tile_display_mode = glyphs # tile_display_mode = hybrid tile_web_mouse_control = false ##### 1- Starting Screen ############################################ restart_after_game = true default_manual_training = true ##### 4- Interface ################################################# autopickup = $?!:"/%\ drop_filter += useless_item #autopickup_exceptions += armour_plus(cur) then return true end else if armour_plus(cur) < 0 then return true end end elseif st == "body" then local cur = items.equipped_at("armour") if cur == nil then return false end if cur.name("qual") ~= it.name("qual") then return false end if it.branded then return true end if cur.branded or cur.artefact then return false end if armour_plus(it) ~= nil then if armour_plus(it) > armour_plus(cur) then return true end else if armour_plus(cur) < 0 then return true end end end end return end add_autopickup_func(autopickup) }