# Crawl Init file # # On Unix systems (such as Mac OS X, Linux and the BSDs), you must copy # init.txt to ~/.crawlrc or ~/.crawl/init.txt as: # cp init.txt ~/.crawlrc # # Lines beginning with '#' are comments. The basic syntax is: # # field = value or field.subfield = value # # Only one specification is allowed per line. # # The terms are typically case-insensitive except in the fairly obvious # cases (the character's name and specifying files or directories when # on a system that has case-sensitive filenames). # # White space is stripped from the beginning and end of the line, as # well as immediately before and after the '='. If the option allows # multiple comma/semicolon-separated terms (such as # autopickup_exceptions), all whitespace around the separator is also # trimmed. All other whitespace is left intact. # # For descriptions concerning an option consult the file # options_guide.txt # in your /docs directory. Also note that the ordering of the options # is taken from that file; this is for presentational reasons only. # # Note that all boolean options (i.e. values of 'true' or 'false') have # their non-default value commented out. You can toggle these by just # uncommenting. # Options with several values, e.g. drop_mode = (multi | single), # usually have the first value as default. # # The options for monster glyphs and item colours don't matter for Tiles. # Similarily, tile options are ignored in console games. ##### Ancient versions ############################################## # If you're used to the interface of ancient versions of Crawl, you may # get back parts of it by uncommenting the following options: # include = 034_command_keys.txt # target_unshifted_dirs = true # clear_messages = true # # And to revert monster glyph and colouring changes: # include = 034_monster_glyphs.txt # include = 052_monster_glyphs.txt # include = 060_monster_glyphs.txt # include = 071_monster_glyphs.txt # include = 080_monster_glyphs.txt # include = 0.9_monster_glyphs.txt ##### 1- Starting Screen ############################################ # # name = Delilah # remember_name = false # weapon = (short sword | falchion | quarterstaff | hand axe | spear | mace # | trident | unarmed | random) # species = (Human |...| Vampire | random) # job = (Fighter |...| Wanderer | random) # random_pick = true # good_random = false # restart_after_game = true # default_manual_training = true ##### 2- File System ############################################### # # crawl_dir = # morgue_dir = morgue # save_dir = saves # macro_dir = settings/ #sound = C:/games/roguelikes and like/Dungeon Crawl Stone Soup Addons/sound ##### 3- Interface ################################################# # ##### 3-a Picking up and Dropping ############### # # Rods are \ here. # autopickup = $?!:"/% # drop_filter += useless_item # default_autopickup = false # autopickup_no_burden = false # pickup_thrown = false # chunks_autopickup = false # assign_item_slot = (forward | backward) # # drop_mode = (multi | single) # pickup_mode = (single | multi | auto:5) # drop_filter += skeleton, corpse, useless_item # default_friendly_pickup = (none | friend | player | all) #default_friendly_pickup = (all) ##### 3-b Targetting ############################ # # default_target = false # target_unshifted_dirs = true # darken_beyond_range = false ##### 3-c Passive Sightings ##################### # # detected_monster_colour = lightred # detected_item_colour = green # remembered_monster_colour = darkgrey # clean_map = true ##### 3-d Branding ############################## # # friend_brand = hi:green # neutral_brand = hi:lightgrey # stab_brand = hi:blue # may_stab_brand = hi:yellow # heap_brand = reverse # feature_item_brand = reverse # trap_item_brand = reverse ##### 3-e Level Map Functions ################### # # level_map_cursor_step = 7 # level_map_title = false # show_waypoints = false ##### 3-f Viewport Options ################### # # view_max_width = 33 # view_max_height = 21 # view_lock_x = false # view_lock_y = false # view_lock = false # center_on_scroll = true # symmetric_scroll = false # scroll_margin_x = 2 # scroll_margin_y = 2 # scroll_margin = 2 ##### 3-g Travel and Exploration ################# # # travel_delay = 20 # explore_delay = -1 # travel_avoid_terrain = shallow water # # explore_greedy = false # explore_stop = items,stairs,shops,altars,portals,branches # explore_stop += greedy_pickup_smart,greedy_visited_item_stack # sacrifice_before_explore = true # explore_improved = true # explore_wall_bias = 0 # travel_key_stop = false # auto_sacrifice = true # # explore_stop_pickup_ignore += curare # auto_exclude += oklob,statue,curse skull,roxanne,hyperactive,lightning spire # auto_exclude += mimic # tc_reachable = blue # tc_dangerous = cyan # tc_disconnected = darkgrey # tc_excluded = lightmagenta # tc_exclude_circle = red # Interrupting run and rest compound commands: # runrest_ignore_poison = 2:30 # runrest_ignore_monster ^= butterfly:1 # runrest_ignore_monster ^= swamp worm:3 # runrest_stop_message ^= You hear a.* slurping noise # runrest_ignore_message ^= Jiyva's power touches on your attributes # A good number of runrest_messages is defined by default; you may want to # clear them or override some. # trapwalk_safe_hp = dart:20,needle:15,arrow:35,bolt:45,spear:40,blade:95 #rest_wait_both = true ##### 3-h Command Enhancements ################## # auto_butcher = true # auto_list = false # auto_switch = true # easy_open = false # easy_unequip = false # equip_unequip = true # easy_confirm = (none | safe | all) # allow_self_target = (yes | no | prompt) # confirm_butcher = (auto | always | never) # prefer_safe_chunks = false # easy_eat_chunks = true # easy_eat_gourmand = true # easy_eat_contaminated = true auto_eat_chunks = true # auto_drop_chunks = (never | rotten | yes) # prompt_for_swap = false # easy_quit_item_prompts = false # easy_exit_menu = true # sort_menus += pickup: true : art, ego, basename, qualname, curse, qty # sort_menus += inv: true : equipped, freshness, charged # autofight_stop = 30 ##### 3-i Messages and Display Enhancements ##### # # hp_warning = 30 # mp_warning = 0 # hp_colour = 50:yellow, 25:red # mp_colour = 50:yellow, 25:red # stat_colour = 1:lightred, 3:red # status_caption_colour = yellow # mlist_min_height = 4 # msg_min_height = 7 # msg_max_height = 10 # mlist_allow_alternate_layout = true # messages_at_top = true # mlist_targetting = true # show_gold_turns = false # show_game_turns = false # show_newturn_mark = false # clear_messages = true # small_more = true # show_more = false # show_inventory_weights = true # item_stack_summary_minimum = 5 # msg_condense_repeats = false # msg_condense_short = false # skill_focus = false # show_travel_trail = true ##### 3-j Colours (messages and menus) ########## # # Food is colour coded by default as follows: # # yellow = preferred food ($preferred) # darkgrey = cannot be eaten at all ($inedible) # lightred = causes rot ($rot-inducing) # magenta = dangerous to use, mutagenic ($dangerous, $mutagenic) # red = considered "evil" by your deity ($evil) # lightgreen = poisonous ($poisonous) # brown = contaminated, may cause nausea ($contaminated) # # You can change colours by using something like # $contaminated := magenta # You can redefine inventory items like this: # menu_colour ^= inventory:magenta:shillelagh # or ones in pick-up dialogs: # menu_colour ^= pickup:green:god gift # Colouring of messages # Messages are colour coded as follows: # # lightred = really important messages ($danger) # yellow = significant messages ($warning) # lightred = item damaged/destroyed ($item_dmg [same as $danger]) # darkgrey = boring, message clutter ($boring) # # Notes also use, quite misnamed, menu_colour: # menu_colour ^= notes:white:Reached XP level # These lines will suppress extra feedback messages from travel/shift-running. # # message_colour ^= mute:warning:comes into view # message_colour ^= mute:You start (searching|resting) # message_colour ^= mute:Done searching # message_colour ^= mute:(HP|Magic) restored # message_colour ^= mute:warning:Not with.*(in view|monsters around) # You can also enforce a --more-- prompt for messages ## Avoid wasting turns with aborted actions: # force_more_message += There are no visible monsters within range # force_more_message += This wand has no charges ##### 3-k Firing Commands ####################### # # fire_items_start = a # fire_order = launcher, return # fire_order += javelin / dart / stone / rock / spear / net / handaxe / dagger / club # fire_order += inscribed ##### 3-l Channels ############################## # # channel.multiturn = mute ##### 3-m Inscriptions ########################## # # autoinscribe += bad_item.*potion:!q # autoinscribe += potion.*mutation:!q # autoinscribe_cursed = false # autoinscribe += fruit:!e ##### 3-n Macro related Options ################# # # flush.failure = false # flush.command = true # flush.message = true ##### 3-o Tile related Options ################## # # tile_show_items = !?/%=([)x}:|\ # tile_skip_title = true # tile_menu_icons = false ### The following lines define the colours of various objects within the ### tiles minimap. See options_guide.txt for more details. # tile_player_col = white # tile_monster_col = red # tile_neutral_col = red # tile_peaceful_col = lightred # tile_friendly_col = lightred # tile_plant_col = darkgreen # tile_item_col = green # tile_unseen_col = black # tile_floor_col = lightgrey # tile_wall_col = darkgrey # tile_mapped_wall_col = blue # tile_door_col = brown # tile_downstairs_col = magenta # tile_upstairs_col = blue # tile_feature_col = cyan # tile_trap_col = yellow # tile_water_col = grey # tile_lava_col = grey # tile_excluded_col = darkcyan # tile_excl_centre = darkblue # tile_window_col = yellow # If Crawl's response rate is too slow, try increasing the update rate. # tile_update_rate = 1000 # If Crawl is lagging when running or resting, try increasing this number. # tile_runrest_rate = 100 # tile_key_repeat_delay = 200 # tile_tooltip_ms = 500 # tile_tag_pref = enemy ### Note: setting window, map or font sizes to '0' implies auto-sizing. # tile_full_screen = true # tile_window_width = 1024 # tile_window_height = 768 # tile_use_small_layout = true # tile_map_pixels = 3 # tile_cell_pixels = 32 # tile_filter_scaling = true # tile_force_overlay = true # tile_layout_priority = minimap, inventory, gold_turn, command, spell # tile_layout_priority += ability, monster # tile_font_crt_file = VeraMono.ttf # tile_font_crt_size = 15 # tile_font_stat_file = VeraMono.ttf # tile_font_stat_size = 16 # tile_font_msg_file = VeraMono.ttf # tile_font_msg_size = 14 # tile_font_tip_file = VeraMono.ttf # tile_font_tip_size = 15 # tile_font_lbl_file = Vera.ttf # tile_font_lbl_size = 14 # tile_font_ft_light = false # tile_show_minihealthbar = false # tile_show_minimagicbar = false ##### 4- Dump File ################################################# # ##### 4-a Saving ################################ # # dump_on_save = false ##### 4-b Items and Kill List ################### # # kill_map = friend:you, other:you # dump_kill_places = (single | all | none) # dump_kill_breakdowns = true # dump_item_origins = all,artifacts,ego_arm,ego_weap,jewellery,runes # dump_item_origin_price = -1 # dump_message_count = 20 # dump_order = header, hiscore, stats, misc, notes, inventory, # dump_order += turns_by_place, skills, spells, overview, mutations, # dump_order += messages, screenshot, monlist, kills_by_place, kills # dump_order += action_counts # dump_book_spells = false ##### 4-c Notes ################################# # # user_note_prefix=@@@ # note_hp_percent = 5 # note_skill_levels = 1,5,10,15,27 # note_all_skill_levels = true # note_skill_max = false # note_xom_effects = false # note_chat_messages = false # note_items += rod of, acquirement, preservation, running, of Zot # note_monsters += orb of fire, ancient lich, Sigmund ##### 5- Miscellaneous ############################################# # ##### 5-a All OS ################################ # # mouse_input = true # wiz_mode = no # char_set = ascii # use_fake_player_cursor = false # # Translation to use (in 0.11, only badly incomplete descriptions; Polish # has god messages and a few misc, Greek has sheep). # language = pl|fr|zh|ko|fi|ru|el|da|li|pt|de|lv|cs|hu # # Joke translations (complete!). # language = dwarven|jagerkin|kraut|runes|wide # # colour.lightgray = black # colour.lightcyan = cyan # colour.yellow = brown # # show_player_species = true # See options_guide.txt for the options # cset, feature, mon_glyph, item_glyph ## Highlight the edge of unexplored terrain. # feature = explore horizon {',,green} ##### 5-b Windows console ####################### # # dos_use_background_intensity = true # background = black ##### 5-c Unix console ########################## # # use_fake_cursor = false ##### 5-d Alternative keybinding files ########## # # Alternative vi bindings for Dvorak users. # include = dvorak_command_keys.txt # # Override the vi movement keys with a non-command. # include = no_vi_command_keys.txt #copy and paste this entire file to the init.txt file of Dungeon Crawl Stone Soup ################################################################## ################################################################## ################################################################## ################################################################## ################################################################## ################################################################## ################################################################## ################################################################## ################################################################## ################################################################## ################################################################## ################################################################## ########sound = *Welcome,*:sound\alert.wav #######################^this sound message causes the game to crash!!! ################################################################## ################################################################## ################################################################## #sound = HITPOINT WARNING:sound\Claude_UhOh.wav #sound = HITPOINT WARNING:sound\VNearDeath.wav sound = HITPOINT WARNING:sound\alert.wav sound = sure you want to leave:sound\alert.wav sound = command:sound\cancel1.wav #sound = You die...:sound\kefka.wav #sound = You die...:sound\VDefeat.wav #sound = You die...:sound\Defeat.wav sound = You die...:sound\gameover.wav sound = Goodbye:sound\VDefeat.wav sound = There are no items here.:sound\cancel1.wav sound = There isn't anything to dissect here.:sound\cancel1.wav sound = There isn't anything here!:sound\cancel1.wav sound = You can't go down here!:sound\cancel1.wav sound = You can't go up here!:sound\cancel1.wav #sound = Okay, then.:sound\cancel1.wav #^ this sound caused the game to crash... sound = Your pack is full:sound\cancel1.wav sound = You can't carry that many items:sound\cancel1.wav sound = prevents you from:sound\cancel1.wav sound = Nothing appears to happen.:sound\vanish2.wav sound = No suitable missiles.:sound\cancel1.wav sound = you're not good enough:sound\cancel1.wav sound = You are already wielding that!:sound\cancel1.wav sound = You are already wearing that!:sound\cancel1.wav sound = You might want to wield:sound\alert.wav sound = You have reached level:sound\fanfare.wav sound = Welcome back to level:sound\fanfare.wav #sound = increase in your attributes:sound\ #^ skip this sound? #sound = Increase (:sound\ #^ skip this sound? sound = You feel stronger:sound\increase.wav sound = You feel clever:sound\increase.wav sound = You feel agile:sound\increase.wav sound = You feel dopey:sound\decrease.wav sound = skill increases:sound\increase.wav sound = You have gained:sound\increase.wav sound = You're starting to get the hang of this magic thing:sound\increase.wav sound = You are being weighed down:sound\gaze.wav sound = You are being crushed by:sound\gaze.wav sound = no longer seem quite so:sound\choice1.wav sound = You drop:sound\cursor1.wav sound = You can't unwield:sound\dark1.wav sound = feeling hungry:sound\decrease.wav sound = feeling very hungry:sound\decrease.wav sound = starving:sound\alert.wav sound = You start hacking away.:sound\A_Sword3.WAV sound = Butcher:sound\item1.wav sound = Eat a chunk:sound\item1.wav #^ questions sound = not very appetising:sound\dark6.wav sound = really hit the spot:sound\absorb2.wav sound = delicious:sound\absorb2.wav sound = Yummy:sound\absorb2.wav sound = This raw flesh tastes great.:sound\093-Attack05.wav sound = you're a carnivore.:sound\cancel1.wav sound = You're too full to eat anything.:sound\cancel1.wav sound = sure you want to cancel:sound\item1.wav sound = blinks:sound\magic1.wav sound = stares at you:sound\ice08.wav sound = You may choose your destination:sound\item2.wav sound = Blink to where?:sound\item2.wav #sound = Search for what?:sound\item1.wav #^not sure if this should be in or not... #sound = hear a shout:sound\081-Monster03.wav sound = hear a shout:sound\MGSAlert.wav ###^FOR FUN!!!### sound = hear a bark:sound\066-Animal01.wav sound = You hear a roar!:sound\085-Monster07.wav #sound = hear an angry hiss:sound\ #sound = hear a screech:sound\ #sound = hear a bellow:sound\ sound = slurping noise:sound\148-Support06.wav sound = rotting away:sound\148-Support06.wav sound = eaten away!:sound\148-Support06.wav #sound = ghost wails:sound\ #sound = screams:sound\ sound = shouts:sound\MGSAlert.wav #sound = whispers:sound\ #sound = says,:sound\ #sound = laughs crazily:sound\kefka.wav #sound = grins evilly:sound\ #sound = looks very angry:sound\ sound = distant roaring:sound\085-Monster07.wav sound = feeling hungry:sound\decrease.wav sound = There is some shallow water here:sound\water.wav sound = That really hurt!:sound\054-Cannon03.wav sound = Ouch!:sound\bloodsuck.wav sound = prays.:sound\038-Switch07.wav sound = mumbles some strange prayers:sound\038-Switch07.wav sound = mumbles some strange words:sound\038-Switch07.wav sound = utters an invocation:sound\038-Switch07.wav #^ consider changing this set? #sound = gestures wildly:sound\ sound = casts a spell:sound\shot3.wav sound = The magic dart hits you:sound\bolt05.wav sound = The puff of flame hits you:sound\fire1.wav sound = You feel a wave of unholy energy pass over you:sound\bolt05.wav sound = Pain shoots through your body:sound\bolt06.wav sound = seems to speed up:sound\wind03.wav #sound = glows brightly for a moment:sound\ #sound = eyes start to glow:sound\ #sound = looks stronger:sound\ sound = You resist:sound\resist.wav sound = smites you!:sound\168-Skill12.wav #^ consider changing this sound = flickers and vanishes!:sound\sleep.wav sound = disappears:sound\sleep.wav sound = shoots out and hits you!:sound\101-Attack13.wav sound = shoots out and hits your shield:sound\097-Attack09.wav #^ consider changing? sound = shoots out and misses you:sound\062-Swing01.wav #^ consider changing? sound = avoid triggering:sound\evade2.wav #sound = A huge blade swings:sound\ sound = Blech:sound\poison.wav sound = are poisoned:sound\poison.wav sound = are more poisoned:sound\poison.wav sound = are confused:sound\confuse.wav sound = something very wrong with that liquid!:sound\poison.wav sound = trip and fall:sound\fall1.wav sound = A net falls to the ground!:sound\fall1.wav sound = A large net falls onto you!:sound\fall1.wav sound = You try to slip out of the net.:sound\strike08.wav sound = You struggle to escape the net.:sound\strike08.wav sound = You break free from the net!:sound\evade2.wav sound = feel sick:sound\poison.wav sound = feel ill:sound\poison.wav #sound = feel your health improve:sound\ #sound = feel less confused:sound\ sound = can move again:sound\ice05.wav sound = You are healed:sound\heal4.wav sound = feel better:sound\heal4.wav sound = feel much better:sound\heal5.wav #^ consider changing this? sound = loud clanging noise:sound\160-Skill04.wav #sound = There is an entrance:sound\ #sound = can't go down:sound\ #sound = can't go up:sound\ sound = This is a scroll of identify!:sound\heal8.wav sound = Identify which item?:sound\heal8.wav #^ consider changing this/ doesn't work? sound = smell decay:sound\fog1.wav sound = smell something rotten:sound\fog1.wav #sound = equipment suddenly weighs less:sound\ sound = is healed!:sound\heal5.wav sound = HP restored.:sound\heal5.wav #sound = tastes like water:sound\ sound = fountain dries up:sound\wind1.wav #sound = Char dumped successfully:sound\ sound = You sense the presence of curses on your possessions.:sound\revive2.wav #^ consider changing this #sound = momentarily confused:sound\ #sound = has a very clean taste:sound\ sound = You gently float upwards:sound\flash3.wav #sound = You're floating high above the floor:sound\ #sound = You can't reach the floor from up here:sound\ #sound = You are starting to lose your buoyancy:sound\ sound = You float gracefully downwards:sound\016-Jump02.wav sound = hear a mighty clap of thunder:sound\bolt01.wav sound = feel strangely unstable:sound\magic2.wav sound = Your surroundings suddenly seem different:sound\teleport1.wav sound = Your surroundings seem slightly different:sound\teleport1.wav #sound = feel your dexterity returning:sound\ sound = feel momentarily disoriented:sound\dark2.wav sound = You fade into invisibility!:sound\sleep.wav #^ consider changing this sound = You flicker for a moment:sound\086-Action01.wav #^ (consider revive2.wav) sound = You flicker back into view:sound\revive3.wav sound = Your brain hurts!:sound\confuse.wav sound = A red film seems to cover your vision as you go berserk!:sound\fire7.wav #^ consider changing this (159-Skill03.wav) #sound = You feel your anger subside:sound\ #sound = Your blood rage is quickly leaving you:sound\ #sound = You are no longer berserk:sound\ sound = You feel very mighty all of a sudden:sound\170-Skill14.wav #^ consider changing this sound = You suddenly lose the ability to move:sound\dark5.wav sound = You feel a little less mighty now:sound\earth02.wav #^ consider changing this sound = You feel yourself speed up:sound\wind03.wav #sound = Your extra speed is starting to run out:sound\wind03.wav sound = You feel yourself slow down:sound\earth02.wav sound = feel rather sluggish:sound\earth02.wav sound = You feel refreshed:sound\heal3.wav #^ consider changing this sound = glows black for:sound\dark1.wav sound = glows green for:sound\105-Heal01.wav # (consider: 146-Support04.wav) sound = glows red for:sound\105-Heal01.wav # (consider: 146-Support04.wav) sound = You feel as if something is helping you:sound\087-Action02.wav #^ consider changing these positive ones... sound = This is a scroll of acquirement!:sound\holy6.wav sound = Something appears at your feet!:sound\gong.wav sound = You feel resistant to magic:sound\revive1.wav sound = Do you wish to join this religion?:sound\item1.wav sound = shoves you:sound\bump1.wav #sound = The scroll reassembles itself in your hand!:sound\ #sound = You feel troubled:sound\ sound = evaporates:sound\holy9.wav sound = You offer a prayer:sound\135-Light01.wav sound = Your prayer is over:sound\fire2.wav #sound = accepts your offering:sound\ #^ consider leaving this out? sound = burst of flame.:sound\119-Fire03.wav sound = accepts your kill:sound\119-Fire03.wav sound = accepts your offering:sound\119-Fire03.wav sound = The book bursts into flames.:sound\119-Fire03.wav sound = You can no longer:sound\cancel2.wav sound = explodes:sound\explode5.wav sound = croak:sound\070-Animal05.wav sound = glows with a cold blue light!:sound\ice06.wav sound = stops glowing:sound\ice04.wav #^consider changing this sound = sticks to your:sound\flash2.wav sound = stuck to you:sound\dark1.wav sound = feels deathly cold.:sound\flash2.wav #sound = Type letter to buy item,:sound\shopdoor.wav #^ shop sound so far cause game to crash! sound = You failed to disarm:sound\042-Knock03.wav sound = You have disarmed:sound\open2.wav #^ consider changing this sound = You hear the tinkle of a tiny bell.:sound\holy5.wav sound = fails to defend:sound\096-Attack08.wav #^ consider changing this sound = momentarily off-guard:sound\096-Attack08.wav #^ consider changing this sound = from a blind spot:sound\096-Attack08.wav sound = is healed!:sound\heal4.wav #sound = You feel a sudden desire to kill:sound\ #^ slaying weapon wielded sound = You sense an unholy aura.:sound\139-Darkness02.wav #^ draining weapon wielded #sound = You feel a brief urge to hack something to bits.:sound\ #^amulet of rage #sound = You feel buoyant.:sound\ #sound = Use which ability?:sound\ sound = into the Abyss!:sound\abyss.wav #sound = Your body shudders with the violent release of wild energies!:sound\ sound = You mutate.:sound\144-Support02.wav #^ consider changing this # (consider: 058-Wrong02.wav, 113-Remedy01.wav) sound = looks frightened!:sound\flee.wav #sound = Your hands tingle!:sound\ #sound = You feel resistant to fire.:sound\ #sound = You enter the shallow water.:sound\ #sound = Moving in this stuff is going to be slow.:sound\ #sound = Splash!:sound\ #sound = The acid burns!:sound\ ### CARD SOUNDS ### #sound = The picture comes to life!:sound\ #sound = It is blank.:sound\ #sound = The deck of cards disppears in a puff of smoke.:sound\ #sound = You hear a distant slurping noise.:sound\ sound = disappears in a puff of smoke!:sound\pop.wav sound = You miscast the spell.:sound\battle2.wav #sound = A beastly little devil appears:sound\ #sound = is outlined in light.:sound\ sound = begins to drip with poison!:sound\148-Support06.wav sound = stops dripping with poison.:sound\138-Darkness01.wav sound = You found a secret door!:sound\zeldasecret.wav #sound = You experience a momentary feeling of inescapable doom!:sound\dark5.wav sound = You hear the crackle of electricity.:sound\paralyze1.wav #^consider changing this sound = stops crackling.:sound\paralyze1.wav sound = There is a sudden explosion of sparks!:sound\123-Thunder01.wav sound = You can't use spell magic!:sound\cancel1.wav sound = You don't know any spells.:sound\cancel1.wav sound = The dead are walking!:sound\083-Monster05.wav #sound = You slash:sound\ #sound = is poisoned:sound\poison.wav #^ kinda glitchy in SOUP... #sound = The dust glows:sound\ sound = aware of your surroundings:sound\146-Support04.wav sound = freezes and shatters:sound\shatter.wav #sound = hear an angry buzzing noise:sound\ sound = That's too large for you to wield.:sound\cancel1.wav sound = It softly glows with a divine radiance!:sound\cancel1.wav #sound = glows brilliant gold for a moment.:sound\ sound = appears to be blank.:sound\cancel2.wav #sound = You are wielding:sound\ #^ auto id item sound sound = finish taking off:sound\knock.wav sound = finish putting on:sound\knock.wav sound = Done exploring:sound\punch7.wav sound = Done searching:sound\punch7.wav #sound = Found:sound\sword1.wav sound = Found:sound\046-Book01.wav #sound = Found:sound\Precis_Lucky.wav ###^FOR FUN!!!### sound = can't reach some places:sound\fog1.wav sound = comes into view:sound\fog1.wav #sound = comes into view:sound\Claude_TheEnemy.wav ###^FOR FUN!!!### sound = Not with:sound\cancel1.wav sound = comes up the stairs:sound\footstep.wav sound = comes down the stairs:sound\footstep.wav #sound = limits the effectiveness of this weapon.:sound\ #sound = You feel perceptive.:sound\ sound = You are engulfed:sound\breath.wav #sound = You feel magical!:sound\ sound = feel quick on your feet:sound\wind03.wav sound = A huge blade swings just past you!:sound\065-Swing04.wav sound = Oh no! You have blundered into a Zot trap!:sound\teleport2.wav sound = You feel extremely strange.:sound\Damage.wav ######################################### # ENEMY HITTING YOU SOUNDS TESTING AREA # ######################################### #sound = misses you:sound\miss.wav #sound = hits you but doesn't do any damage:sound\104-Attack16.wav #sound = hits:sound\damage1.wav ######################################### # ENEMY HITTING YOU SOUNDS TESTING AREA # ######################################### ####### ####### LOW PRIORITY SECTION!!! ####### sound = do no damage:sound\104-Attack16.wav sound = You hit:sound\damage1.wav sound = hits the:sound\damage1.wav sound = You freeze:sound\121-Ice02.wav sound = You puncture:sound\098-Attack10.wav #^ consider changing this #sound = You sock:sound\ #sound = convulses!:sound\ sound = You miss:sound\miss.wav sound = miss the:sound\miss.wav sound = armour prevents:sound\buzzer1.wav sound = fumble your attack:sound\buzzer1.wav #^ consider changing this sound = You kill:sound\kill.wav sound = dies:sound\kill.wav sound = You destroy:sound\wind11.wav sound = is destroyed:sound\wind11.wav sound = swing at nothing:sound\strike10.wav sound = looks ill.:sound\poison.wav sound = looks more healthy.:sound\heal4.wav sound = throw a:sound\wind07.wav #sound = throws a:sound\wind07.wav sound = shoot a:sound\wind07.wav #sound = shoots a:sound\wind07.wav sound = gold piece:sound\coins.wav sound = climb upwards:sound\footstep.wav sound = climb downwards:sound\footstep.wav sound = creaks loudly:sound\026-Door03.wav sound = open the door:sound\024-Door01.wav sound = close the door:sound\close2.wav sound = slams shut:sound\close2.wav sound = an angry buzzing noise:sound\theswarm.wav ### these following sounds are blank so that no sound will play when the event happens sound = Firing::sound\ sound = Aim:sound\sword1.wav sound = It is poisoned.:sound\ sound = She is poisoned.:sound\ sound = He is poisoned.:sound\ sound = - :sound\001-System01.wav #^ If this is left in some sounds that play when you equip a magic weapon get overridden... sound = is poisoned:sound\poison.wav sound = seems to slow down:sound\earth02.wav sound = looks even sicker.:sound\poison.wav #MONSTER SPEECH TESTING #Sigmund sound = Burn to ashes!:sound\SO2_3371.wav sound = ERUPTION!:sound\SO2_3212.wav #Jessica sound = Behind??:sound\SO2_3178.wav sound = Get ready for this!:sound\SO2_2222.wav sound = I can't forgive you...:sound\SO2_2224.wav sound = You're too weak.:sound\SO2_3419.wav #Terence (normal fighter?) sound = Let's go.:sound\SO2_3150.wav sound = What?:sound\SO2_3154.wav sound = When did you..?:sound\SO2_3155.wav sound = Rest in peace.:sound\SO2_3433.wav #Ijyb sound = DIE!!:sound\SO2_0833.wav sound = YEAGHH!!:sound\SO2_0832.wav #player ghost sound = tHaT iS uSeLeSs.:sound\SO2_3314.wav sound = tHaTs UsElEsS.:sound\SO2_3331.wav sound = sWaLlOw AlL tHe WiCkEd PeOpLe.:sound\SO2_3365.wav sound = sLeEp EtErNaLlY.:sound\SO2_3377.wav #just a bat sound = annoyingly:sound\attack2.wav #Kobold(any) (NOT WORKING UNTIL NEW VERSION OF STONE SOUP) #sound = HELP!!:sound\SO2_3486.wav #sound = ha ha!:sound\SO2_3565.wav #sound = Get them!:sound\SO2_0173.wav #sound = Word of death!:sound\SO2_0181.wav ################################################################## ################################################################## ################################################################## ################################################################## ################################################################## ################################################################## ################################################################## ################################################################## ################################################################## ################################################################## ################################################################## ##################################################################