ztt the Dungeon (10, 1, D) the +6 Majin-Bo {vamp, Archmagi MP+6 Int+6} It inflicts no extra harm, but heals its wielder somewhat when it strikes a living foe. It affects your intelligence (+6). It affects your magic capacity (+6). the +15 heavy crossbow "Sniper" {velocity, SInv} Any bolt fired from it inflicts extra damage. It lets you see invisible. the +10 dark maul {crush} It inflicts extra damage upon your enemies. (11, 1, D) the +7 great mace "Firestarter" {inner flame, rF++} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It greatly protects you from fire. the +6 shillelagh "Devastator" {shatter} the +14 plutonium sword {*Contam Stlth-} It causes magical contamination when unequipped. It makes you less stealthy. the +8 lance "Wyrmbane" {slay drac, +Rage rPois rF+ AC+5} It affects your AC (+5). It protects you from fire. It protects you from poison. It lets you go berserk. the cursed +9 Sword of Zonguldrok {reap, *Curse} If a monster killed with it leaves a corpse in good enough shape, the corpse will be animated as a zombie friendly to the killer. It may re-curse itself when equipped. It has a curse placed upon it. the cursed +13 Scythe of Curses {drain, *Curse} A truly terrible weapon, it drains the life of those it strikes. It may re-curse itself when equipped. It has a curse placed upon it. the +0 Sword of Power the +11 Mace of Variability {chaos} Each time it hits an enemy it has a different, random effect. the +7 Singing Sword the +7 longbow "Piercer" {penet, EV-2} Ammo fired by it will pass through the targets it hits, potentially hitting all targets in its path until it reaches maximum range. It affects your evasion (-2). (19, 1, D) a +1 broad axe of electrocution (20, 1, D) the Papyrus of Igneous Damage Dealing Spells Type Level a - Flame Tongue Conjuration/Fire 1 b - Sticky Flame Conjuration/Fire 4 c - Bolt of Magma Conjuration/Fire/Earth 5 d - Fireball Conjuration/Fire 5 (21, 1, D) an uncursed ring of positive energy (22, 1, D) a +6 ring of intelligence a +6 ring of intelligence a +6 ring of dexterity a +6 ring of dexterity (23, 1, D) a +3 ring of evasion (24, 1, D) a +1 lajatang of speed (25, 1, D) a +0 mace of protection (26, 1, D) a +1 shortbow of velocity (27, 1, D) the +1 quarterstaff "Uxeg" {pain, *Contam rF++} In the hands of one skilled in necromantic magic, it inflicts extra damage on living creatures. It greatly protects you from fire. It causes magical contamination when unequipped. (28, 1, D) a plain deck of defence (29, 1, D) a book of Dreams (35, 1, D) an uncursed staff of fire (36, 1, D) the +1 leather armour of Rotation {rC+ Str+2 Dex+3} It affects your strength (+2). It affects your dexterity (+3). It protects you from cold. (37, 1, D) an uncursed staff of death (38, 1, D) a +2 vampiric trident (unseen) (39, 1, D) a lamp of fire (40, 1, D) the Papyrus of Ice Spells Type Level a - Freeze Ice 1 b - Ensorcelled Hibernation Hexes/Ice 2 c - Ice Form Ice/Transmutation 4 d - Freezing Cloud Conjuration/Ice/Air 6 e - Simulacrum Ice/Necromancy 6 (42, 1, D) a crystal ball of energy (49, 1, D) a +2 battleaxe of freezing (51, 1, D) a +0 chain mail of cold resistance (53, 1, D) a plain deck of wonders (54, 1, D) a book of Beasts (61, 1, D) the Volume of Lightness Spells Type Level a - Shock Conjuration/Air 1 b - Mephitic Cloud Conjuration/Poison/Air 3 c - Airstrike Air 4 (62, 1, D) an uncursed staff of power (67, 1, D) an uncursed staff of fire (68, 1, D) a book of the Warp (69, 1, D) an uncursed ring of positive energy (3, 2, D) a +5 triple sword (unseen) (4, 2, D) a +5 quick blade a +5 rapier a +5 dagger (20, 2, D) an uncursed staff of summoning (21, 2, D) a book of Dreams (22, 2, D) a -1 rod of shadows (14/14) (23, 2, D) a cursed ring of loudness (24, 2, D) an uncursed staff of conjuration (25, 2, D) a +2 chain mail of cold resistance (26, 2, D) an uncursed ring of see invisible (27, 2, D) a book of Unlife (28, 2, D) an uncursed ring of sustain attributes (29, 2, D) a book of Minor Magic (36, 2, D) the +6 rapier of Maidwof {drain, rN++ Str+8} A truly terrible weapon, it drains the life of those it strikes. It affects your strength (+8). It greatly protects you from negative energy. (40, 2, D) a book of Flames (41, 2, D) a disc of storms (49, 2, D) a +0 leather armour (50, 2, D) a phial of floods (51, 2, D) the Incunabulum of Conjuration Spells Type Level a - Shock Conjuration/Air 1 b - Stone Arrow Conjuration/Earth 3 c - Sticky Flame Conjuration/Fire 4 d - Force Lance Conjuration/Translocation 4 e - Bolt of Cold Conjuration/Ice 6 (52, 2, D) an uncursed amulet of warding a lamp of fire (53, 2, D) a +5 war axe of venom (54, 2, D) a +4 ring of intelligence (55, 2, D) a +0 trident (still there?) a +2 shortbow of flaming (still there?) (62, 2, D) the cursed +3 crown of Eternal Torment {rTorment HP-- rN+++ SInv *Curse} It renders you almost immune to negative energy. It lets you see invisible. It may re-curse itself when equipped. It has a curse placed upon it. (73, 2, D) the +6 flail of Ameluaq {drain, +Inv rC+ Int+4} A truly terrible weapon, it drains the life of those it strikes. It affects your intelligence (+4). It protects you from cold. It lets you turn invisible. (75, 2, D) a +2 quarterstaff of speed (3, 3, D) a +5 lajatang (4, 3, D) a +5 giant spiked club a +5 giant club a +5 great mace a +5 demon whip (39, 3, D) a +0 falchion (unseen) (47, 3, D) a +0 spear of piercing (unseen) (50, 3, D) a +0 trident (unseen) (54, 3, D) a +0 rapier of electrocution (unseen) (68, 3, D) a +0 scimitar (unseen) (69, 3, D) a +0 long sword a +0 leather armour a +0 buckler (3, 4, D) 1000 sling bullets (unseen) (4, 4, D) a +5 bardiche a +5 demon trident (10, 4, D) a disc of storms (38, 4, D) a +0 trident (unseen) (69, 4, D) a +0 scimitar (10, 5, D) an uncursed ring of flight (54, 5, D) a +0 robe (10, 6, D) an uncursed staff of energy a crystal ball of energy (52, 6, D) a +0 rapier (4, 7, D) a +3 large shield a +3 shield a +3 buckler (28, 7, D) a +0 mace (52, 7, D) a javelin (4, 8, D) a +5 crystal plate armour a +5 gold dragon armour a +5 shadow dragon armour a +5 storm dragon armour a +5 ice dragon armour a +5 fire dragon armour a +5 plate armour (51, 9, D) a javelin (61, 9, D) a +0 shield a +0 scale mail (63, 9, D) a book of Clouds (70, 9, D) an uncursed staff of wizardry (72, 9, D) a book of Burglary (62, 10, D) a +0 long sword (70, 10, D) a +0 long sword of protection (72, 10, D) the +3 blowgun of Laxtor {evade, rF+ rN+} It affects your evasion (+5 to EV). It protects you from fire. It protects you from negative energy. (61, 11, D) a +0 short sword of venom (unseen) (62, 11, D) a +0 rapier the cursed +0 broad axe "Volol" {antimagic, Str+4} It disrupts the flow of magical energy around spellcasters and certain magical creatures (including the wielder). It affects your strength (+4). It has a curse placed upon it. a +0 shortbow 22 arrows a +0 scale mail (63, 11, D) a +0 long sword of protection (2, 13, D) the +4 robe of Night {+Inv MR+ SInv Stlth+} It affects your resistance to hostile enchantments. It lets you see invisible. It lets you turn invisible. It makes you more stealthy. (3, 13, D) the +11 hand crossbow of Ryhor {penet, *Confuse Str+6 Dex+9} Ammo fired by it will pass through the targets it hits, potentially hitting all targets in its path until it reaches maximum range. It affects your strength (+6). It affects your dexterity (+9). It may confuse you when you take damage. (4, 13, D) a phantom mirror (5, 13, D) a +0 scimitar of holy wrath (6, 13, D) the cursed +0 short sword of Nyurubor {pierce, +Rage rPois Int+7 Dex-3} It inflicts extra damage upon your enemies. It affects your intelligence (+7). It affects your dexterity (-3). It protects you from poison. It lets you go berserk. It has a curse placed upon it. (7, 13, D) a phial of floods (8, 13, D) a +0 shortbow of freezing (9, 13, D) an uncursed staff of conjuration (10, 13, D) an uncursed ring of flight (11, 13, D) an uncursed staff of conjuration (49, 13, D) a +3 leather armour of fire resistance (52, 13, D) an uncursed staff of air (53, 13, D) the Papyrus of Combat Magic Spells Type Level a - Venom Bolt Conjuration/Poison 5 b - Poisonous Cloud Conjuration/Poison/Air 6 c - Bolt of Fire Conjuration/Fire 6 (54, 13, D) an ornate deck of defence (55, 13, D) a book of Transfigurations (2, 14, D) a Young Poisoner's Handbook (3, 14, D) a fan of gales (4, 14, D) Hioriuh's Almanac of Evil Arts Spells Type Level a - Sublimation of Blood Necromancy 2 b - Vampiric Draining Necromancy 3 c - Excruciating Wounds Charms/Necromancy 5 d - Bolt of Draining Conjuration/Necromancy 5 e - Cigotuvi's Embrace Necromancy 5 (5, 14, D) a +3 rod of clouds (14/14) (6, 14, D) an uncursed ring of ice (7, 14, D) a +0 rapier of draining (8, 14, D) a +4 plate armour of positive energy (9, 14, D) the ring of Noehog {rF+ rC- Dex+7 Stlth-} [ring of loudness] It affects your dexterity (+7). It protects you from fire. It makes you vulnerable to cold. It makes you less stealthy. (10, 14, D) a manual of Short Blades (11, 14, D) the +3 scimitar of Urueshrupp {venom, rC- rN++ Int+3 Stlth+} It poisons the flesh of those it strikes. It affects your intelligence (+3). It makes you vulnerable to cold. It greatly protects you from negative energy. It makes you more stealthy. (unseen) (12, 14, D) a book of Spatial Translocations (still there?) the amulet "Zoch" {Clar rElec rC- Dex+2 Stlth+} (still there?) [amulet of clarity] It provides mental clarity. It affects your dexterity (+2). It makes you vulnerable to cold. It insulates you from electricity. It makes you more stealthy. (54, 14, D) a plain deck of war (55, 14, D) a +1 morningstar of holy wrath (2, 15, D) an uncursed staff of energy (3, 15, D) a plain deck of defence (4, 15, D) a +1 broad axe of electrocution (6, 15, D) a box of beasts (7, 15, D) the quicksilver dragon armour "Zosonohe" {MR+ MP+9} (still there?) It affects your resistance to hostile enchantments. It affects your magic capacity (+9). a box of beasts (still there?) (35, 15, D) the +4 chain mail "Taecaf" {Regen+ Dex-5 Slay+2 SInv} It affects your dexterity (-5). It affects your accuracy and damage with ranged weapons and melee attacks (+2). It lets you see invisible. It increases your rate of regeneration. (36, 15, D) a crystal ball of energy (37, 15, D) a stone of tremors (38, 15, D) a Grand Grimoire (40, 15, D) a book of Callings (41, 15, D) the cursed +3 flail "Xerrad" {flame, rElec Str+3 Dex+4 Stlth+} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It affects your strength (+3). It affects your dexterity (+4). It insulates you from electricity. It makes you more stealthy. It has a curse placed upon it. a +3 rapier of venom (42, 15, D) the +6 battleaxe of Peace {antimagic, *Noise *Confuse rN+ Stlth+} It disrupts the flow of magical energy around spellcasters and certain magical creatures (including the wielder). It protects you from negative energy. It may make noises in combat. It may confuse you when you take damage. It makes you more stealthy. (43, 15, D) a +2 ring mail of cold resistance (4, 16, D) the +5 scythe "Ulluwu" {antimagic, Int+4 Dex+3} It disrupts the flow of magical energy around spellcasters and certain magical creatures (including the wielder). It affects your intelligence (+4). It affects your dexterity (+3). (unseen) (35, 16, D) an uncursed ring of fire (36, 16, D) a book of Cantrips (37, 16, D) a fan of gales (38, 16, D) a plain deck of changes (40, 16, D) an uncursed staff of conjuration (42, 16, D) an uncursed staff of wizardry (43, 16, D) a +4 plate armour of magic resistance (19, 17, D) a +0 spear (20, 17, D) an Akashic Record (21, 17, D) an uncursed ring of protection from magic (22, 17, D) an uncursed staff of energy (23, 17, D) a lantern of shadows (24, 17, D) the +2 shield of Gader {Dex+2} It affects your dexterity (+2). (25, 17, D) a +0 flail (26, 17, D) an uncursed staff of summoning (27, 17, D) a book of Envenomations (28, 17, D) an uncursed staff of poison (29, 17, D) a +3 dagger of protection (43, 17, D) a +0 dire flail (62, 17, D) a crystal ball of energy (63, 17, D) Lehudib's Papyrus of the Harmful Mountains Spells Type Level a - Sting Conjuration/Poison 1 b - Sandblast Earth 1 c - Passwall Transmutation/Earth 3 d - Lee's Rapid Deconstruction Earth 5 e - Iron Shot Conjuration/Earth 6 (64, 17, D) a +2 hunting sling of flaming (71, 17, D) a +0 short sword (72, 17, D) a book of Annihilations (19, 18, D) a +2 whip of venom (20, 18, D) a lamp of fire (21, 18, D) a book of Envenomations (22, 18, D) a +0 broad axe of chopping (23, 18, D) an ornate deck of war (25, 18, D) a +2 leather armour of fire resistance (26, 18, D) an ornate deck of destruction (27, 18, D) a +0 spear (29, 18, D) the +2 leather armour of Incorporation {rN+} It protects you from negative energy. (62, 18, D) a +2 plate armour of fire resistance (63, 18, D) a book of Ice (64, 18, D) a book of Maledictions (71, 18, D) a +0 short sword (72, 18, D) a +0 mottled dragon armour (73, 18, D) an uncursed amulet of guardian spirit (23, 19, D) a +1 ring mail of fire resistance (72, 19, D) a +0 long sword a +4 vampiric battleaxe (71, 20, D) a +0 dagger (unseen) (73, 20, D) a +0 scimitar (unseen) (12, 21, D) (unseen) (60, 21, D) (unseen) (73, 21, D) a +0 scimitar (unseen) (25, 22, D) the +9 battleaxe "Unoonn Uzoe" {venom, MR+ Dex+4} It poisons the flesh of those it strikes. It affects your dexterity (+4). It affects your resistance to hostile enchantments. a +0 robe (24, 23, D) a +0 short sword (28, 23, D) a +0 halberd (24, 24, D) a +0 whip (unseen) (49, 25, D) the +10 mace "Izuorgh" {flame, MR++ SInv} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It affects your resistance to hostile enchantments. It lets you see invisible. (50, 25, D) a +1 leather armour of fire resistance (51, 25, D) the +4 ring mail of Proximity {Str-4 Int+4 Slay+2} It affects your strength (-4). It affects your intelligence (+4). It affects your accuracy and damage with ranged weapons and melee attacks (+2). (52, 25, D) an uncursed staff of death (53, 25, D) the +6 hunting sling of Focus {flame, +Inv Int+4} It causes projectiles fired from it to burn those they strike, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It affects your intelligence (+4). It lets you turn invisible. (54, 25, D) an uncursed staff of air (55, 25, D) the +2 ring mail of Curiosity {Dex+3} It affects your dexterity (+3). (23, 26, D) a +0 falchion of venom (25, 26, D) a +0 robe of fire resistance (50, 26, D) an uncursed ring of see invisible (52, 26, D) a plain deck of defence (53, 26, D) an uncursed staff of air (54, 26, D) a cursed staff of fire (61, 27, D) an uncursed staff of power (62, 27, D) the +8 storm dragon armour "Oruj" {rElec rCorr} It insulates you from electricity. It protects you from acid and corrosion. (63, 27, D) a sack of spiders (64, 27, D) an uncursed staff of wizardry (65, 27, D) a +3 whip of flaming (71, 27, D) a book of Unlife (72, 27, D) a +0 fire dragon armour (73, 27, D) a book of Geomancy (62, 28, D) an uncursed staff of summoning (63, 28, D) a +0 dagger (64, 28, D) an uncursed staff of conjuration (71, 28, D) a plain deck of changes (72, 28, D) a +4 rod of inaccuracy (9/9) (23, 29, D) the +10 dagger of Okawaru's Supremacy {flame, rC++ Int+4 Dex-4} (still there?) It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It affects your intelligence (+4). It affects your dexterity (-4). It greatly protects you from cold. a +0 shield (still there?) (24, 29, D) a +0 quarterstaff of protection a +0 robe (25, 29, D) a +3 war axe (unseen) (34, 29, D) a +0 hand axe (35, 29, D) an ornate deck of defence (36, 29, D) a +0 club (42, 29, D) a plain deck of summoning (43, 29, D) a +0 dagger (23, 30, D) a cursed -1 spear (unseen) (35, 30, D) a +0 chain mail (36, 30, D) a +0 dagger (37, 30, D) a +0 glaive of freezing (38, 30, D) a +5 rapier of venom (still there?) a book of Dreams (still there?) (39, 30, D) a plain deck of summoning (41, 30, D) a +0 plate armour (42, 30, D) a +0 club (37, 31, D) a +0 hand axe (unseen) (42, 31, D) a +0 war axe (unseen) (63, 31, D) an uncursed staff of power a cursed +0 robe (1, 32, D) a book of Conjurations (2, 32, D) a plain deck of wonders (4, 32, D) an uncursed staff of poison (5, 32, D) an uncursed staff of air (6, 32, D) a book of Unlife (7, 32, D) a +6 rapier of electrocution (8, 32, D) a +3 great mace of holy wrath (10, 32, D) a +4 ring mail of magic resistance (11, 32, D) a crystal ball of energy (12, 32, D) a crystal ball of energy (13, 32, D) a +0 dagger (41, 32, D) a +0 great sword (unseen) (62, 32, D) a +0 dagger (unseen) (63, 32, D) a +0 short sword a cursed +0 robe a +0 buckler (64, 32, D) a +0 short sword (unseen) (1, 33, D) a +0 battleaxe (2, 33, D) a +0 dagger of protection (3, 33, D) a phial of floods (4, 33, D) a +2 rapier of holy wrath (5, 33, D) a box of beasts (6, 33, D) a lamp of fire (7, 33, D) a crystal ball of energy (9, 33, D) a +0 robe (10, 33, D) a +2 short sword (11, 33, D) a box of beasts (12, 33, D) a Grand Grimoire (19, 33, D) a plain deck of defence (22, 33, D) a plain deck of wonders (23, 33, D) an uncursed staff of energy (24, 33, D) a Necronomicon (25, 33, D) the Almanac of Evil Magic Spells Type Level a - Animate Skeleton Necromancy 1 b - Corpse Rot Necromancy 2 c - Regeneration Charms/Necromancy 3 d - Control Undead Necromancy 4 e - Bolt of Draining Conjuration/Necromancy 5 f - Cigotuvi's Embrace Necromancy 5 (27, 33, D) a Grand Grimoire (28, 33, D) a +5 spear of venom (29, 33, D) a +4 hunting sling of flaming (42, 33, D) a +1 ring mail of poison resistance (43, 33, D) a +0 dagger a +0 robe (44, 33, D) a +0 falchion a +2 leather armour of fire resistance (54, 33, D) a +0 giant spiked club 7 large rocks a +0 giant spiked club a +0 giant club a +0 giant spiked club (56, 33, D) a +1 battleaxe of freezing (unseen) (3, 34, D) a disc of storms (4, 34, D) a +0 robe (9, 34, D) Sif Muna's Handbook of Enchantment Spells Type Level a - Corona Hexes 1 b - Summon Guardian Golem Hexes/Summoning 3 c - Gell's Gravitas Hexes/Translocation 3 d - Fulminant Prism Conjuration/Hexes 4 e - Leda's Liquefaction Hexes/Earth 4 (10, 34, D) the +1 helmet "Waot" {Dex+4 Stlth+} It affects your dexterity (+4). It makes you more stealthy. (12, 34, D) a book of Geomancy (13, 34, D) the Catalogue of Dusty Protection Spells Type Level a - Infusion Charms 1 b - Regeneration Charms/Necromancy 3 c - Passwall Transmutation/Earth 3 d - Iron Shot Conjuration/Earth 6 e - Ring of Flames Charms/Fire 7 (19, 34, D) a +0 scale mail (21, 34, D) the +10 hunting sling "Ogoyhe" {venom, rC- rN+ MP+9 Dex-5} It poisons the ammo it fires. It affects your dexterity (-5). It makes you vulnerable to cold. It protects you from negative energy. It affects your magic capacity (+9). (unseen) (22, 34, D) an uncursed staff of wizardry (unseen) (23, 34, D) a +1 shortbow of flaming (24, 34, D) a lamp of fire (25, 34, D) an uncursed staff of air (27, 34, D) a +2 trident of flaming (29, 34, D) the +3 rapier "Inkuabb" {vamp, MR+} It inflicts no extra harm, but heals its wielder somewhat when it strikes a living foe. It affects your resistance to hostile enchantments. (38, 34, D) a +3 plate armour of poison resistance (unseen) (39, 34, D) a +3 plate armour of cold resistance (40, 34, D) a +0 giant club (44, 34, D) an uncursed staff of death a +1 hand crossbow of velocity (54, 34, D) a +0 giant spiked club (still there?) a +1 battleaxe of freezing (still there?) (55, 34, D) a large rock (56, 34, D) a +0 giant club (unseen) (20, 35, D) a +0 giant club (unseen) (21, 35, D) a +0 chain mail (unseen) (23, 35, D) a +0 dagger of distortion (unseen) (24, 35, D) a +0 glaive of flaming (unseen) (25, 35, D) a +0 blowgun (unseen) (26, 35, D) a +1 war axe of flaming (unseen) (27, 35, D) a +0 scale mail (unseen) (25, 36, D) a +4 iron rod (11/11) (unseen) (27, 36, D) a +2 plate armour of magic resistance a +0 buckler (42, 36, D) the cursed +1 demon blade of Attainder {drain, rPois MR- Dex+2 Stlth+} A truly terrible weapon, it drains the life of those it strikes. It affects your dexterity (+2). It protects you from poison. It affects your resistance to hostile enchantments. It makes you more stealthy. It has a curse placed upon it. a +0 ring mail (43, 36, D) a +2 glaive of flaming (unseen) (20, 37, D) a +0 scythe of venom (unseen) (41, 37, D) a +0 club (42, 37, D) an uncursed staff of earth (unseen) (49, 37, D) the +2 hat of the Bear Spirit {Spirit, +Rage rN+ MR++} It protects you from negative energy. It affects your resistance to hostile enchantments. It lets you go berserk. (50, 37, D) a +0 shortbow of evasion (51, 37, D) an uncursed staff of summoning (52, 37, D) a book of Callings (53, 37, D) a +3 hand crossbow of flaming (54, 37, D) a book of Annihilations (59, 37, D) the +6 scimitar of Flaming Death {sticky flame, rPois rF++ rC- MR+} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. Big, fiery blades are also staple armaments of hydra-hunters. It greatly protects you from fire. It makes you vulnerable to cold. It protects you from poison. It affects your resistance to hostile enchantments. (60, 37, D) a +4 flail of flaming (61, 37, D) a +2 broad axe of flaming (62, 37, D) the +2 rapier "Rudiliud" {freeze, *Confuse rC++ Dex+3 SInv} It has been specially enchanted to freeze those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It can also slow down cold-blooded creatures. It affects your dexterity (+3). It greatly protects you from cold. It lets you see invisible. It may confuse you when you take damage. (63, 37, D) an uncursed staff of earth (69, 37, D) a plain deck of defence (70, 37, D) an uncursed ring of protection from cold (71, 37, D) a book of Battle (72, 37, D) an uncursed ring of fire (73, 37, D) a fan of gales (10, 38, D) a cursed +2 mace (43, 38, D) a +0 glaive (unseen) (50, 38, D) a plain deck of wonders (51, 38, D) a book of Maledictions (52, 38, D) a +7 shortbow of flaming (53, 38, D) the cursed +0 ice dragon armour "Erphaoc" {+Fly rF- rC++} It makes you vulnerable to fire. It greatly protects you from cold. It lets you fly. It has a curse placed upon it. (59, 38, D) a +2 hand axe of freezing (60, 38, D) an uncursed staff of wizardry (61, 38, D) a +2 buckler of fire resistance (62, 38, D) a +3 chain mail of fire resistance (63, 38, D) an uncursed staff of air (70, 38, D) the cursed +1 hand crossbow of Qaanaharch {penet, *Contam rC+ SInv} Ammo fired by it will pass through the targets it hits, potentially hitting all targets in its path until it reaches maximum range. It protects you from cold. It lets you see invisible. It causes magical contamination when unequipped. It has a curse placed upon it. (71, 38, D) a quicksilver dragon armour (72, 38, D) the +2 leather armour of the Eleven Souls {rElec MR+ MP+9 Str-3} It affects your strength (-3). It insulates you from electricity. It affects your resistance to hostile enchantments. It affects your magic capacity (+9). (73, 38, D) an uncursed staff of power (8, 39, D) the +11 chain mail of the Archfiend {MR+} It affects your resistance to hostile enchantments. (25, 39, D) the +4 Staff of Dispater (11, 40, D) a +0 robe (unseen) (70, 40, D) a cursed +0 shortbow (unseen) (71, 40, D) a +0 shortbow 15 arrows (72, 40, D) a +0 trident (8, 41, D) a cursed -3 dagger (unseen) (9, 41, D) a +0 dagger (unseen) (71, 41, D) 3 large rocks a +0 shortbow 21 arrows (72, 41, D) a +0 shortbow (unseen) (71, 42, D) 4 arrows (5, 43, D) a +0 robe (unseen) (9, 43, D) a +0 plate armour (71, 43, D) an arrow a large rock (7, 44, D) a +0 glaive (unseen) (9, 44, D) a +0 scimitar (11, 44, D) a +0 battleaxe (unseen) (24, 44, D) a curare-tipped needle (63, 44, D) the cursed +1 battleaxe of Tonk {freeze, Int+2} It has been specially enchanted to freeze those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It can also slow down cold-blooded creatures. It affects your intelligence (+2). It has a curse placed upon it. a cursed -2 longbow 11 arrows a +0 robe (71, 44, D) an arrow (9, 45, D) a +0 glaive (11, 45, D) a +0 short sword (unseen) (62, 45, D) a +4 scimitar of holy wrath a +0 large shield (64, 45, D) a +1 whip of holy wrath (unseen) (9, 46, D) an uncursed staff of energy a cursed +0 robe the cursed +1 great sword of Power {pain, MR+ Int+4} In the hands of one skilled in necromantic magic, it inflicts extra damage on living creatures. It affects your intelligence (+4). It affects your resistance to hostile enchantments. It has a curse placed upon it. a +0 plate armour the ring "Taaficwoa" {rN+ MR+} [ring of protection from magic] It protects you from negative energy. It affects your resistance to hostile enchantments. a cursed +3 long sword a +0 robe the cursed +0 shield "Huant" {Dex+5 Slay+3} It affects your dexterity (+5). It affects your accuracy and damage with ranged weapons and melee attacks (+3). It has a curse placed upon it. (10, 47, D) a +0 halberd of freezing (unseen) (8, 48, D) a +0 short sword (unseen) (58, 48, D) a +1 hunting sling of evasion (59, 48, D) the +4 scale mail of the Bulwark {Str+2 Slay+3} It affects your strength (+2). It affects your accuracy and damage with ranged weapons and melee attacks (+3). (60, 48, D) the cursed +1 scale mail of the Sea {+Blink rF- Str+4} It affects your strength (+4). It makes you vulnerable to fire. It lets you blink. It has a curse placed upon it. (unseen) (61, 48, D) a +3 hand crossbow of flaming (62, 48, D) a phial of floods (63, 48, D) an uncursed staff of air (64, 48, D) the +7 dagger of Cagren {flame, rC++} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It greatly protects you from cold. (65, 48, D) the Tome of Combat Magic Spells Type Level a - Sting Conjuration/Poison 1 b - Throw Frost Conjuration/Ice 2 c - Iskenderun's Battlesphere Conjuration/Charms 5 d - Freezing Cloud Conjuration/Ice/Air 6 e - Poisonous Cloud Conjuration/Poison/Air 6 (67, 48, D) a +2 antimagic quarterstaff (68, 48, D) the +6 morningstar of Defence by Offence {drain, +Rage rF- Int+2 Stlth+} A truly terrible weapon, it drains the life of those it strikes. It affects your intelligence (+2). It makes you vulnerable to fire. It lets you go berserk. It makes you more stealthy. (69, 48, D) a +1 chain mail of magic resistance (70, 48, D) a sack of spiders (71, 48, D) the Volume of Fire and Arcane Weapons Spells Type Level a - Flame Tongue Conjuration/Fire 1 b - Bolt of Magma Conjuration/Fire/Earth 5 c - Bolt of Fire Conjuration/Fire 6 d - Ring of Flames Charms/Fire 7 (72, 48, D) a +2 buckler of positive energy (73, 48, D) a +3 leather armour of poison resistance (19, 49, D) the +9 quarterstaff "Cookie Cutter" {elec, rF++ Int+4} Occasionally, upon striking a foe, it will discharge some electrical energy and cause terrible harm. It affects your intelligence (+4). It greatly protects you from fire. (20, 49, D) a phantom mirror (21, 49, D) a +2 flail of protection (22, 49, D) the cursed +0 helmet of Caseedgho {rF+ rCorr Dex+4 Stlth+} It affects your dexterity (+4). It protects you from fire. It protects you from acid and corrosion. It makes you more stealthy. It has a curse placed upon it. (23, 49, D) a phial of floods (24, 49, D) a +4 rapier of venom (25, 49, D) a +1 shadow dragon armour (26, 49, D) a +3 plate armour of fire resistance (27, 49, D) a plain deck of summoning (28, 49, D) the +4 ring mail of Cheibriados's Favour {rF+} It protects you from fire. (29, 49, D) a +2 scimitar of holy wrath (30, 49, D) a +0 short sword of venom (31, 49, D) a +3 whip of electrocution (32, 49, D) the +4 dagger "Morg" {pain, MR+ Int+5} In the hands of one skilled in necromantic magic, it inflicts extra damage on living creatures. It affects your intelligence (+5). It affects your resistance to hostile enchantments. (33, 49, D) an uncursed ring of see invisible (39, 49, D) a wand of hasting (3) (41, 49, D) a +3 rod of inaccuracy (14/14) (42, 49, D) a +0 cloak of invisibility (43, 49, D) a +2 halberd of pain a +0 robe a phial of floods (44, 49, D) a lantern of shadows (46, 49, D) a stone of tremors (47, 49, D) a +0 halberd of venom (49, 49, D) a +0 centaur barding of stealth (51, 49, D) a +0 robe (unseen) (52, 49, D) a book of Power (still there?) a book of Power (still there?) (53, 49, D) an uncursed staff of fire (54, 49, D) an uncursed ring of stealth (58, 49, D) a +2 fire dragon armour (59, 49, D) the Almanac of Hurtful Curses Spells Type Level a - Dazzling Spray Conjuration/Hexes 3 b - Inner Flame Hexes/Fire 3 c - Confuse Hexes 3 d - Irradiate Conjuration/Transmutation 5 e - Metabolic Englaciation Hexes/Ice 5 (unseen) (61, 49, D) a +0 pair of gloves of dexterity (62, 49, D) a +1 robe of positive energy (unseen) (63, 49, D) a phantom mirror (64, 49, D) a +6 war axe of venom (65, 49, D) an uncursed staff of earth (66, 49, D) the cursed +1 hunting sling "Ekkumev" {freeze, +Blink rF+ Int+4} It causes projectiles fired from it to freeze those they strike, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. They can also slow down cold-blooded creatures. It affects your intelligence (+4). It protects you from fire. It lets you blink. It has a curse placed upon it. (67, 49, D) a +4 flail of protection (68, 49, D) Bemisaz's Guide on Arcane Weapons and Transformation Spells Type Level a - Flame Tongue Conjuration/Fire 1 b - Stoneskin Transmutation/Earth 2 c - Fulminant Prism Conjuration/Hexes 4 d - Petrify Transmutation/Earth 4 e - Irradiate Conjuration/Transmutation 5 (unseen) (69, 49, D) a scroll of brand weapon (70, 49, D) a box of beasts (unseen) (71, 49, D) an uncursed staff of summoning (unseen) (72, 49, D) a +0 hunting sling of flaming (73, 49, D) the +8 great sword of a bailey {freeze, MR+} It has been specially enchanted to freeze those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It can also slow down cold-blooded creatures. It affects your resistance to hostile enchantments. (3, 50, D) 11 javelins (4, 50, D) the +0 cloak of Ytiuju Muo {*Corrode Dex+8} It affects your dexterity (+8). It may corrode your equipment when you take damage. (unseen) (5, 50, D) a +0 shortbow (19, 50, D) a stone of tremors (20, 50, D) an uncursed staff of fire (unseen) (21, 50, D) the +7 short sword of Voasmoq {freeze, *Drain rElec rF++} It has been specially enchanted to freeze those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It can also slow down cold-blooded creatures. It greatly protects you from fire. It insulates you from electricity. It causes draining when unequipped. (22, 50, D) a plain deck of summoning (23, 50, D) a cursed staff of air (24, 50, D) a crystal ball of energy (25, 50, D) a +2 broad axe of chopping (26, 50, D) an uncursed staff of death (27, 50, D) a +3 blowgun (28, 50, D) a lantern of shadows (29, 50, D) a +0 hand axe of flaming (30, 50, D) an uncursed staff of air (31, 50, D) a +1 naga barding of stealth (32, 50, D) an uncursed staff of conjuration (33, 50, D) the Guide on Fiery Boosts Spells Type Level a - Song of Slaying Charms 2 b - Shroud of Golubria Charms/Translocation 2 c - Ignite Poison Fire/Transmutation/Poison 3 d - Sticky Flame Conjuration/Fire 4 e - Excruciating Wounds Charms/Necromancy 5 (38, 50, D) the +10 spear of Debt {vamp, rPois Str+7} It inflicts no extra harm, but heals its wielder somewhat when it strikes a living foe. It affects your strength (+7). It protects you from poison. (39, 50, D) the Almanac of the Scribe Spells Type Level a - Dazzling Spray Conjuration/Hexes 3 b - Spectral Weapon Hexes/Charms 3 c - Fulminant Prism Conjuration/Hexes 4 d - Summon Mana Viper Hexes/Summoning 5 (40, 50, D) a +0 war axe a +2 ring of protection a +2 demon trident of draining (41, 50, D) a +2 spear of freezing (unseen) (42, 50, D) the +6 great sword of Loidejod {drain, rC+} (still there?) A truly terrible weapon, it drains the life of those it strikes. It protects you from cold. an uncursed staff of power (still there?) (43, 50, D) a +0 whip (still there?) a book of Debilitation (still there?) (44, 50, D) an uncursed staff of cold (46, 50, D) an uncursed staff of wizardry (48, 50, D) a +0 great mace of protection (unseen) (50, 50, D) a +0 dire flail (unseen) (54, 50, D) a book of the Sky (unseen) (58, 50, D) an Akashic Record (59, 50, D) an uncursed staff of power (64, 50, D) the +4 arc blade {discharge, rElec} (still there?) It insulates you from electricity. a +1 ring mail of poison resistance (still there?) (65, 50, D) the cursed +0 shield of Optimism {Str+5 Int+2} It affects your strength (+5). It affects your intelligence (+2). It has a curse placed upon it. an uncursed staff of wizardry a plain deck of defence a +4 mace of protection (67, 50, D) a +2 shortbow of velocity (still there?) the ring "Ifuqej" {-Tele rElec Int-4 Dex+4 Stlth-} (still there?) [ring of loudness] It affects your intelligence (-4). It affects your dexterity (+4). It insulates you from electricity. It prevents most forms of teleportation. It makes you less stealthy. (68, 50, D) an uncursed staff of cold (72, 50, D) an uncursed ring of protection from magic (73, 50, D) a +4 blowgun (74, 50, D) a book of Fire (1, 51, D) a plain deck of summoning (2, 51, D) a book of Alchemy (unseen) (6, 51, D) the cursed +2 morningstar of Intimidation {antimagic, *Rage +Fly rElec Int-5} It disrupts the flow of magical energy around spellcasters and certain magical creatures (including the wielder). It affects your intelligence (-5). It insulates you from electricity. It lets you fly. It may make you go berserk in combat. It has a curse placed upon it. (unseen) (7, 51, D) 19 bolts a +0 arbalest a book of Debilitation (9, 51, D) an uncursed staff of summoning (unseen) (10, 51, D) the +5 broad axe "Caahiub" {chop, Str+2 Stlth+} It inflicts extra damage upon your enemies. It affects your strength (+2). It makes you more stealthy. (unseen) (12, 51, D) a plain deck of defence (13, 51, D) a +2 short sword of draining (14, 51, D) a +0 arbalest (20, 51, D) a +1 hunting sling of evasion (22, 51, D) the +1 ring mail of the Hare {*Contam +Fly rCorr} It lets you fly. It causes magical contamination when unequipped. It protects you from acid and corrosion. (23, 51, D) a plain deck of destruction (24, 51, D) a +2 shortbow of flaming (25, 51, D) a +3 morningstar of draining (26, 51, D) the +7 great mace "Undeadhunter" {disrupt, rN+} It protects you from negative energy. (27, 51, D) an uncursed staff of earth (28, 51, D) the cursed +3 dagger of Watchfulness {flame, *Contam +Rage Dex+8} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It affects your dexterity (+8). It lets you go berserk. It causes magical contamination when unequipped. It has a curse placed upon it. (29, 51, D) an uncursed staff of earth (30, 51, D) 2 potions of might (31, 51, D) a stone of tremors (32, 51, D) a phantom mirror (33, 51, D) a +0 vampiric war axe (38, 51, D) a scroll of fog (39, 51, D) the ring of Surprise {rC+ rN+ MR+} [ring of protection from cold] It protects you from cold. It protects you from negative energy. It affects your resistance to hostile enchantments. a black mamba corpse (skeletalised by now) (40, 51, D) a +2 battleaxe of venom a lamp of fire an anaconda corpse (skeletalised by now) (41, 51, D) a +0 glaive a +0 robe a +1 lajatang of speed a +0 flail a naga corpse (skeletalised by now) (46, 51, D) a fan of gales a +0 dire flail a +0 trident an uncursed ring of positive energy an uncursed staff of air an adder corpse (skeletalised by now) a naga corpse (skeletalised by now) (47, 51, D) a guardian serpent corpse (skeletalised by now) (48, 51, D) a plain deck of summoning (54, 51, D) a box of beasts (65, 51, D) a Necronomicon (70, 51, D) an uncursed ring of fire (unseen) (1, 52, D) a +0 shortbow (unseen) (3, 52, D) the cursed +3 robe of Folly {Archmagi, MR-- Int+5 *Curse} It affects your intelligence (+5). It affects your resistance to hostile enchantments. It may re-curse itself when equipped. It has a curse placed upon it. (unseen) (7, 52, D) 18 arrows a +2 scimitar of holy wrath a book of Geomancy (8, 52, D) 5 large rocks (unseen) (10, 52, D) a +0 arbalest (unseen) (11, 52, D) 2 large rocks (unseen) (12, 52, D) an uncursed ring of flight (13, 52, D) a +3 arbalest of freezing (unseen) (14, 52, D) 4 large rocks (unseen) (22, 52, D) a +3 chain mail of poison resistance (40, 52, D) a +0 flail of holy wrath (still there?) an anaconda corpse (skeletalised by now) (still there?) (43, 52, D) a fan of gales (unseen) (44, 52, D) a +0 robe (still there?) a +0 spear (still there?) (45, 52, D) a crystal ball of energy (still there?) an uncursed staff of air (still there?) (46, 52, D) a +0 spear (still there?) a +1 longbow of flaming (still there?) (47, 52, D) an uncursed staff of cold (still there?) the +6 greatsling "Fefam" {freeze, rF+ Str+5} (still there?) It causes projectiles fired from it to freeze those they strike, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. They can also slow down cold-blooded creatures. It affects your strength (+5). It protects you from fire. (48, 52, D) a +0 spear of venom a +0 spear a +2 blowgun of evasion a +0 robe a +4 falchion of distortion a +0 whip a naga corpse (skeletalised by now) (60, 52, D) the +1 scale mail of Mezcal {+Fly rPois Int+10 Slay-6} It affects your intelligence (+10). It affects your accuracy and damage with ranged weapons and melee attacks (-6). It protects you from poison. It lets you fly. (65, 52, D) a shadow dragon corpse a shadow dragon corpse (72, 52, D) a shadow dragon corpse (0, 53, D) an uncursed staff of power (1, 53, D) a +2 flail of venom (2, 53, D) the +9 short sword of the Scavenger {venom, Dex+6} (still there?) It poisons the flesh of those it strikes. It affects your dexterity (+6). 4 scrolls of enchant weapon (still there?) (7, 53, D) 16 steel javelins a Necronomicon 6 large rocks a +0 leather armour a +0 shortbow 16 arrows a +0 pair of boots of running (8, 53, D) a +1 spear of venom (unseen) (10, 53, D) a +0 shortbow (unseen) (11, 53, D) a +0 leather armour (still there?) a +0 longbow (still there?) (12, 53, D) 23 arrows (still there?) a book of Necromancy (still there?) (13, 53, D) 4 large rocks (still there?) an uncursed staff of energy (still there?) (14, 53, D) a +0 arbalest of flaming (48, 53, D) a water moccasin corpse (skeletalised by now) (50, 53, D) a guardian serpent corpse (skeletalised by now) (53, 53, D) a +7 giant club (1, 54, D) an uncursed staff of earth (unseen) (4, 54, D) a +0 arbalest (unseen) (5, 54, D) a +0 longbow (unseen) (8, 54, D) 3 large rocks (unseen) (14, 54, D) 6 large rocks (27, 54, D) a ghoul corpse (skeletalised by now) (still there?) a shadow dragon corpse (skeletalised by now) (still there?) (47, 54, D) an anaconda corpse (skeletalised by now) (0, 55, D) 2 large rocks (unseen) (1, 55, D) 8 bolts of flame (unseen) (7, 55, D) 4 large rocks (10, 55, D) a +0 longbow (unseen) (65, 55, D) a shadow dragon corpse (72, 55, D) a necrophage corpse (6, 56, D) a large rock 44 arrows (41, 56, D) a black mamba corpse (skeletalised by now) (46, 56, D) a guardian serpent corpse (skeletalised by now) (26, 57, D) a ghoul corpse (skeletalised by now) (69, 57, D) a ghoul corpse (7, 59, D) a steel javelin an arrow of flame 2 large rocks a bolt of flame 2 arrows (45, 59, D) an anaconda corpse (skeletalised by now) (7, 60, D) an arrow a bolt of frost a bolt of flame 3 arrows of flame 8 large rocks (45, 60, D) a ball python corpse (skeletalised by now) (46, 60, D) a cursed -2 battleaxe (unseen) (6, 61, D) a large rock (unseen) (7, 61, D) a bolt of flame (still there?) 3 large rocks (still there?) 3 arrows (still there?) (8, 62, D) an arrow