# TEAMCAPTAIN Ge0ff default_manual_training = true show_more = false warn_hatches = true wall_jump_move = false include += HDamage.rc auto_hide_spells = true # autofight autofight_stop = 65 hp_warning = 50 # autofight_throw = true # eating auto_butcher = true confirm_butcher = never auto_eat_chunks = true easy_eat_chunks = true # Dump note_messages += You fall through a shaft dump_item_origins = all dump_message_count = 100 dump_order = header,hiscore,stats,misc,inventory, dump_order += skills,spells,overview,mutations,messages,screenshot, dump_order += monlist,kills,notes,vaults,skill_gains,action_counts dump_order += turns_by_place, kills_by_place # autoinscribe ai := autoinscribe ai += [^r]staff of (conj|energy|power|wizardry):!a ai += throwing net:!f ai += curare:!f ai += of identify:@r1 ai += remove curse:@r2 ai += curing:@q1 ai += potions? of heal wounds:@q2 #Spell Slots spell_slot += Apportation:t spell_slot += Passage of Golubria:p spell_slot += Blink:B spell_slot += Regeneration:r spell_slot += Ensorcelled Hibernation:a spell_slot += Confuse:b spell_slot += Orb of Destruction:o spell_slot += Fireball:h spell_slot += Summon Lightning Spire:l spell_slot += Spellforged Servitor:f spell_slot += Animate Skeleton:k spell_slot += Borgnjor's Vile Clutch:j spell_slot += Sticks to Snakes:x # Item Slots item_slot += potion of blood:q item_slot += ring of protection from fire:f item_slot += ring of protection from cold:c item_slot += ring of protection from magic:m item_slot += ring of see invisible:i item_slot += ring of protection:p item_slot += ring of evasion:e # Autopickup artefacts ae += 2) or armourname:find("dragon") or armourname:find("troll") then return it.artefact else return it.artefact or it.branded or it.ego end end return true end if (sub_type == "shield") then if equipped_item then return it.artefact or it.branded or it.ego end end end end) } # Force Mores more := force_more_message # skills more += skill (increases|gained) more += mastered more += You have finished your manual # distortion more += Space warps horribly around you more += hits you.*distortion more += Space bends around you\. more += Your surroundings suddenly seem different. more += Its appearance distorts for a moment. # ghost moths/antimagic more += watched by something more += You feel your power leaking # torment/holy wrath more += You convulse # dispel breath more += dispelling energy hits you # early unseen horrors more += It hits you! more += Something hits you more += Something. *misses you. # shafted more += You fall through a shaft # abyss convenience prompts more += Found an abyssal rune more += Found a gateway leading out of the Abyss more += Found a gateway leading deeper into the Abyss # necromutation more += You feel yourself coming back to life more += Your transformation is almost over # summon greater demon more += is no longer charmed # Announcements of timed portal vaults: more += interdimensional caravan more += distant snort more += roar of battle more += wave of frost more += hiss of flowing sand more += sound of rushing water more += oppressive heat about you more += crackle of arcane power more += Found a gateway leading out of the Abyss more += Found .* abyssal rune of Zot more += You feel a terrible weight on your shoulders more += .* resides here # Bad things more += Your surroundings flicker more += You cannot teleport right now more += The writing blurs in front of your eyes more += You fall through a shaft more += A huge blade swings out and slices into you! more += (blundered into a|invokes the power of) Zot more += Ouch! That really hurt! more += dispelling energy hits you more += You convulse more += You are (blasted|electrocuted) more += You are.*confused more += flesh start more += (starving|devoid of blood) more += wrath finds you more += god:(sends|finds|silent|anger) more += You feel a surge of divine spite more += lose consciousness more += You are too injured to fight blindly more += calcifying dust hits more += Space warps horribly around you more += hits you.*distortion more += Space bends around you\. more += watched by something more += A sentinel's mark forms upon you more += Your limbs have turned to stone more += You are slowing down more += .*LOW HITPOINT WARNING.* more += warns you.*of distortion more += lethally poison more += space bends around your more += wielding.*of (distortion|chaos) # Hell effects # Re-enabled more += "You will not leave this place." more += "Die, mortal!" more += "We do not forgive those who trespass against us!" more += "Trespassers are not welcome here!" more += "You do not belong in this place!" more += "Leave now, before it is too late!" more += "We have you now!" more += You smell brimstone. more += Brimstone rains from above. more += You feel lost and a long, long way from home... more += You shiver with fear. more += You feel a terrible foreboding... more += Something frightening happens. more += You sense an ancient evil watching you... more += You suddenly feel all small and vulnerable. more += You sense a hostile presence. more += A gut-wrenching scream fills the air! more += You hear words spoken in a strange and terrible language... more += You hear diabolical laughter! # Others more += You have finished your manual of more += Your scales start more += You feel monstrous more += zaps a wand more += Jiyva alters your body #Low level baddies : if you.xl() <= 10 then more += Orc wizard.*comes? into view more += Orc priest.*comes? into view more += Killer bee.*comes? into view more += Ogre.*comes? into view more += centaur.*comes? into view more += It is wielding.*of (elec|drain) : end # Xom is scary : if you.god() == "Xom" then more += god: : end # Dangerous monsters force_more_message += (ghost|fiend|hellion|lich|tormentor|tzitzi|hell sentinel|pandemonium lord|juggernaut|moth of wrath|curse toe|curse skull|orbs? of fire|serpent|elf sorcerer|elf demonologist).*(comes? into view|opens the) # Malmutators force_more_message += (shining eye|neqoxec|cacodemon).*(comes? into view|opens the) # Uniques force_more_message += (?-i:[A-Z]).*(comes? into view|opens the) ##### Crawl Init file ############################################### # For descriptions of all options, as well as some more in-depth information # on setting them, consult the file # options_guide.txt # in your /docs directory. If you can't find it, the file is also available # online at: # https://github.com/crawl/crawl/blob/master/crawl-ref/docs/options_guide.txt # # Crawl uses the first file of the following list as its option file: # * init.txt in the -rcdir directory (if specified) # * .crawlrc in the -rcdir directory (if specified) # * init.txt (in the Crawl directory) # * ~/.crawl/init.txt (Unix only) # * ~/.crawlrc (Unix only) # * ~/init.txt (Unix only) # * settings/init.txt (in the Crawl directory) ##### Some basic explanation of option syntax ####################### # Lines beginning with '#' are comments. The basic syntax is: # # field = value or field.subfield = value # # Only one specification is allowed per line. # # The terms are typically case-insensitive except in the fairly obvious # cases (the character's name and specifying files or directories when # on a system that has case-sensitive filenames). # # White space is stripped from the beginning and end of the line, as # well as immediately before and after the '='. If the option allows # multiple comma/semicolon-separated terms (such as # autopickup_exceptions), all whitespace around the separator is also # trimmed. All other whitespace is left intact. # # There are three broad types of Crawl options: true/false values (booleans), # arbitrary values, and lists of values. The first two types use only the # simple =, with later options - which includes your options that are different # from the defaults - overriding earlier ones. List options allow using +=, ^=, # -=, and = to append, prepend, remove, and reset, respectively. Usually you will # want to use += to add to a list option. Lastly, there is := which you can use # to create an alias, like so: # ae := autopickup_exceptions # From there on, 'ae' will be treated as if it you typed autopickup_exceptions, # so you can save time typing it. # ##### Other files ################################################### # You can include other files from your options file using the 'include' # option. Crawl will treat it as if you copied the whole text of that file # into your options file in that spot. You can uncomment some of the following # lines by removing the beginning '#' to include some of the other files in # this folder. # Some useful, more advanced options, implemented in LUA. # include = advanced_optioneering.txt # Alternative vi bindings for Dvorak users. # include = dvorak_command_keys.txt # Alternative vi bindings for Colemak users. # include = colemak_command_keys.txt # Alternative vi bindings for Neo users. # include = neo_command_keys.txt # Override the vi movement keys with a non-command. # include = no_vi_command_keys.txt # Turn the shift-vi keys into safe move, instead of run. # include = safe_move_shift.txt ##### Ancient versions ############################################## # If you're used to the interface of ancient versions of Crawl, you may # get back parts of it by uncommenting the following options: # include = 034_command_keys.txt # And to revert monster glyph and colouring changes: # include = 052_monster_glyphs.txt # include = 060_monster_glyphs.txt # include = 071_monster_glyphs.txt # include = 080_monster_glyphs.txt # include = 0.9_monster_glyphs.txt # include = 0.12_monster_glyphs.txt # include = 0.13_monster_glyphs.txt # include = 0.14_monster_glyphs.txt