# JOJO OPTIONS!!!!!!!!! #name = Jojo tile_tooltip_ms = 0 #tile_window_width = 100 #tile_window_height = 200 confirm_butcher = never easy_eat_chunks = true warn_hatches = true auto_butcher = true autofight_stop = 60 hp_warning = 50 item_slot += potion of blood:q item_slot += ration:p clear_map = false show_more = false char_set = ascii display_char = wall:x2591 display_char = wall_magic:x2630 #display_char = floor_magic:x2024 #feature += translucent {#} #feature += magic {levelmap_magic_colour,red} #stab_brand = hi:magenta #include = colemakvim.txt bindkey = [s] CMD_EXPLORE default_manual_training = true #tile_cell_pixels = 48 tile_map_pixels = 0 tile_skip_title = true #tile_font_crt_size = 25 #tile_font_stat_size = 23 #tile_font_msg_size = 25 #tile_font_tip_size = 20 #tile_font_lbl_size = 20 tile_force_overlay = false messages_at_top = true tile_full_screen = false tile_filter_scaling = false tile_show_demon_tier = true sort_menus = true : equipped, identified, basename, qualname, curse, qty, charged dump += vaults tile_layout_priority = minimap, monster, inventory travel_delay = 0 explore_stop += greedy_visited_item_stack show_travel_trail = true #msg_min_height = 4 # Console only :) view_max_width = 81 view_max_height = 71 ai := autoinscribe ai += of identify:@r1 ai += curare:!f ai += needles of frenzy:!f #ai += remove curse:@r2 #ai += curing:@q1 #include = no_vi_command_keys.txt #include = colemak_command_keys.txt # TAKEN FROM A REDDIT COMMENT: # force "more" when these happen # alias first more := force_more_message more += LOW HITPOINT WARNING # nasty monsters in sight more += (giant eyeball|shining eye|cacodemon|neqoxec|guardian serpent|flayed ghost|killer bee|hell sentinel|fiend|tzitzimitl|tormentor|hellion|ancient lich|orb of fire|death cob|juggernaut|iron giant|caustic shrike|entropy weaver|moth of wrath|ghost moth|curse toe|curse skull|draconian shifter|draconian zealot|draconian scorcher|deep elf demonologist|greater mummy).*into view # unique or pan lord in sight more += (?-i:[A-Z]).* comes? into view # distortion weapon more += Space warps horribly around you more += Space bends around you more += hits you.*distortion more += warns you.*of distortion more += is wielding.*of distortion more += is wielding.*of venom more += is wielding.*of electricution more += is wielding.*of freezing more += is wielding.*of draining more += zaps.*wand more += come.*into view more += is wielding.*glaive more += is wielding.*spear more += is wielding.*trident more += is wielding.*halberd more += is wielding.*scythe more += is wielding.*bardiche more += is wielding.*thrishula ##### Crawl Init file ############################################### # For descriptions of all options, as well as some more in-depth information # on setting them, consult the file # options_guide.txt # in your /docs directory. If you can't find it, the file is also available # online at: # https://github.com/crawl/crawl/blob/master/crawl-ref/docs/options_guide.txt # # Crawl uses the first file of the following list as its option file: # * init.txt in the -rcdir directory (if specified) # * .crawlrc in the -rcdir directory (if specified) # * init.txt (in the Crawl directory) # * ~/.crawl/init.txt (Unix only) # * ~/.crawlrc (Unix only) # * ~/init.txt (Unix only) # * settings/init.txt (in the Crawl directory) ##### Some basic explanation of option syntax ####################### # Lines beginning with '#' are comments. The basic syntax is: # # field = value or field.subfield = value # # Only one specification is allowed per line. # # The terms are typically case-insensitive except in the fairly obvious # cases (the character's name and specifying files or directories when # on a system that has case-sensitive filenames). # # White space is stripped from the beginning and end of the line, as # well as immediately before and after the '='. If the option allows # multiple comma/semicolon-separated terms (such as # autopickup_exceptions), all whitespace around the separator is also # trimmed. All other whitespace is left intact. # # There are three broad types of Crawl options: true/false values (booleans), # arbitrary values, and lists of values. The first two types use only the # simple =, with later options - which includes your options that are different # from the defaults - overriding earlier ones. List options allow using +=, ^=, # -=, and = to append, prepend, remove, and reset, respectively. Usually you will # want to use += to add to a list option. Lastly, there is := which you can use # to create an alias, like so: # ae := autopickup_exceptions # From there on, 'ae' will be treated as if it you typed autopickup_exceptions, # so you can save time typing it. # ##### Other files ################################################### # You can include other files from your options file using the 'include' # option. Crawl will treat it as if you copied the whole text of that file # into your options file in that spot. You can uncomment some of the following # lines by removing the beginning '#' to include some of the other files in # this folder. # Some useful, more advanced options, implemented in LUA. # include = advanced_optioneering.txt # Alternative vi bindings for Dvorak users. # include = dvorak_command_keys.txt # Alternative vi bindings for Colemak users. # Override the vi movement keys with a non-command. # include = no_vi_command_keys.txt # Turn the shift-vi keys into safe move, instead of run. # include = safe_move_shift.txt ##### Ancient versions ############################################## # If you're used to the interface of ancient versions of Crawl, you may # get back parts of it by uncommenting the following options: # include = 034_command_keys.txt # And to revert monster glyph and colouring changes: # include = 034_monster_glyphs.txt # include = 052_monster_glyphs.txt # include = 060_monster_glyphs.txt # include = 071_monster_glyphs.txt # include = 080_monster_glyphs.txt # include = 0.9_monster_glyphs.txt # include = 0.12_monster_glyphs.txt # include = 0.13_monster_glyphs.txt # include = 0.14_monster_glyphs.txt #