##### Crawl Init file ############################################### # For descriptions of all options, as well as some more in-depth information # on setting them, consult the file # options_guide.txt # in your /docs directory. If you can't find it, the file is also available # online at: # https://gitorious.org/crawl/crawl/source/HEAD:crawl-ref/docs/options_guide.txt # # Crawl uses the first file of the following list as its option file: # * init.txt in the -rcdir directory (if specified) # * .crawlrc in the -rcdir directory (if specified) # * init.txt (in the Crawl directory) # * ~/.crawl/init.txt (Unix only) # * ~/.crawlrc (Unix only) # * ~/init.txt (Unix only) # * settings/init.txt (in the Crawl directory) ##### Some basic explanation of option syntax ####################### # Lines beginning with '#' are comments. The basic syntax is: # # field = value or field.subfield = value # # Only one specification is allowed per line. # # The terms are typically case-insensitive except in the fairly obvious # cases (the character's name and specifying files or directories when # on a system that has case-sensitive filenames). # # White space is stripped from the beginning and end of the line, as # well as immediately before and after the '='. If the option allows # multiple comma/semicolon-separated terms (such as # autopickup_exceptions), all whitespace around the separator is also # trimmed. All other whitespace is left intact. # # There are three broad types of Crawl options: true/false values (booleans), # arbitrary values, and lists of values. The first two types use only the # simple =, with later options - which includes your options that are different # from the defaults - overriding earlier ones. List options allow using +=, ^=, # -=, and = to append, prepend, remove, and reset, respectively. Usually you will # want to use += to add to a list option. Lastly, there is := which you can use # to create an alias, like so: # ae := autopickup_exceptions # From there on, 'ae' will be treated as if it you typed autopickup_exceptions, # so you can save time typing it. # ##### Other files ################################################### # You can include other files from your options file using the 'include' # option. Crawl will treat it as if you copied the whole text of that file # into your options file in that spot. You can uncomment some of the following # lines by removing the beginning '#' to include some of the other files in # this folder. # Some useful, more advanced options, implemented in LUA. # include = advanced_optioneering.txt # Alternative vi bindings for Dvorak users. # include = dvorak_command_keys.txt # Alternative vi bindings for Colemak users. # include = colemak_command_keys.txt # Override the vi movement keys with a non-command. # include = no_vi_command_keys.txt # Turn the shift-vi keys into safe move, instead of run. # include = safe_move_shift.txt ##### Ancient versions ############################################## # If you're used to the interface of ancient versions of Crawl, you may # get back parts of it by uncommenting the following options: # include = 034_command_keys.txt # And to revert monster glyph and colouring changes: # include = 034_monster_glyphs.txt # include = 052_monster_glyphs.txt # include = 060_monster_glyphs.txt # include = 071_monster_glyphs.txt # include = 080_monster_glyphs.txt # include = 0.9_monster_glyphs.txt # include = 0.12_monster_glyphs.txt # include = 0.13_monster_glyphs.txt # include = 0.14_monster_glyphs.txt ############## # Autopickup # ############## pickup_mode = multi autopickup = $?!/% ae := autopickup_exceptions ae = ae += (useless|evil)_item ae += dangerous_item.*scrolls? of (holy word|noise|torment) ae += potions? of (flight|lignification|mutation) ae += wand of (confusion|enslavement|fireball|flame|frost|lightning) ae += wand of (magic darts|paralysis|polymorph|random effects|slowing) ae += 0 then return end if it.branded then return true end local cur = items.equipped_at(good_slots[st]) if cur == nil then return true end if cur.branded or cur.artefact then return end if armour_plus(it) ~= nil then if armour_plus(it) > armour_plus(cur) then return true end else if armour_plus(cur) < 0 then return true end end elseif st == "body" then local cur = items.equipped_at("armour") if cur == nil then return end if cur.name("qual") ~= it.name("qual") then return end if it.branded then return true end if cur.branded or cur.artefact then return end if armour_plus(it) ~= nil then if armour_plus(it) > armour_plus(cur) then return true end else if armour_plus(cur) < 0 then return true end end end end if class == "missile" then if name:find("curare") then return true end if name:find("confusion") or name:find("paralysis") or name:find("frenzy") or name:find("sleeping") or name:find("slowing") then return end end return end --add_autopickup_func(autopickup) } # Pick up potions or scroll that match any already carried { local function pickup_stackable(it, name) if it.class == "potion" or it.class == "scroll" then for inv in iter.invent_iterator:new(items.inventory()) do if it.class(true) == inv.class(true) and it.subtype() == inv.subtype() then return true end end end return end add_autopickup_func(pickup_stackable) } ########## # Travel # ########## travel_delay = -1 explore_stop = items,greedy_items,greedy_pickup,greedy_pickup_gold explore_stop += greedy_visited_item_stack,stairs,shops,altars,gates explore_stop += greedy_sacrificeable : if you.god() ~= "Elyvilon" and you.god() ~= "No God" then auto_sacrifice = before_explore : else auto_sacrifice = false : end # Expiring effects force_more_message += You feel yourself slow down force_more_message += You are starting to lose your buoyancy force_more_message += You lose control over your flight force_more_message += Your hearing returns force_more_message += Your transformation is almost over force_more_message += You have a feeling this form force_more_message += You feel yourself come back to life force_more_message += uncertain force_more_message += time is quickly running out force_more_message += life is in your own hands force_more_message += is no longer charmed force_more_message += Your shroud falls apart force_more_message += You start to feel a little slower force_more_message += You feel less protected from missiles force_more_message += Your skin feels tender.