### Don't play version 0.23 ### 20.05.17 (from 0.18 trunk) ### 0.18 - 26.08.16 / 10.04.17 in "0.18 trunk" [e.g., 21.05.17] more += juggernaut .* into view more += tzitzimimeh .* into view more += tzitzimitl .* into view ##### Crawl Init file ############################################### # For descriptions of all options, as well as some more in-depth information # on setting them, consult the file # options_guide.txt # in your /docs directory. If you can't find it, the file is also available # online at: # https://gitorious.org/crawl/crawl/source/HEAD:crawl-ref/docs/options_guide.txt # # Crawl uses the first file of the following list as its option file: # * init.txt in the -rcdir directory (if specified) # * .crawlrc in the -rcdir directory (if specified) # * init.txt (in the Crawl directory) # * ~/.crawl/init.txt (Unix only) # * ~/.crawlrc (Unix only) # * ~/init.txt (Unix only) # * settings/init.txt (in the Crawl directory) ##### Some basic explanation of option syntax ####################### # Lines beginning with '#' are comments. The basic syntax is: # # field = value or field.subfield = value # # Only one specification is allowed per line. # # The terms are typically case-insensitive except in the fairly obvious # cases (the character's name and specifying files or directories when # on a system that has case-sensitive filenames). # # White space is stripped from the beginning and end of the line, as # well as immediately before and after the '='. If the option allows # multiple comma/semicolon-separated terms (such as # autopickup_exceptions), all whitespace around the separator is also # trimmed. All other whitespace is left intact. # # There are three broad types of Crawl options: true/false values (booleans), # arbitrary values, and lists of values. The first two types use only the # simple =, with later options - which includes your options that are different # from the defaults - overriding earlier ones. List options allow using +=, ^=, # -=, and = to append, prepend, remove, and reset, respectively. Usually you will # want to use += to add to a list option. Lastly, there is := which you can use # to create an alias, like so: # ae := autopickup_exceptions # From there on, 'ae' will be treated as if it you typed autopickup_exceptions, # so you can save time typing it. # ##### Other files ################################################### # You can include other files from your options file using the 'include' # option. Crawl will treat it as if you copied the whole text of that file # into your options file in that spot. You can uncomment some of the following # lines by removing the beginning '#' to include some of the other files in # this folder. # Some useful, more advanced options, implemented in LUA. # include = advanced_optioneering.txt # Alternative vi bindings for Dvorak users. # include = dvorak_command_keys.txt # Alternative vi bindings for Colemak users. # include = colemak_command_keys.txt # Override the vi movement keys with a non-command. # include = no_vi_command_keys.txt # Turn the shift-vi keys into safe move, instead of run. # include = safe_move_shift.txt ##### Ancient versions ############################################## # If you're used to the interface of ancient versions of Crawl, you may # get back parts of it by uncommenting the following options: # include = 034_command_keys.txt # And to revert monster glyph and colouring changes: # include = 034_monster_glyphs.txt # include = 052_monster_glyphs.txt # include = 060_monster_glyphs.txt # include = 071_monster_glyphs.txt # include = 080_monster_glyphs.txt # include = 0.9_monster_glyphs.txt # include = 0.12_monster_glyphs.txt # include = 0.13_monster_glyphs.txt # include = 0.14_monster_glyphs.txt # Crawl Init file # # On Unix systems (such as Mac OS X, Linux and the BSDs), you must copy # init.txt to ~/.crawlrc or ~/.crawl/init.txt as: # cp init.txt ~/.crawlrc # # Lines beginning with '#' are comments. The basic syntax is: # # field = value or field.subfield = value # # Only one specification is allowed per line. # # The terms are typically case-insensitive except in the fairly obvious # cases (the character's name and specifying files or directories when # on a system that has case-sensitive filenames). # # White space is stripped from the beginning and end of the line, as # well as immediately before and after the '='. If the option allows # multiple comma/semicolon-separated terms (such as # autopickup_exceptions), all whitespace around the separator is also # trimmed. All other whitespace is left intact. # # For descriptions concerning an option consult the file # options_guide.txt # in your /docs directory. Also note that the ordering of the options # is taken from that file; this is for presentational reasons only. # # Note that all boolean options (i.e. values of 'true' or 'false') have # their non-default value commented out. You can toggle these by just # uncommenting. # Options with several values, e.g. # confirm_butcher = (auto | always | never), # usually have the first value as default. # # The options for monster glyphs and item colours don't matter for Tiles. # Similarily, tile options are ignored in console games. ##### Ancient versions ############################################## # If you're used to the interface of ancient versions of Crawl, you may # get back parts of it by uncommenting the following options: # include = 034_command_keys.txt # clear_messages = true # # And to revert monster glyph and colouring changes: # include = 034_monster_glyphs.txt # include = 052_monster_glyphs.txt # include = 060_monster_glyphs.txt # include = 071_monster_glyphs.txt # include = 080_monster_glyphs.txt # include = 0.9_monster_glyphs.txt # include = 0.12_monster_glyphs.txt # include = 0.13_monster_glyphs.txt ##### 1- Starting Screen ############################################ # # name = Delilah # remember_name = false # weapon = (short sword | falchion | quarterstaff | hand axe | spear | mace # | trident | unarmed | random) # species = (Human |...| Vampire | random) # job = (Fighter |...| Wanderer | random) # random_pick = true # good_random = false # restart_after_game = true # default_manual_training = true ##### 2- File System ############################################### # # crawl_dir = # morgue_dir = morgue # save_dir = saves # macro_dir = settings/ # sound = : ##### 3- Interface ################################################# # ##### 3-a Picking up and Dropping ############### # # Rods are \ here. # autopickup = $?!:"/% # drop_filter += useless_item # default_autopickup = false # pickup_thrown = false # chunks_autopickup = false # assign_item_slot = (forward | backward) # # pickup_menu_limit = 1 # drop_filter += useless_item ##### 3-b Targeting ############################ # # darken_beyond_range = false ##### 3-c Passive Sightings ##################### # # detected_monster_colour = lightred # detected_item_colour = green # remembered_monster_colour = darkgrey ##### 3-d Branding ############################## # # friend_brand = hi:green # neutral_brand = hi:lightgrey # stab_brand = hi:blue # may_stab_brand = hi:yellow # heap_brand = reverse # feature_item_brand = reverse # trap_item_brand = reverse ##### 3-e Level Map Functions ################### # # level_map_cursor_step = 7 # show_waypoints = false ##### 3-f Viewport Options ################### # # view_max_width = 33 # view_max_height = 21 # view_lock_x = false # view_lock_y = false # view_lock = false # center_on_scroll = true # symmetric_scroll = false # scroll_margin_x = 2 # scroll_margin_y = 2 # scroll_margin = 2 ##### 3-g Travel and Exploration ################# # # travel_delay = 20 (or -1 online) # explore_delay = -1 # rest_delay = 0 (or -1 online) # travel_avoid_terrain = shallow water # # explore_greedy = false # explore_stop = items,stairs,shops,altars,portals,branches,runed_doors # explore_stop += greedy_pickup_smart,greedy_visited_item_stack # explore_stop += greedy_sacrificeable # sacrifice_before_explore = true # explore_improved = true # explore_wall_bias = 0 # travel_key_stop = false # auto_sacrifice = true # # explore_stop_pickup_ignore += curare # auto_exclude += oklob,statue,curse skull,roxanne,hyperactive,lightning spire # auto_exclude += mimic # tc_reachable = blue # tc_dangerous = cyan # tc_disconnected = darkgrey # tc_excluded = lightmagenta # tc_exclude_circle = red # Interrupting run and rest compound commands: # runrest_safe_poison = 80:100 # runrest_ignore_monster ^= butterfly:1 # runrest_ignore_monster ^= swamp worm:3 # runrest_stop_message += You hear a.* slurping noise # runrest_ignore_message += Jiyva's power touches on your attributes # A good number of runrest_messages are defined by default; you may want to # clear them or override some. # trapwalk_safe_hp = needle:15,arrow:35,bolt:45,spear:40,blade:95 #rest_wait_both = true ##### 3-h Command Enhancements ################## # # auto_switch = true # travel_open_doors = false # easy_unequip = false # equip_unequip = true # jewellery_prompt = true # easy_confirm = (none | safe | all) # allow_self_target = (yes | no | prompt) # confirm_butcher = (auto | always | never) # easy_eat_chunks = true # auto_eat_chunks = true # auto_drop_chunks = (never | rotten | yes) # prompt_for_swap = false # easy_quit_item_prompts = false # easy_exit_menu = true # sort_menus = pickup: true : art, ego, basename, qualname, curse, qty # sort_menus = inv: true : equipped, freshness, charged # autofight_stop = 30 # automagic_enable = false # automagic_fight = false # automagic_stop = 0 ##### 3-i Messages and Display Enhancements ##### # # hp_warning = 30 # mp_warning = 0 # hp_colour = 50:yellow, 25:red # mp_colour = 50:yellow, 25:red # stat_colour = 1:lightred, 3:red # status_caption_colour = yellow # clear_messages = true # small_more = true # show_more = false # show_newturn_mark = false # show_game_turns = false # item_stack_summary_minimum = 4 # mlist_min_height = 4 # mlist_allow_alternate_layout = true # mlist_targeting = true # msg_min_height = 7 # msg_max_height = 10 # messages_at_top = true # msg_condense_repeats = false # msg_condense_short = false # skill_focus = false # show_travel_trail = false (true for online) # view_delay = 600 # You can also enforce a --more-- prompt for messages ## Avoid wasting turns with aborted actions: # force_more_message += There are no visible monsters within range # force_more_message += This wand has no charges ##### 3-j Colours (messages and menus) ########## # # Items are colour coded by default as follows: # # yellow = useful escape item / preferred food # darkgrey = cannot be used # lightred = harmful / cursed and in use # magenta = dangerous to use / mutagenic # red = disliked by your deity # lightgreen = poisonous (food only) # brown = less nutritious (food only) # cyan = useful non-combat item # white = artefact # lightblue = unidentified magic item # # You can change colours by using something like # menu_colour ^= inventory:magenta:shillelagh # or ones in pick-up dialogs: # menu_colour ^= pickup:green:god gift # Colouring of messages # Messages are colour coded as follows: # # lightred = really important messages # yellow = significant messages # lightred = item damaged/destroyed # darkgrey = boring, message clutter # # Notes also use, quite misnamed, menu_colour: # menu_colour ^= notes:white:Reached XP level # These lines will suppress extra feedback messages from travel/shift-running. # # message_colour ^= mute:monster_warning: # message_colour ^= mute:You start resting # message_colour ^= mute:(HP|Magic) restored # message_colour ^= mute:warning:Not with.*(in view|monsters around) ##### 3-k Firing Commands ####################### # # fire_items_start = a # fire_order = launcher, return # fire_order += javelin / tomahawk / stone / rock / net # fire_order += inscribed ##### 3-l Channels ############################## # # channel.multiturn = mute ##### 3-m Inscriptions ########################## # # autoinscribe += bad_item.*potion:!q # autoinscribe += potion.*mutation:!q # autoinscribe_cursed = false # autoinscribe += fruit:!e # show_god_gift = yes|unident|no ##### 3-n Macro related Options ################# # # flush.failure = false # flush.command = true # flush.message = true ##### 3-o Tile related Options ################## # # tile_show_items = !?/%=([)x}:|\ # tile_skip_title = true # tile_menu_icons = false ### The following lines define the colours of various objects within the ### tiles minimap. See options_guide.txt for more details. # tile_player_col = white # tile_monster_col = #660000 # tile_neutral_col = #660000 # tile_peaceful_col = #664400 # tile_friendly_col = #664400 # tile_plant_col = #446633 # tile_item_col = #005544 # tile_unseen_col = black # tile_floor_col = #333333 # tile_wall_col = #666666 # tile_mapped_floor_col = #222266 # tile_mapped_wall_col = #444499 # tile_door_col = #775544 # tile_downstairs_col = #ff00ff # tile_upstairs_col = cyan # tile_branchstairs_col = #ff7788 # tile_portal_col = #ffdd00 # tile_feature_col = #997700 # tile_trap_col = #aa6644 # tile_water_col = #114455 # tile_deep_water_col = #001122 # tile_lava_col = #552211 # tile_excluded_col = #552266 # tile_excl_centre_col = #552266 # tile_window_col = #558855 # If Crawl's response rate is too slow, try increasing the update rate. # tile_update_rate = 1000 # If Crawl is lagging when running or resting, try increasing this number. # tile_runrest_rate = 100 # tile_key_repeat_delay = 200 # tile_tooltip_ms = 500 # tile_tag_pref = enemy ### Note: setting window, map or font sizes to '0' implies auto-sizing. # tile_full_screen = true # tile_window_width = 1024 # tile_window_height = 768 # tile_use_small_layout = true # tile_map_pixels = 3 # tile_cell_pixels = 32 # tile_filter_scaling = true # tile_force_overlay = true # tile_layout_priority = minimap, inventory, gold_turn, command, spell # tile_layout_priority += ability, monster # tile_font_crt_file = VeraMono.ttf # tile_font_stat_file = VeraMono.ttf # tile_font_msg_file = VeraMono.ttf # tile_font_tip_file = VeraMono.ttf # tile_font_lbl_file = Vera.ttf # tile_font_ft_light = false # tile_font_crt_size = 15 # tile_font_stat_size = 16 # tile_font_msg_size = 14 # tile_font_tip_size = 15 # tile_font_lbl_size = 14 # tile_show_minihealthbar = false # tile_show_minimagicbar = false # tile_show_demon_tier = false # tile_water_anim = false # tile_misc_anim = false ### WebTiles only # tile_font_crt_family = monospace # tile_font_stat_family = monospace # tile_font_msg_family = monospace # tile_font_lbl_family = monospace # tile_realtime_anim = true # tile_display_mode = glyph # tile_level_map_hide_messages = false # tile_level_map_hide_sidebar = true ##### 4- Dump File ################################################# # ##### 4-a Saving ################################ # # dump_on_save = false ##### 4-b Items and Kill List ################### # # kill_map = friend:you, other:you # dump_kill_places = (single | all | none) # dump_kill_breakdowns = true # dump_item_origins = all,artifacts,ego_arm,ego_weap,jewellery,runes # dump_item_origin_price = -1 # dump_message_count = 20 # dump_order = header, hiscore, stats, misc, notes, inventory, # dump_order += turns_by_place, skills, spells, overview, mutations, # dump_order += messages, screenshot, monlist, kills_by_place, kills # dump_order += action_counts # dump_book_spells = false ##### 4-c Notes ################################# # # user_note_prefix=@@@ # note_hp_percent = 5 # note_skill_levels = 1,5,10,15,27 # note_all_skill_levels = true # note_skill_max = false # note_xom_effects = false # note_chat_messages = false # note_items += rod of, acquirement, running, of Zot # note_monsters += orb of fire, ancient lich, Sigmund ##### 5- Miscellaneous ############################################# # ##### 5-a All OS ################################ # # mouse_input = true # wiz_mode = no # char_set = ascii # use_fake_player_cursor = false # # Translation to use (descriptions only for now). # language = pl|fr|zh|ko|fi|ru|el|da|li|pt|de|lv|cs|hu # # Joke translations (complete!). # language = dwarven|jagerkin|kraut|runes|wide|grunt # # colour.lightgray = black # colour.lightcyan = cyan # colour.yellow = brown # # show_player_species = true # See options_guide.txt for the options # cset, feature, mon_glyph, item_glyph ## Highlight the edge of unexplored terrain. # feature = explore horizon {',,green} ##### 5-b Windows console ####################### # # dos_use_background_intensity = true # background = black ##### 5-c Unix console ########################## # # use_fake_cursor = false ##### 5-d Alternative keybinding files ########## # # Alternative vi bindings for Dvorak users. # include = dvorak_command_keys.txt # # Alternative vi bindings for Colemak users. # include = colemak_command_keys.txt # # Override the vi movement keys with a non-command. # include = no_vi_command_keys.txt ############################## # MYHEADER # # Standard Init file in 0.13 # # 10.08.13 # # # # Copied to 0.14 # # 09.04.14 # # # # Copied to 0.15 # # Xtahua server # # 01.11.15 (14?) # # # # Copied to 0.16 # # Xtahua server # # 05.05.15 # # # # Copied to 0.17 # # Xtahua server # # 04.11.15 # # # # Copied to trunk (0.18) # # Xtahua server # # 26.11.15 # # # # Copied from 0.20 # # to 0.21 (tourney) # # 06.01.2018 # # # # Copied from 0.21 # # to trunk (0.22) # # deleting old trunk (0.18) # # 17.06.2018 # # # # Copied from 0.22 # # 03.02.19 # # # ############################## autoinscribe += potion.*mutation:!q # Crawl Init file # # On Unix systems (such as Mac OS X, Linux and the BSDs), you must copy # init.txt to ~/.crawlrc or ~/.crawl/init.txt as: # cp init.txt ~/.crawlrc # # Lines beginning with '#' are comments. The basic syntax is: # # field = value or field.subfield = value # # Only one specification is allowed per line. # # The terms are typically case-insensitive except in the fairly obvious # cases (the character's name and specifying files or directories when # on a system that has case-sensitive filenames). # # White space is stripped from the beginning and end of the line, as # well as immediately before and after the '='. If the option allows # multiple comma/semicolon-separated terms (such as # autopickup_exceptions), all whitespace around the separator is also # trimmed. All other whitespace is left intact. # # For descriptions concerning an option consult the file # options_guide.txt # in your /docs directory. Also note that the ordering of the options # is taken from that file; this is for presentational reasons only. # # Note that all boolean options (i.e. values of 'true' or 'false') have # their non-default value commented out. You can toggle these by just # uncommenting. # Options with several values, e.g. drop_mode = (multi | single), # usually have the first value as default. # # The options for monster glyphs and item colours don't matter for Tiles. # Similarily, tile options are ignored in console games. ##### Ancient versions ############################################## # If you're used to the interface of ancient versions of Crawl, you may # get back parts of it by uncommenting the following options: # include = 034_command_keys.txt # target_unshifted_dirs = true # clear_messages = true # # And to revert monster glyph and colouring changes: # include = 034_monster_glyphs.txt # include = 052_monster_glyphs.txt # include = 060_monster_glyphs.txt # include = 071_monster_glyphs.txt # include = 080_monster_glyphs.txt # include = 0.9_monster_glyphs.txt ##### 1- Starting Screen ############################################ # # name = Delilah # remember_name = false # weapon = (short sword | falchion | quarterstaff | hand axe | spear | mace # | trident | unarmed | random) # species = (Human |...| Vampire | random) # job = (Fighter |...| Wanderer | random) # random_pick = true # good_random = false # restart_after_game = true # default_manual_training = true ##### 2- File System ############################################### # # crawl_dir = # morgue_dir = morgue # save_dir = saves # macro_dir = settings/ # sound = : ##### 3- Lua Files ################################################# # ##### 4- Interface ################################################# # ##### 4-a Picking up and Dropping ############### # # Rods are \ here. # autopickup = $?!:"/% drop_filter += useless_item # default_autopickup = false # autopickup_no_burden = false # pickup_thrown = false # chunks_autopickup = false # assign_item_slot = (forward | backward) # # drop_mode = (multi | single) # pickup_mode = (single | multi | auto:5) # drop_filter += skeleton, corpse, useless_item # default_friendly_pickup = (none | friend | player | all) ##### 4-b Targetting ############################ # # default_target = false # target_unshifted_dirs = true # darken_beyond_range = false ##### 4-c Passive Sightings ##################### # # detected_monster_colour = lightred # detected_item_colour = green # remembered_monster_colour = darkgrey # clean_map = true ##### 4-d Branding ############################## # # friend_brand = hi:green # neutral_brand = hi:lightgrey # stab_brand = hi:blue # may_stab_brand = hi:yellow # heap_brand = reverse # feature_item_brand = reverse # trap_item_brand = reverse ##### 4-e Level Map Functions ################### # # level_map_cursor_step = 7 # level_map_title = false # show_waypoints = false ##### 4-f Viewport Options ################### # # view_max_width = 33 # view_max_height = 21 # view_lock_x = false # view_lock_y = false # view_lock = false # center_on_scroll = true # symmetric_scroll = false # scroll_margin_x = 2 # scroll_margin_y = 2 # scroll_margin = 2 ##### 4-g Travel and Exploration ################# # # travel_delay = 20 # explore_delay = -1 # travel_avoid_terrain = shallow water # # explore_greedy = false # explore_stop = items,stairs,shops,altars,portals,branches # explore_stop += greedy_pickup_smart,greedy_visited_item_stack # sacrifice_before_explore = true # explore_improved = true # explore_wall_bias = 0 # travel_key_stop = false # auto_sacrifice = true # # explore_stop_pickup_ignore += curare auto_exclude += oklob,statue,curse skull,roxanne,hyperactive,lightning spire,mimic # tc_reachable = blue # tc_dangerous = cyan # tc_disconnected = darkgrey # tc_excluded = lightmagenta # tc_exclude_circle = red # Interrupting run and rest compound commands: runrest_ignore_poison = 2:30 runrest_ignore_monster += butterfly:1 # runrest_ignore_monster += swamp worm:3 # runrest_stop_message += You hear a.* slurping noise # runrest_ignore_message += Jiyva's power touches on your attributes # A good number of runrest_messages is defined by default; you may want to # clear them or override some. trapwalk_safe_hp = dart:20,needle:15,arrow:35,bolt:45,spear:40,blade:95 #rest_wait_both = true ##### 4-h Stashes ############################### # # annotate_item_class = true # annotate_item_dropped = true ##### 4-i Command Enhancements ################## # # auto_list = false # auto_switch = true # easy_open = false # easy_unequip = false # equip_unequip = true # easy_confirm = (none | safe | all) # allow_self_target = (yes | no | prompt) # confirm_butcher = (auto | always | never) # prefer_safe_chunks = false # 27.09.13, 31.05.15 easy_eat_chunks = true # easy_eat_gourmand = true # easy_eat_contaminated = true # auto_eat_chunks = true # prompt_for_swap = false # easy_quit_item_prompts = false # easy_exit_menu = true # sort_menus += pickup: true : art, ego, basename, qualname, curse, qty sort_menus += inv: true : equipped, freshness, charged # autofight_stop = 30 ##### 4-j Messages and Display Enhancements ##### # # hp_warning = 30 # mp_warning = 0 # hp_colour = 50:yellow, 25:red # mp_colour = 50:yellow, 25:red # stat_colour = 1:lightred, 3:red # status_caption_colour = yellow # mlist_min_height = 4 # msg_min_height = 7 # msg_max_height = 10 # mlist_allow_alternate_layout = true # messages_at_top = true # mlist_targetting = true # show_gold_turns = false # show_game_turns = false # show_newturn_mark = false # clear_messages = true # small_more = true # show_more = false # show_inventory_weights = true # item_stack_summary_minimum = 5 # list_rotten = false # auto_drop_chunks = (never | rotten | yes) # msg_condense_repeats = false # msg_condense_short = false # show_no_ctele = false # skill_focus = false # show_travel_trail = true ##### Colours (messages and menus) ##### # # menu_colour_prefix_class = false # menu_colour_shops = false # Food is colour coded by default as follows: # # yellow = preferred food ($preferred) # darkgrey = cannot be eaten at all ($inedible) # lightred = causes rot ($rot-inducing) # magenta = dangerous to use, mutagenic ($dangerous, $mutagenic) # red = considered "evil" by your deity ($evil) # lightgreen = poisonous ($poisonous) # brown = contaminated, may cause nausea ($contaminated) # # You can change colours by using something like # $contaminated := magenta # You can redefine inventory items like this: # menu_colour += inventory:magenta:shillelagh # or ones in pick-up dialogs: # menu_colour += pickup:green:god gift # Colouring of messages # Messages are colour coded as follows: # # lightred = really important messages ($danger) # yellow = significant messages ($warning) # lightred = item damaged/destroyed ($item_dmg [same as $danger]) # darkgrey = boring, message clutter ($boring) # # Notes also use, quite misnamed, menu_colour: # menu_colour += notes:white:Reached XP level # These lines will suppress extra feedback messages from travel/shift-running. # # message_colour += mute:warning:comes into view # message_colour += mute:You start (searching|resting) # message_colour += mute:Done searching # message_colour += mute:(HP|Magic) restored # message_colour += mute:warning:Not with.*(in view|monsters around) # You can also enforce a --more-- prompt for messages ## Avoid wasting turns with aborted actions: # force_more_message += There are no visible monsters within range # force_more_message += This wand has no charges force_more_message += You have reached level force_more_message += Your scales start force_more_message += You fall through a shaft ## Reduce chance of drowning because levitation or form runs out: force_more_message += Careful! # Announcements of timed portal vaults (bazaar, labyrinths): force_more_message += interdimensional caravan force_more_message += distant snort # Abyss exits and rune # force_more_message += Found a gateway leading out of the Abyss force_more_message += Found .* abyssal rune of Zot ##### 4-k Firing Commands ####################### # # fire_items_start = a # fire_order = launcher, return # fire_order += javelin / dart / stone / rock / spear / net / handaxe / dagger / club # fire_order += inscribed ##### 4-l Channels ############################## # # channel.multiturn = mute ##### 4-m Inscriptions ########################## # # autoinscribe += bad_item.*potion:!q # autoinscribe += potion.*mutation:!q # autoinscribe_artefacts = false # autoinscribe_cursed = false # autoinscribe += fruit:!e ##### 4-n Macro related Options ################# # # flush.failure = false # flush.command = true # flush.message = true ##### 4-t Tile related Options ################## # # tile_show_items = !?/%=([)x}:|\ # tile_skip_title = true # tile_menu_icons = false ### The following lines define the colours of various objects within the ### tiles minimap. See options_guide.txt for more details. # tile_player_col = white # tile_monster_col = red # tile_neutral_col = red # tile_peaceful_col = lightred # tile_friendly_col = lightred # tile_plant_col = darkgreen # tile_item_col = green # tile_unseen_col = black # tile_floor_col = lightgrey # tile_wall_col = darkgrey # tile_mapped_wall_col = blue # tile_door_col = brown # tile_downstairs_col = magenta # tile_upstairs_col = blue # tile_feature_col = cyan # tile_trap_col = yellow # tile_water_col = grey # tile_lava_col = grey # tile_excluded_col = darkcyan # tile_excl_centre = darkblue # tile_window_col = yellow # If Crawl's response rate is too slow, try increasing the update rate. # tile_update_rate = 1000 # If Crawl is lagging when running or resting, try increasing this number. # tile_runrest_rate = 100 # tile_key_repeat_delay = 200 # tile_tooltip_ms = 500 # tile_tag_pref = enemy ### Note: setting window, map or font sizes to '0' implies auto-sizing. # tile_full_screen = true # tile_window_width = 1024 # tile_window_height = 768 # tile_map_pixels = 3 # tile_cell_pixels = 32 # tile_force_overlay = true # tile_layout_priority = minimap, inventory, gold_turn, command, spell # tile_layout_priority += ability, monster # tile_font_crt_file = VeraMono.ttf # tile_font_crt_size = 15 # tile_font_stat_file = VeraMono.ttf # tile_font_stat_size = 16 # tile_font_msg_file = VeraMono.ttf # tile_font_msg_size = 14 # tile_font_tip_file = VeraMono.ttf # tile_font_tip_size = 15 # tile_font_lbl_file = Vera.ttf # tile_font_lbl_size = 14 # tile_font_ft_light = false # tile_show_minihealthbar = false # tile_show_minimagicbar = false ##### 5- Dump File ################################################# # ##### 5-a Items and Kill List ################### # # kill_map = friend:you, other:you # dump_kill_places = (single | all | none) # dump_kill_breakdowns = true # dump_item_origins = all,artifacts,ego_arm,ego_weap,jewellery,runes # dump_item_origin_price = -1 # dump_message_count = 20 # dump_order = header, hiscore, stats, misc, notes, inventory, # dump_order += turns_by_place, skills, spells, overview, mutations, # dump_order += messages, screenshot, monlist, kills_by_place, kills # dump_order += action_counts # dump_book_spells = false ##### 5-b Notes ################################# # # user_note_prefix=@@@ # note_hp_percent = 5 # note_skill_levels = 1,5,10,15,27 # note_all_skill_levels = true # note_skill_max = false # note_xom_effects = false # note_chat_messages = false note_items += rod of, acquirement, preservation, running, of Zot note_messages += Your scales start note_messages += protects you from harm note_messages += You fall through a shaft note_monsters += orb of fire, ancient lich, Sigmund ##### 6- Miscellaneous ############################################# # ##### 6-a All OS ################################ # # mouse_input = true # wiz_mode = no # char_set = ascii # use_fake_player_cursor = false # # Translation to use (in 0.11, only badly incomplete descriptions; Polish # has god messages and a few misc, Greek has sheep). # language = pl|fr|zh|ko|fi|ru|el|da|li|pt|de|lv|cs|hu # # Joke translations (complete!). # language = dwarven|jagerkin|kraut|wide # # colour.lightgray = black # colour.lightcyan = cyan # colour.yellow = brown # # show_player_species = true # See options_guide.txt for the options # cset, feature, mon_glyph ## Highlight the edge of unexplored terrain. # feature = explore horizon {',,green} ##### 6-b Windows console ####################### # # dos_use_background_intensity = true # background = black ##### 6-c Unix console ########################## # # use_fake_cursor = false ##### 6-d Alternative keybinding files ########## # # Alternative vi bindings for Dvorak users. # include = dvorak_command_keys.txt # # Override the vi movement keys with a non-command. # include = no_vi_command_keys.txt ################################## # END Standard Init file in 0.13 # ################################## # rc from MarvinPA, 13.09.12, # partially transferred 10.08.13 drop_mode = multi pickup_mode = multi ########################### # MYHEADER # # Prompts (from MarvinPA) # ########################### more := force_more_message # Important features : if you.god() == "Ashenzari" then # more += You have a vision of.*gates? : else more += interdimensional caravan more += distant snort more += Found a gateway leading out of the Abyss : end more += Found .* abyssal rune of Zot # Interrupts more += You don't.* that spell # more += You fail to use your ability ## off, 06.10.13 more += You miscast Controlled Blink more += You can't (read|drink) that more += That item cannot be evoked more += This wand has no charges more += You are held in a net more += You have disarmed more += You don't have any such object more += do not work when you're silenced more += You can't unwield more += enough magic points # Bad things more += Your surroundings flicker ####### 03.10.12 # more = sense of stasis # more += Your amulet of stasis more += You cannot teleport right now more += The writing blurs in front of your eyes more += You fall through a shaft more += A huge blade swings out and slices into you! more += (blundered into a|invokes the power of) Zot more += Ouch! That really hurt! ####### 14.02.13 # more += dispelling energy hits you more += You convulse more += You are (blasted|electrocuted)! # 22.09.12 # more = You are.*(confused|poisoned) more += You are.* confused stop += flesh start more += (starving|devoid of blood) more += wrath finds you more += lose consciousness more += You are too injured to fight blindly more += Green shoots are pushing up through the earth # Hell effects more += "You will not leave this place." more += "Die, mortal!" more += "We do not forgive those who trespass against us!" more += "Trespassers are not welcome here!" more += "You do not belong in this place!" more += "Leave now, before it is too late!" more += "We have you now!" more += You smell brimstone. more += Brimstone rains from above. more += You feel lost and a long, long way from home... more += You shiver with fear. more += You feel a terrible foreboding... more += Something frightening happens. more += You sense an ancient evil watching you... more += You suddenly feel all small and vulnerable. more += You sense a hostile presence. more += A gut-wrenching scream fills the air! more += You hear words spoken in a strange and terrible language... more += You hear diabolical laughter! ### Expiring effects, 28.10.12 # more += You feel yourself slow down more += less insulated more += You are starting to lose your buoyancy more += You lose control over your flight more += Your hearing returns # 27.09.15 more += Your song has ended ### myTransform 13.10.12, not useful in the early game more += Your transformation is almost over ### 14.05.15 more += revert to your normal ### 16.04.17, end ice form / blade tentacles more += warm up again more += tentacles revert more += You have a feeling this form more += You feel yourself come back to life more += uncertain more += time is quickly running out more += life is in your own hands more += is no longer charmed # more += shroud falls apart more += contaminated with residual magics ### Others more += You have reached level more += Your scales start more += You feel monstrous more += Jiyva alters your body ### don't show, 07.02.13 # : if you.god() == "Xom" then # more += god: # : end ############### # End Prompts # ############### ############################# # MYHEADER # # Interface (from MarvinPA) # ############################# ### use 'R' for remove jewellry, 28.07.13 # equip_unequip = true allow_self_target = no easy_confirm = all ### 28.07.13 # confirm_butcher = never ### 07.02.13 # auto_eat_chunks = true auto_eat_chunks = false auto_drop_chunks = yes easy_eat_contaminated = true sort_menus = inv: true : equipped, freshness, charged hp_colour = 100:green, 99:lightgray, 75:yellow, 50:lightred, 25:red mp_colour = 100:green, 99:lightgray, 75:yellow, 50:lightred, 25:red ### 22.09.12 # stat_colour = 3:red, 7:lightred stat_colour = 1:red, 3:lightred small_more = true show_inventory_weights = true show_gold_turns = true show_game_turns = true default_manual_training = true ### 30.09.12 # skill_focus = false skill_focus = true # Spellcasting spam reduction by monqy { local function generic_cast_spell(cmd) crawl.mpr('Cast which spell?') crawl.flush_prev_message() crawl.process_keys(cmd) end function cast_spell() generic_cast_spell('z') end function force_cast_spell() generic_cast_spell('Z') end } ################# # End Interface # ################# #################################### # MYHEADER # # Autoinscriptions (from MarvinPA) # #################################### autoinscribe = (distortion|vampiric):!w autoinscribe = (bad|dangerous)_item.*potion:!q autoinscribe = (bad|dangerous)_item.*scroll:!r autoinscribe = of faith:!P autoinscribe = rod of:!a autoinscribe = staff of (Wucad Mu|energy|channeling|wizardry|power):!a ### 05.02.19, myInscriptions autoi := autoinscribe autoi += potion.*rage: !q # autoinscribe += potion.*mutation:!q : if you.race() == "Vampire" then autoinscribe = of blood:@*1 autoinscribe = of coagulated blood:@*2 : else autoinscribe = chunks? of:@*1 : end : if you.god() == "Fedhas" then autoinscribe = fruit:!e : end ######################## # End Autoinscriptions # ######################## #################################### # MYHEADER # # Notes, 07.12.12, edited 10.08.13 # #################################### # user_note_prefix = -- # 21.11.16 # user_note_prefix = ## # 06.04.17 user_note_prefix = // ### 22.09.12 # dump_message_count = 50 dump_message_count = 30 # dump_order = header,hiscore,stats,misc,mutations,skills,spells,inventory # dump_order += screenshot,monlist,messages,action_counts,vaults,notes,kills ### inserted overview (not in MarvinPA's rc), 07.12.12 dump_order = header,hiscore,stats,misc,mutations,overview,skills,spells, dump_order += inventory,monlist,messages,action_counts,notes ### 07.12.12 dump_book_spells = false ### 22.09.12 etc. note_hp_percent = 10 # note_all_skill_levels = true note_skill_levels = 1,3,6,9,12,15,18,21,24,27 note_items = of Zot note_messages = Your scales start note_messages = protects you from harm note_messages = You fall through a shaft ############# # End Notes # ############# ################################# # MYHEADER # # Uniques (from cerebovssquire) # # 22.09.12 # ################################# more += Agnes .* into view more += Aizul .* into view more += Antaeus .* into view more += Arachne .* into view more += Asmodeus .* into view more += Azrael .* into view more += Blork the orc .* into view more += Boris .* into view more += Cerebov .* into view more += Crazy Yiuf .* into view more += Dispater .* into view more += Dissolution .* into view more += Donald .* into view more += Dowan .* into view more += Duvessa .* into view more += Edmund .* into view more += Ereshkigal .* into view more += Erica .* into view more += Erolcha .* into view more += Eustachio .* into view more += Fannar .* into view more += Frances .* into view more += Frederick .* into view more += Gastronok .* into view more += Geryon .* into view more += Gloorx Vloq .* into view more += Grinder .* into view more += Grum .* into view more += Harold .* into view more += Ignacio .* into view more += Ijyb .* into view more += Ilsuiw .* into view more += Jessica .* into view more += Jorgrun .* into view more += Joseph .* into view more += Josephine .* into view more += Jozef .* into view more += Khufu .* into view more += Kirke .* into view more += Lamia .* into view more += Lom Lobon .* into view more += Louise .* into view more += Mara .* into view more += Margery .* into view more += Maud .* into view more += Maurice .* into view more += Menkaure .* into view more += Mennas .* into view more += Mnoleg .* into view more += Murray .* into view more += Nergalle .* into view more += Nessos .* into view more += Nikola .* into view more += Norris .* into view more += Pikel .* into view more += Polyphemus .* into view more += Prince Ribbit .* into view more += Psyche .* into view more += Purgy .* into view # 0.16 more += Robin .* into view more += Roxanne .* into view more += Rupert .* into view more += Saint Roka .* into view more += Sigmund .* into view more += Snorg .* into view more += Sojobo .* into view more += Sonja .* into view more += Terence .* into view more += The Enchantress .* into view more += The Lernaean hydra .* into view more += The royal jelly .* into view more += The Serpent of Hell .* into view more += Tiamat .* into view more += Urug .* into view more += Xtahua .* into view ### 0.14, 09.04.13 more += Asterion .* into view more += Natasha .* into view more += Vashnia .* into view ### 0.19, 07.11.16 more += Bai Suzhen .* into view ############### # End Uniques # ############### ################################## # MYHEADER # # Additional -more- prompts etc. # ################################## ### 22.09.12, 12.11.16 more += zaps a wand more += HITPOINT more += ghost .* turns more += ghost .* comes ### 28.01.13, heroism; 23.10.15, finesse more += like a meek peon more += your hands slow down ### early dungeon, 22.09.12 etc. # more += ogre .* into view # more += orc priest .* into view # more += centaur .* into view 21.06.18 more += centaur warrior .* into view ### 01.05.17 # more += orc wizard .* into view ### 14.01.14 # more += adder .* into view # more += jackal .* into view # more += worker ant .* into view ### 05.02.19 # more += gnoll .* into view ### 16.04.17 # more += gargoyle .* into view ### 09.11.16 # more += scorpion .* into view ### 18.05.17 # more += ice beast .* into view ### 06.06.17 # more += wight .* into view ### moved here, 30.05.17 # more += ugly thing .* into view ### 30.01.14 early branded weapon; 05.05.15 # more += a runed # more += a glowing # more += an enchanted ### new in 0.16, 17.06.15, 23.06.15, 09.10.15 // 20.06.18 # more += of venom # more += are poisoned more += of distortion # more += of flaming # more += of freezing more += of draining # more += feel drained # more += of speed more += of electrocution # more += are electrocuted ### 20.05.17 rF- # more += terribly ### 02.10.12 # more += flickers and vanishes ### lair and branches # more += blink frog .* into view # more += spiny frog .* into view more += black mamba .* into view more += hydra .* into view more += basilisk .* into view more += fire drake .* into view more += death yak .* into view more += merfolk impaler .* into view more += merfolk aquamancer .* into view more += merfolk javelineer .* into view more += ghost crab .* into view ### engulf, 03.02.19 (-> move) more += water elemental .* into view ### 16.04.17 (OpTm) more += wyvern .* into view ### 08.11.15 more += calcifying dust hits you! ### 20.03.13 # more += harpy .* into view more += harpies .* into view ### spider's nest, 18.03.13 etc. # more += tarantella .* into view more += being watched ### ghost moth e.g. more += Deactivating autopickup ### 27.09.15 ("hornet" instead of "red wasp") # more += redback .* into view more += hornet .* into view ### 02.02.13 # more += anaconda .* into view ### 28.11.16 (0.19) greater naga -> "nagaraja" more += nagaraja .* into view ### 17.10.15, blink allies encircling, slow more += guardian serpent .* into view ### deeper dungeon etc. more += ogre mage .* into view ### moved here (as it is early dungeon in 0.20), 12.07.17 # more += two-headed ogre .* into view # 01.08.13 # more += cyclops .* into view # 27.09.13 # more += killer bee .* into view # more += dragon .* into view # more += draconian .* into view # more += stone giant .* into view more += death drake .* into view more += greater mummy .* into view more += monstrosity .* into view more += orb of fire .* into view # more += fire giant .* into view # more += frost giant .* into view more += fire crab .* into view more += lich .* into view # 10.02.19 more += killer klown .* into view # 17.11.16 more += caustic shrike .* into view # 0.19, 07.11.16 more += meliai .* into view more += dream sheep .* into view ### 27.11.12 more += hell sentinel .* into view ### 28.01.13 more += moth of wrath .* into view ### 02.02.13 more += fiend .* into view ### 14.10.13 more += tormentor .* into view ### 07.02.13 more += star .* into view ### 0.12, 15.07.13 more += ironbrand convoker .* into view more += begins to recite a word of recall ### mark, 16.07.13 more += vault sentinel .* into view ### dangerous summoner, 26.07.13 more += shadow demon .* into view ### 10.08.13 more += master archer .* into view ### abyss, mutating attacks etc. (gate: see above) more += neqoxec .* into view more += cacodemon .* into view more += shining eye .* into view # more += gate # abyssal rune is already mentioned above, 18.11.16 # more += rune ### 18.11.16 - 0.19 - staircase appears more += The substance of the Abyss twists violently ### playing with TSO # more += bless ### playing Demonspawn, 08.10.12; statue form, 07.11.12 more += silver star .* into view # more += silver more += Ashenzari .* silver # more += silver sears you more += you convulse # more += holy wrath ### 15.10.12 more += enter a teleport ### labyrinth more += minotaur .* into view ### statue form, 23.10.12 more += your skin feels tender ### oklob etc more += marking area ### myContam; contamination especially in tomb after hasting, 02.11.12 # more += magical contamination has completely ### 09.11.12 more += your skin stops crawling ### 11.11.12 more += Okawaru sends forces ### 05.02.13 more += has recharged ### 07.02.13 # more += health ### 09.02.13 more += you blink # more += are now empty-handed # more += are now empty-clawed # more += are now empty-tentacled ### lethal infusion etc, 19.02.13 # more += stops crackling # more += stops glowing more += goes out ### excruciating, 11.10.15 more += seems less pained ### Nemelex, 20.02.13 more += symbol more += deck of cards disappears ### checking exclusions, 17.03.13 # more += exclusion ### 10.04.13 more += You miscast Necromutation ### 0.11, 19.10.12 etc. note_chat_messages = false # auto_drop_chunks = true ### Xom, 10.06.13 # more += Xom more += BORED ### 10.06.13 # more += strangely unstable ### 29.07.13 etc. more += surroundings .* different more += unravelling more += You are starving! ### torment more += lurking horror .* into view ### enchanted forest, 10.08. more += dryad .* into view ### causes problems when playing, how to do it better? # more += distortion ### 14.10.13 (mirror) more += unborn .* into view more += kneels in prayer # more += Mennas # more += shout ################################# # End Additional -more- prompts # ################################# ################# # Miscellaneous # ################# char_set = unicode show_player_species = true # Features cset_unicode = item_gold:£ cset_unicode = cloud:# feature = explore horizon {.,,green} show_more = false ### ### appended from 0.12, 26.12.13 / 06.01.14 ### ####### 16.12.13 more += slurping # more += manual more += finished your manual more += firmly grounded # more += death has come # more += reaches out more += sphinx .* into view ####### 19.12.13, eyeball para, doesn't check MR # more += giant eyeball .* into view # 17.11.16, renamed in 0.19 more += floating eye .* into view # 24.01.14 more += golden eye .* into view ### 04.05.14 (put on stasis?) more += great orb of eyes .* into view ####### dispelling more += quicksilver dragon .* into view # see above # more += your magic ####### Abyss more += deeper ####### 22.12.13, finesse (also -> bleeding) # more += no longer ####### 30.12.13, undead ending swamp # more += miasma ####### 31.12.13 (from tavern), both commands don't seem to work # tile_downstairs_col = darkgreen # magenta # colour.magenta = darkgreen ### 01.01.14 chunks_autopickup = false ############### ### 04.01.14, portal; myHear # more += hear ### myDelay / 17.05.14 travel_delay = 160 ### 10.01.14 # more += orange demon .* into view ### 11.01.14 # more += your skin is crawling a little less more += your transformation has ended ### 09.11.16, 0.19 tourney more += your hands revert ### 14.01.14 more += flayed ghost .* into view more += increases to ### 02.03.14 # more += plate armour ### 23.03.14 # more += shroud unravels # more += shroud falls apart ### 07.04.14 (lack of restAb) more += brain worm .* into view more += ghost moth .* into view more += curse toe .* into view ### *************************** ### 09.04.14 (0.14) # more += spriggan .* into view ### 21.04.14 (ghostly fireball, dispel undead) more += revenant .* into view ### 23.04.14 (Makh summon) more += doesn't seem very happy ### 23.04.14 (-MR) more += phantasmal warrior .* into view ### 09.05.14 more += encased more += warmonger .* into view # -> avatar, 03.06.15 more += black sun .* into view ### 12.05.14 (sacrifice self to heal others) more += lost soul .* into view ### 13.05.14 (tomb) more += lethargic ### 15.05.14 (awaken forest) / off (also summon forest), 15.02.19 # more += forest starts # more += limbs sway ### 17.05.14 (virulence, rPois-) more += naga ritualist .* into view ### 21.06.18 (trunk, 0.22) more += sharpshooter .* into view ### 18.05.14 more += leech .* into view # more += from afar ######################### ### 01.11.14 ### ### Version 0.15 ### ### old rc (clan) n/a ### ######################### ### ugly thing above (as they can appear early), 30.05.17 more += torpor .* into view # more += very ugly thing .* into view # more += emperor .* into view ### rMsl off (but also weapon of prot - 26.05.15) more += less protected ### myPiety 14.07.17 ### ### ASHENZARI, changed in 0.17 more += now scry more += more cursed you are more += reveals the unseen # more += keeps your vision more += keeps your mind more += helps you to reconsider ### FEDHAS, 14.07.17 more += You can now call sunshine more += You can now cause a ring of plants to grow ### 14.05.15, transfer knowledge more += finished forgetting # more += a scroll of remove curse 09.11.16 # more += scrolls of remove curse ### 02.11.14 (gold), 10.11.16 (scales) more += have enough # more += intact enough # more += lajatang # more += demon blade # more += great sword ### claymore = triple sword # more += claymore # more += triple sword # more += trident # more += demon trident # more += halberd # more += glaive # more += bardiche # more += quick blade ### 05.05.15 more += .* shrike .* into view ### myHitpoint hp_warning = 50 ### 05.05.15, screen flashing off use_animations -= hp ### 06.05.15 ozo, invis off # more += icy armour starts more += icy armour evaporates more += flicker back ### 14.05.15 more += shadow trap ### 26./27.05.15 more += Ru believes more += Cheibriados raises the support ### 30.05.15, not announced when approaching!? # more += black mamba more += are already full ### 03.06.15, 05.06.15 more += feel a little less clever # more += You miscast ### 06.02.19 (Ogre) more += You miscast statue form ### 16.06.15 singularity more += space collapses more += satyr .* into view ### cast dispel undead # more += anubis guard .* into view ### 04.11.15 more += salamander stormcaller .* into view ### 10.11.15 crystal bolt! more += crystal guardian .* into view # 0.18, 07.11.16 (0.19) more += iron giant .* into view more += spark wasp .* into view more += doom hound .* into view more += deep elf archer .* into view more += deep elf elementalist .* into view more += player ghost .* into view more += no longer corroded more += carefully extract more += earth mage .* into view ### Sif 0.19, 09.11.16 more += You can now request divine energy more += Sif Muna is protecting you more += You can now call upon Sif Muna for magical energy more += You can now freely open your mind to new spells ### Makh, 10.11.16 more += You can now gain health ### Oka, 21.06.18 / 1* / 3* / 5* more += .* can now gain more += .* will gift you ammunition more += .* can now speed up ### more += rime drake .* into view more += mangrove .* into view more += entropy .* into view ### 14.11.16, injury mirror (death knight) more += offers itself ### agony more += wracked # more += Lom # more += Mnoleg # more += Cerebov # more += Gloorx # more += Mennas ### 17.11.16 # more += broad axe # more += battleaxe # more += executioner's axe more += orange brain .* into # more += ziggurat # 19.11.16 more += draconian shifter .* into view ### recharge wand hw, 21.11.16 # more += This wand has 1 charge left # more += This wand has 0 charges left ### 13.04.17 - after berserk - octopode :-) more += feel yourself speed up more += feel less exhausted ### after lig (woody -> wooden, 0.20) more += feel less wooden ### 14.04.17, amulet regen / magic regen kicks in more += attunes itself ### 26.04.17, evolution more += feel a genetic drift ### 26.06.18 (after frozen has gone) more += ice encasing you # more += ghost # more += into view more += Tiamat ### 0.20, 20.05.17 more += stormcaller .* into view more += acid dragon .* into view ### 21.05.17, after berserk more += recover from ### 04.06.17, early wands in 0.20 more += carrying a wand more += carries a wand ### 01.06.17, after being marked (fades away) more += mark upon you ### 08.06.17 (wielding one for myself) # more += a .* of distortion ### 10.06.17, sap more += magic seems less tainted more += seraph ### 12.12.17, wrath # more += Trog ### 10.01.18 (was not in rc!) more += curse skull .* into view # more += Donald # more += Mara # more += Rupert # more += Erolcha # more += orc sorcerer ### 22.10.18 (Chei) # more += into view