ztt the Dungeon (10, 1, D) the +6 Majin-Bo {vamp, Archmagi MP+6 Int+6} It inflicts no extra harm, but heals its wielder somewhat when it strikes a living foe. It affects your intelligence (+6). It affects your magic capacity (+6). the +15 heavy crossbow "Sniper" {velocity, SInv} Any bolt fired from it inflicts extra damage. It lets you see invisible. the +10 dark maul {crush} It inflicts extra damage upon your enemies. (11, 1, D) the +7 great mace "Firestarter" {inner flame, rF++} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It greatly protects you from fire. the +6 shillelagh "Devastator" {shatter} the +14 plutonium sword {*Contam Stlth-} It causes magical contamination when unequipped. It makes you less stealthy. the +8 lance "Wyrmbane" {slay drac, +Rage rPois rF+ AC+5} It affects your AC (+5). It protects you from fire. It protects you from poison. It lets you go berserk. the cursed +9 Sword of Zonguldrok {reap, *Curse} If a monster killed with it leaves a corpse in good enough shape, the corpse will be animated as a zombie friendly to the killer. It may re-curse itself when equipped. It has a curse placed upon it. the cursed +13 Scythe of Curses {drain, *Curse} A truly terrible weapon, it drains the life of those it strikes. It may re-curse itself when equipped. It has a curse placed upon it. the +0 Sword of Power the -1 Mace of Variability {chaos} Each time it hits an enemy it has a different, random effect. the +7 Singing Sword the +7 longbow "Piercer" {penet, EV-2} Ammo fired by it will pass through the targets it hits, potentially hitting all targets in its path until it reaches maximum range. It affects your evasion (-2). (61, 1, D) a book of Clouds (62, 1, D) a phial of floods (63, 1, D) a +0 short sword (67, 1, D) a disc of storms (68, 1, D) an uncursed amulet of guardian spirit (69, 1, D) the +9 blowgun "Zoutac" {speed, rElec MP+9 Int+5} Attacks with this weapon are significantly faster. It affects your intelligence (+5). It insulates you from electricity. It affects your magic capacity (+9). (3, 2, D) a +5 triple sword (unseen) (4, 2, D) a +5 quick blade (unseen) (75, 2, D) an uncursed staff of energy (3, 3, D) a +5 lajatang (4, 3, D) a +5 giant spiked club (unseen) (61, 3, D) a +0 long sword (62, 3, D) a +0 dagger a +0 ring mail (63, 3, D) the +10 quarterstaff of Bociwy {holy, rF+ Str+3 Dex+2} It has been blessed by the Shining One to cause great damage to the undead and demons. It affects your strength (+3). It affects your dexterity (+2). It protects you from fire. (3, 4, D) 1000 sling bullets (unseen) (4, 4, D) a +5 bardiche (unseen) (10, 4, D) a disc of storms (62, 4, D) a +0 short sword a +0 scale mail a +0 buckler (4, 5, D) a +5 executioner's axe a +5 battleaxe (10, 5, D) an uncursed ring of flight (10, 6, D) an uncursed staff of energy a crystal ball of energy (4, 7, D) a +3 large shield (unseen) (4, 8, D) a +5 crystal plate armour a +5 gold dragon armour a +5 shadow dragon armour a +5 storm dragon armour a +5 ice dragon armour a +5 fire dragon armour a +5 plate armour (62, 9, D) a book of Debilitation (63, 9, D) a lamp of fire (70, 9, D) an uncursed staff of conjuration (71, 9, D) a lantern of shadows (70, 10, D) an uncursed staff of energy (72, 10, D) an uncursed staff of poison (63, 12, D) a cursed +0 leather armour (72, 12, D) a +0 battleaxe (unseen) (64, 13, D) a +0 dagger (unseen) (61, 17, D) the +1 fire dragon armour of Vanity {rF++ rC- Regen+ Dex+4} It affects your dexterity (+4). It greatly protects you from fire. It makes you vulnerable to cold. It increases your rate of regeneration. (62, 17, D) a phantom mirror (63, 17, D) the +7 falchion of Fear {venom, rF+ Str+3} It poisons the flesh of those it strikes. It affects your strength (+3). It protects you from fire. (64, 17, D) a box of beasts (71, 17, D) a +1 plate armour of poison resistance (72, 17, D) the cursed -5 robe of Misfortune {-Cast *Contam *Tele EV-4 Str-2 Int-2 Dex-2 Stlth-- *Curse} It affects your evasion (-4). It affects your strength (-2). It affects your intelligence (-2). It affects your dexterity (-2). It prevents spellcasting. It may teleport you to nearby monsters. It may re-curse itself when equipped. It causes magical contamination when unequipped. It makes you much less stealthy. It has a curse placed upon it. (62, 18, D) a +3 triple crossbow of velocity (64, 18, D) an uncursed ring of magical power (72, 18, D) an uncursed staff of conjuration (73, 18, D) a plain deck of summoning (71, 20, D) a +2 long sword of freezing (62, 21, D) a +4 scimitar of flaming (61, 27, D) the Guide on Feathery Shape Shifting Spells Type Level a - Beastly Appendage Transmutation 1 b - Ice Form Ice/Transmutation 4 c - Summon Lightning Spire Summoning/Air 4 d - Lightning Bolt Conjuration/Air 5 e - Blade Hands Transmutation 5 (62, 27, D) a book of Annihilations (63, 27, D) a legendary deck of destruction (64, 27, D) an uncursed staff of power (still there?) a lantern of shadows (still there?) (65, 27, D) a +2 glaive of distortion (71, 27, D) a book of Ice (73, 27, D) a book of the Dragon (61, 28, D) a +2 storm dragon armour (64, 28, D) a fan of gales (71, 28, D) Adud's Volume of Lucky Air Spells Type Level a - Shock Conjuration/Air 1 b - Repel Missiles Charms/Air 2 c - Swiftness Charms/Air 2 d - Summon Lightning Spire Summoning/Air 4 e - Silence Hexes/Air 5 f - Deflect Missiles Charms/Air 6 (72, 28, D) a +3 battleaxe of freezing (73, 28, D) the +2 rapier of Quick Death {flame, MP-9 Str+2 Int+8} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It affects your strength (+2). It affects your intelligence (+8). It affects your magic capacity (-9). (63, 32, D) a death scarab corpse (72, 32, D) a hell hound corpse (skeletalised by now) (73, 33, D) a hell hound corpse (skeletalised by now)