mon += vault guard : p mon += ironbrand convoker : p mon += ironheart preserver : p mon += vault warden : p mon += vault sentinel : p mon += human : p mon += halfling : p mon += demigod : white p mon += demonspawn : p mon += hell knight : p mon += necromancer : p mon += slave : p mon += wizard : p mon += shapeshifter : p mon += glowing shapeshifter : p mon += Killer Klown : p # w mon += goliath beetle : w mon += boring beetle : w mon += boulder beetle : w # birds mon += harpy : B mon += tengu : B mon += tengu warrior : B mon += tengu conjurer : B mon += tengu reaver : B mon += Sojobo : B # Spell slots # Utility spell_slot += Dispel undead:n spell_slot += Abjuration:j spell_slot += Mass abjuration:J spell_slot += Apportation:p spell_slot += Recall:z spell_slot += Summon butterflies:u spell_slot += Control teleport:q spell_slot += Insulation:L spell_slot += Ozocubu's armour:k spell_slot += Stoneskin:k spell_slot += Phase shift:k spell_slot += Shroud of golubria:k spell_slot += Swiftness:s spell_slot += Repel missiles:o spell_slot += Deflect missiles:o spell_slot += Darkness:D spell_slot += Flight:i spell_slot += Levitation:i spell_slot += Ring of flames:F spell_slot += Regeneration:g spell_slot += Silence:S spell_slot += Haste:A spell_slot += Invisibility:I spell_slot += Death's door:Y spell_slot += Borgnjor's revivification:Y spell_slot += Blink:B spell_slot += Controlled blink:H spell_slot += Projected noise:N spell_slot += Sublimation of blood:v spell_slot += Necromutation:z spell_slot += Animate skeleton:c spell_slot += Animate dead:D spell_slot += Passwall:l spell_slot += Dig:e spell_slot += Enslavement:hn # Transformations spell_slot += Beastly appendage:a spell_slot += Spider form:c spell_slot += Ice form:h spell_slot += Blade hands:f spell_slot += Statue form:H spell_slot += Dragon form:F # Low-level spells spell_slot += Freeze:a spell_slot += Magic dart:a spell_slot += Flame tongue:a spell_slot += Pain:a spell_slot += Shock:a spell_slot += Sandblast:a spell_slot += Sting:a spell_slot += Ensorcelled hibernation:h spell_slot += Confusing touch:z spell_slot += Confuse:f spell_slot += Slow:b spell_slot += Vampiric draining:b spell_slot += Summon small mammals:am spell_slot += Throw frost:b spell_slot += Throw flame:b spell_slot += Call imp:b spell_slot += Static discharge:c spell_slot += Mephitic cloud:C spell_slot += Force lance:b spell_slot += Dazzling spray:f # Mid-level spells spell_slot += Stone arrow:b spell_slot += Iskenderun's mystic blast:d spell_slot += Sticky flame:c spell_slot += Throw icicle:d spell_slot += Venom bolt:fhn spell_slot += Summon scorpions:f spell_slot += Summon demon:h spell_slot += Airstrike:d spell_slot += Agony:f spell_slot += Lee's rapid deconstruction:n spell_slot += Poisonous cloud:e spell_slot += Freezing cloud:e spell_slot += Ozocubu's refrigeration:F spell_slot += Olgreb's Toxic Radiance:F # High-level spells spell_slot += Lightning bolt:hf spell_slot += Fireball:n spell_slot += Bolt of:f spell_slot += Iron shot:hn spell_slot += Poison arrow:hn spell_slot += Orb of destruction:hn spell_slot += Lehudib's crystal spear:hn spell_slot += Chain lightning:EF spell_slot += Fire storm:E spell_slot += Ice storm:E spell_slot += Shatter:E spell_slot += Tornado:E spell_slot += Summon Horrible Things:E spell_slot += Malign Gateway:F spell_slot += Summon Dragon:D spell_slot += Fulminant Prism:eE # Autoinscriptions autoinscribe_cursed = false autoinscribe += dispersal:!f autoinscribe += curare:!f : if you.god() == "Fedhas" then autoinscribe += fruit:!e : end : if you.race() == "Vampire" then autoinscribe += of blood:@*1 autoinscribe += of coagulated blood:@*2 : end : if you.branch() == "Pan" then ae := autopickup_exceptions autopickup = $ ae += best then :best = you.skill("Short Blades") :skill_name = "Short Blades" :end :if you.skill("Long Blades") > best then :best = you.skill("Long Blades") :skill_name = "Long Blades" :end :if you.skill("Axes") > best then :best = you.skill("Axes") :skill_name = "Axes" :end :if you.skill("Maces & Flails") > best then :best = you.skill("Maces & Flails") :skill_name = "Maces & Flails" :end :if you.skill("Polearms") > best then :best = you.skill("Polearms") :skill_name = "Polearms" :end :if you.skill("Staves") > best then :best = you.skill("Staves") :skill_name = "Staves" :end :if you.skill("Slings") > best then :best = you.skill("Slings") :skill_name = "Slings" :end :if you.skill("Bows") > best then :best = you.skill("Bows") :skill_name = "Bows" :end :if you.skill("Crossbows") > best then :best = you.skill("Crossbows") :skill_name = "Crossbows" :end :if you.skill("Throwing") > best then :best = you.skill("Throwing") :skill_name = "Throwing" :end :if you.skill("Armour") > best then :best = you.skill("Armour") :skill_name = "Armour" :end :if you.skill("Dodging") > best then :best = you.skill("Dodging") :skill_name = "Dodging" :end :if you.skill("Stealth") > best then :best = you.skill("Stealth") :skill_name = "Stealth" :melee = false :end :if you.skill("Stabbing") > best then :best = you.skill("Stabbing") :skill_name = "Stabbing" :melee = false :end :if you.skill("Shields") > best then :best = you.skill("Shields") :skill_name = "Shields" :end :if you.skill("Traps & Doors") > best then :best = you.skill("Traps & Doors") :skill_name = "Traps & Doors" :melee = false :end :if you.skill("Unarmed Combat") > best then :best = you.skill("Unarmed Combat") :skill_name = "Unarmed Combat" :end :if you.skill("Spellcasting") > best then :best = you.skill("Spellcasting") :skill_name = "Spellcasting" :melee = false :casting = true :end :if you.skill("Conjurations") > best then :best = you.skill("Conjurations") :skill_name = "Conjurations" :melee = false :casting = true :end :if you.skill("Enchantments") > best then :best = you.skill("Enchantments") :skill_name = "Enchantments" :melee = false :casting = true :end :if you.skill("Summonings") > best then :best = you.skill("Summonings") :skill_name = "Summonings" :melee = false :casting = true :end :if you.skill("Necromancy") > best then :best = you.skill("Necromancy") :skill_name = "Necromancy" :melee = false :casting = true :end :if you.skill("Translocations") > best then :best = you.skill("Translocations") :skill_name = "Translocations" :melee = false :casting = true :end :if you.skill("Transmutations") > best then :best = you.skill("Transmutations") :skill_name = "Transmutations" :melee = false :casting = true :end :if you.skill("Fire Magic") > best then :best = you.skill("Fire Magic") :skill_name = "Fire Magic" :melee = false :casting = true :end :if you.skill("Ice Magic") > best then :best = you.skill("Ice Magic") :skill_name = "Ice Magic" :melee = false :casting = true :end :if you.skill("Air Magic") > best then :best = you.skill("Air Magic") :skill_name = "Air Magic" :melee = false :casting = true :end :if you.skill("Earth Magic") > best then :best = you.skill("Earth Magic") :skill_name = "Earth Magic" :melee = false :casting = true :end :if you.skill("Poison Magic") > best then :best = you.skill("Poison Magic") :skill_name = "Poison Magic" :melee = false :casting = true :end :if you.skill("Invocations") > best then :best = you.skill("Invocations") :skill_name = "Invocations" :melee = false :end :if you.skill("Evocations") > best then :best = you.skill("Evocations") :skill_name = "Evocations" :melee = false :end :if you.race() == "Deep Elf" or you.race() == "High Elf" :or you.race() == "Sludge Elf" then show_player_species = false :if skill_name == "Summonings" then :if best < 21 then mon_glyph += player:brown e :elseif best >= 21 then mon_glyph += player:yellow e :end :elseif skill_name == "Invocations" then :if best < 15 then mon_glyph += player:green e :else mon_glyph += player:lightgreen e :end :elseif skill_name == "Conjurations" then :if best < 27 then mon_glyph += player:blue e :else mon_glyph += player:lightblue e :end :elseif skill_name == "Necromancy" then mon_glyph += player:white e :elseif casting == true then :if best < 21 then mon_glyph += player:magenta e :else mon_glyph += player:lightmagenta e :end :elseif skill_name == "Bows" then mon_glyph += player:lightgrey e :elseif skill_name == "Short Blades" then mon_glyph += player:lightcyan e :elseif melee == true then :if best < 10 then mon_glyph += player:lightred e :else mon_glyph += player:cyan e :end :else mon_glyph += player:red e :end :end :if you.race() == "Merfolk" then show_player_species = false :if skill_name == "Throwing" then mon_glyph += player:lightgrey m :elseif skill_name == "Ice Magic" then mon_glyph += player:green m :elseif skill_name == "Polearms" and best >= 15 then mon_glyph += player:lightblue m :else mon_glyph += player:blue m :end :end :if you.race() == "Hill Orc" then show_player_species = false :if you.god() == "Beogh" then show_player_species = true :elseif melee == true and best >= 10 then :if best >= 10 and best < 15 then mon_glyph += player:yellow o :elseif best >= 15 and best < 20 then mon_glyph += player:cyan o :elseif best >= 20 then mon_glyph += player:lightcyan o :end :elseif casting == true then :if best >= 15 then mon_glyph += player:lightmagenta o :else mon_glyph += player:magenta o :end :else mon_glyph += player:lightred o :end :end :if you.race() == "Deep Dwarf" then show_player_species = false :if you.god() == "Yredelemnul" then mon_glyph += player:green q :elseif you.god() == "Trog" then mon_glyph += player:lightred q :elseif skill_name == "Evocations" then mon_glyph += player:blue q :elseif skill_name == "Necromancy" then mon_glyph += player:magenta q :else mon_glyph += player:brown q :end :end :if you.race() == "Naga" then show_player_species = false :if melee == true and best >= 15 then mon_glyph += player:blue N :elseif casting == true then :if best >= 15 then mon_glyph += player:lightred N :else mon_glyph += player:red N :end :else mon_glyph += player:green N :end :end :if you.race() == "Centaur" then show_player_species = false :if melee == true and best >= 15 then mon_glyph += player:yellow c :else mon_glyph += player:brown c :end :end :if you.race() == "Spriggan" then show_player_species = false :if you.god() == "Trog" then mon_glyph += player:lightred i :else mon_glyph += player:lightgrey i :end :end :if you.race() == "Kobold" then show_player_species = false :if skill_name == "Summonings" then mon_glyph += player:magenta K :else mon_glyph += player:brown K :end :end :if you.race() == "Mummy" then show_player_species = false :if you.god() == "Xom" then mon_glyph += player:random M :elseif skill_name == "Invocations" then mon_glyph += player:red M :elseif best >= 25 then mon_glyph += player:lightred M :elseif best >= 15 then mon_glyph += player:yellow M :else mon_glyph += player:lightgrey M :end :end :if you.race() == "Vampire" then show_player_species = false :if melee == true and best >= 15 then mon_glyph += player:cyan V :elseif casting == true and best >= 15 then mon_glyph += player:magenta V :else mon_glyph += player:red V :end :end # Demonspawn part added by me. :if you.race() == "Demonspawn" then show_player_species = false :if melee == true then mon_glyph += player:lightgrey & :end :if skill_name == "Armour" then mon_glyph += player:cyan & :end :if skill_name == "Stealth" then mon_glyph += player:darkgrey & :end :if skill_name == "Stabbing" then mon_glyph += player:darkgrey & :end :if skill_name == "Spellcasting" then mon_glyph += player:lightmagenta & :end :if skill_name == "Conjurations" then mon_glyph += player:lightblue & :end :if skill_name == "Enchantments" then mon_glyph += player:yellow & :end :if skill_name == "Summonings" then mon_glyph += player:blue & :end :if skill_name == "Translocations" then mon_glyph += player:lightcyan & :end :if skill_name == "Transmutations" then mon_glyph += player:yellow & :end :if skill_name == "Fire Magic" then mon_glyph += player:red & :end :if skill_name == "Ice Magic" then mon_glyph += player:white & :end :if skill_name == "Air Magic" then mon_glyph += player:blue & :end :if skill_name == "Earth Magic" then mon_glyph += player:brown & :end :if skill_name == "Necromancy" then mon_glyph += player:magenta & :end :if skill_name == "Poison Magic" then mon_glyph += player:green & :end :if skill_name == "Invocations" then mon_glyph += player:lightgreen & :end :if skill_name == "Evocations" then mon_glyph += player:lightred & :end :if skill_name == "Traps & Doors" then mon_glyph += player:lightred & :end #:else #mon_glyph += player:lightred & :end ############################################################################### # # a - ants A - angels # b - bats, birds B - tengu # c - centaurs, intelligent hybrids C - canines # d - draconians D - dragons # e - eyes E - elementals # f - dangerous plants (or something) F - # g - golems, gargoyles G - ghosts # h - elves H - hydras # i - imps I - spriggans, fairies # j - J - jellies # k - bees K - kobolds, gnolls # l - drakes, small dragons L - lichs, skulls # m - merfolk M - mummies # n - ugly things N - nagas # o - orcs, goblins O - ogres # p - humans P - giants # q - quadrupeds, bears Q - # r - rats R - frogs, reptiles # s - spiders S - snakes # t - turtles, crabs T - trolls # u - minor demons U - greater demons # v - vortices V - vampires # w - worms, beetles, slugs W - wraiths # x - small horrors X - large horrors # y - wasps, moths Y - yaks # z - intelligent undead Z - mindless undead # & - hell and pan lords # 8 - statues # ( - dancing weapons # 6 - fuck these monsters # : - plants, bushes, toadstools # ; - fish # @ - humans (uniques) # * - orbs, etc # # # black darkgrey # lightgrey white # red lightred # green lightgreen # brown yellow # blue lightblue # magenta lightmagenta # cyan lightcyan # ############################################################################### # Monsters ############################################################################### mon := mon_glyph ############################################################################### # Player ############################################################################### #mon += player : white @ ############################################################################### # a = ants ############################################################################### mon += queen ant : purple a mon += soldier ant : white a mon += worker ant : red a mon += formicid : green a ############################################################################### # A = angels ############################################################################### mon += Mennas : lightcyan A mon += angel : white A mon += cherub : lightgrey A mon += daeva : yellow A mon += profane servitor : red A mon += seraph : lightred A ############################################################################### # b = bats, birds ############################################################################### mon += bat : lightgrey b mon += butterfly : random b mon += fire bat : red b mon += vampire bat : magenta b mon += raven : blue b mon += harpy : green b ############################################################################### # B = tengu, sphinx ############################################################################### mon += tengu : lightblue B mon += tengu warrior : lightcyan B mon += tengu conjurer : magenta B mon += tengu reaver : lightmagenta B mon += Sojobo : lightgreen B mon += sphinx : white B ############################################################################### # c = centaurs, intelligent hybrids ############################################################################### mon += yaktaur captain : lightred c mon += yaktaur : red c mon += Nessos : magenta c mon += satyr : lightgreen c mon += faun : green c mon += centaur warrior : yellow c mon += centaur : brown c mon += Arachne : lightcyan c mon += Asterion : lightmagenta c mon += minotaur : lightgrey c ############################################################################### # C = canines ############################################################################### mon += hell hog : lightred C mon += hell hound : red C mon += hog : brown C mon += holy swine : yellow C mon += hound : yellow C mon += jackal : brown C mon += warg : lightgrey C mon += wolf : white C mon += raiju : lightblue C mon += felid : brown C mon += Natasha : magenta C ############################################################################### # d = draconians ############################################################################### mon += yellow draconian : yellow d mon += white draconian : white d mon += red draconian : red d mon += purple draconian : magenta d mon += pale draconian : lightgrey d mon += mottled draconian : lightmagenta d mon += grey draconian : lightgrey d mon += green draconian : green d mon += black draconian : darkgrey d mon += draconian zealot : lightgreen d mon += draconian shifter : lightcyan d mon += draconian scorcher : lightred d mon += draconian monk : blue d mon += draconian knight : cyan d mon += draconian caller : brown d mon += draconian annihilator : lightblue d mon += draconian : brown d ############################################################################### # D = dragons ############################################################################### mon += fire dragon : red D mon += golden dragon : yellow D mon += ice dragon : white D mon += iron dragon : cyan D mon += pearl dragon : holy D mon += quicksilver dragon : lightcyan D mon += shadow dragon : magenta D mon += storm dragon : lightblue D mon += swamp dragon : brown D mon += Tiamat : jewel D mon += Xtahua : lightred D mon += mottled dragon : lightmagenta D mon += steam dragon : blue D mon += bone dragon : lightgrey D ############################################################################### # e = eyes ############################################################################### mon += ophan : red e mon += great orb of eyes : brown e mon += eye of devastation : lightblue e mon += giant orange brain : lightred e mon += shining eye : magenta e mon += eye of draining : lightgrey e mon += giant eyeball : white e mon += golden eye : yellow e ############################################################################### # E = elementals ############################################################################### mon += iron elemental : cyan E mon += earth elemental : brown E mon += water elemental : lightblue E mon += air elemental : lightgrey E mon += fire elemental : yellow E mon += ice beast : white E mon += sky beast : lightcyan E mon += efreet : red E mon += Azrael : lightred E mon += dryad : green E mon += grand avatar : magenta E ############################################################################### # f = dangerous plants (?) ############################################################################### mon += hyperactive ballistomycete : lightred f mon += deathcap : lightmagenta f mon += wandering mushroom : brown f mon += ballistomycete : magenta f mon += thorn hunter : white f mon += shambling mangrove : lightred f mon += oklob plant : lightgreen f mon += burning bush : red f mon += vine stalker : magenta f mon += oklob sapling : green f mon += briar patch : yellow f ############################################################################### # F = ############################################################################### ############################################################################### # g = golems, gargoyles ############################################################################### mon += electric golem : lightcyan g mon += iron golem : lightgrey g mon += crystal guardian : green g mon += toenail golem : lightred g mon += guardian golem : lightgreen g mon += war gargoyle : cyan g mon += molten gargoyle : red g mon += gargoyle : brown g ############################################################################### # G = ghosts ############################################################################### mon += flayed ghost : red G mon += silent spectre : cyan G mon += hungry ghost : green G mon += phantom : lightgrey G mon += shadow : magenta G mon += drowned soul : blue G mon += player ghost : white G mon += ghost : white G ############################################################################### # h = elves ############################################################################### mon += deep elf blademaster : lightcyan h mon += deep elf master archer : lightgrey h mon += deep elf annihilator : lightblue h mon += deep elf death mage : white h mon += deep elf sorcerer : lightmagenta h mon += deep elf demonologist : yellow h mon += deep elf high priest : lightgreen h mon += deep elf knight : cyan h mon += deep elf summoner : brown h mon += deep elf conjurer : blue h mon += deep elf priest : green h mon += deep elf fighter : lightred h mon += deep elf mage : magenta h mon += elf : red h mon += Dowan : red h mon += Duvessa : blue h mon += Fannar : lightblue h ############################################################################### # H = hydra ############################################################################### mon += hydra : lightgreen H mon += the Lernaean hydra : yellow H ############################################################################### # i = imps ############################################################################### mon += Grinder : lightblue i mon += iron imp : cyan i mon += quasit : lightgrey i mon += crimson imp : red i mon += shadow imp : magenta i mon += white imp : white i mon += ufetubus : lightcyan i ############################################################################### # I = spriggans, fairies ############################################################################### mon += Agnes : red I mon += the Enchantress : lightmagenta I mon += spriggan defender : yellow I mon += spriggan rider : lightblue I mon += spriggan berserker : lightred I mon += spriggan air mage : lightcyan I mon += spriggan druid : green I mon += spriggan : lightgrey I mon += boggart : magenta I ############################################################################### # j = ############################################################################### ############################################################################### # J = jellies ############################################################################### mon += the royal jelly : yellow J mon += Dissolution : lightmagenta J mon += acid blob : lightcyan J mon += azure jelly : lightblue J mon += slime creature : green J mon += death ooze : magenta J mon += jelly : lightred J mon += ooze : lightgrey J ############################################################################### # k = bees ############################################################################### mon += queen bee : yellow k mon += killer bee : brown k ############################################################################### # K = kobolds, gnolls ############################################################################### mon += Pikel : blue K mon += kobold demonologist : magenta K mon += Sonja : red K mon += big kobold : yellow K mon += kobold : brown K mon += Grum : green K mon += Ijyb : lightblue K mon += gnoll sergeant : lightcyan K mon += Crazy Yiuf : K mon += gnoll shaman : white K mon += gnoll : cyan K ############################################################################### # l = drakes ############################################################################### mon += death drake : magenta l mon += wind drake : white l mon += lindwurm : lightcyan l mon += fire drake : red l mon += swamp drake : brown l ############################################################################### # L = liches, skulls (toes) ############################################################################### mon += Boris : red L mon += Murray : lightred L mon += ancient lich : white L mon += revenant : cyan L mon += lich : lightgrey L mon += unborn : brown L mon += curse toe : yellow L mon += curse skull : magenta L mon += reaper : lightcyan L ############################################################################### # m = merfolk ############################################################################### mon += Ilsuiw : lightgreen m mon += siren : lightcyan m mon += merfolk impaler : lightblue m mon += merfolk javelineer : lightgrey m mon += merfolk aquamancer : green m mon += merfolk : blue m mon += water nymph : magenta m #mon += mermaid : cyan m ############################################################################### # M = mummies ############################################################################### mon += Khufu : lightmagenta M mon += greater mummy : lightred M mon += mummy priest : red M mon += guardian mummy : yellow M mon += Menkaure : magenta M mon += mummy : lightgrey M ############################################################################### # n = ugly things ############################################################################### mon += ugly thing : n mon += very ugly thing : n ############################################################################### # N = naga ############################################################################### mon += Vashnia : lightcyan N mon += Aizul : lightblue N mon += guardian serpent : lightgreen N mon += naga warrior : blue N mon += salamander firebrand : white N mon += greater naga : lightred N mon += naga sharpshooter : lightgrey N mon += salamander mystic : magenta N mon += salamander : yellow N mon += naga ritualist : brown N mon += naga mage : red N mon += naga : green N ############################################################################### # o = orcs, goblins ############################################################################### mon += Saint Roka : lightblue o mon += orc warlord : lightcyan o mon += orc knight : cyan o mon += Urug : red o mon += Nergalle : white o mon += orc high priest : lightgreen o mon += Blork the orc : red o mon += orc sorcerer : lightmagenta o mon += orc warrior : yellow o mon += orc priest : green o mon += orc wizard : magenta o mon += lava orc : red o mon += orc : lightred o mon += hobgoblin : brown o mon += goblin : lightgrey o ############################################################################### # O = ogres ############################################################################### mon += ogre mage : magenta O mon += Erolcha : lightblue O mon += two-headed ogre : lightred O mon += ogre : brown O ############################################################################### # p = people ############################################################################### mon += vault guard : cyan p mon += ironbrand convoker : yellow p mon += ironheart preserver : lightgreen p mon += vault warden : lightred p mon += vault sentinel : lightblue p mon += human : lightgrey p mon += halfling : lightgrey p mon += demigod : white p mon += hell knight : red p mon += necromancer : white p mon += slave : white p mon += wizard : magenta p mon += shapeshifter : red p mon += glowing shapeshifter : lightred p mon += Killer Klown : p ############################################################################### # P = giants ############################################################################### mon += Antaeus : lightcyan P mon += the iron giant : cyan P mon += Polyphemus : green P mon += Chuck : white P mon += titan : magenta P mon += frost giant : lightblue P mon += fire giant : red P mon += stone giant : lightgrey P mon += ettin : brown P mon += hill giant : lightred P mon += cyclops : yellow P ############################################################################### # q = quadrupeds, bears, something? ############################################################################### mon += griffon : yellow q mon += manticore : red q mon += chimera : magenta q mon += hippogriff : brown q mon += polar bear : white q mon += black bear : blue q ############################################################################### # Q = qulthuylgs ############################################################################### ############################################################################### # r = rats ############################################################################### mon += porcupine : blue r mon += quokka : white r mon += rat : brown r ############################################################################### # R = reptiles ############################################################################### mon += Prince Ribbit : lightcyan R mon += spiny frog : yellow R mon += blink frog : lightgreen R mon += giant frog : green R mon += wyvern : red R mon += komodo dragon : lightred R mon += basilisk : magenta R mon += iguana : blue R mon += giant gecko : white R mon += giant newt : lightgrey R ############################################################################### # s = spiders ############################################################################### mon += emperor scorpion : lightgrey s mon += demonic crawler : lightgreen s mon += wolf spider : white s mon += orb spider : magenta s mon += trapdoor spider : lightcyan s mon += jumping spider : lightblue s mon += tarantella : lightmagenta s mon += redback : red s mon += spider : cyan s mon += scorpion : yellow s mon += giant mite : lightred s mon += giant cockroach : brown s ############################################################################### # S = snakes ############################################################################### mon += sea snake : lightcyan S mon += anaconda : lightgrey S mon += shock serpent : lightblue S mon += mana viper : magenta s mon += black mamba : blue S mon += water moccasin : brown S mon += lava snake : red S mon += adder : lightgreen S mon += ball python : green S ############################################################################### # t = turtles, crabs ############################################################################### mon += alligator snapping turtle : lightgreen t mon += alligator : lightblue t mon += snapping turtle : green t mon += apocalypse crab : white t mon += fire crab : lightred t mon += baby alligator : blue t mon += crocodile : brown t ############################################################################### # T = trolls ############################################################################### mon += Snorg : lightgreen T mon += iron troll : cyan T mon += deep troll : yellow T mon += deep troll earth mage : magenta T mon += deep troll shaman : white T mon += troll : brown T mon += Purgy : green T ############################################################################### # u = minor demons ############################################################################### mon += orange demon : green u mon += hellwing : lightred u mon += rust devil : cyan u mon += blue devil : blue u mon += sixfirhy : lightblue u mon += red devil : red u mon += ice devil : white u mon += soul eater : magenta u mon += sun demon : yellow u mon += smoke demon : lightgrey u mon += chaos spawn : u mon += neqoxec : lightmagenta u mon += ynoxinul : lightcyan u mon += rakshasa : brown u ############################################################################### # U = greater demons ############################################################################### mon += cacodemon : yellow U mon += hell beast : brown U mon += balrug : red U mon += lorocyproca : green U mon += green death : lightgreen U mon += blizzard demon : lightblue U mon += shadow demon : blue U mon += hellion : lightred U mon += tormentor : lightcyan U mon += Hell Sentinel : cyan U mon += Brimstone Fiend : lightmagenta U mon += Ice Fiend : white U mon += Shadow Fiend : magenta U mon += Executioner : lightgrey U ############################################################################### # v = vortices ############################################################################### mon += twister : v mon += spatial maelstrom : v mon += spatial vortex : v #mon += vapour : lightcyan v mon += fire vortex : red v mon += insubstantial wisp : lightgrey v ############################################################################### # V = vampires ############################################################################### mon += Jory : lightred V mon += vampire knight : cyan V mon += jiangshi : lightgrey V mon += vampire mage : magenta V mon += vampire : red V ############################################################################### # w = worms, beetles, slugs ############################################################################### mon += eldritch tentacle : w mon += giant leech : red w mon += tentacle : w mon += swamp worm : brown w #mon += lava worm : red w mon += worm : lightred w mon += snaplasher vine : lightgreen w mon += brain worm : lightmagenta w mon += starspawn tentacle : w mon += boulder beetle : lightgrey w mon += goliath beetle : blue w mon += boring beetle : brown w mon += Gastronok : magenta w mon += elephant slug : white w mon += torpor snail : green w ############################################################################### # W = wraiths ############################################################################### mon += eidolon : yellow W mon += shadow wraith : magenta W mon += phantasmal warrior : lightgreen W mon += freezing wraith : lightblue W mon += spectral thing : green W mon += wraith : lightgrey W ############################################################################### # x = small horrors ############################################################################### mon += ancient zyme : green x mon += worldbinder : cyan x mon += unseen horror : magenta x mon += small abomination : lightred x mon += macabre mass : brown x mon += crawling corpse : brown x ############################################################################### # x = large horrors ############################################################################### mon += test spawner : white X mon += kraken : X mon += starcursed mass : lightblue X mon += tentacled monstrosity : green X mon += tentacled starspawn : lightcyan X mon += Orb Guardian : magenta X mon += large abomination : lightred X mon += thrashing horror : yellow X ############################################################################### # y = wasps, moths ############################################################################### mon += ghost moth : magenta y mon += moth : white y mon += moth of wrath : brown y #mon += red wasp : red y mon += vampire mosquito : lightgrey y #mon += yellow wasp : yellow y ############################################################################### # Y = yaks ############################################################################### mon += Nellie : lightmagenta Y mon += hellephant : lightred Y mon += apis : white Y mon += dire elephant : blue Y mon += catoblepas : magenta Y mon += death yak : yellow Y mon += elephant : green Y mon += yak : brown Y mon += sheep : lightgrey Y ############################################################################### # z = intelligent undead ############################################################################### mon += ancient champion : lightcyan z mon += skeletal warrior : cyan z #mon += flaming corpse : red z mon += flying skull : white z mon += wight : blue z mon += ghoul : brown z #mon += plague shambler : lightgreen z mon += bog body : green z mon += necrophage : lightgrey z ############################################################################### # Z = mindless undead ############################################################################### mon += small skeleton : lightgrey Z mon += large skeleton : white Z mon += small zombie : brown Z mon += large zombie : yellow Z mon += small simulacrum : blue Z mon += large simulacrum : lightblue Z ############################################################################### # & = boss guys ############################################################################### mon += Cerebov : red & mon += Asmodeus : lightmagenta & mon += Dispater : magenta & mon += Lom Lobon : lightblue & mon += Ereshkigal : white & mon += Gloorx Vloq : lightgrey & mon += Mnoleg : lightgreen & mon += Geryon : green & mon += pandemonium lord : & mon += Mara : yellow & mon += Ignacio : lightcyan & ############################################################################### # 8 = statues ############################################################################### mon += block of ice : 8 mon += lightning spire : 8 mon += training dummy : 8 mon += pillar of salt : 8 mon += spellforged servitor : 8 mon += ice statue : lightblue 8 mon += statue : lightgrey 8 mon += diamond obelisk : white 8 mon += Roxanne : magenta 8 mon += orange crystal statue : lightred 8 #mon += silver statue : white 8 ############################################################################### # ( = dancing weapons ############################################################################### mon += dancing weapon : ( ############################################################################### # 6 = what the fuck is this ############################################################################### mon += warmonger : 6 mon += monstrous demonspawn : 6 mon += chaos champion : 6 mon += corrupter : 6 mon += black sun : 6 mon += blood saint : 6 mon += gelid demonspawn : 6 mon += infernal demonspawn : 6 mon += putrid demonspawn : 6 mon += torturous demonspawn : 6 mon += demonspawn : 6 ############################################################################### # : = plants ############################################################################### mon += plant : green F mon += bush : brown F mon += toadstool : lightgrey F mon += fungus : F ############################################################################### # ; = aquatic ############################################################################### #mon += giant goldfish : lightred ; #mon += shark : white ; #mon += big fish : green ; mon += electric eel : lightblue ; mon += octopode crusher : yellow ; mon += octopode : lightcyan ; ############################################################################### # * = orbs and whatever ############################################################################### mon += orb of destruction : white * mon += orb of fire : red * #mon += silver star : silver * mon += wretched star : magenta * mon += lost soul : lightgreen * mon += battlesphere : * mon += fulminant prism : * mon += ball lightning : lightcyan * mon += giant spore : green * mon += lurking horror : blue * ############################################################################### # @ = human uniques ############################################################################### # can't be bothered