############# # Autofight # ############# # Do/don't throw stuff when autofighting autofight_throw = true autofight_throw_nomove = true # If true. items are autofired stopping at the monsters feet (same as firing using .) autofight_fire_stop = true fire_order = launcher, return fire_order += rock, javelin, tomahawk, stone # Prevent me from tab-fighting to death by keeping this high autofight_stop = 60 # Enables automagic attacks automagic_enable = false automagic_slot = a # Percentage of MP to stop automagic at automagic_stop = 50 # If set to true, resort to melee when automagic_stop is active automagic_fight = true ############### # Auto Travel # ############### explore_delay = -1 rest_delay = -1 easy_confirm = all confirm_butcher = never easy_eat_chunks = true auto_eat_chunks = true auto_drop_chunks = yes easy_eat_contaminated = true equip_unequip = true #hp_warning = 25 -- Damage Calc overrides these #mp_warning = 25 -- Damage Calc overrides these hp_colour = 100:green, 99:lightgrey, 75:yellow, 50:lightred, 25:red mp_colour = 100:green, 99:lightgrey, 75:yellow, 50:lightred, 25:red stat_colour = 3:red, 7:lightred