# logs chat messages into the notes note_chat_messages = true # no travel animation travel_delay = -1 # no rest animation rest_delay = -1 # no uppercase Y confirmations (numpad 7 is binded to y) #easy_confirm = all # Bad things -- Stop autotravel for these events (duplicates some of HDAForceMore) stop := runrest_stop_message stop += (blundered into a|invokes the power of) Zot stop += (devoid of blood|starving) stop += A huge blade swings out and slices into you[^r] stop += An alarm trap emits a blaring wail stop += flesh start stop += found a zot trap stop += hear a soft click stop += lose consciousness stop += sense of stasis stop += Wait a moment stop += wrath finds you stop += You fall through a shaft stop += Your battlesphere wavers and loses cohesion. stop += You feel your bond with your battlesphere wane. stop += You hear a.* slurping noise # Expiring spells effects -- Stop to allow recasts (duplicates some of HDAForceMore) # Control Teleport stop += you feel uncertain # Death's Door more += time is quickly running out more += life is in your own # Enslavement more += is no longer charmed # Flight more += You are starting to lose your buoyancy stop += You lose control over your flight # Haste more += You feel yourself slow down # Phase Shift more += You feel closer to the material plane # Repel/Deflect stop += missiles spell is about to expire # Shroud of Golubria stop += shroud begins to fray stop += shroud unravels more += Your shroud falls apart # Swiftness stop += start to feel a little slower # Transmutations more += Your transformation is almost over more += You have a feeling this form more += Your skin feels tender more += You feel yourself come back to life # Good things - Bad things wearing off (Duplicates some of HDAForceMore) stop += contamination has completely stop += You are no longer firmly anchored in space # Skill level up more += skill increases to runrest_ignore_poison = 3:30 runrest_ignore_monster += butterfly:1 explore_stop += greedy_visited_item_stack explore_stop = glowing_items,artefacts,greedy_pickup_smart explore_stop += shops explore_stop += branches explore_stop += altars,portals,runed_doors explore_stop -= stairs explore_stop += greedy_sacrificeable fire_order = launcher, return fire_order += stone, tomahawk, javelin, rock fire_order += inscribed # prevent tab-fighting to death. autofight_stop = 75 # Opens skill menu at the beginning of the game < local need_skills_opened = true function OpenSkills() if you.turns() == 0 and need_skills_opened then need_skills_opened = false crawl.sendkeys("m") end end > # fire slot a with Tab #automagic_enable = true #automagic_slot = a # percentage of MP to stop automagic #automagic_stop = 75 # speeds up webtiles (no idea if this works) view_delay = 100 ## Pickup aux armour you haven't found yet. #{ #local function autopickup(it, name) # local class = it.class(true) # if class == "armour" then # local good_slots = {cloak="Cloak", helmet="Helmet", # gloves="Gloves", boots="Boots"} # st, _ = it.subtype() # if good_slots[st] ~= nil and # items.equipped_at(good_slots[st]) == nil then # return true # end # end # return false #end #} # Armour/Weapon autopickup by rwbarton, enhanced by HDA with fixes from Bloaxor { add_autopickup_func(function(it, name) if name:find("curare") then return true end if name:find("dispersal") and (name:find("dart") or name:find("tomahawk")) then return true end if name:find("throwing net") then return true end local class = it.class(true) local armour_slots = {cloak="Cloak", helmet="Helmet", gloves="Gloves", boots="Boots", body="Armour", shield="Shield"} if (class == "armour") then if it.is_useless then return false end sub_type = it.subtype() equipped_item = items.equipped_at(armour_slots[sub_type]) if (sub_type == "cloak") or (sub_type == "helmet") or (sub_type == "gloves") or (sub_type == "boots") then if not equipped_item then return true else return it.artefact or it.branded or it.ego end end if (sub_type == "body") then if equipped_item then local armourname = equipped_item.name() if equipped_item.artefact or equipped_item.branded or equipped_item.ego or (equipped_item.plus > 2) or armourname:find("dragon") or armourname:find("troll") then return it.artefact else return it.artefact or it.branded or it.ego end end return true end if (sub_type == "shield") then if equipped_item then return it.artefact or it.branded or it.ego end end end if (class == "weapon") then if it.is_useless then return false end if (you.xl() < 12) or (you.god():find("Nemelex") or (you.god():find("Yred")) or (you.god():find("Beogh"))) then if it.branded and not (it.name() == "club") then return false end end local weapon = items.equipped_at("Weapon") if weapon then if (weapon.branded or weapon.artefact) then return false else local weapon_name = weapon.name() local sb = you.skill("Short Blades") local lb = you.skill("Long Blades") local axe = you.skill("Axes") local mf = you.skill("Maces & Flails") local pole = you.skill("Polearms") local staff = you.skill("Staves") if sb > 6 then if name:find("quick blade") then return true end end if lb > 8 then if name:find("demon blade") then return true end if name:find("bastard sword") then return true end if name:find("double sword") then return true end end if lb > 14 then if name:find("claymore") then return true end if name:find("triple sword") then return true end end if axe > 8 and mf <= 8 then if name:find("battleaxe") then return true end if name:find("broad axe") then return true end if name:find("war axe") then return true end if name:find("executioner") then return true end end if axe > 18 then if name:find("executioner") then return true end end if mf > 8 and staff <= 8 and axe <= 8 then if name:find("eveningstar") then return true end if name:find("demon whip") then return true end if name:find("sacred scourge") then return true end if name:find("dire flail") then return true end end if mf > 14 and staff <= 14 and axe <= 14 then if name:find("great mace") then return true end end if pole > 8 and staff <= 8 then if name:find("trident") then return true end if name:find("demon trident") then return true end if name:find("trishula") then return true end end if pole > 14 and staff <= 14 then if name:find("glaive") then return true end if name:find("bardiche") then return true end end if staff > 8 then if name:find("lajatang") then return true end end end elseif (you.skill("Unarmed Combat") < 3) then return true end end end) } ############### # Spell slots # ############### # Set Alias for Spell Slots slot := spell_slot # Try to keep in alphabetic order (by keybind) slot += Deflect Missiles:D slot += Apportation:A slot += Haste:H slot += Regeneration:r slot += Spectral Weapon:z slot += Apportation:A slot += Ozocubu's Armour:Q slot += Controlled Blink:B slot += Death's Door:D slot += Flight:F slot += Phase Shift:S slot += Song of Slaying:s ################ # Auto Exclude # ################ ## dangerous monsters ## auto_exclude += ancient lich, death drake, hydra, ice statue, orb of fire ## paralysing monsters and uniques ## auto_exclude += [^c] wizard, ancient lich, Ereshkigal, Erolcha, eyeball, Grinder, Jory, lich auto_exclude += Norris, ogre-mage, orb of eyes, orc sorcerer, Rupert, sphinx, vampire knight ## other uniques and unique followers ## auto_exclude += Agnes, Aizul, Arachne, Asterion, Blork, Boris, Crazy Yiuf, Donald, Dowan auto_exclude += Duvessa, Edmund, Erica, Eustachio, Fannar, Frances, Frederick, Gastronok auto_exclude += Grum, Harold, Ijyb, Jessica, Jorgrun, Joseph, Kirke, Louise, Mara, Maud auto_exclude += Maurice, Menkaure, Mennas, Natasha, Nergalle, Nessos, Nikola, Pikel auto_exclude += Polyphemus, Prince Ribbit, Psyche, Roxanne, Saint Roka, Sigmund, Snorg auto_exclude += Sojobo, Sonja, Terence, Urug, Wiglaf, Xtahua, slave # Adjusts how much autoexplore favours attempting to discover room perimeters and corners. # At values higher than 0, autoexplore will more heavily favour visiting squares that are next to walls # reasonable values range from 0 to 10 maybe? explore_wall_bias = 3 trapwalk_safe_hp = dart:15,needle:25,arrow:25,bolt:30,spear:20,axe:40,blade:50 # Only stop resting when both HP/MP are full rest_wait_both = true allow_self_target = prompt sort_menus = true confirm_butcher = never # always eat chunks first easy_eat_chunks = true # eat chunks while traveling or waiting auto_eat_chunks = true auto_drop_chunks = yes equip_unequip = true #Damage Calc overrides these hp_warning = 50 #mp_warning = 25 hp_colour = 100:green, 99:lightgrey, 75:yellow, 50:lightred, 25:red mp_colour = 100:green, 99:lightgrey, 75:yellow, 50:lightred, 25:red stat_colour = 3:red, 7:lightred # Removes the more prompts when outputting more than one screen of messages #show_more = false #small_more = true # Setting this to false changes the turn display to show player turns (used for scoring) show_game_turns = true msg_min_height=7 msg_max_height=10 # sets skill training to manual default_manual_training = true #################### # Autoinscriptions # #################### # Set Alias ai := autoinscribe # Overwrite annoying inscriptions with your own # Inscribe vampiric weapons if you are not a vampire : if you.race() ~= "Vampire" then ai += vampiric:!w # Inscribe potions of blood if you are a vampire : else ai += potion.*blood:@q1 : end # Inscribe distortion weapons if you are not worshipping Lugonu : if you.god() ~= "Lugonu" then ai += distortion:!w ai += (Sonja|Psyche):!w : end # Misc ai += rod of [^s][^t]:!a #ai += [Mm]anual of:!d ai += dispersal:=f #ai += large rock:!d ai += throwing net:=f ai += tome of destruction:!d # Consumables ai += (bad|dangerous)_item.*potion:!q ai += potions? of berserk rage:!q ai += potions? of cure mutation:!q ai += (bad|dangerous)_item.*scroll:!r ai += scrolls? of blinking:!r ai += scrolls? of holy word:!r ai += scrolls? of magic mapping:!r ai += scrolls? of vulnerability:!r # Body Armour ai += fire dragon (armour|hide):rF++, rC- ai += gold dragon (armour|hide):rC+, rF+, rPois ai += ice dragon (armour|hide):rC++, rF- ai += mottled dragon (armour|hide):rSticky ai += pearl dragon (armour|hide):rN+ ai += quicksilver dragon armour:MR+ ai += shadow dragon (armour|hide):Stlth++++ ai += steam dragon (armour|hide):rSteam ai += storm dragon (armour|hide):rElec ai += swamp dragon (armour|hide):rPois ai += troll (hide|leather armour):regen # Body Armour Egos #ai += ([^l] leather armour|mail|plate armour|robe|skin) of cold resistance:rC+ #ai += ([^l] leather armour|mail|plate armour|robe|skin) of fire resistance:rF+ #ai += (leather armour|mail|plate armour|robe) of magic resistance:MR+ #ai += (leather armour|mail|plate armour|robe) of positive energy:rN+ #ai += (leather armour|mail|plate armour) of poison resistance:rPois #ai += plate armour of ponderousness:Speed- ai += robe of resistance:rC+, rF+ ai += robe of the archmagi:Spellpower+ #ai += troll leather armour of cold resistance:, rC+ #ai += troll leather armour of fire resistance:, rF+ # Accessory Egos #ai += (barding|boots|buckler|cloak|gloves|hat|helmet|shield) of cold resistance:rC+ #ai += (barding|boots|buckler|cloak|gloves|hat|helmet|shield) of fire resistance:rF+ #ai += (barding|boots) of flight:+Fly ai += (barding|boots) of stealth:Stlth+ ai += (barding|boots) of running:Speed+ ai += (barding|boots) of jumping:+Jump #ai += (buckler|cloak|shield) of poison resistance:rPois #ai += (buckler|shield) of positive energy:rN+ ai += (buckler|shield) of protection:AC+3 ai += (buckler|shield) of reflection:Reflect ai += (buckler|shield) of resistance:rC+, rF+ #ai += (cloak|hat|helmet) of magic resistance:MR+ ai += (hat|helmet) of intelligence:Int+3 #ai += (hat|helmet) of see invisible:sInv ai += cloak of darkness:+Inv ai += gloves of strength:Str+3 ai += gloves of dexterity:Dex+3 ai += gloves of archery:Ranged Slay+4 #ai += hat of spirit shield:Spirit # Amulets #ai += amulet of clarity:Clar, !d ai += amulet of faith:Faith, !P ai += amulet of guardian spirit:Spirit #ai += amulet of rage:+Rage, !d #ai += amulet of regeneration:+regen, !d #ai += amulet of resist corrosion:rCorr, !d #ai += amulet of resist mutation:rMut, !d #ai += amulet of stasis:Stasis, !d #ai += amulet of the gourmand:Gourm, !d ai += amulet of warding:Ward, rN+ # Rings ai += ring of fire:rF+, rC- #ai += ring of flight:+Fly, !d ai += ring of ice:rC+, rF- #ai += ring of invisibility:+Inv, !d ai += ring of loudness:Stlth- ai += ring of magical power:MP+9 #ai += ring of poison resistance:rPois, !d ai += ring of positive energy:rN+ #ai += ring of protection from cold:rC+, !d #ai += ring of protection from fire:rF+, !d #ai += ring of protection from magic:MR+, !d #ai += ring of see invisible:sInv, !d ai += ring of stealth:Stlth+ ai += ring of sustain abilities:SustAb #ai += ring of teleport control:cTele, !d #ai += ring of teleportation:+/*tele, !d ai += ring of wizardry:Wiz+ # Staves ai += staff of air:rElec ai += staff of cold:rC+ ai += staff of conjuration:!a ai += staff of death:rN+ ai += staff of energy:+MP, hungerless spells, !d!a ai += staff of fire:rF+ ai += staff of poison:rPois ai += staff of power:MP+17, !a ai += staff of summoning:!a ai += staff of wizardry:wiz+, !a # Save fruit for abilities under Fedhas : if you.god() == "Fedhas" then ai += fruit:!e : end autoinscribe_cursed = false show_god_gift = unident ################## # Character Dump # ################## #dump_item_origins = all #dump_item_origin_price = 100 dump_message_count = 100 #dump_order = header,hiscore,stats,misc,mutations,skills,spells,overview,inventory #dump_order += screenshot,monlist,messages,action_counts,vaults,notes,kills dump_order += vaults, turns_by_place, kills_by_place dump_book_spells = false ood_interesting = 6 note_hp_percent = 25 note_all_skill_levels = true note_xom_effects = true note_items += of Zot,rod,acquirement note_messages += Your scales start note_messages += protects you from harm note_messages += You fall through a shaft note_messages += [bB]anish.*Abyss note_monsters += orb of fire,silver star,pearl dragon,ancient lich # autopickup autopickup_exceptions -=scroll of amnesia # The full list of CMD_* is at cmd-keys.h bindkey = [s] CMD_WEAPON_SWAP bindkey = ['] CMD_PREV_CMD_AGAIN autofight_fire_stop = true autofight_throw_nomove = true autofight_throw = false # Doesn't use animation for casting a beam spell or throwing a ranged weapon. #use_animations -= beam # Animations that run when the player uses an ability or casts a spell. #use_animations -= player # Forces more when a moth of wrath comes into view. more += moth of wrath.*comes? into view # Forces more when a mob wielding a weapon of distortion shows up. force_more_message += is wielding a .* of distortion flash_screen_message += distortion # Mute some messages message_colour ^= mute:Your shadow message_colour ^= mute:The shadow shard message_colour ^= mute:The battlesphere fires! message_colour ^= mute:Your battlesphere fires! message_colour ^= mute:The barrage of energy hits message_colour ^= mute:misses message_colour ^= mute:wounded meesage_colour ^= mute:dead meesage_colour ^= mute:destroyed meesage_colour ^= mute:kill meesage_colour ^= mute:does no damage channel.friend_action = mute message_colour ^= mute:accepts your kill message_colour ^= mute:returns to your pack message_colour ^= mute:appreciates : if you.god() == "Jiyva" then message_colour ^= mute:You hear a squelching noise message_colour ^= mute:You hear.*slurping noise. message_colour ^= mute:You feel a little less hungry. message_colour ^= mute:The jelly splits in two! : end