#################### # Opens skill menu # #################### < local need_skills_opened = true function OpenSkills() if you.turns() == 0 and need_skills_opened then need_skills_opened = false sendkeys("m") end end > travel_delay=-1 explore_delay=-1 rest_delay=-1 autofight_fire_stop = false autofight_stop = 50 fire_order = launcher, return fire_order += rock, javelin, tomahawk, stone use_animations -= beam auto_butcher = true autoinscribe += [^r]staff of:!a wall_jump_move = false bold_brightens_foreground=true # colour. = brown # colour.cyan = brown # colour.lightblue = brown #item_slot ^= potion:NOPQRSTUVWXYZ #item_slot ^= scroll:ABCDEFGHIJKLMNOPQRST item_slot ^= of blood:q item_slot ^= staff of energy:v item_slot ^= staff of wizardry:z note_all_skill_levels = true note_all_spells = true note_items += of Zot note_items += book,acquirement,rod,artifact note_hp_percent = 30 #note_messages += malevolent gaze note_messages += Forgetting note_messages += [bB]anish.*Abyss note_messages += Identified a manual note_messages += Got a manual note_messages += Your memory of note_messages += You have finished your manual ############## # Autopickup # ############## # Used # $ = gold # ? = scroll # ! = potion # : = book # " = jewellery # / = wand # % = food # } = miscellaneous # \ = rods # | = staves : if (you.god():find("Trog")) then autopickup += $?!:"/%}\( : else autopickup += $?!:"/%}\( : end # Unused # ) = weapon # ( = missiles # [ = armour # X = corpses # Set Alias for Autopickup Exceptions ae := autopickup_exceptions ae += useless_item # dangerous_item, evil_item # ae += needles of # Don't pick up potion(s) of [coagulated] blood if you are not a vampire : if you.race() ~= "Vampire" then ae += potions? of.*blood : end # Autopickup artefacts ae += 2) or armourname:find("dragon") or armourname:find("troll") then return it.artefact else return it.artefact or it.branded or it.ego end end return true end if (sub_type == "shield") then if equipped_item then return it.artefact or it.branded or it.ego end end end if (class == "weapon") then if it.is_useless then return false end local weapon = items.equipped_at("Weapon") if weapon then if (weapon.branded or weapon.artefact) then return false else local weapon_name = weapon.name() local sb = you.skill("Short Blades") local lb = you.skill("Long Blades") local axe = you.skill("Axes") local mf = you.skill("Maces & Flails") local pole = you.skill("Polearms") local staff = you.skill("Staves") if sb > 6 then if name:find("quick blade") then return true end end if lb > 8 then if name:find("demon blade") then return true end if name:find("bastard sword") then return true end if name:find("double sword") then return true end end if lb > 14 then if name:find("claymore") then return true end if name:find("triple sword") then return true end end if axe > 8 and mf <= 8 and pole <= 8 then if name:find("battleaxe") then return true end if name:find("broad axe") then return true end if name:find("war axe") then return true end if name:find("executioner") then return true end end if axe > 18 then if name:find("executioner") then return true end end if mf > 8 and staff <= 8 and axe <= 8 then if name:find("eveningstar") then return true end if name:find("demon whip") then return true end if name:find("sacred scourge") then return true end if name:find("dire flail") then return true end end if mf > 14 and staff <= 14 and axe <= 14 then if name:find("great mace") then return true end end if pole > 8 and staff <= 8 and axe <= 8 then if name:find("trident") then return true end if name:find("demon trident") then return true end if name:find("trishula") then return true end end if pole > 14 and staff <= 14 then if name:find("glaive") then return true end if name:find("bardiche") then return true end end if staff > 8 then if name:find("lajatang") then return true end end end elseif (you.skill("Unarmed Combat") < 2) then return true end end end) } #dump_order += vaults dump_message_count = 100 dump_item_origins = all dump_kill_places = all force_more_message += you convulse force_more_message += (neqoxec|cacodemon|shining eye|floating eye).*come force_more_message += ou flicker for force_more_message += is watching you force_more_message += you feel strangely unstable # force_more_message += slightly unstable force_more_message += feel you are being watched force_more_message += Your transformation is almost over # You are starting to lose your buoyancy force_more_message += You start to feel a little slower force_more_message += You are slowing force_more_message += Ouch! force_more_message += You miscast force_more_message += skill increases to level force_more_message += zaps a wand force_more_message += changes into force_more_message += vile air hits you! force_more_message += No armour force_more_message += You cannot teleport force_more_message += The blast of calcifying dust hits you force_more_message += are engulfed in seething chaos spell_slot += summon butterflies:F spell_slot += regeneration:r spell_slot += abjuration:j spell_slot += animate skeleton:A spell_slot += animate dead:A spell_slot += flight:f spell_slot += shroud of golubria:g spell_slot += ozocubu's armour:o spell_slot += stoneskin:o spell_slot += phase shift:P spell_slot += deflect missiles:M spell_slot += repel missiles:M spell_slot += swiftness:S spell_slot += control teleport:C spell_slot += controlled blink:B spell_slot += ^blink:B spell_slot += apportation:a spell_slot += haste:h spell_slot += invisibility:I spell_slot += mephitic cloud:m spell_slot += dazzling spray:m spell_slot += silence:L spell_slot += sublimation of blood:U spell_slot += cure poison:p spell_slot += corpse rot:R spell_slot += song of slaying:N spell_slot += passwall:t spell_slot += passage of golubria:y spell_slot += dispersal:Y spell_slot += corona:z # attack spell_slot += freeze:z spell_slot += magic dart:z spell_slot += flame tongue:z spell_slot += pain:z spell_slot += shock:z spell_slot += sandblast:z spell_slot += sting:z spell_slot += summon small mammal:z spell_slot += infusion:z spell_slot += beastly appendage:z spell_slot += throw frost:zc spell_slot += throw flame:zc spell_slot += call imp:zsd spell_slot += static discharge:zcxv spell_slot += vampiric draining:zcxv spell_slot += conjure flame:c spell_slot += poisonous cloud:c spell_slot += freezing cloud:c spell_slot += dispel undead:c spell_slot += stone arrow:zcxv spell_slot += iskenderun's mystic blast:zcxv spell_slot += throw icicle:zcx spell_slot += lee's rapid deconstruction:zcx spell_slot += sticky flame:zcx # hex spell_slot += ensorcelled hibernation:ewq spell_slot += confuse:ewq spell_slot += enslavement:ewq # offensive buff spell_slot += spider form:bnm spell_slot += blade hands:bnm spell_slot += excruciating wounds:bnm spell_slot += ring of flames:bnm spell_slot += ice form:bnm spell_slot += confusing touch:bnm spell_slot += sure blade:bnm spell_slot += spectral weapon:bnm # summon spell_slot += summon demon:sd spell_slot += shadow creatures:sd spell_slot += sticks to snakes:sd # Use defaults that don't intersect other assignments spell_slot += .*:ZXKGuklKTQW # Set Alias msc := message_colour # Clear defaults # msc = : if string.find(you.god(), "Jiyva") then msc += mute:You hear a.*slurping noise msc += mute:You hear a.*squelching noise msc += mute:You feel a little less hungry. msc += mute:Jiyva appreciates your sacrifice. : end ##### Crawl Init file ############################################### # For descriptions of all options, as well as some more in-depth information # on setting them, consult the file # options_guide.txt # in your /docs directory. If you can't find it, the file is also available # online at: # https://github.com/crawl/crawl/blob/master/crawl-ref/docs/options_guide.txt # # Crawl uses the first file of the following list as its option file: # * init.txt in the -rcdir directory (if specified) # * .crawlrc in the -rcdir directory (if specified) # * init.txt (in the Crawl directory) # * ~/.crawl/init.txt (Unix only) # * ~/.crawlrc (Unix only) # * ~/init.txt (Unix only) # * settings/init.txt (in the Crawl directory) ##### Some basic explanation of option syntax ####################### # Lines beginning with '#' are comments. The basic syntax is: # # field = value or field.subfield = value # # Only one specification is allowed per line. # # The terms are typically case-insensitive except in the fairly obvious # cases (the character's name and specifying files or directories when # on a system that has case-sensitive filenames). # # White space is stripped from the beginning and end of the line, as # well as immediately before and after the '='. If the option allows # multiple comma/semicolon-separated terms (such as # autopickup_exceptions), all whitespace around the separator is also # trimmed. All other whitespace is left intact. # # There are three broad types of Crawl options: true/false values (booleans), # arbitrary values, and lists of values. The first two types use only the # simple =, with later options - which includes your options that are different # from the defaults - overriding earlier ones. List options allow using +=, ^=, # -=, and = to append, prepend, remove, and reset, respectively. Usually you will # want to use += to add to a list option. Lastly, there is := which you can use # to create an alias, like so: # ae := autopickup_exceptions # From there on, 'ae' will be treated as if it you typed autopickup_exceptions, # so you can save time typing it. # ##### Other files ################################################### # You can include other files from your options file using the 'include' # option. Crawl will treat it as if you copied the whole text of that file # into your options file in that spot. You can uncomment some of the following # lines by removing the beginning '#' to include some of the other files in # this folder. # Some useful, more advanced options, implemented in LUA. # include = advanced_optioneering.txt # Alternative vi bindings for Dvorak users. # include = dvorak_command_keys.txt # Alternative vi bindings for Colemak users. # include = colemak_command_keys.txt # Override the vi movement keys with a non-command. # include = no_vi_command_keys.txt # Turn the shift-vi keys into safe move, instead of run. # include = safe_move_shift.txt ##### Ancient versions ############################################## # If you're used to the interface of ancient versions of Crawl, you may # get back parts of it by uncommenting the following options: # include = 034_command_keys.txt # And to revert monster glyph and colouring changes: # include = 034_monster_glyphs.txt # include = 052_monster_glyphs.txt # include = 060_monster_glyphs.txt # include = 071_monster_glyphs.txt # include = 080_monster_glyphs.txt # include = 0.9_monster_glyphs.txt # include = 0.12_monster_glyphs.txt # include = 0.13_monster_glyphs.txt # include = 0.14_monster_glyphs.txt # Set Alias' stop := runrest_stop_message ignore := runrest_ignore_message ignore += You regained.*mp # Annoyances -- Don't stop autotravel for these events ignore += A.*toadstool withers and dies ignore += disappears in a puff of smoke ignore += engulfed in a cloud of smoke ignore += engulfed in white fluffiness ignore += grinding sound ignore += in your inventory.*rotted away ignore += safely over a trap ignore += standing in the rain ignore += toadstools? grow ignore += You feel.*sick ignore += You walk carefully through the # Jiyva Messages ignore += Jiyva appreciates your sacrifice ignore += Jiyva gurgles merrily ignore += Jiyva says: Divide and consume ignore += You hear.*splatter # Qazlal ignore += The plant is engulfed ignore += You destroy the (bush|fungus|plant) ignore += You displace your # Bad things -- Stop autotravel for these events (duplicates some of HDAForceMore) stop += (blundered into a|invokes the power of) Zot stop += (devoid of blood|starving) stop += A huge blade swings out and slices into you[^r] stop += An alarm trap emits a blaring wail stop += flesh start stop += found a zot trap stop += hear a soft click stop += lose consciousness stop += sense of stasis stop += Wait a moment stop += wrath finds you stop += You fall through a shaft stop += feel you are being watched #stop += force_more_message stop += Your transformation is almost over stop += You are starting to lose your buoyancy stop += You start to feel a little slower stop += You float gracefully downwards.