stop = Your transformation is almost over. auto_butcher = hungry show_more = false autofight_stop = 75 autofight_caught = true allow_self_target = prompt sort_menus = true #WARNING TO KEYPAD USERS: The number 7 is mapped to the letter 'y' easy_confirm = all confirm_butcher = never easy_eat_chunks = true auto_eat_chunks = true auto_drop_chunks = yes easy_eat_contaminated = true equip_unequip = true #hp_warning = 25 -- Damage Calc overrides these #mp_warning = 25 -- Damage Calc overrides these hp_colour = 100:green, 99:lightgrey, 75:yellow, 50:lightred, 25:red mp_colour = 100:green, 99:lightgrey, 75:yellow, 50:lightred, 25:red stat_colour = 3:red, 7:lightred # Removes the more prompts when outputting more than one screen of messages show_more = false small_more = true # Setting this to false changes the turn display to show player turns (used for scoring) show_game_turns = true msg_min_height=7 msg_max_height=10 # Set travel delay to -1 for instant-travel, set to 1 to see travel paths travel_delay = -1 explore_stop = glowing_items,artefacts,greedy_pickup_smart explore_stop += greedy_visited_item_stack,stairs,shops explore_stop += altars,portals,branches,runed_doors,greedy_sacrificeable # Adjusts how much autoexplore favours attempting to discover room perimeters and corners. # At values higher than 0, autoexplore will more heavily favour visiting squares that are next to walls # reasonable values range from 0 to 10 maybe? explore_wall_bias = 3 # Make auto travel sacrifice corpses sacrifice_before_explore = true auto_sacrifice = true # Disables key press from stopping autoexplore travel_key_stop = false runrest_ignore_poison = 3:30 runrest_ignore_monster += butterfly:1 trapwalk_safe_hp = dart:15,needle:25,arrow:25,bolt:30,spear:20,axe:40,blade:50 # Only stop resting when both HP/MP are full rest_wait_both = true # Set Alias' stop := runrest_stop_message ignore := runrest_ignore_message ignore += You regained.*mp # Annoyances -- Don't stop autotravel for these events ignore += A.*toadstool withers and dies ignore += disappears in a puff of smoke ignore += engulfed in a cloud of smoke ignore += engulfed in white fluffiness ignore += grinding sound ignore += in your inventory.*rotted away ignore += safely over a trap ignore += standing in the rain ignore += toadstools? grow ignore += You feel.*sick ignore += You walk carefully through the # Jiyva Messages ignore += Jiyva appreciates your sacrifice ignore += Jiyva gurgles merrily ignore += Jiyva says: Divide and consume ignore += You hear.*splatter # Qazlal ignore += The plant is engulfed ignore += You destroy the (bush|fungus|plant) ignore += You displace your # Bad things -- Stop autotravel for these events (duplicates some of HDAForceMore) stop += (blundered into a|invokes the power of) Zot stop += (devoid of blood|starving) stop += A huge blade swings out and slices into you[^r] stop += An alarm trap emits a blaring wail stop += flesh start stop += found a zot trap stop += hear a soft click stop += lose consciousness stop += sense of stasis stop += Wait a moment stop += wrath finds you stop += You fall through a shaft # Expiring spells effects -- Stop to allow recasts (duplicates some of HDAForceMore) # Control Teleport stop += you feel uncertain # Death's Door more += time is quickly running out more += life is in your own # Enslavement more += is no longer charmed # Flight more += You are starting to lose your buoyancy stop += You lose control over your flight # Haste more += You feel yourself slow down # Phase Shift more += You feel closer to the material plane # Repel/Deflect stop += missiles spell is about to expire # Shroud of Golubria stop += shroud begins to fray stop += shroud unravels more += Your shroud falls apart # Swiftness stop += start to feel a little slower # Transmutations more += Your transformation is almost over more += You have a feeling this form more += Your skin feels tender more += You feel yourself come back to life # Ghouls (Not part of HDAForceMore) : if you.race() == "Ghoul" then stop += smell.*(rott(ing|en)|decay) stop += something tasty in your inventory : end # Good things - Bad things wearing off (Duplicates some of HDAForceMore) stop += contamination has completely stop += You are no longer firmly anchored in space #Ally actions? #ignore += pray: #ignore += friend_spell: #ignore += friend_enchant: #ignore += friend_action: #ignore += sound: ## dangerous monsters ## auto_exclude += ancient lich, death drake, hydra, ice statue, shining eye, orb of fire ## paralysing monsters and uniques ## auto_exclude += [^c] wizard, ancient lich, Ereshkigal, Erolcha, eyeball, Grinder, Jory, lich auto_exclude += Norris, ogre-mage, orb of eyes, orc sorcerer, Rupert, sphinx, vampire knight ## other uniques and unique followers ## auto_exclude += Agnes, Aizul, Arachne, Asterion, Blork, Boris, Crazy Yiuf, Donald, Dowan auto_exclude += Duvessa, Edmund, Erica, Eustachio, Fannar, Frances, Frederick, Gastronok auto_exclude += Grum, Harold, Ijyb, Jessica, Jorgrun, Joseph, Kirke, Louise, Mara, Maud auto_exclude += Maurice, Menkaure, Mennas, Natasha, Nergalle, Nessos, Nikola, Pikel auto_exclude += Polyphemus, Prince Ribbit, Psyche, Roxanne, Saint Roka, Sigmund, Snorg auto_exclude += Sojobo, Sonja, Terence, Urug, Wiglaf, Xtahua, hog, slave # Set Alias for Spell Slots slot := spell_slot # Try to keep in alphabetic order (by keybind) slot += Freeze:a slot += Shroud:a slot += Blink:b slot += Call Canine Familiar:c slot += Call Imp:c slot += Confuse:c slot += Conjure Flame:c slot += Control Undead:c slot += Freezing Aura:c slot += Petrify:c slot += Spider Form:c slot += Deflect Missiles:d slot += Lethal Infusion:d slot += Repel Missiles:d slot += Fire Brand:f slot += Fireball:f slot += Apportation:g slot += Haste:h slot += Sublimation of Blood:m slot += Abjuration:q slot += Recall:r slot += Regeneration:r slot += Condensation Shield:s slot += Shroud of Golubria:s slot += Slow:s slot += Sticks to Snakes:s slot += Sticky Flame:s slot += Stoneskin:s slot += Swiftness:s slot += Passwall:w slot += Corona:v slot += Blade Hands:x slot += Iskenderun's Mystic Blast:x slot += Lightning Bolt:x slot += Mephitic Cloud:x slot += Stone Arrow:x slot += Throw Flame:x slot += Throw Frost:x slot += Throw Icicle:x slot += Vampiric Draining:x slot += Iskenderun's Battlesphere:z slot += Lee's Rapid Deconstruction:z slot += Spectral Weapon:z slot += Animate Dead:A slot += Animate Skeleton:A slot += Ozocubu's Armour:A slot += Controlled Blink:B slot += Summon Butterflies:B slot += Control Teleport:C slot += Death's Door:D slot += Flight:F slot += Cure Poison:P slot += Borgnjor's Revivification:R slot += Phase Shift:S slot += Song of Slaying:S # Do/don't throw stuff when autofighting autofight_throw = true autofight_throw_nomove = true # If true. items are autofired stopping at the monsters feet (same as firing using .) autofight_fire_stop = true fire_order = launcher, return fire_order += rock, javelin, tomahawk, stone # Prevent me from tab-fighting to death by keeping this high autofight_stop = 60 # Enables automagic attacks automagic_enable = false automagic_slot = a # Percentage of MP to stop automagic at automagic_stop = 50 # If set to true, resort to melee when automagic_stop is active automagic_fight = true