# TEAMNAME Gozag or Go Home # TEAMMEMBERS Beargit Kenran RemoveElyvilon Sage1234 ToastedZergling # Make using ranged weapons less annoying allow_self_target = no # Auto-fight options autofight_throw = false autofight_throw_nomove = false autofight_wait = true # Auto-cast the "a" spell with Tab #automagic_enable = true ability_menu = false # Show a status message for standing in a cloud cloud_status = true # Turn off the screen flashing when low on HP use_animations -= hp # Turn off the "show more" prompt for long messages show_more = false # Run tile animations in real time tile_realtime_anim = true # Speed up animations (default: 600ms) view_delay = 200 # Use a custom tile when playing a Felid : if you.race() == "Felid" then tile_player_tile = tile:felid_2 : end # Automatically pick up gloves, boots, etc. # when the corresponding armour slot is empty { add_autopickup_func(function(it, name) if it.is_useless then return end if it.class(true) == "armour" then local good_slots = {cloak="Cloak", helmet="Helmet", gloves="Gloves", boots="Boots"} st, _ = it.subtype() if good_slots[st] ~= nil and items.equipped_at(good_slots[st]) == nil then return true end end end) } # Don't auto-train skills default_manual_training = true # Stop auto-fighting after loosing 35% of HP autofight_stop = 65 # Ignore poison damage runrest_safe_poison = 80:100 # Only stop resting after restoring both HP and MP rest_wait_both = true # Pick up all artefacts autopickup_exceptions += OFF") else crawl.setopt("force_more_message += comes? into view") crawl.mpr("Stop for All is ON") end function toggle_stop_for_all() if stop_for_all then crawl.setopt("force_more_message -= comes? into view") crawl.mpr("Stop for All is OFF") else crawl.setopt("force_more_message += comes? into view") crawl.mpr("Stop for All is ON") end stop_for_all = not stop_for_all end } # Wait until both HP and MP are restored before exploring explore_auto_rest = true # Hide HP/MP bars under the player doll (WebTiles only) tile_show_minihealthbar = false tile_show_minimagicbar = false # Mini map colours tile_floor_col = #1A2421 # Colour noisy events message_colour += yellow:sound:.* # Eat chunks with e instead of ee easy_eat_chunks = true # Don't miss items! more += Your pack is full # Custom colours menu_colour += stash:yellow:( ration|scroll|potion|gold piece) message_colour += lightgreen:has recharged|has regained message_colour += lightcyan:sick as possible message_colour += mute:This raw flesh|Your spectral weapon fades away # Healing, including Makhleb's HP on kills message_colour += lightgreen:feel.*better|feel life coursing|feel life flooding|You are healed # Free/extra damage (electrocution brand, riposte, etc.) message_colour += lightcyan:explosion of sparks|You riposte|Your battlesphere fires # Turn off animations for projectiles, the screen flashing when low on HP, # and player spells (OR, OTR) use_animations -= beam, hp, player # Don't stop for boring stacks explore_stop -= greedy_visited_item_stack autopickup_exceptions ^=