##### Crawl Init file ############################################### # For descriptions of all options, as well as some more in-depth information # on setting them, consult the file # options_guide.txt # in your /docs directory. If you can't find it, the file is also available # online at: # https://gitorious.org/crawl/crawl/source/HEAD:crawl-ref/docs/options_guide.txt # # Crawl uses the first file of the following list as its option file: # * init.txt in the -rcdir directory (if specified) # * .crawlrc in the -rcdir directory (if specified) # * init.txt (in the Crawl directory) # * ~/.crawl/init.txt (Unix only) # * ~/.crawlrc (Unix only) # * ~/init.txt (Unix only) # * settings/init.txt (in the Crawl directory) ##### Some basic explanation of option syntax ####################### # Lines beginning with '#' are comments. The basic syntax is: # # field = value or field.subfield = value # # Only one specification is allowed per line. # # The terms are typically case-insensitive except in the fairly obvious # cases (the character's name and specifying files or directories when # on a system that has case-sensitive filenames). # # White space is stripped from the beginning and end of the line, as # well as immediately before and after the '='. If the option allows # multiple comma/semicolon-separated terms (such as # autopickup_exceptions), all whitespace around the separator is also # trimmed. All other whitespace is left intact. # # There are three broad types of Crawl options: true/false values (booleans), # arbitrary values, and lists of values. The first two types use only the # simple =, with later options - which includes your options that are different # from the defaults - overriding earlier ones. List options allow using +=, ^=, # -=, and = to append, prepend, remove, and reset, respectively. Usually you will # want to use += to add to a list option. Lastly, there is := which you can use # to create an alias, like so: # ae := autopickup_exceptions # From there on, 'ae' will be treated as if it you typed autopickup_exceptions, # so you can save time typing it. # ##### Other files ################################################### # You can include other files from your options file using the 'include' # option. Crawl will treat it as if you copied the whole text of that file # into your options file in that spot. You can uncomment some of the following # lines by removing the beginning '#' to include some of the other files in # this folder. # Some useful, more advanced options, implemented in LUA. # include = advanced_optioneering.txt # Alternative vi bindings for Dvorak users. # include = dvorak_command_keys.txt # Alternative vi bindings for Colemak users. # include = colemak_command_keys.txt # Override the vi movement keys with a non-command. # include = no_vi_command_keys.txt # Turn the shift-vi keys into safe move, instead of run. # include = safe_move_shift.txt ##### Ancient versions ############################################## # If you're used to the interface of ancient versions of Crawl, you may # get back parts of it by uncommenting the following options: # include = 034_command_keys.txt # And to revert monster glyph and colouring changes: # include = 034_monster_glyphs.txt # include = 052_monster_glyphs.txt # include = 060_monster_glyphs.txt # include = 071_monster_glyphs.txt # include = 080_monster_glyphs.txt # include = 0.9_monster_glyphs.txt # include = 0.12_monster_glyphs.txt # include = 0.13_monster_glyphs.txt # include = 0.14_monster_glyphs.txt note_skill_levels = 1,3,6,9,12,15,18,21,24,27 travel_delay = -1 explore_delay = -1 trapwalk_safe_hp = dart:20,needle:15,arrow:35,bolt:45,spear:40,axe:45,blade:95 { local need_skills_opened = true function ready() if you.turns() == 0 and need_skills_opened then need_skills_opened = false crawl.sendkeys("m") end end } default_manual_training = true skill_focus = false assign_item_slot = backward auto_sacrifice = true show_travel_trail = true show_god_gift = yes cloud_status = true #fire_order = launcher, large rock, javelin, tomahawk, stone, net runrest_ignore_message += blood rots? away runrest_ignore_message += Your icy armour runrest_ignore_message += Your skin is crawling a little less runrest_ignore_message += infusion is running out runrest_ignore_message += shroud begins to fray runrest_ignore_message += You feel.*sick runrest_safe_poison = 100:100 #interrupt_armour_on -= hp_loss #interrupt_armour_off -= hp_loss message_colour ^= green:more experienced message_colour ^= magenta:sizzling sound use_animations -= hp : if you.race() == "Spriggan" then default_autopickup = false : else default_autopickup = true : end : if you.race() == "Ghoul" then chunks_autopickup = true : else chunks_autopickup = false : end ae := autopickup_exceptions ae -= dangerous_item ae += >scrolls? of (amn|vuln|noise) ae += >potions? of (ligni|mutation) ae += >wand of (dig|dis|flame|poly|conf|rand|slow) ae += >ring of (protection from mag|mag|stealth|ice|fire|pos|wiz) ae += scrolls? of torment : end : if you.race() == "Formicid" then ae += >wand? of (dig|dis) : end ability_slot ^= Evoke Invisibility:i ability_slot ^= Turn Visible:j ability_slot ^= Evoke Flight:l ability_slot ^= Fly:l ability_slot ^= Stop Flying:m ability_slot ^= Evoke Teleportation:t ability_slot ^= Spit:q ability_slot ^= Breath:q spell_slot ^= Apportation:o spell_slot ^= Blink:d spell_slot ^= Portal Projectile:j spell_slot ^= Warp Weapon:W spell_slot ^= Passage of Golubria:g spell_slot ^= Phase Shift:p spell_slot ^= Controlled Blink:C spell_slot ^= Control Teleport:k spell_slot ^= Song of Slaying:y spell_slot ^= Missiles:f spell_slot ^= Flight:l spell_slot ^= Regeneration:R spell_slot ^= Shroud of Golubria:h spell_slot ^= Spectral Weapon:W spell_slot ^= Ozocubu:h spell_slot ^= Haste:H spell_slot ^= Ensorcelled Hibernation:z spell_slot ^= Confuse:x spell_slot ^= Tukima's Dance:t spell_slot ^= Invisibility:I spell_slot ^= Enslavement:v spell_slot ^= Dazzling Spray:q spell_slot ^= Animate Skeleton:b spell_slot ^= Sublimation of Blood:Z spell_slot ^= Corpse Rot:r spell_slot ^= Control Undead:U spell_slot ^= Dispel Undead:u spell_slot ^= Animate Dead:E spell_slot ^= Vampiric Draining:v spell_slot ^= Stone Skin:s spell_slot ^= Passwall:c spell_slot ^= Lee's Rapid Deconstruction:l spell_slot ^= Statue Form:Y spell_slot ^= Summon Butterflies:B spell_slot ^= Aura of Abjuration:A spell_slot ^= Summon Lightning Spire:l spell_slot ^= Conjure Flame:j spell_slot ^= Mephitic Cloud:m spell_slot ^= Cure Poison:w item_slot ^= ring of protection from fire:f item_slot ^= ring of protection from cold:c item_slot ^= ring of protection from magic:m item_slot ^= ring of poison resistance:o item_slot ^= ring of teleport control:k item_slot ^= ring of flight:l item_slot ^= ring of see invisible:s item_slot ^= ring of stealth:x item_slot ^= ring of slaying:y item_slot ^= ring of teleportation:t item_slot ^= ring of invisibility:i item_slot ^= amulet of resist mutation:j item_slot ^= of resist corrosion:g item_slot ^= amulet of regeneration:r item_slot ^= blowgun:q item_slot ^= wand of heal:h item_slot ^= identify:R item_slot ^= scroll of teleportation:T item_slot ^= scroll of blinking:B item_slot ^= scroll of magic map:M force_more_message += You have reached level force_more_message += You fall through a shaft force_more_message += interdimensional caravan force_more_message += distant snort force_more_message += Found a gateway leading out of the Abyss force_more_message += Found .* abyssal rune of Zot force_more_message += Careful! force_more_message += You are starting to lose your buoyancy force_more_message += You miscast Flight force_more_message += filled with .* inner flame force_more_message += grabs you force_more_message += skill increases force_more_message += toss force_more_message += starts rolling force_more_message += looks more exp force_more_message += plume of calc force_more_message += vile air hits you force_more_message += engulfs you in water force_more_message += breathes miasma force_more_message += You feel your flesh start force_more_message += Found * staircase leading down force_more_message += You are engulfed in seething chaos force_more_message += You are slowing down force_more_message += fire storm spell force_more_message += Your guardian golem overheats force_more_message += wielding.* distortion.* comes? into view force_more_message += serpent.* comes? into view force_more_message += hydra.* comes? into view force_more_message += the .* comes? into view force_more_message += 's ghost.* comes? into view force_more_message += demonologist.* comes? into view force_more_message += fiend.* comes? into view force_more_message += pandemonium lord.* comes? into view force_more_message += cacodemon.* comes? into view force_more_message += neqoxec.* comes? into view force_more_message += wretched star.* comes? into view force_more_message += shining eye.* comes? into view force_more_message += electric eel.* comes? into view force_more_message += hellion.* comes? into view force_more_message += tormentor.* comes? into view force_more_message += orb.* of fire.* comes? into view force_more_message += Found a gate leading to another region of Pandemonium flash_screen_message += You are slowing down #: if you.race() == "Ghoul" or you.race() == "Felid" or you.race() == "Troll" or you.race() == "Kobold" then easy_eat_chunks = true #: end : if you.god() == "Sif Muna" then ability_menu = false : end : if you.god() == "Cheibriados" then #force_more_message += comes? into view : end # force_more_message += comes? into view auto_eat_chunks = true