##### Crawl Init file ############################################### # For descriptions of all options, as well as some more in-depth information # on setting them, consult the file # options_guide.txt # in your /docs directory. If you can't find it, the file is also available # online at: # https://github.com/crawl/crawl/blob/master/crawl-ref/docs/options_guide.txt # # Crawl uses the first file of the following list as its option file: # * init.txt in the -rcdir directory (if specified) # * .crawlrc in the -rcdir directory (if specified) # * init.txt (in the Crawl directory) # * ~/.crawl/init.txt (Unix only) # * ~/.crawlrc (Unix only) # * ~/init.txt (Unix only) # * settings/init.txt (in the Crawl directory) ##### Some basic explanation of option syntax ####################### # Lines beginning with '#' are comments. The basic syntax is: # # field = value or field.subfield = value # # Only one specification is allowed per line. # # The terms are typically case-insensitive except in the fairly obvious # cases (the character's name and specifying files or directories when # on a system that has case-sensitive filenames). # # White space is stripped from the beginning and end of the line, as # well as immediately before and after the '='. If the option allows # multiple comma/semicolon-separated terms (such as # autopickup_exceptions), all whitespace around the separator is also # trimmed. All other whitespace is left intact. # # There are three broad types of Crawl options: true/false values (booleans), # arbitrary values, and lists of values. The first two types use only the # simple =, with later options - which includes your options that are different # from the defaults - overriding earlier ones. List options allow using +=, ^=, # -=, and = to append, prepend, remove, and reset, respectively. Usually you will # want to use += to add to a list option. Lastly, there is := which you can use # to create an alias, like so: # ae := autopickup_exceptions # From there on, 'ae' will be treated as if it you typed autopickup_exceptions, # so you can save time typing it. # ##### Other files ################################################### # You can include other files from your options file using the 'include' # option. Crawl will treat it as if you copied the whole text of that file # into your options file in that spot. You can uncomment some of the following # lines by removing the beginning '#' to include some of the other files in # this folder. # Some useful, more advanced options, implemented in LUA. # include = advanced_optioneering.txt # Alternative vi bindings for Dvorak users. # include = dvorak_command_keys.txt # Alternative vi bindings for Colemak users. # include = colemak_command_keys.txt # Override the vi movement keys with a non-command. # include = no_vi_command_keys.txt # Turn the shift-vi keys into safe move, instead of run. # include = safe_move_shift.txt ##### Ancient versions ############################################## # If you're used to the interface of ancient versions of Crawl, you may # get back parts of it by uncommenting the following options: # include = 034_command_keys.txt # And to revert monster glyph and colouring changes: default_manual_training = true # vim: set filetype=crawlrc: # 3-g command enhancements # This option will allow you to automatically switch to an appropriate # weapon when firing or attacking in melee, as long as the one you are # wielding and the one you switch to are both in slot 'a' or 'b'. auto_switch = false # If this is set to false, autoexplore/travel will not open doors, # instead stopping in front of them. travel_open_doors = true # If this is true, 'W'ear will also allow you to 'T'ake off worn # armour, and vice versa, and the same is true for 'P'utting on/ # 'R'emoving jewellery. equip_unequip = true # If this is true, equipping rings will always prompt for the slot to # use, instead of automatically equipping the ring if there is an # available empty slot. Unequipping jewellery will also always prompt for # an item to remove, instead of skipping the prompt if only one item # of jewellery is equipped. jewellery_prompt = false # Make confirmation questions easier to answer: # none = force capitals on Y/N questions # safe = force only on dangerous questions (default) # all = never force capitals # WARNING TO PUTTY USERS: If your Putty configuration sets the # numeric keypad to "NetHack mode", the keypad '7' will be mapped # to the letter 'y', which can result in accidentally answering # yes to questions. easy_confirm = safe # If set to true, disables smart targeting for explosion and bouncing # bolt spells, making them automatically target the closest monster in # range rather than trying to find a spot that affects multiple monsters # while avoiding the player. simple_targeting = false # Allow targeting yourself with risky magic (e.g., the spell Bolt of Fire # or a wand of paralysis.) # When set to 'yes', you are a valid target. When set to 'no', you cannot # target yourself with such spells. When set to 'prompt' (the default), # you will be required to confirm self-targeting. This option has no # effect on area-effect spells, such as Mephitic Cloud, where you are # always a valid target. allow_self_target = prompt # If this is set to true, you will automatically travel to and attempt to # butcher edible corpses. Can also be set to a hunger threshold ('very # full', 'full', 'satiated', 'hungry', 'very hungry', or 'near starving') # to enable automatic butchery only when at that state or hungrier. auto_butcher = satiated # If auto (default) you will be prompted for which corpses to butcher if # there are multiple corpses on the square, and not prompted otherwise. # If never, you will automatically butcher the first available corpse, # even if there are multiple corpses on the square. If always, you will # be prompted before butchering any number of corpses. # If you care about corpses, ask, otherwise they're food # TODO check you.training['necro'] or necro high enough... : if you.god() == 'Kikubaaqudgha' then confirm_butcher = always : else confirm_butcher = never : end # If this is set to true then when using the (e)at command, the # game will automatically determine the oldest chunk that is safe # to eat, and eat it without prompting. # You will always be prompted to eat harmful chunks. easy_eat_chunks = false