# Faster animations (thanks Bloax) view_delay = 150 # A bunch of stuff in my RC file is from HilariousDeathArtist # https://github.com/HilariousDeathArtist/DCSSConfigFile # SUCH EXCITEMENT!!! # language = !!! # To override this setting, add the following line after include += HilariousDeathArtist.rc # language = en # To override other settings you don't like, you may redefine them after the include like the language setting # Logs chat messages into the notes note_chat_messages = false < function ready() AnnounceDamage() --SpoilerAlert() OpenSkills() end > #################### # Included RcFiles # #################### # Just Message colors # include += HDAMessageColors.rc # Just Item colors # include += HDAItemColors.rc # Monster warning messages -- disabled by default # Uncomment the next line and the call to SpoilerAlert() in the ready function to use it # include += SpoilerAlert.rc # The damage announcement messages include += HDamage.rc # Force More prompts include += HDAForceMore.rc # Message and Item colors include += HDAColors.rc # The ===HDAtravel autotravel replacement macro include += HDAtravel.rc message_colour += mute:you're not good enough to have a special ability message_colour += mute:@corpse #################### # Opens skill menu # #################### < local need_skills_opened = true function OpenSkills() if you.turns() == 0 and need_skills_opened then need_skills_opened = false sendkeys("m") end end > ############# # Autofight # ############# # Do/don't throw stuff when autofighting autofight_throw = false autofight_throw_nomove = true # If true. items are autofired stopping at the monsters feet (same as firing using .) autofight_fire_stop = true fire_order = launcher, return fire_order += rock, javelin, tomahawk, stone # Prevent me from tab-fighting to death by keeping this high autofight_stop = 60 # Enables automagic attacks automagic_enable = false automagic_slot = a # Percentage of MP to stop automagic at automagic_stop = 50 # If set to true, resort to melee when automagic_stop is active automagic_fight = true ############## # Autopickup # ############## # Used # $ = gold # ? = scroll # ! = potion # : = book # " = jewellery # / = wand # % = food # \ = rods # | = staves autopickup = $?!:+"/%\| # Unused # } = miscellaneous # ) = weapon # ( = missiles # [ = armour # X = corpses # Allows easily dropping multiple items drop_mode += multi # Always show the full list of items when you pick up a stack pickup_mode += multi # Allows followers to pick up ANYTHING (take care not to lose artefacts) default_friendly_pickup += all # Set Alias for Autopickup Exceptions ae := autopickup_exceptions ae += useless_item, dangerous_item, evil_item # Don't pick up potion(s) of [coagulated] blood if you are not a vampire : if you.race() ~= "Vampire" then ae += potions? of.*blood : end # Autopickup artefacts ae +=