############## # Meatsprint # ############## #channel.god = mute #channel.intrinsic_gain = mute #heap_brand = none #default_autopickup = false #{ #function choose_stat_gain() # crawl.sendkeys('d') #end #} #: end ########## # Travel # ########## explore_stop = items,greedy_items,greedy_pickup,greedy_pickup_gold explore_stop += greedy_visited_item_stack,stairs,shops,altars,gates explore_stop += greedy_sacrificeable travel_key_stop = false : if you.god() ~= "Elyvilon" and you.god() ~= "No God" then auto_sacrifice = before_explore : else auto_sacrifice = false : end ############# # Interface # ############# # travel_open_doors = false equip_unequip = true jewellery_prompt = false allow_self_target = no easy_confirm = all confirm_butcher = never auto_eat_chunks = true auto_drop_chunks = yes sort_menus = true : equipped, identified, basename, qualname, curse, qty autofight_stop = 40 autofight_caught = true hp_warning = 50 hp_colour = 100:green, 99:lightgray, 75:yellow, 50:lightred, 25:red mp_colour = 100:green, 99:lightgray, 75:yellow, 50:lightred, 25:red stat_colour = 7 clear_messages = true # small_more = true show_inventory_weights = true show_travel_trail = false skill_focus = true default_manual_training = true language = en view_delay = 300 use_animations -= player, hp # Spellcasting spam reduction by monqy # Macro z and Z to ===force_cast_spell { function force_cast_spell() crawl.mpr('Cast which spell?') crawl.flush_prev_message() crawl.process_keys('Z') end } ############ # Messages # ############ stop := runrest_stop_message stop = ignore := runrest_ignore_message ignore = more := force_more_message more = # Todo: recheck all of this # Annoyances ignore += Jiyva gurgles merrily ignore += Jiyva appreciates your sacrifice ignore += Jiyva says: Divide and consume ignore += You hear.*splatter ignore += You feel.*sick ignore += disappears in a puff of smoke ignore += engulfed in a cloud of smoke ignore += standing in the rain ignore += engulfed in white fluffiness ignore += safely over a trap ignore += A.*toadstool withers and dies ignore += toadstools? grow ignore += You walk carefully through the ignore += Eating a chunk ignore += This .*flesh tastes ignore += You .* eating ignore += The winds around you calm down. ignore += Lightning arcs down from a storm cloud ignore += grinding sound ignore += contamination has completely ignore += chunks of flesh in your inventory.*rotted away ignore += rod.*has recharged ignore += your breath back runrest_ignore_poison = 2:10 runrest_ignore_monster += butterfly:1 # Bad things stop += found.*trap stop += You fall through a shaft stop += emits a blaring wail stop += (blundered into a|invokes the power of) Zot stop += A huge blade swings out and slices into you stop += sense of stasis stop += flesh start stop += (starving|devoid of blood) stop += wrath finds you stop += lose consciousness # Expiring effects stop += You feel yourself slow down stop += You are starting to lose your buoyancy stop += You lose control over your flight stop += Your hearing returns stop += Your transformation is almost over stop += back to life stop += uncertain stop += time is quickly running out stop += life is in your own hands stop += is no longer charmed : if you.race() == "Ghoul" then stop += smell.*(rott(ing|en)|decay) stop += something tasty in your inventory : end :if you.god() == "Xom" then stop += god: :else ignore += god: :end stop += hell_effect: ignore += pray: ignore += talk: ignore += talk_visual: ignore += friend_spell: ignore += friend_enchant: ignore += friend_action: ignore += sound: # Important features : if you.god() == "Ashenzari" then more += You have a vision of.*gates? : else more += interdimensional caravan more += distant snort more += roar of battle more += wave of frost more += hiss of flowing sand more += sound of rushing water more += heat about you more += crackle of arcane power more += Found a gateway leading out of the Abyss : end more += Found .* abyssal rune of Zot more += The mighty Pandemonium lord .* resides here # Interrupts more += You don't.* that spell more += You fail to use your ability more += You miscast Controlled Blink more += You can't (read|drink|do) that more += not good enough to have a special ability more += You are too berserk more += no means to grasp more += That item cannot be evoked more += This wand has no charges more += You are held in a net more += You have disarmed more += You don't have any such object more += do not work when you're silenced more += You can't unwield more += enough magic points more += You feel your control is inadequate # Bad things more += Your surroundings flicker more += sense of stasis more += ^Your amulet of stasis more += You cannot teleport right now more += The writing blurs in front of your eyes more += You fall through a shaft more += A huge blade swings out and slices into you more += A sentinel's mark forms upon you more += (blundered into a|invokes the power of) Zot more += Ouch! That really hurt! more += dispelling energy hits you more += You convulse more += You are blasted by holy energy! more += You are (blasted|electrocuted)! more += You are.*(confused|poisoned) more += flesh start more += (starving|devoid of blood) more += god:(sends|finds|silent|anger) more += You feel a surge of divine spite more += lose consciousness more += You are too injured to fight blindly more += calcifying dust hits more += Space bends around you more += hits you.*distortion more += watched by something more += flickers and vanishes! more += Miasma billows from more += zaps a wand # Hell effects more += hell_effect: # Expiring effects more += You feel yourself slow down more += less insulated more += You are starting to lose your buoyancy more += You lose control over your flight more += Your hearing returns more += Your transformation is almost over more += You have a feeling this form more += You feel yourself come back to life more += uncertain more += time is quickly running out more += life is in your own hands more += is no longer charmed more += shroud falls apart more += You start to feel a little slower # Others more += You have reached level more += You have finished (your manual|forgetting about) more += Your scales start more += You feel monstrous more += Jiyva alters your body : if you.god() == "Xom" then more += god: : end ################### # Message colours # ################### # Todo: recheck all of this $danger := lightred $warning := yellow $boring := darkgrey $item_dmg := $danger msc := message_colour msc = menu := menu_colour menu = # Multi-turn channel.multiturn = mute # Allies msc += mute:returns to your side msc += mute:a demon appears msc += lightgrey:The deck of cards disappears msc += mute:puff of smoke msc += mute:carefully avoids msc += mute:is recalled msc += mute:wall.*burn.*your msc += mute:dissolves? into (sparkling lights|shadows) msc += mute:crumbles away msc += mute:you swap places msc += mute:your.*(looks stronger|shudders|resists) msc += mute:your.*(stumbles backwards|holds.*ground) msc += mute:(something|your).*(misses|does no damage) msc += mute:your.*(blinks|safely over) msc += mute:(phases out.*|misses) (your|something).* msc += mute:your.*(picks up|drops) msc += mute:your.*basks in the mutagenic energy msc += mute:your.*(struggles|tears|pulls away).*(web|net) msc += mute:constricts?.*no damage # Prayer channel.pray += mute # Jiyva : if you.god() == "Jiyva" then msc += mute:slurping|squelching msc += mute:splits in two msc += mute:You feel.*(less hungry|power returning|better) : end # Interface msc += mute:Cast which spell\? \( msc += mute:^Casting.* msc += mute:Confirm with \. or Enter, or press \? or \* to list all spells\. msc += mute:Press\: \? - help, Shift-Dir - straight line, f - you msc += mute:for a list of commands and other information msc += mute:meld.*your body # Other msc += mute:This raw flesh tastes terrible msc += mute:begins to bleed from.*wounds msc += mute:writhes in agony as.*flesh msc += mute:An air elemental.*itself.*the air msc += mute:You feel a.*surge of power msc += mute:Your legs become a tail as you enter the water msc += mute:You cannot train any new skill # Default colours msc += $danger:drains you msc += $danger:feel drained msc += $danger:strangely unstable msc += $danger:curare-tipped.*hits you msc += $danger:Space warps.* around you msc += $danger:Space bends around you msc += $danger:sense of stasis msc += $danger:clumsily bash msc += $danger:goes berserk msc += $danger:Forgetting.* will destroy the book msc += $danger:The blast of calcifying dust hits you msc += $danger:You are engulfed in calcifying dust msc += $danger:is moving more slowly msc += lightgrey:Something appears (at your feet|before you) msc += $danger:^Something .* you msc += $danger:You block its attack msc += $danger:constricts you msc += $danger:you convulse msc += $danger:You feel a build-up of mutagenic energy msc += $danger:place you under penance msc += $item_dmg:acid corrodes msc += $item_dmg:catch(es)? fire msc += $item_dmg:freezes? and shatters? msc += $item_dmg:covered with spores msc += $item_dmg:devours some of your food msc += $item_dmg:rots? away msc += $warning:ticking.*clock msc += $warning:dying ticks msc += $warning:distant snort msc += $warning:odd grinding sound msc += $warning:creaking of ancient gears msc += $warning:floor suddenly vibrates msc += $warning:a sudden draft msc += $warning:coins.*counted msc += $warning:tolling.*bell msc += $warning:roar of battle msc += $warning:creaking.*oriflamme msc += $warning:oriflamme is probably msc += $warning:wave of frost msc += $warning:crackling.*melting msc += $warning:hiss.*sand msc += $warning:sound.*rushing water msc += $warning:rusting.*drain msc += $warning:drain falling apart msc += $warning:oppressive heat msc += $warning:rumble.*avalanche of rocks msc += $warning:crackle.*arcane power msc += $warning:crackle.*magical portal msc += $warning:fails to return msc += $warning:no longer ripe msc += $boring:You start (resting|waiting) msc += $boring:Unknown command msc += $boring:but (do no|doesn't do any) damage msc += $boring:(prevent|prevents) you from hitting # Selected items menu += inventory:white:\w \+\s menu += inventory:white:\w \#\s menu += darkgrey:(melded) menu += red:.*evil_item.* menu += lightred: cursed menu += darkgrey:.*useless_item.* menu += inventory:lightgreen:.*equipped.* menu += white:.*artefact.* menu += lightblue:^unidentified .*(potion|scroll|wand|jewellery|deck).* menu += lightblue:^unidentified .*weapon.*(runed|glowing) menu += lightblue:^unidentified .*armour.*(runed|glowing) menu += lightblue:^unidentified .*armour.*(embroidered|shiny|dyed) menu += yellow:heal wounds # Food menu += darkgrey:.*inedible.* menu += darkgrey:.*evil_eating.* menu += darkgrey:.*mutagenic.* ################ # Item colours # ################ item := item_glyph item += potion:lightgrey item += spellbook:red item += wand of (heal wounds|hasting|teleportation):yellow item += scrolls? of (blinking|teleportation):yellow item += potions? of (haste|heal wounds|magic):yellow item += scrolls? of (acquirement|brand weapon|enchant|recharging):cyan item += potions? of (beneficial mutation|cure mutation|experience):cyan item += unidentified.*(potion|scroll|book|wand):lightblue item += unidentified.*manual:white item += useless_item.*(potion|scroll):darkgrey # Food item += (corpse|chunk):white item += mutagenic.*(corpse|chunk):darkgrey item += forbidden.*(corpse|chunk):darkgrey item += inedible.*(corpse|chunk):darkgrey #################### # Autoinscriptions # #################### autoinscribe += (bad|dangerous)_item.*potion:!q autoinscribe += (bad|dangerous)_item.*scroll:!r autoinscribe += of faith:!P autoinscribe += rod of (clouds|destruction|ignition|inaccuracy):!a autoinscribe += rod of (shadows|the swarm):!a autoinscribe += lightning rod:!a autoinscribe += manual of:!d autoinscribe += staff of (Wucad Mu|energy|wizardry|power|conjuration):!a autoinscribe += wand of (heal wounds|hasting|teleportation):!d autoinscribe += chunks? of:@w1 # Throwables # Todo: make this work properly autoinscribe += (large rock|throwing net|curare|of dispersal):=f #autoinscribe += dart:@Q1 #autoinscribe += tomahawk:@Q2 #autoinscribe += javelin:@Q3 #autoinscribe += large rock:@Q4 : if you.god() == "Fedhas" then autoinscribe += fruit:!e : end ################ # Key bindings # ################ # Useless commands bindkey = [R] CMD_NO_CMD_DEFAULT bindkey = [T] CMD_NO_CMD_DEFAULT bindkey = [O] CMD_NO_CMD_DEFAULT bindkey = [|] CMD_NO_CMD_DEFAULT bindkey = [D] CMD_NO_CMD_DEFAULT # Macro keys bindkey = [`] CMD_NO_CMD_DEFAULT bindkey = [1] CMD_NO_CMD_DEFAULT bindkey = [2] CMD_NO_CMD_DEFAULT bindkey = [3] CMD_NO_CMD_DEFAULT bindkey = [4] CMD_NO_CMD_DEFAULT bindkey = [6] CMD_NO_CMD_DEFAULT bindkey = [7] CMD_NO_CMD_DEFAULT bindkey = [8] CMD_NO_CMD_DEFAULT bindkey = [9] CMD_NO_CMD_DEFAULT # Wizmode bindkey = [&] CMD_NO_CMD_DEFAULT # Targeting bindkey = [\] CMD_TARGET_OBJ_CYCLE_FORWARD bindkey = [^I] CMD_TARGET_CYCLE_FORWARD # Saving bindkey = [S] CMD_SAVE_GAME_NOW ######### # Notes # ######### dump_message_count = 30 dump_order = header,hiscore,stats,misc,mutations,skills,spells,inventory dump_order += overview,screenshot,monlist,messages,action_counts,vaults dump_order += notes,kills dump_book_spells = false note_items = rod,experience,acquirement,running,of Zot note_items += of resistance,Archmagi,crystal plate armour,dragon armour note_items += artefact,wand of (heal wounds|hasting|teleportation) note_hp_percent = 10 note_all_skill_levels = true ############## # Autopickup # ############## pickup_mode = multi autopickup = $?!/% ae := autopickup_exceptions ae = ae += (useless|evil)_item ae += dangerous_item.*scrolls? of (holy word|noise|torment) ae += potions? of (lignification|mutation) ae += scrolls? of (immolation|vulnerability) ae += wand of (confusion|enslavement|fireball|flame|frost|lightning) ae += wand of (magic darts|paralysis|polymorph|random effects|slowing) ae += armour_plus(cur) then return true end end end if you.xl() < 17 then if name:find("dragon hide") or name:find("dragon armour") or name:find("crystal") then return true end end end if class == "weapon" then if you.xl() < 17 then if name:find("demon") or name:find("bastard") or name:find("eveningstar") or name:find("lajatang") or name:find("quick blade") then return true end end end if class == "missile" then if name:find("curare") then return true end end return end add_autopickup_func(autopickup) } : local dmg_old_hp = 0 < function ready() DmgTrack() end > : local dmg_old_hp = 0 : function DmgTrack() : local bot_hp, bot_mhp = you.hp() : local dmg_inturn = 0 : if dmg_old_hp > 0 then : dmg_inturn = dmg_old_hp - bot_hp : if bot_hp < dmg_old_hp then : crawl.mpr("You take " .. dmg_inturn .. " damage.") : end : end : dmg_old_hp = bot_hp : end