ERROR in 'mon-util.cc' at line 309: ASSERT failed: lev of 3 out of range 0 (0) .. 2 (2) Version: BcadrenCrawl: Boulder Brew 0.05.4-52-gbd2e00ed8b Platform: unix Bits: 64 Game mode: normal Tiles: online Seed: 2332116314365303720, deterministic pregen: 1 Command line: /usr/games/crawl-bcadren -name zxcv -rc /dgldir/rcfiles/crawl-bcadren/zxcv.rc -macro /dgldir/rcfiles/crawl-bcadren/zxcv.macro -morgue /dgldir/morgue/zxcv/ -webtiles-socket /crawl-master/webserver/sockets/zxcv:2022-05-16.04:05:50.sock -await-connection RC options: restart_after_game = false Crash caused by signal #6: Aborted Obtained 27 stack frames. /usr/games/crawl-bcadren(_Z17write_stack_traceP8_IO_FILE+0x3b) [0x55a7da14468b]: write_stack_trace(_IO_FILE*) /usr/games/crawl-bcadren(_Z13do_crash_dumpv+0x47a) [0x55a7da14d60a]: do_crash_dump() /usr/games/crawl-bcadren(_Z20crash_signal_handleri+0xae) [0x55a7da1449fe]: crash_signal_handler(int) /lib/x86_64-linux-gnu/libc.so.6(+0x3ef20) [0x7f9a75ac6f20]: /lib/x86_64-linux-gnu/libpthread.so.0(raise+0xc7) [0x7f9a75e8b727]: /usr/games/crawl-bcadren(+0x3a1c7b) [0x55a7da14cc7b]: /usr/games/crawl-bcadren(+0x3a2035) [0x55a7da14d035]: /usr/games/crawl-bcadren(+0x70e254) [0x55a7da4b9254]: /usr/games/crawl-bcadren(_ZN11ghost_demon17init_player_ghostEv+0x256) [0x55a7da24d946]: ghost_demon::init_player_ghost() /usr/games/crawl-bcadren(_ZN11ghost_demon11find_ghostsEb+0x126) [0x55a7da24de86]: ghost_demon::find_ghosts(bool) /usr/games/crawl-bcadren(_Z8end_gameR15scorefile_entry+0x9db) [0x55a7da2005db]: end_game(scorefile_entry&) /usr/games/crawl-bcadren(_Z4ouchi16kill_method_typejPKcbS1_b+0x3231) [0x55a7da52bd41]: ouch(int, kill_method_type, unsigned int, char const*, bool, char const*, bool) /usr/games/crawl-bcadren(_ZN6player4hurtEPK5actori9beam_type16kill_method_typeNSt7__cxx1112basic_stringIcSt11char_traitsIcESaIcEEESA_bb+0x77) [0x55a7da55a087]: player::hurt(actor const*, int, beam_type, kill_method_type, std::__cxx11::basic_string, std::allocator >, std::__cxx11::basic_string, std::allocator >, bool, bool) /usr/games/crawl-bcadren(_ZN6attack14inflict_damageEi9beam_typeb+0x118) [0x55a7da0e0fa8]: attack::inflict_damage(int, beam_type, bool) /usr/games/crawl-bcadren(_ZN6attack20handle_phase_damagedEv+0x33) [0x55a7da0dbcd3]: attack::handle_phase_damaged() /usr/games/crawl-bcadren(_ZN12melee_attack20handle_phase_damagedEv+0x3c) [0x55a7da3f290c]: melee_attack::handle_phase_damaged() /usr/games/crawl-bcadren(_ZN12melee_attack16handle_phase_hitEv+0xc1) [0x55a7da3f9ab1]: melee_attack::handle_phase_hit() /usr/games/crawl-bcadren(_ZN12melee_attack6attackEv+0x314) [0x55a7da403a94]: melee_attack::attack() /usr/games/crawl-bcadren(_Z11fight_meleeP5actorS0_Pbb19wu_jian_attack_typei+0x25c) [0x55a7da21b29c]: fight_melee(actor*, actor*, bool*, bool, wu_jian_attack_type, int) /usr/games/crawl-bcadren(_Z19handle_monster_moveP7monsteri+0x246c) [0x55a7da42bfdc]: handle_monster_move(monster*, int) /usr/games/crawl-bcadren(_Z15handle_monstersb+0xc61) [0x55a7da42dcf1]: handle_monsters(bool) /usr/games/crawl-bcadren(_Z12world_reactsv+0x123) [0x55a7da777063]: world_reacts() /usr/games/crawl-bcadren(+0x9ce558) [0x55a7da779558]: /usr/games/crawl-bcadren(+0x9ceb55) [0x55a7da779b55]: /usr/games/crawl-bcadren(main+0x32f) [0x55a7da0906ff]: /lib/x86_64-linux-gnu/libc.so.6(__libc_start_main+0xe7) [0x7f9a75aa9b97]: /usr/games/crawl-bcadren(_start+0x2a) [0x55a7da090e0a]: gdb not executable. Compilation info: <<<<<<<<<<< Compiled with GCC 7.5.0 Build platform: x86_64-linux-gnu Platform: x86_64-linux-gnu CFLAGS: -O2 -pipe -DUSE_TILE -DUSE_TILE_WEB -DEXPERIMENTAL_BRANCH="bcadren" -Wall -Wformat-security -Wundef -Wextra -Wno-missing-field-initializers -Wno-implicit-fallthrough -Wno-type-limits -Wno-uninitialized -Wno-array-bounds -Wno-format-zero-length -Wmissing-declarations -Wredundant-decls -Wno-parentheses -Wwrite-strings -Wshadow -pedantic -Wuninitialized -Iutil -I. -isystem contrib/install/x86_64-linux-gnu/include -g -DWIZARD -DASSERTS -DREGEX_PCRE -DCLUA_BINDINGS -DDGAMELAUNCH -DSAVE_DIR_PATH="/crawl-master/crawl-bcadren/saves" -DDATA_DIR_PATH="/crawl-master/crawl-bcadren/data/" -DWEB_DIR_PATH="/crawl-master/crawl-bcadren/data/web/" -D_GNU_SOURCE -D_DEFAULT_SOURCE -isystem /usr/include/ncursesw LDFLAGS: -rdynamic -fuse-ld=gold -O2 >>>>>>>>>>> Place info: branch = 0, depth = 1 Level id: D:1 Level build method = random_map_for_place, level layout type = rooms, absdepth0 = 0 Level vaults: evilmike_arrival_run_for_it layout_rooms minmay_misc_feat_roman tso_altar Markers: <<<<<<<<<<<<<<<<<<<<<< Marker #0, type 0 at (27, 33): feature (stone_stairs_up_i) >>>>>>>>>>>>>>>>>>>>>> Messages: <<<<<<<<<<<<<<<<<<<<<< Welcome, zxcv the Molten Gargoyle Berserker. Will you be the one to retrieve the fabulous Orb of Zot from the depths? Trog says: Kill them all! Press ? for a list of commands and other information. Found 2 scrolls of random uselessness. Welcome back, zxcv the Molten Gargoyle Berserker. Trog says: Kill them all! Press ? for a list of commands and other information. Found 2 scrolls of random uselessness. Found a staircase leading out of the dungeon. You see here 2 scrolls of random uselessness. There is a staircase leading out of the dungeon here. You open the door. A hobgoblin comes into view. The hobgoblin shouts! You hear a shout! Found 17 gold pieces. There is an open door here. A rat comes into view. An ooze comes into view. There are monsters nearby! The ooze quivers. You hit the rat (6). It is lacerated severely! You kill the rat! Trog accepts your kill. A kobold comes into view. You hit the ooze but do no damage. You hit the ooze (1). It is struck brutally! The ooze is lightly wounded. (10/11) HP You hear a slurping noise. The ooze hits you but does no damage. You hit the ooze but do no damage. You hit the ooze (1). The ooze is lightly wounded. (18/19) HP The ooze hits you (1). You hit the ooze but do no damage. You hit the ooze (1). It is struck brutally! The ooze is lightly wounded. (17/19) HP The ooze barely misses you (0). You hit the ooze (1). It resists. A red film seems to cover your vision as you go berserk! You feel yourself moving faster! You feel mighty! The ooze blocks your attack. The ooze is lightly wounded. (16/19) HP The ooze hits you (1). You hit the ooze (3). It resists. The ooze blocks your attack. The ooze is moderately wounded. (13/19) HP The ooze closely misses you (0). You barely miss the ooze. You hit the ooze but do no damage. The ooze is moderately wounded. (13/19) HP The ooze hits you (2). You hit the ooze (2). It resists. You barely miss the ooze. The ooze is heavily wounded. (11/19) HP The ooze hits you (2). Setting a skill training target for Axes & Hammers at 14.0. Adjust (i)tems, (s)pells, or (a)bilities? Okay, then. Okay, then. You hit the ooze (3). It resists. You hit the ooze (1). It is struck brutally! The ooze is severely wounded. (7/19) HP You hit the ooze but do no damage. You punch the ooze (8)! It is struck brutally! You kill the ooze! Trog accepts your kill. You hit the hobgoblin (3). She is lacerated severely! You hit the hobgoblin (4). You kill the hobgoblin! Trog accepts your kill. You have reached level 2! You slash the kobold (8)! He is lacerated severely! You kill the kobold! Trog accepts your kill. No target in view! No target in view! Things that are here: a cursed +0 short sword {(Curse: *Rage)} a kobold corpse; a hobgoblin corpse No target in view! Calm down first, please. Calm down first, please. Calm down first, please. You feel a strong urge to attack something. You now have 17 gold pieces. You feel your anger nearly subside. You are no longer berserk. You are exhausted. You feel yourself slow down. Things that are here: a cursed +0 short sword {(Curse: *Rage)} a kobold corpse; a hobgoblin corpse A bat comes into view. Found 12 gold pieces. A bat is nearby! A bat is nearby! A bat is nearby! A hobgoblin comes into view. The hobgoblin shouts! The bat barely misses you (0). The hobgoblin drinks a potion. The hobgoblin flickers and vanishes! Deactivating autopickup; reactivate with Ctrl-A. The bat hits you (2). Something hits you (4). You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! Unknown command. You hit the bat but do no damage. You hit something (1). It is lacerated severely! You hit the bat but do no damage. The bat is healthy. (4/4) HP The bat barely misses you (0). Something hits you (1). You hit something (5). It is lacerated severely! Trog accepts your kill. Reactivating autopickup. Your Axes & Hammers skill increases to level 3! You feel a bit more experienced. A giant cockroach comes into view. The bat hits you but does no damage. x2 The bat hits you (1). The giant cockroach bites you (1). The giant cockroach closely misses you (0). Things that are here: a +0 club; a hobgoblin corpse The giant cockroach blocks your attack. You hit the giant cockroach but do no damage. The giant cockroach is healthy. (5/5) HP The bat closely misses you (0). The giant cockroach bites you but does no damage. x2 The giant cockroach blocks your attack. You hit the giant cockroach but do no damage. The giant cockroach is healthy. (5/5) HP The giant cockroach closely misses you (0). The bat closely misses you (0). The giant cockroach bites you (1). You hit the giant cockroach (3). You barely miss the giant cockroach. The giant cockroach is severely wounded. (2/5) HP The bat hits you but does no damage. The giant cockroach bites you (2). * * * LOW HITPOINT WARNING * * * The giant cockroach bites you (1). * * * LOW HITPOINT WARNING * * * You hit the giant cockroach but do no damage. x2 The giant cockroach is severely wounded. (2/5) HP The bat hits you but does no damage. The giant cockroach bites you (1). * * * LOW HITPOINT WARNING * * * The giant cockroach bites you (3). >>>>>>>>>>>>>>>>>>>>>> Version history: No version history (current version is 0.05.4-52-gbd2e00ed8b) Game state: mouse_enabled: 0, waiting_for_command: 0, terminal_resized: 0 io_inited: 1, need_save: 0, saving_game: 0, updating_scores: 1: seen_hups: 0, map_stat_gen: 0, type: 1, arena_suspended: 0 prev_cmd = CMD_MOVE_DOWN_RIGHT repeat_cmd = CMD_NO_CMD Player: {{{{{{{{{{{ Name: [zxcv] Species: Molten Gargoyle Job: Berserker HP: -1/16; mods: 0/0 MP: 2/2; mod: 0 Stats: 14 (14) 7 (7) 15 (15) Position: (39, 48), god: Trog (10), turn_is_over: 1, banished: 0 Standing on/in/over feature: floor Skills (mode: manual) Name | can_currently_train | train | training | level | points | progress Fighting | X | 2 | 40 | 3 | 354 | 102/168 Short Blades | | 0 | 0 | 0 | 0 | 0/59 Long Blades | | 0 | 0 | 0 | 0 | 0/59 Axes & Hammers | X | 2 | 40 | 3 | 357 | 1/238 Whips & Flails | | 0 | 0 | 0 | 0 | 0/70 Polearms | | 0 | 0 | 0 | 0 | 0/59 Maces & Staves | | 0 | 0 | 0 | 0 | 0/59 Slings | | 0 | 0 | 0 | 0 | 0/70 Bows | | 0 | 0 | 0 | 0 | 0/70 Crossbows | | 0 | 0 | 0 | 0 | 0/70 Dodging | X | 1 | 20 | 3 | 331 | 79/168 Stealth | X | 0 | 0 | 0 | 0 | 0/59 Shields | | 0 | 0 | 0 | 0 | 0/42 Unarmed Combat | X | 0 | 0 | 0 | 0 | 0/50 Spellcasting | X | 0 | 0 | 0 | 0 | 0/50 Hexes | | 0 | 0 | 0 | 0 | 0/50 Charms | | 0 | 0 | 0 | 0 | 0/50 Summonings | | 0 | 0 | 0 | 0 | 0/50 Necromancy | | 0 | 0 | 0 | 0 | 0/84 Translocations | | 0 | 0 | 0 | 0 | 0/59 Transmutations | | 0 | 0 | 0 | 0 | 0/35 Fire Magic | | 0 | 0 | 0 | 0 | 0/29 Ice Magic | | 0 | 0 | 0 | 0 | 0/84 Air Magic | | 0 | 0 | 0 | 0 | 0/70 Earth Magic | | 0 | 0 | 0 | 0 | 0/35 Poison Magic | | 0 | 0 | 0 | 0 | 0/70 Invocations | | 0 | 0 | 0 | 0 | 0/50 Evocations | | 0 | 0 | 0 | 0 | 0/50 Spell bugs: Durations: #3: 71 #143: 221 Attributes: #12: 17 #23: 53 #24: -1131270696 #27: 16 #49: 34 #59: 1 Mutations: breathe magma: 1 (innate) fire resistance: 3 (innate) negative energy resistance: 1 (innate) electricity resistance: 1 (innate) unbreathing: 1 (innate) petrification resistance: 1 (innate) cold vulnerability: 2 (innate) rot immunity: 1 (innate) core melding: 2 (innate) Inventory bugs: Equipment: eq slot #0, inv slot #0: +0 hatchet eq slot #7, inv slot #1: +0 animal skin }}}}}}}}}}} Webtiles message buffer: Webtiles JSON stack: Screenshot: #...)............... ######.#..##........ #.#.###.#####.# #...# #.## ..### #..# #..######.# #..........## ..........b.## ... .........@# ..........s.....# ..........####... .........$# ..........# .........## ........# ######. clua stack: dlua stack: Lua persistent data: <<<<<<<<<<<<<<<<<<<<<< >>>>>>>>>>>>>>>>>>>>>> Lua marker contents: <<<<<<<<<<<<<<<<<<<<<< >>>>>>>>>>>>>>>>>>>>>>