default_manual_training = true stop = Your transformation is almost over. confirm_butcher = never easy_eat_chunks = true auto_eat_chunks = true easy_eat_gourmand = true auto_drop_chunks = yes show_more = false autofight_stop = 66 autofight_caught = true show_travel_trail = false explore_auto_rest = true auto_butcher = engorged explore_delay = -1 travel_delay = 20 explore_stop -= stairs travel_avoid_terrain = deep water tile_map_pixels = 4 hp_warning = 25 note_hp_percent = 10 note_skill_levels = 1,5,10,15,20,27 note_chat_messages = true # font change (the default one is ugly) tile_font_crt_family = Lucida Console tile_font_stat_family = Lucida Console tile_font_msg_family = Lucida Console tile_font_lbl_family = Lucida Console # force "more" when these happen: # finished manual - normally doesn't prompt for a key press force_more_message += You have finished your manual of # distortion weapon hit you yielding a damage effect (other effects are more noticeable) force_more_message += Space bends around you # Skill menu at game start by rwbarton { local need_skills_opened = true function ready() if you.turns() == 0 and need_skills_opened then need_skills_opened = false crawl.sendkeys("m") end end } ## Pickup aux armour you haven't found yet. { local function autopickup(it, name) local class = it.class(true) if class == "armour" then local good_slots = {cloak="Cloak", helmet="Helmet", gloves="Gloves", boots="Boots"} st, _ = it.subtype() if good_slots[st] ~= nil and items.equipped_at(good_slots[st]) == nil then return true end end if class == "weapon" then if name:find("distortion") then return true end end if class == "missile" then if name:find("curare") then return true end end return false end