ztt the Dungeon (10, 1, D) a +0 shield a +0 scale mail a +0 war axe the +6 Majin-Bo {vamp, Archmagi MP+6 Int+6} It inflicts no extra harm, but heals its wielder somewhat when it strikes a living foe. It affects your intelligence (+6). It affects your magic capacity (+6). the +15 heavy crossbow "Sniper" {velocity, SInv} Any bolt fired from it inflicts extra damage. It lets you see invisible. the +10 dark maul {crush} It inflicts extra damage upon your enemies. (11, 1, D) the +7 great mace "Firestarter" {inner flame, rF++} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It greatly protects you from fire. the +6 shillelagh "Devastator" {shatter} the +14 plutonium sword {*Contam Stlth-} It causes magical contamination when unequipped. It makes you less stealthy. the +8 lance "Wyrmbane" {slay drac, +Rage rPois rF+ AC+5} It affects your AC (+5). It protects you from fire. It protects you from poison. It lets you go berserk. the cursed +9 Sword of Zonguldrok {reap, *Curse} If a monster killed with it leaves a corpse in good enough shape, the corpse will be animated as a zombie friendly to the killer. It may re-curse itself when equipped. It has a curse placed upon it. the cursed +13 Scythe of Curses {drain, *Curse} A truly terrible weapon, it drains the life of those it strikes. It may re-curse itself when equipped. It has a curse placed upon it. the +0 Sword of Power the +1 Mace of Variability {chaos} Each time it hits an enemy it has a different, random effect. the +7 Singing Sword the +7 longbow "Piercer" {penet, EV-2} Ammo fired by it will pass through the targets it hits, potentially hitting all targets in its path until it reaches maximum range. It affects your evasion (-2). (61, 1, D) a disc of storms (62, 1, D) a +0 dagger (63, 1, D) a phantom mirror (67, 1, D) a Necronomicon (68, 1, D) a +2 plate armour of cold resistance (69, 1, D) a +2 arbalest of flaming (3, 2, D) a +5 triple sword (unseen) (4, 2, D) a +5 quick blade a +5 rapier a +5 dagger (62, 2, D) a book of Necromancy (73, 2, D) a book of Burglary (75, 2, D) a +0 rapier (3, 3, D) a +5 lajatang (4, 3, D) a +5 giant spiked club a +5 giant club a +5 great mace a +5 demon whip (61, 3, D) a +0 scythe a +0 robe (62, 3, D) a +3 quarterstaff of chaos (63, 3, D) a +3 long sword of venom a +0 robe (64, 3, D) a +1 halberd of protection a cursed +0 robe (74, 3, D) a +0 long sword (75, 3, D) the +5 hand axe "Haokh" {chop, rC+ Stlth+} It inflicts extra damage upon your enemies. It protects you from cold. It makes you more stealthy. a +0 scale mail (3, 4, D) 1000 sling bullets (unseen) (4, 4, D) a +5 bardiche a +5 demon trident (10, 4, D) a disc of storms (10, 5, D) an uncursed ring of flight (10, 6, D) an uncursed staff of energy a crystal ball of energy (4, 7, D) a +3 large shield a +3 shield a +3 buckler (4, 8, D) a +5 crystal plate armour a +5 gold dragon armour a +5 shadow dragon armour a +5 storm dragon armour a +5 ice dragon armour a +5 fire dragon armour a +5 plate armour (61, 9, D) a stone of tremors (62, 9, D) a book of Power (63, 9, D) a Young Poisoner's Handbook (70, 9, D) a plain deck of defence (71, 9, D) a +0 helmet of intelligence (62, 10, D) an uncursed ring of poison resistance (70, 10, D) a +5 quick blade (72, 10, D) a book of Debilitation (61, 12, D) a +0 scimitar (unseen) (71, 12, D) a +2 halberd a +0 robe (49, 13, D) a box of beasts (50, 13, D) 3 royal jellies (51, 13, D) a cursed -3 ring of intelligence (52, 13, D) a book of Battle (53, 13, D) a +0 leather armour of cold resistance (54, 13, D) a +0 long sword of electrocution (55, 13, D) an uncursed staff of death (50, 14, D) a lamp of fire (51, 14, D) a phantom mirror (52, 14, D) a +2 chain mail of cold resistance (53, 14, D) a crystal ball of energy (54, 14, D) an uncursed staff of wizardry (55, 14, D) a phial of floods (61, 17, D) a +0 morningstar of protection (62, 17, D) a +1 quarterstaff of protection (63, 17, D) a +2 leather armour of cold resistance (64, 17, D) a +2 antimagic war axe (71, 17, D) a fan of gales (72, 17, D) a +0 broad axe of venom (73, 17, D) a plain deck of war (50, 18, D) a wolf spider corpse (still there?) a tarantella corpse (still there?) (62, 18, D) a +3 hand axe of chopping (63, 18, D) a +9 iron rod (9/9) (64, 18, D) a +6 blowgun (71, 18, D) the +1 robe of the Sailor {rElec rPois rC+++ Str-4} It affects your strength (-4). It renders you almost immune to cold. It insulates you from electricity. It protects you from poison. (73, 18, D) Ryddatt's Guide on Unholy Rituals Spells Type Level a - Vampiric Draining Necromancy 3 b - Animate Dead Necromancy 4 c - Control Undead Necromancy 4 d - Simulacrum Ice/Necromancy 6 (52, 20, D) a hornet corpse (71, 21, D) a +0 giant spiked club a +0 dire flail (72, 21, D) a +0 giant spiked club (unseen) (73, 21, D) a +0 giant spiked club (unseen) (49, 25, D) a plain deck of changes (50, 25, D) the +5 arbalest of the Warrior-Mage {elec, rN+ Str+4} It charges the ammunition it shoots with electricity; occasionally upon a hit, such missiles may discharge and cause terrible harm. It affects your strength (+4). It protects you from negative energy. (51, 25, D) the +9 halberd of ztt's Exquisite Death {vamp, rElec rPois rF- Dex+7} It inflicts no extra harm, but heals its wielder somewhat when it strikes a living foe. It affects your dexterity (+7). It makes you vulnerable to fire. It insulates you from electricity. It protects you from poison. (52, 25, D) a +1 pair of gloves of dexterity (53, 25, D) a +4 lightning rod (11/11) (54, 25, D) a +0 mace of crushing (55, 25, D) a +1 dagger of holy wrath (50, 26, D) an ornate deck of destruction (51, 26, D) a +2 chain mail of cold resistance (53, 26, D) a book of the Sky (54, 26, D) a +3 dagger of venom (61, 27, D) a +2 robe of fire resistance (63, 27, D) a sack of spiders (64, 27, D) an uncursed amulet of resist mutation (71, 27, D) a +2 vampiric morningstar (72, 27, D) the +2 rapier "Mimeamn" {pain, *Corrode +Inv MR+++} In the hands of one skilled in necromantic magic, it inflicts extra damage on living creatures. It affects your resistance to hostile enchantments. It lets you turn invisible. It may corrode your equipment when you take damage. (73, 27, D) a legendary deck of changes (62, 28, D) a Grand Grimoire (63, 28, D) a +0 antimagic spear (64, 28, D) a +3 plate armour of magic resistance (71, 28, D) a +2 shortbow of flaming (73, 28, D) a +4 plate armour of magic resistance (71, 31, D) a giant frog corpse (skeletalised by now) (72, 31, D) a river rat corpse (skeletalised by now) (64, 32, D) a +1 morningstar of venom (71, 32, D) a giant frog corpse (skeletalised by now) (73, 32, D) a river rat corpse (skeletalised by now) (50, 33, D) an apis corpse (51, 33, D) a +2 falchion of flaming a +0 longbow 18 arrows a +0 robe (52, 33, D) a +2 whip of holy wrath a +0 robe (51, 34, D) an arrow (52, 34, D) a +3 sacred scourge of holy wrath a +0 robe (49, 36, D) a book of Ice (49, 37, D) a +2 arbalest of flaming (51, 37, D) the +6 plate armour of Restlessness {MR+ Dex+3} It affects your dexterity (+3). It affects your resistance to hostile enchantments. a book of Cantrips (52, 37, D) a +0 spear of venom (53, 37, D) the +3 scimitar of Cataclysm {holy, *Confuse rC+ rN++ Stlth+} It has been blessed by the Shining One to cause great damage to the undead and demons. It protects you from cold. It greatly protects you from negative energy. It may confuse you when you take damage. It makes you more stealthy. (54, 37, D) a +1 spear of piercing (still there?) a +1 plate armour of positive energy (still there?) (59, 37, D) the +5 trident "Akiwkaju" {drain, +Rage +Inv rElec Str-4} A truly terrible weapon, it drains the life of those it strikes. It affects your strength (-4). It insulates you from electricity. It lets you turn invisible. It lets you go berserk. (60, 37, D) a +0 dagger of venom (61, 37, D) a +2 shortbow of flaming (62, 37, D) a +3 spear of venom (63, 37, D) a Necronomicon (69, 37, D) a +0 dagger (70, 37, D) an uncursed staff of cold (71, 37, D) a +3 rapier of electrocution (72, 37, D) a +3 whip of draining (73, 37, D) an ornate deck of defence (49, 38, D) a phial of floods (51, 38, D) a +3 leather armour of cold resistance (52, 38, D) an uncursed staff of conjuration (59, 38, D) a +2 scimitar of flaming (61, 38, D) an uncursed staff of wizardry (62, 38, D) a plain deck of defence (63, 38, D) a +1 leather armour of fire resistance (70, 38, D) the +7 chain mail "Ynaxon" {MR+++ Regen+ MP-9 Str+3} It affects your strength (+3). It affects your resistance to hostile enchantments. It affects your magic capacity (-9). It increases your rate of regeneration. (71, 38, D) an uncursed staff of summoning (72, 38, D) a +0 dagger (73, 38, D) an uncursed staff of summoning (72, 40, D) a +2 falchion of protection (unseen) (71, 41, D) a cursed -3 spear a +0 buckler (72, 41, D) the +4 Vampire's Tooth {vamp} It inflicts no extra harm, but heals its wielder somewhat when it strikes a living foe. (unseen) (60, 42, D) a +1 great sword of flaming the +8 spear of Denoutuf {speed, *Drain Int+9} Attacks with this weapon are significantly faster. It affects your intelligence (+9). It causes draining when unequipped. (61, 42, D) a +1 great sword of flaming (62, 42, D) a +0 scimitar of flaming (71, 42, D) a +0 spear a +0 buckler a spriggan corpse (skeletalised by now) (73, 42, D) a +0 quarterstaff (unseen) (59, 43, D) a fire dragon corpse (skeletalised by now) (62, 43, D) a fire drake corpse (skeletalised by now) (72, 43, D) a wolf corpse (skeletalised by now) (60, 44, D) a +4 scimitar of flaming (59, 45, D) a hell hound corpse (skeletalised by now)