ztt the Dungeon (10, 1, D) the +6 Majin-Bo {vamp, Archmagi MP+6 Int+6} It inflicts no extra harm, but heals its wielder somewhat when it strikes a living foe. It affects your intelligence (+6). It affects your magic capacity (+6). the +15 heavy crossbow "Sniper" {velocity, SInv} Any bolt fired from it inflicts extra damage. It lets you see invisible. the +10 dark maul {crush} It inflicts extra damage upon your enemies. (11, 1, D) the +7 great mace "Firestarter" {inner flame, rF++} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It greatly protects you from fire. the +6 shillelagh "Devastator" {shatter} the +8 lance "Wyrmbane" {slay drac, +Rage rPois rF+ AC+5} It affects your AC (+5). It protects you from fire. It protects you from poison. It lets you go berserk. the cursed +13 Scythe of Curses {drain, *Curse} A truly terrible weapon, it drains the life of those it strikes. It may re-curse itself when equipped. It has a curse placed upon it. the +0 Sword of Power the -2 Mace of Variability {chaos} Each time it hits an enemy it has a different, random effect. the +7 Singing Sword the +7 longbow "Piercer" {penet, EV-2} Ammo fired by it will pass through the targets it hits, potentially hitting all targets in its path until it reaches maximum range. It affects your evasion (-2). (61, 1, D) a Necronomicon (62, 1, D) a +1 falchion of draining (67, 1, D) a book of the Tempests (68, 1, D) the +8 lajatang "Usch" {elec, rN+ Str+3} Occasionally, upon striking a foe, it will discharge some electrical energy and cause terrible harm. It affects your strength (+3). It protects you from negative energy. (69, 1, D) a book of Alchemy (3, 2, D) a +5 triple sword a +5 great sword a +5 double sword a +5 demon blade (4, 2, D) a +5 quick blade a +5 rapier a +5 dagger (62, 2, D) a +1 scale mail of magic resistance (75, 2, D) a stone of tremors (3, 3, D) a +5 lajatang (4, 3, D) a +5 giant spiked club a +5 giant club a +5 great mace a +5 demon whip (3, 4, D) 1000 sling bullets a +5 greatsling a +5 hunting sling a +5 longbow 1000 arrows a +5 shortbow a +5 triple crossbow a +5 arbalest 1000 bolts a +5 hand crossbow (4, 4, D) a +5 bardiche a +5 demon trident (10, 4, D) a disc of storms (4, 5, D) a +5 executioner's axe a +5 battleaxe a +5 broad axe (10, 5, D) an uncursed ring of flight (10, 6, D) an uncursed staff of energy a crystal ball of energy (4, 7, D) a +3 large shield a +3 shield a +3 buckler (4, 8, D) a +5 crystal plate armour a +5 gold dragon armour a +5 shadow dragon armour a +5 storm dragon armour a +5 ice dragon armour a +5 fire dragon armour a +5 plate armour (61, 9, D) a book of Clouds (62, 9, D) the +3 ring mail "Veahoub" {rC+} It protects you from cold. (63, 9, D) a cursed -3 ring of protection (70, 9, D) a book of the Sky (72, 9, D) a crystal ball of energy (70, 10, D) the cursed +1 plate armour "Hykiris" {MR- rCorr Int+3 Dex+8} It affects your intelligence (+3). It affects your dexterity (+8). It affects your resistance to hostile enchantments. It protects you from acid and corrosion. It has a curse placed upon it. (72, 10, D) a +1 rod of inaccuracy (9/9) (61, 12, D) a +0 rapier a +0 leather armour (62, 12, D) a +0 short sword (63, 12, D) a +0 long sword (50, 13, D) the cursed +0 shortbow of the Madman {speed, +Blink rC+ Int-3} Attacks with this weapon are significantly faster. It affects your intelligence (-3). It protects you from cold. It lets you blink. It has a curse placed upon it. (51, 13, D) a fan of gales (52, 13, D) the ring "Saofemp" {*Confuse MP+9 Int+5} [ring of magical power] It affects your intelligence (+5). It affects your magic capacity (+9). It may confuse you when you take damage. (53, 13, D) a +6 rapier of protection (54, 13, D) a +1 quarterstaff of speed (55, 13, D) a +0 leather armour of cold resistance (50, 14, D) a +2 flail of draining (51, 14, D) a book of Beasts (52, 14, D) an uncursed staff of fire (53, 14, D) a +2 great mace of holy wrath (54, 14, D) a cursed staff of air (55, 14, D) the +4 ring mail of Listlessness {*Drain Str+6 Int+8} It affects your strength (+6). It affects your intelligence (+8). It causes draining when unequipped. (61, 17, D) an uncursed staff of power (62, 17, D) the Tome of Attacks Spells Type Level a - Shock Conjuration/Air 1 b - Magic Dart Conjuration 1 c - Stone Arrow Conjuration/Earth 3 d - Static Discharge Conjuration/Air 3 e - Fireball Conjuration/Fire 5 (64, 17, D) Bumnas's Guide on Dislocation Spells Type Level a - Apportation Translocation 1 b - Gell's Gravitas Hexes/Translocation 3 c - Portal Projectile Translocation 3 d - Warp Weapon Charms/Translocation 5 (72, 17, D) a +0 spear of venom (73, 17, D) the +5 shortbow "Ummiz" {speed, rPois Str-5 Int+8 SInv} Attacks with this weapon are significantly faster. It affects your strength (-5). It affects your intelligence (+8). It protects you from poison. It lets you see invisible. (62, 18, D) a sack of spiders (63, 18, D) an uncursed amulet of rage (64, 18, D) a +2 scimitar of holy wrath (71, 18, D) a +3 scimitar of flaming (72, 18, D) an ornate deck of war (63, 21, D) a +0 hand axe a +0 robe (64, 21, D) a ball python corpse (skeletalised by now) (70, 21, D) a +3 rod of destruction (10/10) (49, 25, D) a +3 plate armour of cold resistance (50, 25, D) a plain deck of escape (51, 25, D) a fan of gales (52, 25, D) a +6 spear of piercing (54, 25, D) the +10 blowgun of the Traitor {evade, Dex+3} It affects your evasion (+5 to EV). It affects your dexterity (+3). (55, 25, D) a phantom mirror (50, 26, D) an uncursed staff of cold (51, 26, D) a +0 halberd (52, 26, D) the ring of Appah {+Blink MP+9 Stlth-} [ring of loudness] It affects your magic capacity (+9). It lets you blink. It makes you less stealthy. (53, 26, D) an uncursed ring of poison resistance (61, 27, D) a +2 robe of cold resistance (62, 27, D) a +3 chain mail of fire resistance (63, 27, D) a +2 scale mail of cold resistance (64, 27, D) a +1 mace of protection (65, 27, D) the amulet of Etoll {Inacc +Inv rPois} [amulet of inaccuracy] It reduces the accuracy of all your attacks. It protects you from poison. It lets you turn invisible. (71, 27, D) the +0 scale mail "Uladal" {MR+} It affects your resistance to hostile enchantments. (72, 27, D) a +3 ring of intelligence (73, 27, D) a +1 long sword of protection (62, 28, D) an uncursed staff of power (63, 28, D) an uncursed ring of flight (64, 28, D) an uncursed ring of protection from fire (71, 28, D) a fan of gales (72, 30, D) a +1 spear of piercing (73, 30, D) a +4 scimitar of flaming (56, 31, D) a +0 short sword (still there?) a +2 great mace of crushing (still there?) (57, 31, D) a +0 mace a +0 club an uncursed amulet of guardian spirit a ball python corpse a naga corpse a naga corpse an adder corpse (65, 31, D) a +3 trident (unseen) (57, 32, D) a water moccasin corpse a guardian serpent corpse (63, 32, D) a +0 flail (unseen) (64, 32, D) a necrophage corpse (skeletalised by now) (49, 37, D) an uncursed staff of energy (50, 37, D) a +3 quarterstaff of draining (51, 37, D) a legendary deck of changes (53, 37, D) the Compendium of Parts Unknown Spells Type Level a - Summon Small Mammal Summoning 1 b - Summon Lightning Spire Summoning/Air 4 c - Aura of Abjuration Summoning 5 d - Summon Demon Summoning 5 e - Summon Forest Summoning/Translocation 5 (54, 37, D) a Fen Folio (59, 37, D) a lamp of fire (60, 37, D) a stone of tremors (61, 37, D) the +1 chain mail of Okawaru {rElec MP+9 Stlth-} It insulates you from electricity. It affects your magic capacity (+9). It makes you less stealthy. (62, 37, D) a plain deck of defence (63, 37, D) an ornate deck of wonders (69, 37, D) a +8 giant club (71, 37, D) a book of Battle (72, 37, D) a plain deck of summoning (73, 37, D) a +1 helmet of intelligence (49, 38, D) a stone of tremors (50, 38, D) an uncursed amulet of faith (51, 38, D) a +0 falchion of slicing (52, 38, D) a +0 vampiric glaive (53, 38, D) the +8 hand axe of Forced Transition {drain, rN++ MR+ Int+2 Dex-4} A truly terrible weapon, it drains the life of those it strikes. It affects your intelligence (+2). It affects your dexterity (-4). It greatly protects you from negative energy. It affects your resistance to hostile enchantments. (59, 38, D) Sif Muna's Almanac of Hexes Spells Type Level a - Dazzling Spray Conjuration/Hexes 3 b - Spectral Weapon Hexes/Charms 3 c - Confuse Hexes 3 d - Cause Fear Hexes 4 (60, 38, D) a cursed amulet of resist corrosion (61, 38, D) a cursed +2 rod of ignition (11/11) (62, 38, D) a book of Enchantments (72, 38, D) a +1 ring mail of cold resistance (73, 38, D) an uncursed staff of wizardry (51, 41, D) a hell hog corpse (49, 42, D) a +0 trident (60, 42, D) a shadow dragon corpse (52, 43, D) a +0 short sword (unseen)