autopickup = $?!+"%(\0/ #travel_open_doors = false automagic_enable = true #automagic_fight = true #autofight_throw = true #autofight_throw_nomove = true allow_self_target = no tile_full_screen = 0 autopickup_exceptions +=< artifact #autopickup_exceptions +=< dart easy_confirm = all travel_delay = -1 explore_delay = -1 rest_delay = -1 default_manual_training = 1 show_more = false autofight_stop = 25 #explore_auto_rest = true rest_wait_percent = 85 fire_order = stone, tomahawk, javelin, launcher, large rock easy_eat_chunks = true auto_eat_chunks = true auto_butcher = hungry confirm_butcher = never #runrest_stop_message += Your transformation is almost over #force_more_message += Your transformation is almost over {crawl.sendkeys("m")} #rest_wait_both = true interrupt_memorise -= hp_loss hp_warning = 50 menu_colour += cyan:.*enchant weapon menu_colour += cyan:.*enchant armour show_travel_trail = false show_god_gift = yes cloud_status = true ae := autopickup_exceptions autopickup_exceptions ^= <(lign|mut|torm|vuln) #autopickup_exceptions += wand autopickup_exceptions += darts ae += >arrow ae += >bolt ae += >bullet ae += >javelin ae += >tomahawk ae += >stone ae +=