:if you.gourmand() or you.race() == "Felid" or you.race() == "Kobold" or you.race() == "Ghoul" or you.race() == "Vampire" then auto_butcher = very full :else auto_butcher = hungry :end auto_eat = true autofight_caught = true autofight_stop = 75 confirm_butcher = never default_manual_training = true dump_message_count = 100 dump_order += vaults explore_auto_rest = true explore_stop += artefacts, runes force_more_message += calcifying dust hits you force_more_message += corrodes you force_more_message += dispelling energy hits you force_more_message += grows two more force_more_message += deactivating autopickup force_more_message += finished your manual force_more_message += got your breath back force_more_message += huge damage force_more_message += low hitpoint warning force_more_message += You are confused force_more_message += You feel threatened force_more_message += You feel yourself slow down force_more_message += You no longer feel protected force_more_message += skill increases to level hp_colour = 100:green, 99:lightgray, 75:yellow, 50:lightred, 25:red hp_warning = 50 menu_colour ^= inventory:cyan:emergency_item mp_colour = 100:green, 99:lightgray, 75:yellow, 50:lightred, 25:red mp_warning = 25 note_hp_percent = 50 show_more = false spell_slot += Freezing Cloud:c spell_slot += Regeneration:c spell_slot += Blade Hands:d spell_slot += Blink:e spell_slot += Iron Shot:i spell_slot += Orb of Destruction:i spell_slot += Deflect Missiles:y spell_slot += Apportation:z travel_key_stop = true warn_hatches = true : local dmg_old_hp = 0 : function DmgTrack() : local bot_hp, bot_mhp = you.hp() : local dmg_inturn = 0 : local huge_int = 0 : local percent_hp = 0 : local percent_old_hp = 0 : local percent_hp_txt = "--%" : if dmg_old_hp > 0 then : if bot_hp < dmg_old_hp then : dmg_inturn = dmg_old_hp - bot_hp : percent_old_hp = math.ceil((dmg_old_hp*100)/bot_mhp) : percent_hp = math.ceil((bot_hp*100)/bot_mhp) : percent_hp_txt = percent_hp .. "%" : if percent_hp < 30 then : percent_hp_txt = "" .. percent_hp_txt .. "" : elseif percent_hp < 55 then : percent_hp_txt = "" .. percent_hp_txt .. "" : elseif percent_hp < 75 then : percent_hp_txt = "" .. percent_hp_txt .. "" : end : percent_hp_txt = percent_hp_txt .. "(" .. bot_hp .. "hp)" : if dmg_inturn > (bot_hp*0.25) then : crawl.mpr("Huge Dmg: -" .. (percent_old_hp-percent_hp) .. "%(-" .. dmg_inturn .. "hp)" .. " hp: " .. percent_hp_txt) : dmg_old_hp = bot_hp : crawl.flush_prev_message() : crawl.more() : else : if dmg_inturn > (bot_hp*0.15) then : crawl.mpr("Damage: -" .. (percent_old_hp-percent_hp) .. "%(-" .. dmg_inturn .. "hp)" .. " hp: " .. percent_hp_txt) : else : crawl.mpr("Damage: -" .. (percent_old_hp-percent_hp) .. "%(-" .. dmg_inturn .. "hp)" .. " hp: " .. percent_hp_txt) : end : end : crawl.flush_prev_message() : end : end : dmg_old_hp = bot_hp : end { function ready() DmgTrack() end } ##### Crawl Init file ############################################### # For descriptions of all options, as well as some more in-depth information # on setting them, consult the file # options_guide.txt # in your /docs directory. If you can't find it, the file is also available # online at: # https://github.com/crawl/crawl/blob/master/crawl-ref/docs/options_guide.txt # # Crawl uses the first file of the following list as its option file: # * init.txt in the -rcdir directory (if specified) # * .crawlrc in the -rcdir directory (if specified) # * init.txt (in the Crawl directory) # * ~/.crawl/init.txt (Unix only) # * ~/.crawlrc (Unix only) # * ~/init.txt (Unix only) # * settings/init.txt (in the Crawl directory) ##### Some basic explanation of option syntax ####################### # Lines beginning with '#' are comments. The basic syntax is: # # field = value or field.subfield = value # # Only one specification is allowed per line. # # The terms are typically case-insensitive except in the fairly obvious # cases (the character's name and specifying files or directories when # on a system that has case-sensitive filenames). # # White space is stripped from the beginning and end of the line, as # well as immediately before and after the '='. If the option allows # multiple comma/semicolon-separated terms (such as # autopickup_exceptions), all whitespace around the separator is also # trimmed. All other whitespace is left intact. # # There are three broad types of Crawl options: true/false values (booleans), # arbitrary values, and lists of values. The first two types use only the # simple =, with later options - which includes your options that are different # from the defaults - overriding earlier ones. List options allow using +=, ^=, # -=, and = to append, prepend, remove, and reset, respectively. Usually you will # want to use += to add to a list option. Lastly, there is := which you can use # to create an alias, like so: # ae := autopickup_exceptions # From there on, 'ae' will be treated as if it you typed autopickup_exceptions, # so you can save time typing it. # ##### Other files ################################################### # You can include other files from your options file using the 'include' # option. Crawl will treat it as if you copied the whole text of that file # into your options file in that spot. You can uncomment some of the following # lines by removing the beginning '#' to include some of the other files in # this folder. # Some useful, more advanced options, implemented in LUA. # include = advanced_optioneering.txt # Alternative vi bindings for Dvorak users. # include = dvorak_command_keys.txt # Alternative vi bindings for Colemak users. # include = colemak_command_keys.txt # Override the vi movement keys with a non-command. # include = no_vi_command_keys.txt # Turn the shift-vi keys into safe move, instead of run. # include = safe_move_shift.txt ##### Ancient versions ############################################## # If you're used to the interface of ancient versions of Crawl, you may # get back parts of it by uncommenting the following options: # include = 034_command_keys.txt # And to revert monster glyph and colouring changes: # include = 052_monster_glyphs.txt # include = 060_monster_glyphs.txt # include = 071_monster_glyphs.txt # include = 080_monster_glyphs.txt # include = 0.9_monster_glyphs.txt # include = 0.12_monster_glyphs.txt # include = 0.13_monster_glyphs.txt # include = 0.14_monster_glyphs.txt