default_manual_training = true autofight_stop = 50 auto_butcher = true auto_eat_chunks = true ################################################# ### ### ### °°.*- GUNZZZZMASTER'S DCSS SETTINGS -*.°° ### ### ### ################################################# # More info can be found here: # https://github.com/crawl/crawl/blob/master/crawl-ref/docs/options_guide.txt ####################### ### STARTING SCREEN ### ####################### default_manual_training = true # When set to true, new characters will start with skill training # set to manual mode instead of automatic mode. This will also set the # [!] selection on the skill (m) menu to "cost" by default, instead of # "training". ############################## ### TRAVEL AND EXPLORATION ### ############################## rest_wait_both = true # If rest_wait_both is set to true then resting will only stop # when both HP and MP are fully restored, not when either one of # them is restored. ############################ ### COMMAND ENHANCEMENTS ### ############################ equip_unequip = true # If this is true, selecting an already-equipped piece of equipment via # the 'w', 'W' or 'P' menus (for weapons, armour or jewellery # respectively) will unequip that item. auto_butcher = true # If this is set to true, you will automatically travel to and attempt to # butcher edible corpses. Can also be set to a hunger threshold ('very # full', 'full', 'satiated', 'hungry', 'very hungry', or 'near starving') # to enable automatic butchery only when at that state or hungrier. confirm_butcher = never # If auto (default) you will be prompted for which corpses to butcher if # there are multiple corpses on the square, and not prompted otherwise. # If never, you will automatically butcher the first available corpse, # even if there are multiple corpses on the square. If always, you will # be prompted before butchering any number of corpses. easy_eat_chunks = true # If this is set to true then when using the (e)at command, the # game will automatically determine the oldest chunk that is safe # to eat, and eat it without prompting. # You will always be prompted to eat harmful chunks. auto_eat_chunks = true # Setting this option to true will allow you to automatically eat a chunk # if you get hungry while you are travelling, auto-exploring or resting. # Automatic eating is disabled whenever autopickup is disabled, whether # with ctrl-a or because of an invisible monster. autofight_stop = 50 # Autofight will not act if your HP is at or lower than this # percentage of your max HP. # autofight_caught = true # If true, autofight will attempt to escape webs or nets that are # holding you, even if no enemies are in view. ######################################## ### MESSAGE AND DISPLAY ENHANCEMENTS ### ######################################## show_more = false # Setting this option to false will cause the game not to prompt # if more than a window-full of messages are output at once. This # option has no effect if clear_messages is set. Additionally, it # has no effect on whether force_more_message triggers. equip_bar = false # When set to true, this option replaces the noise bar with an # "equipment bar" showing the glyphs of all currently equipped items, # with gaps for available but currently unfilled equipment slots. show_travel_trail = true # (defaults to true for online servers) # When set to true, the path taken during autoexplore or travel # will be highlighted. If a travel trail is currently being displayed, # the Clear Map command (Ctrl-C) clears the trail instead of the map # (pressing it a second time then clears the map as usual). ############# ### OTHER ### ############# # Other useful commands: sort_menus, explore_stop ##### Crawl Init file ############################################### # For descriptions of all options, as well as some more in-depth information # on setting them, consult the file # options_guide.txt # in your /docs directory. If you can't find it, the file is also available # online at: # https://github.com/crawl/crawl/blob/master/crawl-ref/docs/options_guide.txt # # Crawl uses the first file of the following list as its option file: # * init.txt in the -rcdir directory (if specified) # * .crawlrc in the -rcdir directory (if specified) # * init.txt (in the Crawl directory) # * ~/.crawl/init.txt (Unix only) # * ~/.crawlrc (Unix only) # * ~/init.txt (Unix only) # * settings/init.txt (in the Crawl directory) ##### Some basic explanation of option syntax ####################### # Lines beginning with '#' are comments. The basic syntax is: # # field = value or field.subfield = value # # Only one specification is allowed per line. # # The terms are typically case-insensitive except in the fairly obvious # cases (the character's name and specifying files or directories when # on a system that has case-sensitive filenames). # # White space is stripped from the beginning and end of the line, as # well as immediately before and after the '='. If the option allows # multiple comma/semicolon-separated terms (such as # autopickup_exceptions), all whitespace around the separator is also # trimmed. All other whitespace is left intact. # # There are three broad types of Crawl options: true/false values (booleans), # arbitrary values, and lists of values. The first two types use only the # simple =, with later options - which includes your options that are different # from the defaults - overriding earlier ones. List options allow using +=, ^=, # -=, and = to append, prepend, remove, and reset, respectively. Usually you will # want to use += to add to a list option. Lastly, there is := which you can use # to create an alias, like so: # ae := autopickup_exceptions # From there on, 'ae' will be treated as if it you typed autopickup_exceptions, # so you can save time typing it. # ##### Other files ################################################### # You can include other files from your options file using the 'include' # option. Crawl will treat it as if you copied the whole text of that file # into your options file in that spot. You can uncomment some of the following # lines by removing the beginning '#' to include some of the other files in # this folder. # Some useful, more advanced options, implemented in LUA. # include = advanced_optioneering.txt # Alternative vi bindings for Dvorak users. # include = dvorak_command_keys.txt # Alternative vi bindings for Colemak users. # include = colemak_command_keys.txt # Override the vi movement keys with a non-command. # include = no_vi_command_keys.txt # Turn the shift-vi keys into safe move, instead of run. # include = safe_move_shift.txt ##### Ancient versions ############################################## # If you're used to the interface of ancient versions of Crawl, you may # get back parts of it by uncommenting the following options: # include = 034_command_keys.txt # And to revert monster glyph and colouring changes: # include = 052_monster_glyphs.txt # include = 060_monster_glyphs.txt # include = 071_monster_glyphs.txt # include = 080_monster_glyphs.txt # include = 0.9_monster_glyphs.txt # include = 0.12_monster_glyphs.txt # include = 0.13_monster_glyphs.txt # include = 0.14_monster_glyphs.txt