# include +=HDamage.rc # include +=HDAColors.rc ### General ### explore_auto_rest = true default_manual_training = true auto_butcher = full easy_eat_chunks = true auto_eat_chunks = true autofight_stop = 40 show_more = false ### Force mores ### more := force_more_message more += skill increases to more += LOW HITPOINT more += is wielding .*distortion more += wracked with pain more += you convulse more += watched by something more += mighty Pandemonium lord more += skill increases more += calcifying dust hits you more += you have finished your manual of more += crystal spear hits you more += you have mastered more += feel a terrible chill more += you are burned terribly more += strikes you in flight more += strangely unstable #autofight_throw = true #autofight_throw_nomove = true pickup_thrown = true chunks_autopickup = true explore_greedy = true explore_wall_bias = 1 easy_eat_chunks = true auto_eat_chunks = true default_manual_training = true { function choose_single_skill(sk) you.train_skill(sk, 1) skill_list = {"Fighting","Short Blades","Long Blades","Axes","Maces & Flails", "Polearms","Staves","Unarmed Combat","Bows","Crossbows", "Throwing","Slings","Armour","Dodging","Shields","Spellcasting", "Conjurations","Hexes","Charms","Summonings","Necromancy", "Translocations","Transmutations","Fire Magic","Ice Magic", "Air Magic","Earth Magic","Poison Magic","Invocations", "Evocations","Stealth"} for i,sk2 in ipairs(skill_list) do if sk ~= sk2 then you.train_skill(sk2, 0) end end end function wskill() weap = items.equipped_at("Weapon") if weap then return weap.weap_skill else return "Unarmed Combat" end end function ready() if you.turns() == 0 then choose_single_skill(wskill()) end end } ### Inscriptions ### ai := autoinscribe ai += throwing net:!f ai += potions? of mutation:!q ai += potions? of degeneration:!q!q ai += potions? of lignification:!q ai += scrolls? of torment:!r ai += scrolls? of vulnerability:!r ai += scrolls? of silence:!r ai += scrolls? of noise:!r!r ai += scrolls? of summoning:!r ai += staff of (conjuration|energy|wizardry|power):!a ai += amulet of faith:!P : if you.god() ~= "Lugonu" then ai += weapon .*distort:!w : end : if you.god() == "Fedhas" then ai += fruits?:!e : end : if you.race() ~= "Mummy" then ai += weapon .*vamp:!w : end : if you.race() ~= "Vampire" then item_slot += potions? of blood:+q : end confirm_butcher = never auto_eat_chunks = true :if you.gourmand() or you.race() == "Felid" or you.race() == "Kobold" or you.race() == "Ghoul" then auto_butcher = very full :else auto_butcher = hungry :end